74 lines
1.9 KiB
Lua
74 lines
1.9 KiB
Lua
local function get_velocity(v, yaw, y)
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local x = -math.sin(yaw) * v
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local z = math.cos(yaw) * v
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return {x = x, y = y, z = z}
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end
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minetest.register_entity("pets:pig", {
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hp_max = 30,
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physical = true,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "mesh",
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visual_size = {x=1, y=1},
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mesh = "pets_pig.x",
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textures = {"pets_pig.png",},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = true,
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speed = 0,
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pl = nil,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction)
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if not puncher or not puncher:is_player() then
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return
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end
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self.pl = puncher
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cmsg.push_message_player(puncher, "[pet] pig")
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end,
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on_step = function(self, dtime)
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if self.pl ~= nil then
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if vector.distance(self.object:getpos(), self.pl:getpos()) > 2 then
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local vec = vector.direction(self.object:getpos(), self.pl:getpos())
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vec.y = vec.y * 10
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self.object:setvelocity(vector.multiply(vec, 3))
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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yaw = yaw+(math.pi/2)
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if self.pl:getpos().x > self.object:getpos().x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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end
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else
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if math.random(0, 50) == 15 then
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local vec = {x=math.random(-3, 3), y=-4, z=math.random(-3, 3)}
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self.object:setvelocity(vec)
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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yaw = yaw+(math.pi/2)
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if vec.x + self.object:getpos().x > self.object:getpos().x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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end
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end
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end,
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})
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minetest.register_craftitem("pets:pig", {
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description = "Pig",
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inventory_image = "pets_pig_spawn.png",
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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minetest.add_entity(pointed_thing.above, "pets:pig")
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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