added chisel
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@ -1,7 +1,7 @@
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License for Code
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----------------
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Copyright (C) 2016 cd2 (cdqwertz) <cdqwertz@gmail.com>
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Copyright (C) 2015 cd2 (cdqwertz) <cdqwertz@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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@ -9,3 +9,8 @@ the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License for Media
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-----------------
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CC-BY-SA 3.0 UNPORTED. Created by cd2 (cdqwertz)
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@ -1,4 +1,7 @@
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stairs = {}
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stairs.blocks = {}
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function stairs.register_stair_and_slab(name, base)
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if not minetest.registered_nodes[base] then
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return
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@ -18,6 +21,9 @@ function stairs.register_stair_and_slab(name, base)
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},
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sounds = minetest.registered_nodes[base].sounds or nil,
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})
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stairs.blocks[base] = name.."_slab"
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minetest.register_node(name.."_stair", {
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description = minetest.registered_nodes[base].description .. " Stair",
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tiles = minetest.registered_nodes[base].tiles,
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@ -35,6 +41,8 @@ function stairs.register_stair_and_slab(name, base)
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sounds = minetest.registered_nodes[base].sounds or nil,
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})
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stairs.blocks[name.."_slab"] = name.."_stair"
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minetest.register_node(name.."_stair_corner_1", {
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description = minetest.registered_nodes[base].description .. " Corner",
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tiles = minetest.registered_nodes[base].tiles,
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@ -53,6 +61,8 @@ function stairs.register_stair_and_slab(name, base)
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sounds = minetest.registered_nodes[base].sounds or nil,
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})
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stairs.blocks[name.."_stair"] = name.."_stair_corner_1"
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minetest.register_node(name.."_stair_corner_2", {
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description = minetest.registered_nodes[base].description .. " Corner",
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tiles = minetest.registered_nodes[base].tiles,
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@ -70,6 +80,10 @@ function stairs.register_stair_and_slab(name, base)
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sounds = minetest.registered_nodes[base].sounds or nil,
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})
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stairs.blocks[name.."_stair_corner_1"] = name.."_stair_corner_2"
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stairs.blocks[name.."_stair_corner_2"] = base
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minetest.register_node(name.."_wall", {
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description = minetest.registered_nodes[base].description .. " Wall",
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tiles = minetest.registered_nodes[base].tiles,
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@ -118,19 +132,6 @@ function stairs.register_stair_and_slab(name, base)
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},
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sounds = minetest.registered_nodes[base].sounds or nil,
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})
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minetest.register_craft({
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output = name.."_stair 3",
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recipe = {
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{base, ""},
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{base, base},
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}
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})
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minetest.register_craft({
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output = name.."_slab 4",
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recipe = {
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{base, base},
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}
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})
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end
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stairs.register_stair_and_slab("stairs:stonebrick", "default:stonebrick")
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@ -138,6 +139,40 @@ stairs.register_stair_and_slab("stairs:stone_tile", "default:stone_tile")
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stairs.register_stair_and_slab("stairs:stone", "default:stone")
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stairs.register_stair_and_slab("stairs:cobble", "default:cobble")
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stairs.register_stair_and_slab("stairs:brick", "default:brick")
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stairs.register_stair_and_slab("stairs:basalt", "lava:basalt")
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stairs.register_stair_and_slab("stairs:wood", "default:wood")
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stairs.register_stair_and_slab("stairs:wooden_planks", "default:wooden_planks")
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stairs.register_stair_and_slab("stairs:grass", "default:grass")
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stairs.register_stair_and_slab("stairs:dirt", "default:dirt")
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minetest.register_craftitem("stairs:chisel", {
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description = "Chisel",
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inventory_image = "stairs_chisel.png",
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on_use = function(itemstack, user, pt)
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if pt.type == "node" then
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if stairs.blocks[minetest.get_node(pt.under).name] then
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if minetest.registered_nodes[stairs.blocks[minetest.get_node(pt.under).name]].paramtype2 == "facedir" then
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minetest.set_node(pt.under, {name=stairs.blocks[minetest.get_node(pt.under).name], param2 = minetest.dir_to_facedir(vector.subtract(pt.under, pt.above))})
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else
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minetest.set_node(pt.under, {name=stairs.blocks[minetest.get_node(pt.under).name]})
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end
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end
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end
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return itemstack
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end,
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on_place = function(itemstack, placer, pt)
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if pt.type == "node" then
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local n = minetest.get_node(pt.under)
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if minetest.registered_nodes[n.name].paramtype2 == "facedir" then
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n.param2 = n.param2 + 1;
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if n.param2 > 3 then
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n.param2 = 0;
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end
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minetest.set_node(pt.under, n)
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end
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end
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return itemstack
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end
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})
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BIN
mods/stairs/textures/stairs_chisel.png
Normal file
BIN
mods/stairs/textures/stairs_chisel.png
Normal file
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