new enemy AI

This commit is contained in:
cale 2016-05-19 10:56:10 +02:00
parent bbf63588fe
commit 4ce5ca6330

View File

@ -27,24 +27,66 @@ function mobs.register_mob(name, def)
automatic_rotate = true,
speed = 0,
anim = "",
t = 0.0,
on_step = function(self, dtime)
if math.random(0, 50) == 15 then
self.object:setvelocity({x=math.random(-2, 2), y=(def.gravity or -9.2), z=math.random(-2, 2)})
self.t = self.t + dtime
if self.t > 1 then
local all_objects = minetest.get_objects_inside_radius(self.object:getpos(), def.range)
local found = false
local _,obj
for _,obj in ipairs(all_objects) do
if obj:is_player() then
print("[mob] PUNCH")
print("[mob] punch player")
local v = vector.direction(self.object:getpos(), obj:getpos())
v.y = (def.gravity or -9.2)
self.object:setvelocity(v)
self.object:setyaw(math.atan(v.x, v.z))
local yaw = math.atan(v.z/v.x)+math.pi/2
--yaw = yaw+(math.pi/2)
if v.x + self.object:getpos().x > self.object:getpos().x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
found = true
obj:punch(self.object, 10, def.dmg, nil)
break
end
end
if def.animations then
if self.anim ~= "walk" then
self.object:set_animation({x=def.animations.walk.x,y=def.animations.walk.y}, 30, 0)
self.anim = "walk"
if not found then
all_objects = minetest.get_objects_inside_radius(self.object:getpos(), 10)
for _,obj in ipairs(all_objects) do
if obj:is_player() then
local obj_p = obj:getpos()
local p = self.object:getpos()
local v = vector.multiply(vector.direction(p, obj_p), 4)
local d = obj_p.y - p.y
if d > 0 and d < 2 then
v.y = 2
else
v.y = (def.gravity or -9.2)
end
self.object:setvelocity(v)
local yaw = math.atan(v.z/v.x)+math.pi/2
--yaw = yaw+(math.pi/2)
if v.x + self.object:getpos().x > self.object:getpos().x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
found = true
break
end
end
end
if not found then
self.object:setvelocity({x=math.random(-2, 2), y=(def.gravity or -9.2), z=math.random(-2, 2)})
end
self.t = 0
end
end,
})