story...
This commit is contained in:
parent
012bb6afe2
commit
6be487acb9
@ -167,9 +167,20 @@ function story.generator.run(part, player, line_pos)
|
||||
if cmd[1] == "$create" then
|
||||
story.generator.show(player, story.generator.players_storys[player:get_player_name()].pos)
|
||||
end
|
||||
if cmd[1] == "$place" and cmd[2] then
|
||||
if places.pos[cmd[2]] then
|
||||
story.generator.players_storys[player:get_player_name()].pos = places.pos[cmd[2]]
|
||||
if cmd[1] == "$place" and cmd[2] and cmd[3] then
|
||||
if cmd[2] == "at" then
|
||||
if places.pos[cmd[3]] then
|
||||
story.generator.players_storys[player:get_player_name()].pos = places.pos[cmd[3]]
|
||||
end
|
||||
elseif cmd[2] == "near" then
|
||||
if places.pos[cmd[3]] then
|
||||
local place = places.pos[cmd[3]]
|
||||
story.generator.players_storys[player:get_player_name()].pos = {x=place.x+math.random(-5, 5), y=place.y, z=place.z+math.random(-5, 5)}
|
||||
end
|
||||
else
|
||||
if places.pos[cmd[3]] then
|
||||
story.generator.players_storys[player:get_player_name()].pos = places.pos[cmd[3]]
|
||||
end
|
||||
end
|
||||
end
|
||||
if cmd[1] == "$quest" and cmd[2] and cmd[3] and cmd[4] and cmd[5] and tonumber(cmd[4]) and tonumber(cmd[5]) then
|
||||
@ -186,7 +197,29 @@ function story.generator.run(part, player, line_pos)
|
||||
story.generator.players_storys[player:get_player_name()].pos = {x=0,y=10,z=0}
|
||||
end
|
||||
if cmd[1] == "$next" and cmd[2] then
|
||||
out = {part=cmd[2], wait=false}
|
||||
if cmd[2] == "rnd" then
|
||||
if cmd[3] and cmd[4] and cmd[5] then
|
||||
local rnd = math.random(3)
|
||||
if rnd == 1 then
|
||||
out = {part=cmd[3], wait=false}
|
||||
elseif rnd == 2 then
|
||||
out = {part=cmd[4], wait=false}
|
||||
else
|
||||
out = {part=cmd[5], wait=false}
|
||||
end
|
||||
elseif cmd[3] and cmd[4] then
|
||||
local rnd = math.random(2)
|
||||
if rnd == 1 then
|
||||
out = {part=cmd[3], wait=false}
|
||||
else
|
||||
out = {part=cmd[4], wait=false}
|
||||
end
|
||||
else
|
||||
out = {part=cmd[3], wait=false}
|
||||
end
|
||||
else
|
||||
out = {part=cmd[2], wait=false}
|
||||
end
|
||||
end
|
||||
if cmd[1] == "$wait" then
|
||||
return {cmd="$wait", param=i, wait=true}
|
||||
|
@ -1,5 +1,13 @@
|
||||
$dialog test
|
||||
$place home
|
||||
$dialog welcome
|
||||
$place near village_1
|
||||
$create
|
||||
$wait
|
||||
$quest dignode default:grass 10 39
|
||||
$dialog welcome_1
|
||||
$place at village_1
|
||||
$create
|
||||
$wait
|
||||
$dialog quest_1
|
||||
$place near village_1
|
||||
$create
|
||||
$wait
|
||||
$quest dignode farming:wheat_5 20 10
|
||||
|
4
mods/story/parts/quest_1.dialog
Normal file
4
mods/story/parts/quest_1.dialog
Normal file
@ -0,0 +1,4 @@
|
||||
Farmer : Hi :)
|
||||
Farmer : Could you help me?
|
||||
You : Yes why not? What should I do?
|
||||
Farmer : Get 20 wheat for me, please.
|
4
mods/story/parts/welcome.dialog
Normal file
4
mods/story/parts/welcome.dialog
Normal file
@ -0,0 +1,4 @@
|
||||
cdqwertz : Hello, welcome to RPGtest, a open source sandbox survival mmorpg!
|
||||
You : hi :)
|
||||
cdqwertz : Select your class using /class warrior/farmer/thief
|
||||
|
3
mods/story/parts/welcome_1.dialog
Normal file
3
mods/story/parts/welcome_1.dialog
Normal file
@ -0,0 +1,3 @@
|
||||
cdqwertz : ok, now you can select a kit using /kit basic/hard
|
||||
You : ok
|
||||
cdqwertz : and now, have fun :)
|
0
mods/village/depends.txt
Normal file
0
mods/village/depends.txt
Normal file
@ -1,5 +1,6 @@
|
||||
village = {}
|
||||
village.houses = {}
|
||||
village.num = 1
|
||||
|
||||
function village.facedir_to_text_1(f)
|
||||
local all = {[0]="0",[3]="90",[2]="180",[1]="270",[4]="360"}
|
||||
@ -77,5 +78,18 @@ minetest.register_abm({
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
minetest.set_node(pos, {name = "air"})
|
||||
village.gen(pos)
|
||||
if not places.pos["village_" .. tostring(village.num)] then
|
||||
places.pos["village_" .. tostring(village.num)] = {x=pos.x, y=pos.y, z=pos.z}
|
||||
village.num = village.num +1
|
||||
places.save_places()
|
||||
else
|
||||
-- TODO : save village num
|
||||
village.num = village.num +10
|
||||
if not places.pos["village_" .. tostring(village.num)] then
|
||||
places.pos["village_" .. tostring(village.num)] = {x=pos.x, y=pos.y, z=pos.z}
|
||||
village.num = village.num +1
|
||||
places.save_places()
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
Loading…
x
Reference in New Issue
Block a user