working on story mod

This commit is contained in:
cale 2016-01-19 11:01:26 +01:00
parent 7d65cb898a
commit 6564716802
7 changed files with 294 additions and 38 deletions

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@ -1,3 +1,5 @@
-- form
story.talk_form = "size[8,7.5;]"
story.talk_form = story.talk_form..default.gui_colors
story.talk_form = story.talk_form..default.gui_bg
@ -5,10 +7,147 @@ story.talk_form = story.talk_form.."image[0,0.0;3,8;story_player.png]"
story.talk_form = story.talk_form.."label[2.5,0;%s]"
story.talk_form = story.talk_form.."image[6,0.0;3,8;story_character_1.png]"
story.set_talk_form = function(pos, name, text)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", string.format(story.talk_form, text))
meta:set_string("infotext", name)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
story.get_talk_form = function(text)
return string.format(story.talk_form, text)
end
-- hud
story.hud = {}
minetest.register_on_joinplayer(function(player)
if story.generator.players_storys[player:get_player_name()] and story.generator.players_storys[player:get_player_name()].pos then
story.hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "waypoint",
name = "story",
text = "",
number = 0x00FF00,
world_pos = story.generator.players_storys[player:get_player_name()].pos
})
end
story.hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "waypoint",
name = "story",
text = "",
number = 0x00FF00,
world_pos = {x=0,y=0,z=0}
})
end)
-- procedural generation
story.generator = {}
story.generator.names = {"A", "B", "C", "D", "E", "F", "G"}
story.generator.players_storys = {}
function story.generator.gen_next_step(player)
if not places.pos then
return
end
-- get a random place
local keys = {}
local i = 0
for k,_ in pairs(places.pos) do
keys[i] = k
i= i+1
end
local p = places.pos[ keys[math.random( #keys)]]
if not p then
return
end
-- update waypoint
player:hud_remove(story.hud[player:get_player_name()])
story.hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "waypoint",
name = "story",
text = "",
number = 0x00FF00,
world_pos = p
})
-- add entity
minetest.add_entity(p, "story:human")
story.generator.players_storys[player:get_player_name()].pos = p
story.generator.players_storys[player:get_player_name()].text = "Human : bla bla bla \nYou : bla bla\nHuman : bla"
end
function story.generator.new_player(player)
-- adds a new entry to the story database
story.generator.players_storys[player:get_player_name()] = {}
story.generator.players_storys[player:get_player_name()].characters = { story.generator.names[math.random( #story.generator.names )],story.generator.names[math.random( #story.generator.names )]}
story.generator.players_storys[player:get_player_name()].met_characters = {}
story.generator.players_storys[player:get_player_name()].met_characters_num = 0
end
function story.generator.gen_dialog(player)
-- coming soon
str = ""
for i = 0, 10 do
str = str
end
return str
end
minetest.register_on_newplayer(function(player)
story.generator.new_player(player)
story.generator.gen_next_step(player)
end)
-- human
minetest.register_entity("story:human", {
hp_max = 50,
physical = true,
collisionbox = {-0.4,-1,-0.4, 0.4,1,0.4},
visual = "mesh",
visual_size = {x=1, y=1},
textures = {"character.png",},
mesh = "character.x",
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = true,
speed = 0,
plname = nil,
text = nil,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
-- shows the dialog
if story.generator.players_storys[clicker:get_player_name()].pos then
if vector.distance(self.object:getpos(), story.generator.players_storys[clicker:get_player_name()].pos) < 3 then
minetest.show_formspec(clicker:get_player_name(), "story:story", story.get_talk_form(story.generator.players_storys[clicker:get_player_name()].text))
story.generator.gen_next_step(clicker)
-- TODO : delete npc after talking with it (or move it some where else)
end
end
end,
on_step = function(self, dtime)
-- nothing
end,
})
minetest.register_craftitem("story:human", {
description = "Human",
inventory_image = "story_character_spawn.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local p = pointed_thing.above
p.y = p.y + 0.5
minetest.add_entity(p, "story:human")
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})

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@ -1,3 +1,5 @@
-- form
story.talk_form = "size[8,7.5;]"
story.talk_form = story.talk_form..default.gui_colors
story.talk_form = story.talk_form..default.gui_bg
@ -5,10 +7,147 @@ story.talk_form = story.talk_form.."image[0,0.0;3,8;story_player.png]"
story.talk_form = story.talk_form.."label[2.5,0;%s]"
story.talk_form = story.talk_form.."image[6,0.0;3,8;story_character_1.png]"
story.set_talk_form = function(pos, name, text)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", string.format(story.talk_form, text))
meta:set_string("infotext", name)
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
story.get_talk_form = function(text)
return string.format(story.talk_form, text)
end
-- hud
story.hud = {}
minetest.register_on_joinplayer(function(player)
if story.generator.players_storys[player:get_player_name()] and story.generator.players_storys[player:get_player_name()].pos then
story.hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "waypoint",
name = "story",
text = "",
number = 0x00FF00,
world_pos = story.generator.players_storys[player:get_player_name()].pos
})
end
story.hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "waypoint",
name = "story",
text = "",
number = 0x00FF00,
world_pos = {x=0,y=0,z=0}
})
end)
-- procedural generation
story.generator = {}
story.generator.names = {"A", "B", "C", "D", "E", "F", "G"}
story.generator.players_storys = {}
function story.generator.gen_next_step(player)
if not places.pos then
return
end
-- get a random place
local keys = {}
local i = 0
for k,_ in pairs(places.pos) do
keys[i] = k
i= i+1
end
local p = places.pos[ keys[math.random( #keys)]]
if not p then
return
end
-- update waypoint
player:hud_remove(story.hud[player:get_player_name()])
story.hud[player:get_player_name()] = player:hud_add({
hud_elem_type = "waypoint",
name = "story",
text = "",
number = 0x00FF00,
world_pos = p
})
-- add entity
minetest.add_entity(p, "story:human")
story.generator.players_storys[player:get_player_name()].pos = p
story.generator.players_storys[player:get_player_name()].text = "Human : bla bla bla \nYou : bla bla\nHuman : bla"
end
function story.generator.new_player(player)
-- adds a new entry to the story database
story.generator.players_storys[player:get_player_name()] = {}
story.generator.players_storys[player:get_player_name()].characters = { story.generator.names[math.random( #story.generator.names )],story.generator.names[math.random( #story.generator.names )]}
story.generator.players_storys[player:get_player_name()].met_characters = {}
story.generator.players_storys[player:get_player_name()].met_characters_num = 0
end
function story.generator.gen_dialog(player)
-- coming soon
str = ""
for i = 0, 10 do
str = str
end
return str
end
minetest.register_on_newplayer(function(player)
story.generator.new_player(player)
story.generator.gen_next_step(player)
end)
-- human
minetest.register_entity("story:human", {
hp_max = 50,
physical = true,
collisionbox = {-0.4,-1,-0.4, 0.4,1,0.4},
visual = "mesh",
visual_size = {x=1, y=1},
textures = {"character.png",},
mesh = "character.x",
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = true,
speed = 0,
plname = nil,
text = nil,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
-- shows the dialog
if story.generator.players_storys[clicker:get_player_name()].pos then
if vector.distance(self.object:getpos(), story.generator.players_storys[clicker:get_player_name()].pos) < 3 then
minetest.show_formspec(clicker:get_player_name(), "story:story", story.get_talk_form(story.generator.players_storys[clicker:get_player_name()].text))
story.generator.gen_next_step(clicker)
-- TODO : delete npc after talking with it (or move it some where else)
end
end
end,
on_step = function(self, dtime)
-- nothing
end,
})
minetest.register_craftitem("story:human", {
description = "Human",
inventory_image = "story_character_spawn.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local p = pointed_thing.above
p.y = p.y + 0.5
minetest.add_entity(p, "story:human")
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})

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@ -1 +1,2 @@
default
places

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@ -1 +1,2 @@
default
places

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@ -3,19 +3,7 @@ story = {}
local modpath = minetest.get_modpath("story")
dofile(modpath.."/api.lua")
minetest.register_node("story:character_static", {
description = "Static Character",
tiles = {"character.png"},
drawtype = "mesh",
mesh = "character_static.obj",
groups = {story = 1, quests =1},
paramtype = "light",
paramtype2 = "facedir",
on_construct = function(pos)
story.set_talk_form(pos, "Character", "")
end,
})
minetest.register_craftitem("story:conversation", {
description = "Set Conversation",

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@ -3,19 +3,7 @@ story = {}
local modpath = minetest.get_modpath("story")
dofile(modpath.."/api.lua")
minetest.register_node("story:character_static", {
description = "Static Character",
tiles = {"character.png"},
drawtype = "mesh",
mesh = "character_static.obj",
groups = {story = 1, quests =1},
paramtype = "light",
paramtype2 = "facedir",
on_construct = function(pos)
story.set_talk_form(pos, "Character", "")
end,
})
minetest.register_craftitem("story:conversation", {
description = "Set Conversation",

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