added player anim

This commit is contained in:
cale 2016-02-19 17:30:37 +01:00
parent 58b253b116
commit 7bbfb82052
2 changed files with 6574 additions and 197 deletions

File diff suppressed because it is too large Load Diff

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@ -31,7 +31,7 @@ default.craft_form = default.craft_form..default.itemslot_bg(1.5,0,3,3)
default.craft_form = default.craft_form.."list[current_player;craftpreview;5,1;1,1;]"
default.craft_form = default.craft_form..default.itemslot_bg(5,1,1,1)
default.player_anim = {}
minetest.register_on_joinplayer(function(player)
player:hud_set_hotbar_image("gui_hotbar.png")
@ -44,8 +44,8 @@ minetest.register_on_joinplayer(function(player)
visual = "mesh",
visual_size = {x=1, y=1},
})
-- player:set_animation({ x= 25, y= 60,}, 30, 0)
-- player:set_local_animation({x=0, y=20},{x= 25, y=60}, {x= 25, y=60}, {x= 25, y=60}, 30)
--player:set_animation({ x= 25, y= 60,}, 30, 0)
player:set_local_animation({x= 25, y=90},{x=0, y=20}, {x= 90, y=100}, {x= 90, y=100}, 30)
-- default.player_anim[player:get_player_name()] = "stand"
-- Testing of HUD elements
@ -58,3 +58,31 @@ minetest.register_on_joinplayer(function(player)
})
end)
local function set_pl_anim(a, b, name, player)
if default.player_anim[player:get_player_name()] ~= name then
player:set_animation({ x= a, y= b,}, 30, 0)
default.player_anim[player:get_player_name()] = name
end
end
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
local name = player:get_player_name()
local controls = player:get_player_control()
if player:get_hp() == 0 then
--set_pl_anim(90, 100, "mine", player)
elseif controls.jump then
set_pl_anim(105, 120, "jump", player)
elseif controls.sneak then
set_pl_anim(125, 140, "sneak", player)
elseif controls.up or controls.down or controls.left or controls.right then
set_pl_anim(0, 20, "walk", player)
elseif controls.LMB then
set_pl_anim(90, 100, "mine", player)
else
set_pl_anim(25, 90, "stand", player)
end
end
end)