fixed bug in skills mod + added quest button to the crafting guide

This commit is contained in:
cale 2016-08-20 13:00:27 +02:00
parent 8e3d28ebd1
commit 435a3556fa
4 changed files with 37 additions and 28 deletions

View File

@ -1 +1,2 @@
default
quests

View File

@ -3,7 +3,7 @@ crafting_guide = {}
crafting_guide.form = "size[3,3;]"..default.gui_colors..default.gui_bg;
crafting_guide.form_back = "size[3,4;]"..default.gui_colors..default.gui_bg.."button[0,3;3,1;btn_back;Back]";
crafting_guide.form_items = "size[8,7]"..default.gui_colors..default.gui_bg.."button[0,6;3,1;btn_left;<]button[5,6;3,1;btn_right;>]"
crafting_guide.form_items = "size[8,7]"..default.gui_colors..default.gui_bg.."button[0,6;3,1;btn_left;<]button[5,6;3,1;btn_right;>]button[3,6;2,1;btn_quests;Quests]"
crafting_guide.pages = {}
@ -89,6 +89,8 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
elseif fields.btn_right then
crafting_guide.pages[player:get_player_name()] = crafting_guide.pages[player:get_player_name()] +1
minetest.show_formspec(player:get_player_name(), "crafting_guide:book_items", crafting_guide.get_item_formspec(crafting_guide.pages[player:get_player_name()]))
elseif fields.btn_quests then
minetest.show_formspec(player:get_player_name(), "quests:show_quests", quests.get_formspec(player:get_player_name()))
elseif fields.quit then
crafting_guide.pages[player:get_player_name()] = nil
else

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@ -186,35 +186,39 @@ function quests.format_goal(player, quest, goal)
end
end
function quests.get_formspec(name)
local player_quests = quests.player_quests[name]
if not player_quests or #player_quests == 0 then
local s = quests.show_quests_form
s = string.format(s, "You have not got any quests yet.")
return s
end
local s = quests.show_quests_form
local txt = ""
for _, quest in pairs(player_quests) do
if quest.done then
txt = txt .. " -> " .. (quest.title or "[NO TITLE]") .. " (Completed)\n"
else
txt = txt .. " -> " .. (quest.title or "[NO TITLE]") .. "\n"
for _, goal in pairs(quest.goals) do
if not goal.requires or goal.requires.done then
txt = txt .. quests.format_goal(name, quest, goal)
end
end
end
end
s = string.format(s, minetest.formspec_escape(txt))
return s
end
minetest.register_chatcommand("quests", {
params = "",
description = "Shows your quests",
privs = {},
func = function(name, text)
local player_quests = quests.player_quests[name]
if not player_quests or #player_quests == 0 then
local s = quests.show_quests_form
s = string.format(s, "You have not got any quests yet.")
minetest.show_formspec(name, "quests:show_quests", s)
return
end
local s = quests.show_quests_form
local txt = ""
for _, quest in pairs(player_quests) do
if quest.done then
txt = txt .. " -> " .. (quest.title or "[NO TITLE]") .. " (Completed)\n"
else
txt = txt .. " -> " .. (quest.title or "[NO TITLE]") .. "\n"
for _, goal in pairs(quest.goals) do
if not goal.requires or goal.requires.done then
txt = txt .. quests.format_goal(name, quest, goal)
end
end
end
end
s = string.format(s, minetest.formspec_escape(txt))
minetest.show_formspec(name, "quests:show_quests", s)
minetest.show_formspec(name, "quests:show_quests", quests.get_formspec(name))
return true, ""
end,
})
@ -246,13 +250,14 @@ minetest.register_on_newplayer(function(player)
--tutorial
local name = player:get_player_name()
local quest = quests.new(name, "Tutorial", "Hey you!\nI didnt see you before. Are you new here?\nOh, Ok.\nI will help you to find the city \"NAME HERE\".\nYou will be save there.\n But first you need some basic equipment!")
local q1 = quests.add_dig_goal(quest, "Harvest dirt", {"default:dirt"}, 10, "You need to harvest some Dirt to get stones!")
local q1 = quests.add_dig_goal(quest, "Harvest dirt", {"default:dirt", "default:grass"}, 10, "You need to harvest some Dirt to get stones!")
local q2 = quests.add_dig_goal(quest, "Harvest Grass", {"default:plant_grass", "default:plant_grass_2", "default:plant_grass_3", "default:plant_grass_4", "default:plant_grass_5"}, 12, "Now you need to get some Grass to craft strings.")
local q3 = quests.add_dig_goal(quest, "Harvest Leaves", {"default:leaves_1", "default:leaves_2", "default:leaves_3" ,"default:leaves_4"}, 6, "Harvest some leaves to craft twigs.")
local q4 = quests.add_place_goal(quest, "Place Workbench", {"default:workbench"}, 1, "You should craft a workbench and place it in front of you!", "Great! The tutorial ends here. If you want to know how to craft things just goto the RPGtest wiki.\nBut I think cdqwertz will add a crafting guide soon.")
local q4 = quests.add_place_goal(quest, "Place Workbench", {"default:workbench"}, 1, "You should craft a workbench and place it in front of you!", "Great! The tutorial ends here. If you want to know how to craft things,\n just open the crafting guide I gave you.\nYou can find all craftable items there!")
q3.reward = "default:wood 3"
q4.reward = "crafting_guide:book"
q2.requires = q1
q3.requires = q2

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@ -9,6 +9,7 @@ minetest.register_on_newplayer(function(player)
for s,a in pairs(skills.all_skills) do
skills.lvls[player:get_player_name()][s] = 1
end
skills.save_skills()
end)
function skills.get_dmg(lvl)
@ -301,7 +302,7 @@ minetest.override_item("default:stone_with_diamond", {
minetest.override_item("default:stone", {
on_dig = function(pos, node, player)
if skills.lvls[player:get_player_name()]["miner"] then
if skills.lvls[player:get_player_name()] and skills.lvls[player:get_player_name()]["miner"] then
if skills.lvls[player:get_player_name()]["miner"] > 1 then
if math.random(0, 20) == 1 then
xp.add_xp(player,10)