2016-07-08 19:13:22 +01:00

323 lines
8.5 KiB
Lua

classes = {}
classes.all_classes = {}
classes.selected = {}
classes.classes_file = minetest.get_worldpath() .. "/classes"
function classes.get_dmg(lvl)
return lvl+2
end
function classes.register_weapon(name, fromLevel, levels, def)
if not def.damage then
if def.damage_m and def.damage_d then
def.damage = math.floor(classes.get_dmg(fromLevel)*def.damage_m-def.damage_d)
end
end
for i = fromLevel, levels, 1 do
minetest.register_tool("classes:"..name .. "_lvl_" .. tostring(i), {
description = def.description.."\n For Level: ".. tostring(i).. "\n Damage: " .. tostring(def.damage+ i-fromLevel) .." \n Class: " .. def.class,
inventory_image = def.inventory_image,
wield_scale = def.wield_scale,
tool_capabilities = {
max_drop_level=3,
damage_groups = {fleshy=def.damage+ i-fromLevel},
},
class = def.class,
on_use = function(itemstack, user, pointed_thing)
if user == nil then return end
if minetest.registered_tools[itemstack:get_name()].class then print(minetest.registered_tools[itemstack:get_name()].class) end
if classes.selected[user:get_player_name()] == minetest.registered_tools[itemstack:get_name()].class then
if pointed_thing.type == "object" then
if xp.player_levels[user:get_player_name()] and xp.player_levels[user:get_player_name()] > i-1 then
pointed_thing.ref:punch(user, 10,minetest.registered_tools[itemstack:get_name()].tool_capabilities)
itemstack:add_wear(300)
print("[info]" .. user:get_player_name() .. " is fighting!")
else
cmsg.push_message_player(user, "[info] You have to be level "..tostring(i).. " to use this weapon!")
end
return itemstack
end
else
cmsg.push_message_player(user, "[info] You cant use this weapon.")
return itemstack
end
end
})
if i < levels then
minetest.register_craft({
output = "classes:"..name .. "_lvl_" .. tostring(i+1),
recipe = {
{"classes:"..name .. "_lvl_" .. tostring(i), "potions:upgrading"},
}
})
end
end
if def.recipe then
minetest.register_craft({
output = "classes:"..name .. "_lvl_" .. tostring(fromLevel),
recipe = def.recipe,
})
end
minetest.register_craft({
output = "classes:"..name .. "_lvl_" .. tostring(i),
recipe = {"classes:"..name .. "_lvl_" .. tostring(i), "classes:"..name .. "_lvl_" ..tostring(i)},
type = "toolrepair",
})
end
function classes.register_tool(name, def)
minetest.register_craftitem("classes:" .. name, {
description = def.description,
inventory_image = def.inventory_image,
wield_image = def.wield_image or def.inventory_image,
class = def.class,
range = def.range or 4,
wield_scale = def.wield_scale,
on_use = function(itemstack, user, pointed_thing)
if user == nil then return end
if classes.selected[user:get_player_name()] == def.class then
if xp.player_levels[user:get_player_name()] and xp.player_levels[user:get_player_name()] > def.lvl-1 then
def.on_use(itemstack, user, pointed_thing)
else
cmsg.push_message_player(user, "[info] You have to be level "..tostring(def.lvl).. " to use this tool!")
end
return nil
else
cmsg.push_message_player(user, "[info] You cant use this tool.")
return itemstack
end
end
})
end
-- load save
function classes.load_selected_classes()
local input = io.open(classes.classes_file, "r")
if input then
local str = input:read()
if str then
for k, v in str.gmatch(str,"(%w+)=(%w+)") do
classes.selected[k] = v
end
end
io.close(input)
end
end
function classes.save_selected_classes()
if classes.selected then
local output = io.open(classes.classes_file, "w")
local str = ""
for k, v in pairs(classes.selected) do
str = str .. k .. "=" .. v .. ","
end
str = str:sub(1, #str - 1)
output:write(str)
io.close(output)
end
end
-- cmd
minetest.register_chatcommand("class", {
params = "<class>",
description = "Set your class to <class>",
privs = {},
func = function(name, text)
if classes.selected[name] then
return true, "Your class is : ".. classes.selected[name] .. "\nYou cant switch your class. If you want to player an other class, you should ask an admin :)"
end
if classes.all_classes[text] then
classes.selected[name] = text
minetest.chat_send_all(name .. " is now a " .. text)
classes.save_selected_classes()
return true, "Your class is now "..text
else
return true, "You cant be a "..text
end
end,
})
minetest.register_chatcommand("myclass", {
params = "",
description = "This command will show you your class",
privs = {},
func = function(name, text)
if classes.selected[name] == nil then return true, "You havent coosen your class, yet!" end
return true, "Your class is "..classes.selected[name]
end,
})
classes.register_class = function(name)
classes.all_classes[name] = true
end
classes.register_class("farmer")
classes.register_class("warrior")
classes.register_class("thief")
classes.register_class("healer")
classes.load_selected_classes()
classes.register_weapon("spear",2, 12, {
description = "Spear",
inventory_image = "classes_spear.png",
wield_scale = {x = 2, y=2, z = 1},
damage_m = 1.0,
damage_d = 0,
class = "warrior",
recipe = {
{"", "default:flint", ""},
{"", "default:string_strong", ""},
{"", "default:stick", ""},
}
})
classes.register_weapon("chemical_spear",5, 17, {
description = "Chemical Spear",
inventory_image = "classes_chemical_spear.png",
wield_scale = {x = 2, y=2, z = 1},
damage_m = 1.1,
damage_d = -1,
class = "warrior"
})
classes.register_tool("shield", {
description = "Shield",
inventory_image = "classes_shield.png",
wield_scale = {x = 2, y=2, z = 1},
class = "warrior",
lvl = 5,
on_use = function(itemstack, user, pointed_thing)
user:set_armor_groups({friendly = 0})
user:set_physics_override({
speed = 0.3,
})
cmsg.push_message_player(user, "[armor] + shield")
minetest.after(3.0, function(player)
if not player or not player:is_player() then
return
end
armor.update_armor(player:get_player_name(), player)
player:set_physics_override({
speed = 1,
})
cmsg.push_message_player(player, "[armor] - shield")
end, user)
end
})
classes.register_weapon("sword",20, 30, {
description = "Sword",
inventory_image = "classes_sword.png",
wield_scale = {x = 1.5, y=1.5, z = 1},
damage_m = 1.0,
damage_d = 0,
class = "warrior",
recipe = {
{"", "default:blade", ""},
{"", "default:string_strong", ""},
{"", "furnace:iron_rod", ""},
}
})
classes.register_weapon("hoe",2, 20, {
description = "Hoe",
inventory_image = "classes_hoe.png",
wield_scale = {x = 1, y=1, z = 1},
damage_m = 0.9,
damage_d = 1,
class = "farmer",
recipe = {
{"", "furnace:iron_rod", "default:blade"},
{"", "default:string_strong", ""},
{"", "default:stick", ""},
}
})
classes.register_weapon("pitchfork",15, 30, {
description = "Pitchfork",
inventory_image = "classes_pitchfork.png",
wield_scale = {x = 1, y=1, z = 1},
damage_m = 0.95,
damage_d = 0,
class = "farmer",
recipe = {
{"furnace:iron_rod", "furnace:iron_rod", "furnace:iron_rod"},
{"", "default:string_strong", ""},
{"", "default:stick", ""},
}
})
classes.register_tool("bow", {
description = "Bow",
inventory_image = "classes_bow.png",
wield_image = "classes_bow_wield.png",
wield_scale = {x = 2.5, y=2.5, z = 1},
class = "farmer",
lvl = 0,
range = 20,
on_use = function(itemstack, user, pointed_thing)
local p = user:getpos()
p.y = p.y + 1.5
local dir = user:get_look_dir()
minetest.add_particle({
pos = p,
velocity = vector.multiply(dir, 50),
acceleration = {x=0, y=0, z=0},
expirationtime = 7,
size = 1,
collisiondetection = false,
vertical = false,
texture = "default_wood.png"
})
if pointed_thing.type == "object" then
local pt = pointed_thing.ref
if not pt or not pt:getpos() or not user then
return
end
pt:punch(user, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=classes.get_dmg(30)},
})
end
end
})
classes.register_weapon("stick",2, 30, {
description = "Stick",
inventory_image = "classes_stick.png",
wield_scale = {x = 1, y=1, z = 1},
damage_m = 0.8,
damage_d = 1,
class = "thief",
recipe = {
{"", "default:stick", ""},
{"", "default:stick", ""},
}
})
classes.register_weapon("long_stick",20, 60, {
description = "Long Stick",
inventory_image = "classes_stick.png",
wield_scale = {x = 2, y=2, z = 1},
damage_m = 0.8,
damage_d = 1,
class = "thief",
recipe = {
{"", "default:stick", ""},
{"", "default:stick", ""},
{"", "default:stick", ""},
}
})
local modpath = minetest.get_modpath("classes")
dofile(modpath.."/skills.lua")