working on story mod
This commit is contained in:
parent
7d65cb898a
commit
6564716802
@ -1,3 +1,5 @@
|
||||
-- form
|
||||
|
||||
story.talk_form = "size[8,7.5;]"
|
||||
story.talk_form = story.talk_form..default.gui_colors
|
||||
story.talk_form = story.talk_form..default.gui_bg
|
||||
@ -5,10 +7,147 @@ story.talk_form = story.talk_form.."image[0,0.0;3,8;story_player.png]"
|
||||
story.talk_form = story.talk_form.."label[2.5,0;%s]"
|
||||
story.talk_form = story.talk_form.."image[6,0.0;3,8;story_character_1.png]"
|
||||
|
||||
story.set_talk_form = function(pos, name, text)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", string.format(story.talk_form, text))
|
||||
meta:set_string("infotext", name)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
story.get_talk_form = function(text)
|
||||
return string.format(story.talk_form, text)
|
||||
end
|
||||
|
||||
-- hud
|
||||
|
||||
story.hud = {}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
if story.generator.players_storys[player:get_player_name()] and story.generator.players_storys[player:get_player_name()].pos then
|
||||
story.hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "waypoint",
|
||||
name = "story",
|
||||
text = "",
|
||||
number = 0x00FF00,
|
||||
world_pos = story.generator.players_storys[player:get_player_name()].pos
|
||||
})
|
||||
end
|
||||
|
||||
story.hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "waypoint",
|
||||
name = "story",
|
||||
text = "",
|
||||
number = 0x00FF00,
|
||||
world_pos = {x=0,y=0,z=0}
|
||||
})
|
||||
end)
|
||||
|
||||
-- procedural generation
|
||||
|
||||
story.generator = {}
|
||||
story.generator.names = {"A", "B", "C", "D", "E", "F", "G"}
|
||||
story.generator.players_storys = {}
|
||||
|
||||
function story.generator.gen_next_step(player)
|
||||
if not places.pos then
|
||||
return
|
||||
end
|
||||
|
||||
-- get a random place
|
||||
local keys = {}
|
||||
local i = 0
|
||||
for k,_ in pairs(places.pos) do
|
||||
keys[i] = k
|
||||
i= i+1
|
||||
end
|
||||
|
||||
local p = places.pos[ keys[math.random( #keys)]]
|
||||
if not p then
|
||||
return
|
||||
end
|
||||
|
||||
-- update waypoint
|
||||
player:hud_remove(story.hud[player:get_player_name()])
|
||||
story.hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "waypoint",
|
||||
name = "story",
|
||||
text = "",
|
||||
number = 0x00FF00,
|
||||
world_pos = p
|
||||
})
|
||||
|
||||
-- add entity
|
||||
minetest.add_entity(p, "story:human")
|
||||
story.generator.players_storys[player:get_player_name()].pos = p
|
||||
story.generator.players_storys[player:get_player_name()].text = "Human : bla bla bla \nYou : bla bla\nHuman : bla"
|
||||
end
|
||||
|
||||
function story.generator.new_player(player)
|
||||
-- adds a new entry to the story database
|
||||
story.generator.players_storys[player:get_player_name()] = {}
|
||||
story.generator.players_storys[player:get_player_name()].characters = { story.generator.names[math.random( #story.generator.names )],story.generator.names[math.random( #story.generator.names )]}
|
||||
story.generator.players_storys[player:get_player_name()].met_characters = {}
|
||||
story.generator.players_storys[player:get_player_name()].met_characters_num = 0
|
||||
end
|
||||
|
||||
function story.generator.gen_dialog(player)
|
||||
-- coming soon
|
||||
str = ""
|
||||
for i = 0, 10 do
|
||||
str = str
|
||||
end
|
||||
return str
|
||||
end
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
story.generator.new_player(player)
|
||||
story.generator.gen_next_step(player)
|
||||
end)
|
||||
|
||||
-- human
|
||||
minetest.register_entity("story:human", {
|
||||
hp_max = 50,
|
||||
physical = true,
|
||||
collisionbox = {-0.4,-1,-0.4, 0.4,1,0.4},
|
||||
visual = "mesh",
|
||||
visual_size = {x=1, y=1},
|
||||
textures = {"character.png",},
|
||||
mesh = "character.x",
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
is_visible = true,
|
||||
makes_footstep_sound = false,
|
||||
automatic_rotate = true,
|
||||
speed = 0,
|
||||
plname = nil,
|
||||
text = nil,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
-- shows the dialog
|
||||
if story.generator.players_storys[clicker:get_player_name()].pos then
|
||||
if vector.distance(self.object:getpos(), story.generator.players_storys[clicker:get_player_name()].pos) < 3 then
|
||||
minetest.show_formspec(clicker:get_player_name(), "story:story", story.get_talk_form(story.generator.players_storys[clicker:get_player_name()].text))
|
||||
story.generator.gen_next_step(clicker)
|
||||
-- TODO : delete npc after talking with it (or move it some where else)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
-- nothing
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("story:human", {
|
||||
description = "Human",
|
||||
inventory_image = "story_character_spawn.png",
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
local p = pointed_thing.above
|
||||
p.y = p.y + 0.5
|
||||
minetest.add_entity(p, "story:human")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
@ -1,3 +1,5 @@
|
||||
-- form
|
||||
|
||||
story.talk_form = "size[8,7.5;]"
|
||||
story.talk_form = story.talk_form..default.gui_colors
|
||||
story.talk_form = story.talk_form..default.gui_bg
|
||||
@ -5,10 +7,147 @@ story.talk_form = story.talk_form.."image[0,0.0;3,8;story_player.png]"
|
||||
story.talk_form = story.talk_form.."label[2.5,0;%s]"
|
||||
story.talk_form = story.talk_form.."image[6,0.0;3,8;story_character_1.png]"
|
||||
|
||||
story.set_talk_form = function(pos, name, text)
|
||||
local meta = minetest.get_meta(pos)
|
||||
meta:set_string("formspec", string.format(story.talk_form, text))
|
||||
meta:set_string("infotext", name)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
story.get_talk_form = function(text)
|
||||
return string.format(story.talk_form, text)
|
||||
end
|
||||
|
||||
-- hud
|
||||
|
||||
story.hud = {}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
if story.generator.players_storys[player:get_player_name()] and story.generator.players_storys[player:get_player_name()].pos then
|
||||
story.hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "waypoint",
|
||||
name = "story",
|
||||
text = "",
|
||||
number = 0x00FF00,
|
||||
world_pos = story.generator.players_storys[player:get_player_name()].pos
|
||||
})
|
||||
end
|
||||
|
||||
story.hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "waypoint",
|
||||
name = "story",
|
||||
text = "",
|
||||
number = 0x00FF00,
|
||||
world_pos = {x=0,y=0,z=0}
|
||||
})
|
||||
end)
|
||||
|
||||
-- procedural generation
|
||||
|
||||
story.generator = {}
|
||||
story.generator.names = {"A", "B", "C", "D", "E", "F", "G"}
|
||||
story.generator.players_storys = {}
|
||||
|
||||
function story.generator.gen_next_step(player)
|
||||
if not places.pos then
|
||||
return
|
||||
end
|
||||
|
||||
-- get a random place
|
||||
local keys = {}
|
||||
local i = 0
|
||||
for k,_ in pairs(places.pos) do
|
||||
keys[i] = k
|
||||
i= i+1
|
||||
end
|
||||
|
||||
local p = places.pos[ keys[math.random( #keys)]]
|
||||
if not p then
|
||||
return
|
||||
end
|
||||
|
||||
-- update waypoint
|
||||
player:hud_remove(story.hud[player:get_player_name()])
|
||||
story.hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "waypoint",
|
||||
name = "story",
|
||||
text = "",
|
||||
number = 0x00FF00,
|
||||
world_pos = p
|
||||
})
|
||||
|
||||
-- add entity
|
||||
minetest.add_entity(p, "story:human")
|
||||
story.generator.players_storys[player:get_player_name()].pos = p
|
||||
story.generator.players_storys[player:get_player_name()].text = "Human : bla bla bla \nYou : bla bla\nHuman : bla"
|
||||
end
|
||||
|
||||
function story.generator.new_player(player)
|
||||
-- adds a new entry to the story database
|
||||
story.generator.players_storys[player:get_player_name()] = {}
|
||||
story.generator.players_storys[player:get_player_name()].characters = { story.generator.names[math.random( #story.generator.names )],story.generator.names[math.random( #story.generator.names )]}
|
||||
story.generator.players_storys[player:get_player_name()].met_characters = {}
|
||||
story.generator.players_storys[player:get_player_name()].met_characters_num = 0
|
||||
end
|
||||
|
||||
function story.generator.gen_dialog(player)
|
||||
-- coming soon
|
||||
str = ""
|
||||
for i = 0, 10 do
|
||||
str = str
|
||||
end
|
||||
return str
|
||||
end
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
story.generator.new_player(player)
|
||||
story.generator.gen_next_step(player)
|
||||
end)
|
||||
|
||||
-- human
|
||||
minetest.register_entity("story:human", {
|
||||
hp_max = 50,
|
||||
physical = true,
|
||||
collisionbox = {-0.4,-1,-0.4, 0.4,1,0.4},
|
||||
visual = "mesh",
|
||||
visual_size = {x=1, y=1},
|
||||
textures = {"character.png",},
|
||||
mesh = "character.x",
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
is_visible = true,
|
||||
makes_footstep_sound = false,
|
||||
automatic_rotate = true,
|
||||
speed = 0,
|
||||
plname = nil,
|
||||
text = nil,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
-- shows the dialog
|
||||
if story.generator.players_storys[clicker:get_player_name()].pos then
|
||||
if vector.distance(self.object:getpos(), story.generator.players_storys[clicker:get_player_name()].pos) < 3 then
|
||||
minetest.show_formspec(clicker:get_player_name(), "story:story", story.get_talk_form(story.generator.players_storys[clicker:get_player_name()].text))
|
||||
story.generator.gen_next_step(clicker)
|
||||
-- TODO : delete npc after talking with it (or move it some where else)
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
-- nothing
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("story:human", {
|
||||
description = "Human",
|
||||
inventory_image = "story_character_spawn.png",
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
local p = pointed_thing.above
|
||||
p.y = p.y + 0.5
|
||||
minetest.add_entity(p, "story:human")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
@ -1 +1,2 @@
|
||||
default
|
||||
places
|
||||
|
@ -1 +1,2 @@
|
||||
default
|
||||
places
|
||||
|
@ -3,19 +3,7 @@ story = {}
|
||||
local modpath = minetest.get_modpath("story")
|
||||
dofile(modpath.."/api.lua")
|
||||
|
||||
minetest.register_node("story:character_static", {
|
||||
description = "Static Character",
|
||||
tiles = {"character.png"},
|
||||
drawtype = "mesh",
|
||||
mesh = "character_static.obj",
|
||||
groups = {story = 1, quests =1},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
on_construct = function(pos)
|
||||
story.set_talk_form(pos, "Character", "")
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craftitem("story:conversation", {
|
||||
description = "Set Conversation",
|
||||
|
@ -3,19 +3,7 @@ story = {}
|
||||
local modpath = minetest.get_modpath("story")
|
||||
dofile(modpath.."/api.lua")
|
||||
|
||||
minetest.register_node("story:character_static", {
|
||||
description = "Static Character",
|
||||
tiles = {"character.png"},
|
||||
drawtype = "mesh",
|
||||
mesh = "character_static.obj",
|
||||
groups = {story = 1, quests =1},
|
||||
paramtype = "light",
|
||||
paramtype2 = "facedir",
|
||||
on_construct = function(pos)
|
||||
story.set_talk_form(pos, "Character", "")
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
|
||||
minetest.register_craftitem("story:conversation", {
|
||||
description = "Set Conversation",
|
||||
|
BIN
mods/story/textures/story_character_spawn.png
Normal file
BIN
mods/story/textures/story_character_spawn.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 211 B |
Loading…
x
Reference in New Issue
Block a user