added new xp system

This commit is contained in:
cale 2016-01-08 12:54:36 +01:00
parent 2744350c47
commit 8ce447e6ca
10 changed files with 256 additions and 8 deletions

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@ -1,3 +1,4 @@
default
central_message
story
xp

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@ -1,3 +1,4 @@
default
central_message
story
xp

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@ -27,7 +27,7 @@ minetest.register_node("quests:quest_block", {
end
if itemstack:to_table().name == meta:get_string("item") then
meta:set_string("infotext", "Thank you!")
player:get_inventory():add_item("main", {name = "default:xp",count = math.random(10, 30)})
xp.add_xp(player, math.random(3, 30))
minetest.add_particlespawner({
amount = 500,
time = 5,
@ -46,7 +46,6 @@ minetest.register_node("quests:quest_block", {
texture = "default_xp.png",
})
minetest.remove_node(pos)
cmsg.push_message_player(player, "You got some XP!")
else
meta:set_string("infotext", "That isnt the item I am searching for..")
end
@ -58,7 +57,7 @@ minetest.register_node("quests:map", {
tiles = {"quests_map_top.png", "quests_map_top.png", "quests_map.png", "quests_map.png", "quests_map.png", "quests_map.png"},
groups = {quest = 1, cracky = 3},
on_punch = function(pos, node, player, pointed_thing)
player:get_inventory():add_item("main", {name = "default:xp", count = math.random(3, 20)})
xp.add_xp(player, math.random(3, 30))
minetest.add_particlespawner({
amount = 500,
time = 5,
@ -77,7 +76,6 @@ minetest.register_node("quests:map", {
texture = "default_xp.png",
})
minetest.remove_node(pos)
cmsg.push_message_player(player, "You got some XP!")
end,
})

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@ -27,7 +27,7 @@ minetest.register_node("quests:quest_block", {
end
if itemstack:to_table().name == meta:get_string("item") then
meta:set_string("infotext", "Thank you!")
player:get_inventory():add_item("main", {name = "default:xp",count = math.random(10, 30)})
xp.add_xp(player, math.random(3, 30))
minetest.add_particlespawner({
amount = 500,
time = 5,
@ -46,7 +46,6 @@ minetest.register_node("quests:quest_block", {
texture = "default_xp.png",
})
minetest.remove_node(pos)
cmsg.push_message_player(player, "You got some XP!")
else
meta:set_string("infotext", "That isnt the item I am searching for..")
end
@ -58,7 +57,7 @@ minetest.register_node("quests:map", {
tiles = {"quests_map_top.png", "quests_map_top.png", "quests_map.png", "quests_map.png", "quests_map.png", "quests_map.png"},
groups = {quest = 1, cracky = 3},
on_punch = function(pos, node, player, pointed_thing)
player:get_inventory():add_item("main", {name = "default:xp", count = math.random(3, 20)})
xp.add_xp(player, math.random(3, 30))
minetest.add_particlespawner({
amount = 500,
time = 5,
@ -77,7 +76,6 @@ minetest.register_node("quests:map", {
texture = "default_xp.png",
})
minetest.remove_node(pos)
cmsg.push_message_player(player, "You got some XP!")
end,
})

16
mods/xp/LICENSE.txt Normal file
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@ -0,0 +1,16 @@
License for Code
----------------
Copyright (C) 2016 cd2 (cdqwertz) <cdqwertz@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License for Media
-----------------
CC-BY-SA 3.0 UNPORTED. Created by cd2 (cdqwertz)

1
mods/xp/depends.txt Normal file
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@ -0,0 +1 @@
central_message

1
mods/xp/depends.txt~ Normal file
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@ -0,0 +1 @@
central_message

116
mods/xp/init.lua Normal file
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@ -0,0 +1,116 @@
xp = {}
xp.lvl = 20
xp.player_xp = {}
xp.player_levels = {}
xp.xp_hud = {}
xp.level_hud = {}
xp.xp_file = minetest.get_worldpath() .. "/xp"
xp.lvl_file = minetest.get_worldpath() .. "/levels"
function xp.add_xp(player, num)
if xp.player_xp[player:get_player_name()] then
xp.player_xp[player:get_player_name()] = xp.player_xp[player:get_player_name()] + num
else
xp.player_xp[player:get_player_name()] = num
end
cmsg.push_message_player(player, "You got "..tostring(num).. " xp!")
if xp.player_levels[player:get_player_name()] then
if xp.player_xp[player:get_player_name()] > xp.lvl*xp.player_levels[player:get_player_name()] then
xp.player_xp[player:get_player_name()] = 0
xp.add_lvl(player)
end
else
xp.player_levels[player:get_player_name()] = 1
end
print("[info] xp for player ".. player:get_player_name() .. " " .. xp.player_xp[player:get_player_name()].."/"..xp.lvl*xp.player_levels[player:get_player_name()].." = " .. (xp.player_xp[player:get_player_name()])/(xp.lvl*xp.player_levels[player:get_player_name()]))
player:hud_change(xp.xp_hud[player:get_player_name()], "number", 20*((xp.player_xp[player:get_player_name()])/(xp.lvl*xp.player_levels[player:get_player_name()])))
xp.save_xp()
end
function xp.add_lvl(player)
if xp.player_levels[player:get_player_name()] then
xp.player_levels[player:get_player_name()] = xp.player_levels[player:get_player_name()] + 1
else
xp.player_levels[player:get_player_name()] = 1
end
xp.save_levels()
player:hud_change(xp.level_hud[player:get_player_name()], "text", xp.player_levels[player:get_player_name()])
cmsg.push_message_player(player, "Level up! You are now Level " .. tostring(xp.player_levels[player:get_player_name()]))
end
minetest.register_on_joinplayer(function(player)
xp.xp_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=1.0},
size = {x=16, y=16},
offset = {x=-(32*8+16), y=-(48*2+16)},
text = "xp_xp.png",
number = 20*((xp.player_xp[player:get_player_name()])/(xp.lvl*xp.player_levels[player:get_player_name()])),
})
xp.level_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5,y=1},
text = xp.player_levels[player:get_player_name()],
number = 0xFFFFFF,
alignment = {x=0.5,y=1},
offset = {x=0, y=-(48*2+16)},
})
end)
function xp.load_xp()
local input = io.open(xp.xp_file, "r")
if input then
local str = input:read()
if str then
for k, v in str.gmatch(str,"(%w+)=(%w+)") do
xp.player_xp[k] = tonumber(v)
end
end
io.close(input)
end
end
function xp.save_xp()
if xp.player_xp then
local output = io.open(xp.xp_file, "w")
local str = ""
for k, v in pairs(xp.player_xp) do
str = str .. k .. "=" .. v .. ","
end
str = str:sub(1, #str - 1)
output:write(str)
io.close(output)
end
end
function xp.load_levels()
local input = io.open(xp.lvl_file, "r")
if input then
local str = input:read()
if str then
for k, v in str.gmatch(str,"(%w+)=(%w+)") do
xp.player_levels[k] = tonumber(v)
end
end
io.close(input)
end
end
function xp.save_levels()
if xp.player_xp then
local output = io.open(xp.lvl_file, "w")
local str = ""
for k, v in pairs(xp.player_levels) do
str = str .. k .. "=" .. v .. ","
end
str = str:sub(1, #str - 1)
output:write(str)
io.close(output)
end
end
xp.load_xp()
xp.load_levels()

116
mods/xp/init.lua~ Normal file
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xp = {}
xp.lvl = 20
xp.player_xp = {}
xp.player_levels = {}
xp.xp_hud = {}
xp.level_hud = {}
xp.xp_file = minetest.get_worldpath() .. "/xp"
xp.lvl_file = minetest.get_worldpath() .. "/levels"
function xp.add_xp(player, num)
if xp.player_xp[player:get_player_name()] then
xp.player_xp[player:get_player_name()] = xp.player_xp[player:get_player_name()] + num
else
xp.player_xp[player:get_player_name()] = num
end
cmsg.push_message_player(player, "You got "..tostring(num).. " xp!")
if xp.player_levels[player:get_player_name()] then
if xp.player_xp[player:get_player_name()] > xp.lvl*xp.player_levels[player:get_player_name()] then
xp.player_xp[player:get_player_name()] = 0
xp.add_lvl(player)
end
else
xp.player_levels[player:get_player_name()] = 1
end
print("[info] xp for player ".. player:get_player_name() .. " " .. xp.player_xp[player:get_player_name()].."/"..xp.lvl*xp.player_levels[player:get_player_name()].." = " .. (xp.player_xp[player:get_player_name()])/(xp.lvl*xp.player_levels[player:get_player_name()]))
player:hud_change(xp.xp_hud[player:get_player_name()], "number", 20*((xp.player_xp[player:get_player_name()])/(xp.lvl*xp.player_levels[player:get_player_name()])))
xp.save_xp()
end
function xp.add_lvl(player)
if xp.player_levels[player:get_player_name()] then
xp.player_levels[player:get_player_name()] = xp.player_levels[player:get_player_name()] + 1
else
xp.player_levels[player:get_player_name()] = 1
end
xp.save_levels()
player:hud_change(xp.level_hud[player:get_player_name()], "text", xp.player_levels[player:get_player_name()])
cmsg.push_message_player(player, "Level up! You are now Level " .. tostring(xp.player_levels[player:get_player_name()]))
end
minetest.register_on_joinplayer(function(player)
xp.xp_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "statbar",
position = {x=0.5,y=1.0},
size = {x=16, y=16},
offset = {x=-(32*8+16), y=-(48*2+16)},
text = "xp_xp.png",
number = 20*((xp.player_xp[player:get_player_name()])/(xp.lvl*xp.player_levels[player:get_player_name()])),
})
xp.level_hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "text",
position = {x=0.5,y=1},
text = xp.player_levels[player:get_player_name()],
number = 0xFFFFFF,
alignment = {x=0.5,y=1},
offset = {x=0, y=-(48*2+16)},
})
end)
function xp.load_xp()
local input = io.open(xp.xp_file, "r")
if input then
local str = input:read()
if str then
for k, v in str.gmatch(str,"(%w+)=(%w+)") do
xp.player_xp[k] = tonumber(v)
end
end
io.close(input)
end
end
function xp.save_xp()
if xp.player_xp then
local output = io.open(xp.xp_file, "w")
local str = ""
for k, v in pairs(xp.player_xp) do
str = str .. k .. "=" .. v .. ","
end
str = str:sub(1, #str - 1)
output:write(str)
io.close(output)
end
end
function xp.load_levels()
local input = io.open(xp.lvl_file, "r")
if input then
local str = input:read()
if str then
for k, v in str.gmatch(str,"(%w+)=(%w+)") do
xp.player_levels[k] = tonumber(v)
end
end
io.close(input)
end
end
function xp.save_levels()
if xp.player_xp then
local output = io.open(xp.lvl_file, "w")
local str = ""
for k, v in pairs(xp.player_levels) do
str = str .. k .. "=" .. v .. ","
end
str = str:sub(1, #str - 1)
output:write(str)
io.close(output)
end
end
xp.load_xp()
xp.load_levels()

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mods/xp/textures/xp_xp.png Normal file

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