Add quest goals
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mods/quests/README.md
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37
mods/quests/README.md
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@ -0,0 +1,37 @@
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# Quests
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Mod to manage tasks.
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Todo:
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* Add support for more goals than digging and placing
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* Multiple goal.requires
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* Call backs on quest completion
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## Creating quests
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Here is a basic quest:
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```lua
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local quest = quests.new(name, "Preparing a small feast")
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quests.add_dig_goal(quest, "Harvest wheat", "farming:wheat_8", 5)
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quests.add_dig_goal(quest, "Harvest apples", "default:apple", 3)
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quests.add_quest(name, quest)
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```
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This will show up in the quest menu as:
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-> Preparing a small feast
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[ ] Harvest wheat (0/5)
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[ ] Harvest apples (0/3)
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For longer quests, certain goals need to be done in an order.
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To do this, use goal.require:
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```lua
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local quest = quests.new(name, "Breaking Bread")
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local g1 = quests.add_dig_goal(quest, "Harvest wheat", "treasure:raregem", 1)
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local g2 = quests.add_give_goal(quest, "Return to Bob the Farmer", bob, "treasure:raregem", 1)
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g2.requires = g1
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quest.next = quest2
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```
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@ -42,31 +42,128 @@ function quests.add_quest(player, quest)
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end
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function quests.finish_quest(player, quest)
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xp.add_xp(digger, quest.xp)
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xp.add_xp(minetest.get_player_by_name(player), quest.xp)
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quest.done = true
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quests.callback(player)
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if quests.callback then
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quests.callback(player)
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end
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end
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function quests.finish_goal(player, quest, goal)
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goal.done = true
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if not quest.done then
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local all_done = true
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for i = 1, #quest.goals do
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if not quest.goals[i].done then
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all_done = false
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break
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end
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end
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if all_done then
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quests.finish_quest(player, quest)
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end
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end
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quests.save()
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end
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function quests.new(player, title)
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local quest = {
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title = title,
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done = false,
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goals = {},
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xp = 0
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}
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return quest
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end
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function quests.add_dig_goal(quest, title, node, number)
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local goal = {
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title = title,
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type = "dig",
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node = node,
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max = number,
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progress = 0,
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done = false
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}
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table.insert(quest.goals, goal)
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return goal
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end
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function quests.add_place_goal(quest, title, node, number)
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local goal = {
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title = title,
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type = "placenode",
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node = node,
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max = number,
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progress = 0,
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done = false
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}
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table.insert(quest.goals, goal)
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return goal
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end
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function quests.process_node_count_goals(player, type, node)
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local player_quests = quests.player_quests[player]
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table.foreach(player_quests, function(_, quest)
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table.foreach(quest.goals, function(_, goal)
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if (not goal.requires or goal.requires.done) and
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goal.type == type and goal.node == node then
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goal.progress = goal.progress + 1
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if goal.progress >= goal.max then
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goal.progress = goal.max
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if goal.done then
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quests.finish_goal(player, quest, goal)
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end
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end
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quests.save()
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end
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end)
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end)
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end
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quests.show_quests_form = "size[8,7.5;]" .. default.gui_colors ..
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default.gui_bg .. "label[0,0;%s]"
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function quests.format_goal(player, quest, goal)
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-- TODO: support formatting for more than just digging and placing
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if goal.done then
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return " [x] " .. goal.title .. " (" .. tostring(goal.progress) ..
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"/" .. tostring(goal.max) .. ")\n"
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else
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return " [ ] " .. goal.title .. " (" .. tostring(goal.progress) ..
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"/" .. tostring(goal.max) .. ")\n"
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end
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end
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minetest.register_chatcommand("quests", {
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params = "",
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description = "Shows your quests",
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privs = {},
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func = function(name, text)
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if not quests.player_quests[name] then
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local player_quests = quests.player_quests[name]
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if not player_quests or #player_quests == 0 then
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local s = quests.show_quests_form
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s = string.format(s, "You have not got any quests yet.")
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minetest.show_formspec(name, "quests:show_quests", s)
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return
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end
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local s = quests.show_quests_form
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local txt = ""
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for k, v in pairs(quests.player_quests[name]) do
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txt = txt .. " -> " .. v.quest_type .. " " .. v.node .. " (" .. tostring(v.progress) .. "/" .. tostring(v.max) .. ")\n"
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for _, quest in pairs(player_quests) do
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if quest.done then
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txt = txt .. " -> " .. quest.title .. " (Completed)\n"
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else
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txt = txt .. " -> " .. quest.title .. "\n"
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for _, goal in pairs(quest.goals) do
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if not goal.requires or goal.requires.done then
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txt = txt .. quests.format_goal(name, quest, goal)
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end
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end
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end
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end
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s = string.format(s, txt)
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s = string.format(s, minetest.formspec_escape(txt))
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minetest.show_formspec(name, "quests:show_quests", s)
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return true, ""
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end,
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@ -78,16 +175,7 @@ minetest.register_on_dignode(function(pos, oldnode, digger)
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return
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end
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table.foreach(quests.player_quests[digger:get_player_name()], function(k, v)
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print("[quests] run quest " .. v.quest_type .. ", " .. v.node)
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if v.quest_type == "dignode" and oldnode.name == v.node then
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v.progress = v.progress + 1
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if v.progress > (v.max-1) and not v.done then
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quests.finish_quest(digger, v)
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end
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quests.save()
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end
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end)
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quests.process_node_count_goals(digger:get_player_name(), "dig", oldnode.name)
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end)
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minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack, pointed_thing)
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@ -96,19 +184,18 @@ minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack
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return
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end
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table.foreach(quests.player_quests[placer:get_player_name()], function(k, v)
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if v.quest_type == "placenode" and newnode.name == v.node then
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v.progress = v.progress + 1
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if v.progress > (v.max-1) and not v.done then
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quests.finish_quest(placer, v)
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end
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quests.save()
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end
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end)
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quests.process_node_count_goals(placer:get_player_name(), "placenode", newnode.name)
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end)
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minetest.register_on_newplayer(function(player)
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quests.player_quests[player:get_player_name()] = {}
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local name = player:get_player_name()
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local quest = quests.new(name, "Quest 1")
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local q1 = quests.add_dig_goal(quest, "Harvest dirt", "default:dirt", 5)
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local q2 = quests.add_dig_goal(quest, "Harvest sand", "default:sand", 5)
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q2.requires = q1
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quests.add_quest(name, quest)
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end)
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quests.load()
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