110 lines
2.9 KiB
Lua
110 lines
2.9 KiB
Lua
npcs = {}
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npcs.npcs = {}
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function npcs.register_npc(name, def)
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npcs.npcs[name] = true
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def.description = def.description or "NPC"
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def.groups = def.groups or ""
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def.drawtype = def.drawtype or "mesh"
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if def.drawtype == "mesh" then
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def.mesh = def.mesh or "npc.x"
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def.paramtype = def.paramtype or "light"
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def.paramtype2 = def.paramtype2 or "facedir"
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def.visual_scale = def.visual_scale or 1.0
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end
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def.tiles = def.tiles or {"character.png"}
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if def.npc_type == "quest" then
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def.on_rightclick = function(pos, node, player, itemstack, pt)
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local name = player:get_player_name()
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if not(quests.has_quest(name, def.npc_quest_title)) then
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quests.add_quest(name, def.npc_get_quest(pos, player))
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else
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--TODO
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end
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end
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elseif def.npc_type == "text" then
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def.on_rightclick = function(pos, node, player, itemstack, pt)
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local name = player:get_player_name()
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quests.show_text(def.npc_text, name)
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end
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elseif def.npc_type == "quests" then
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def.on_rightclick = function(pos, node, player, itemstack, pt)
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local d = dialogue.new(def.npc_text)
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local my_quests = def.npc_get_quests(pos, player)
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for i, q in ipairs(my_quests) do
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if not(quests.has_quest(player:get_player_name(), q.title)) then
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d:add_option(q.title, function(name)
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quests.add_quest(name, q)
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end)
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end
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end
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d:show(player:get_player_name())
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end
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elseif def.npc_type == "shop" then
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def.on_rightclick = function(pos, node, player, itemstack, pt)
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local d = dialogue.new(def.npc_text)
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for i, item in ipairs(def.npc_items) do
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d:add_option(item.text, function(name)
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if player then
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local inv = player:get_inventory()
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if inv:contains_item("main", item.input) and inv:room_for_item("main", item.output) then
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inv:remove_item("main", item.input)
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inv:add_item("main", item.output)
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end
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end
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end)
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end
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d:show(player:get_player_name())
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end
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end
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minetest.register_node(name, def)
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end
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--TEST
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npcs.register_npc("npcs:farmer", {
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npc_type = "shop",
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npc_text = "Hi!",
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npc_quest_title = "Test",
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npc_get_quest = function(pos, player)
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local quest = quests.new(nil, "Test", "Test")
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local goal_1 = quests.add_place_goal(quest, "Place dirt", {"default:dirt"}, 10, "Place some dirt blocks!")
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return quest
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end,
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npc_get_quests = function(pos, player)
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local my_quests = {}
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do
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local quest = quests.new(nil, "Test 1", "Test 1")
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local goal_1 = quests.add_place_goal(quest, "Place dirt", {"default:dirt"}, 10, "Place some dirt blocks!")
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table.insert(my_quests, quest)
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end
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do
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local quest = quests.new(nil, "Test 2", "Test 2")
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local goal_1 = quests.add_place_goal(quest, "Place stone", {"default:stone"}, 10, "Place some stone blocks!")
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table.insert(my_quests, quest)
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end
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return my_quests
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end,
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npc_items = {
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{
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input = "default:stone_item",
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output = "default:pick",
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text = "Stone -> Pick",
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}
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},
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})
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