2016-03-26 13:58:54 +01:00

34 lines
918 B
Lua

blueprint = {}
blueprint.all = {}
function blueprint.register_blueprint(name, def)
table.insert(def.materials, "blueprint:"..name)
table.insert(blueprint.all, "blueprint:"..name)
minetest.register_craftitem(":blueprint:"..name, {
description = "Blueprint : " .. def.description,
inventory_image = "blueprint_blueprint.png^[colorize:"..def.color..":80",
})
minetest.register_craft({
type = "shapeless",
output = def.out,
recipe = def.materials,
replacements = {
{"blueprint:"..name, "blueprint:"..name}
}
})
end
minetest.register_craftitem("blueprint:empty", {
description = "Empty Blueprint",
inventory_image = "blueprint_empty.png",
on_place = function(itemstack, placer, pointed_thing)
placer:get_inventory():add_item("main", blueprint.all[math.random(#blueprint.all)])
itemstack:take_item()
return itemstack
end
})
table.insert(default.treasure_chest_items, "blueprint:empty")