removed some mods

This commit is contained in:
cale 2016-06-19 10:55:51 +02:00
parent 4868c112ea
commit 6d881bdedc
19 changed files with 0 additions and 159 deletions

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License for Code
----------------
Copyright (C) 2016 cd2 (cdqwertz) <cdqwertz@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License for Media
-----------------
CC-BY-SA 3.0 UNPORTED. Created by cd2 (cdqwertz)

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building = {}
function building.register_schematic(name, f)
minetest.register_craftitem("building:".. name, {
description = "Schematic : " .. name,
inventory_image = "building_stick.png",
on_place = function(itemstack, placer, pointed_thing)
if f and pointed_thing.above then
minetest.place_schematic(pointed_thing.above, minetest.get_modpath("building").."/schematics/"..name..".mts", "0", {}, true)
elseif pointed_thing.under then
minetest.place_schematic(pointed_thing.under, minetest.get_modpath("building").."/schematics/"..name..".mts", "0", {}, true)
end
return itemstack
end,
})
end
building.register_schematic("house", true)
building.register_schematic("house_with_garden", true)
building.register_schematic("farm", true)
building.register_schematic("latern", true)
building.register_schematic("tower", false)
building.register_schematic("road", false)

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License for Code
----------------
Copyright (C) 2015 cd2 (cdqwertz) <cdqwertz@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License for Media
-----------------
CC-BY-SA 3.0 UNPORTED. Created by cd2 (cdqwertz)

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default
legendary_items
mobs

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minetest.register_node("decoration:stalagmite", {
description = "Stalagmite",
tiles = {"decoration_stalagmite.png"},
drawtype = "plantlike",
paramtype = "light",
inventory_image = "decoration_stalagmite.png",
buildable_to = true,
walkable = false,
groups = {crumbly = 3},
drop = "default:stone_item",
})
minetest.register_node("decoration:pick", {
description = "Decorative Pick",
tiles = {"decoration_pick.png"},
drawtype = "signlike",
paramtype = "light",
paramtype2 = "wallmounted",
selection_box = {
type = "wallmounted",
},
inventory_image = "decoration_pick.png",
wield_image = "decoration_pick.png",
walkable = false,
groups = {crumbly = 3},
})

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License for Code
----------------
Copyright (C) 2016 cd2 (cdqwertz) <cdqwertz@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
http://www.gnu.org/licenses/lgpl-2.1.html
License for Media
-----------------
CC-BY-SA 3.0 UNPORTED. Created by cd2 (cdqwertz)

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default

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filter = {}
filter.materials = {}
local filter_form = "size[8,6]"
local filter_form = filter_form..default.gui_colors
local filter_form = filter_form..default.gui_bg
local filter_form = filter_form.."list[current_name;main;3.5,0.3;1,1;]"
local filter_form = filter_form..default.itemslot_bg(3.5,0.3,1,1)
local filter_form = filter_form.."list[current_player;main;0,1.85;8,1;]"
local filter_form = filter_form..default.itemslot_bg(0,1.85,8,1)
local filter_form = filter_form.."list[current_player;main;0,3.08;8,3;8]"
local filter_form = filter_form..default.itemslot_bg(0,3.08,8,3)
function filter.register_material(name, drops)
filter.materials[name] = drops
end
filter.register_material("default:sand", {"default:stone_item", "default:stick", "default:sandstone"})
filter.register_material("default:dirt", {"default:stone_item", "default:stick", "default:twig", "default:flint"})
filter.register_material("default:gravel", {"default:diamond", "default:ruby", "default:twig", "default:stone_item", "default:flint", "default:flint", "default:flint"})
minetest.register_node("filter:filter", {
description = "Filter",
tiles = {"filter_filter_top.png", "filter_filter.png"},
groups = {crumbly=3},
on_punch = function(pos, node, player, pointed_thing)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
print("[filter] item : " .. item:to_string())
if item:get_count() == 1 then
if filter.materials[item:get_name()] then
local mat = filter.materials[item:get_name()]
inv:set_stack("main", 1, {name = mat[math.random(1, #mat)]})
else
meta:set_string("infotext", "[filter] This wont work...")
end
else
meta:set_string("infotext", "[filter] Put only one item in the filter!")
end
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", filter_form)
meta:set_string("infotext", "Filter")
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
})
minetest.register_craft({
output = "filter:filter",
recipe = {
{"default:string_strong", "default:string_strong", "default:string_strong"},
{"default:string_strong", "default:string_strong", "default:string_strong"},
{"furnace:iron_rod", "furnace:iron_plate", "furnace:iron_rod"},
}
})

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