2017-01-10 18:51:40 +01:00

110 lines
2.9 KiB
Lua

npcs = {}
npcs.npcs = {}
function npcs.register_npc(name, def)
npcs.npcs[name] = true
def.description = def.description or "NPC"
def.groups = def.groups or ""
def.drawtype = def.drawtype or "mesh"
if def.drawtype == "mesh" then
def.mesh = def.mesh or "npc.x"
def.paramtype = def.paramtype or "light"
def.paramtype2 = def.paramtype2 or "facedir"
def.visual_scale = def.visual_scale or 1.0
end
def.tiles = def.tiles or {"character.png"}
if def.npc_type == "quest" then
def.on_rightclick = function(pos, node, player, itemstack, pt)
local name = player:get_player_name()
if not(quests.has_quest(name, def.npc_quest_title)) then
quests.add_quest(name, def.npc_get_quest(pos, player))
else
--TODO
end
end
elseif def.npc_type == "text" then
def.on_rightclick = function(pos, node, player, itemstack, pt)
local name = player:get_player_name()
quests.show_text(def.npc_text, name)
end
elseif def.npc_type == "quests" then
def.on_rightclick = function(pos, node, player, itemstack, pt)
local d = dialogue.new(def.npc_text)
local my_quests = def.npc_get_quests(pos, player)
for i, q in ipairs(my_quests) do
if not(quests.has_quest(player:get_player_name(), q.title)) then
d:add_option(q.title, function(name)
quests.add_quest(name, q)
end)
end
end
d:show(player:get_player_name())
end
elseif def.npc_type == "shop" then
def.on_rightclick = function(pos, node, player, itemstack, pt)
local d = dialogue.new(def.npc_text)
for i, item in ipairs(def.npc_items) do
d:add_option(item.text, function(name)
if player then
local inv = player:get_inventory()
if inv:contains_item("main", item.input) and inv:room_for_item("main", item.output) then
inv:remove_item("main", item.input)
inv:add_item("main", item.output)
end
end
end)
end
d:show(player:get_player_name())
end
end
minetest.register_node(name, def)
end
--TEST
npcs.register_npc("npcs:farmer", {
npc_type = "shop",
npc_text = "Hi!",
npc_quest_title = "Test",
npc_get_quest = function(pos, player)
local quest = quests.new(nil, "Test", "Test")
local goal_1 = quests.add_place_goal(quest, "Place dirt", {"default:dirt"}, 10, "Place some dirt blocks!")
return quest
end,
npc_get_quests = function(pos, player)
local my_quests = {}
do
local quest = quests.new(nil, "Test 1", "Test 1")
local goal_1 = quests.add_place_goal(quest, "Place dirt", {"default:dirt"}, 10, "Place some dirt blocks!")
table.insert(my_quests, quest)
end
do
local quest = quests.new(nil, "Test 2", "Test 2")
local goal_1 = quests.add_place_goal(quest, "Place stone", {"default:stone"}, 10, "Place some stone blocks!")
table.insert(my_quests, quest)
end
return my_quests
end,
npc_items = {
{
input = "default:stone_item",
output = "default:pick",
text = "Stone -> Pick",
}
},
})