fixed some bugs
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010ff20e37
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a5501abe4a
@ -181,7 +181,7 @@ armor.register_armor("copper", {
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protection = 15,
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protection = 15,
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skin = "armor_skin_copper",
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skin = "armor_skin_copper",
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material = "furnace:iron_plate",
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material = "furnace:copper_plate",
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})
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})
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armor.register_armor("diamond", {
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armor.register_armor("diamond", {
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@ -77,7 +77,9 @@ function crafting_guide.get_item_formspec(page, player)
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local items = {}
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local items = {}
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for name,def in pairs(minetest.registered_items) do
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for name,def in pairs(minetest.registered_items) do
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if not(def.groups.not_in_creative_inventory) then
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if not(def.groups.not_in_creative_inventory) then
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table.insert(items,name)
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if name ~= "" then
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table.insert(items,name)
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end
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end
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end
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end
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end
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@ -79,3 +79,13 @@ furnace.register_recipe({
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input = "fishing:fish",
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input = "fishing:fish",
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output = "fishing:cooked_fish",
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output = "fishing:cooked_fish",
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})
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})
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furnace.register_recipe({
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input = "fishing:fish_1",
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output = "fishing:cooked_fish",
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})
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furnace.register_recipe({
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input = "fishing:fish_2",
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output = "fishing:cooked_fish",
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})
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@ -34,7 +34,7 @@ legendary_items.register_rare_weapon = function(name, level, def)
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table.insert(def.materials, "default:ruby")
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table.insert(def.materials, "default:ruby")
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blueprint.register_blueprint(name, {
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blueprint.register_blueprint(name, {
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description = def.description .. "\n Level: ".. tostring(level).. "\n Damage: " .. tostring(def.damage+skills.get_dmg(level)) .. "\n Rare Item",
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description = def.description .. "\n Level: ".. tostring(level).. "\n Damage: " .. tostring(def.damage) .. "\n Rare Item",
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materials = def.materials,
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materials = def.materials,
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out = "legendary_items:"..name,
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out = "legendary_items:"..name,
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color = "yellow"
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color = "yellow"
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