fixed cmsg bug + code cleanup

This commit is contained in:
cale 2016-01-16 11:50:15 +01:00
parent 22f4dd542a
commit 42b7f9876a
5 changed files with 310 additions and 124 deletions

View File

@ -73,7 +73,16 @@ cmsg.push_message_player = function(player, text)
end
minetest.after(5, function(param)
if not param.player then
return
end
local pname = param.player:get_player_name()
if not pname then
return
end
if not cmsg.messages[pname] then
return
end
for i=1, #cmsg.messages[pname] do
if param.msgid == cmsg.messages[pname][i].msgid then
table.remove(cmsg.messages[pname], i)

View File

@ -0,0 +1,123 @@
cmsg = {}
cmsg.hudids = {}
cmsg.messages = {}
cmsg.settings = {}
cmsg.next_msgids = {}
cmsg.settings.max_messages = 7
local setting = minetest.setting_get("central_message_max")
if type(tonumber(setting)) == "number" then
cmsg.settings.max_messages = tonumber(setting)
elseif setting == "inf" then
cmsg.settings.max_messages = nil
end
cmsg.settings.color = 0xFFFFFF
setting = minetest.setting_get("central_message_color")
if type(tonumber(setting)) == "number" then
cmsg.settings.color = tonumber(setting)
end
local function update_display(player, pname)
local messages = {}
local start, stop
stop = #cmsg.messages[pname]
if cmsg.settings.max_messages ~= nil then
local max = math.min(cmsg.settings.max_messages, #cmsg.messages[pname])
if #cmsg.messages[pname] > cmsg.settings.max_messages then
start = stop - max
else
start = 1
end
else
start = 1
end
for i=start, stop do
table.insert(messages, cmsg.messages[pname][i].text)
end
local concat = table.concat(messages, "\n")
player:hud_change(cmsg.hudids[pname], "text", concat)
end
cmsg.push_message_player = function(player, text)
local function push(tbl)
-- Horrible Workaround code starts here
if not (cmsg.last_push < cmsg.steps) then
minetest.after(0, push, tbl)
return
end
local player = tbl.player
local text = tbl.text
-- Horrible Workaround code ends here
local pname = player:get_player_name()
if cmsg.hudids[pname] == nil then
cmsg.hudids[pname] = player:hud_add({
hud_elem_type = "text",
text = text,
number = cmsg.settings.color,
position = {x=0.5, y=0.5},
offset = {x=-0,y=-256},
direction = 3,
alignment = {x=0,y=1},
scale = {x=800,y=20*cmsg.settings.max_messages},
})
cmsg.messages[pname] = {}
cmsg.next_msgids[pname] = 0
table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]})
else
cmsg.next_msgids[pname] = cmsg.next_msgids[pname] + 1
table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]})
update_display(player, pname)
end
minetest.after(5, function(param)
if not param.player then
return
end
local pname = param.player:get_player_name()
if not pname then
return
end
if not cmsg.messages[pname] then
return
end
for i=1, #cmsg.messages[pname] do
if param.msgid == cmsg.messages[pname][i].msgid then
table.remove(cmsg.messages[pname], i)
break
end
end
update_display(player, pname)
end, {player=player, msgid=cmsg.next_msgids[pname]})
-- Update timer for Horrible Workaround
cmsg.last_push = cmsg.steps
end
if cmsg.last_push < cmsg.steps then
push({player=player, text=text})
else
minetest.after(0, push, {player=player, text=text})
end
end
cmsg.push_message_all = function(text)
local players = minetest.get_connected_players()
for i=1,#players do
cmsg.push_message_player(players[i], text)
end
end
minetest.register_on_leaveplayer(function(player)
cmsg.hudids[player:get_player_name()] = nil
end)
-- Horrible Workaround code starts here
cmsg.steps = 0
cmsg.last_push = -1
minetest.register_globalstep(function(dtime)
cmsg.steps = cmsg.steps + 1
end)
-- Horrible Workaround code ends here

View File

@ -1,73 +1,100 @@
pets = {}
pets.players_pets = {}
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
minetest.register_entity("pets:pig", {
function pets.register_pet(name, def)
minetest.register_entity(name, {
hp_max = def.hp_max,
physical = true,
collisionbox = def.collisionbox,
visual = "mesh",
visual_size = {x=1, y=1},
mesh = def.mesh,
textures = def.textures,
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = true,
speed = 0,
pl = nil,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
if pets.players_pets[clicker:get_player_name()] then
cmsg.push_message_player(clicker, "[pet] You already have a pet!")
else
pets.players_pets[clicker:get_player_name()] = name
cmsg.push_message_player(clicker, "[pet] + ".. def.description)
self.pl = clicker
end
end,
on_step = function(self, dtime)
if self.pl ~= nil then
if self.pl:getpos() then
if vector.distance(self.object:getpos(), self.pl:getpos()) > 2 then
local vec = vector.direction(self.object:getpos(), self.pl:getpos())
vec.y = vec.y * 10
self.object:setvelocity(vector.multiply(vec, 3))
local yaw = math.atan(vec.z/vec.x)+math.pi/2
yaw = yaw+(math.pi/2)
if self.pl:getpos().x > self.object:getpos().x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
end
if vector.distance(self.object:getpos(), self.pl:getpos()) > 15 then
local vec = self.pl:getpos()
vec.x = vec.x + math.random(-3, 3)
vec.z = vec.z + math.random(-3, 3)
vec.y = vec.y + 3
self.object:setpos(vec)
end
end
else
if math.random(0, 50) == 15 then
local vec = {x=math.random(-3, 3), y=-4, z=math.random(-3, 3)}
self.object:setvelocity(vec)
local yaw = math.atan(vec.z/vec.x)+math.pi/2
yaw = yaw+(math.pi/2)
if vec.x + self.object:getpos().x > self.object:getpos().x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
end
end
end,
})
minetest.register_craftitem(name, {
description = def.description,
inventory_image = "pets_"..def.description.."_spawn.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
minetest.add_entity(pointed_thing.above, name)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
end
pets.register_pet("pets:pig", {
description = "pig",
hp_max = 30,
physical = true,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "mesh",
visual_size = {x=1, y=1},
mesh = "pets_pig.x",
textures = {"pets_pig.png",},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = true,
speed = 0,
pl = nil,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction)
if not puncher or not puncher:is_player() then
return
end
self.pl = puncher
cmsg.push_message_player(puncher, "[pet] pig")
end,
on_step = function(self, dtime)
if self.pl ~= nil then
if vector.distance(self.object:getpos(), self.pl:getpos()) > 2 then
local vec = vector.direction(self.object:getpos(), self.pl:getpos())
vec.y = vec.y * 10
self.object:setvelocity(vector.multiply(vec, 3))
local yaw = math.atan(vec.z/vec.x)+math.pi/2
yaw = yaw+(math.pi/2)
if self.pl:getpos().x > self.object:getpos().x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
end
else
if math.random(0, 50) == 15 then
local vec = {x=math.random(-3, 3), y=-4, z=math.random(-3, 3)}
self.object:setvelocity(vec)
local yaw = math.atan(vec.z/vec.x)+math.pi/2
yaw = yaw+(math.pi/2)
if vec.x + self.object:getpos().x > self.object:getpos().x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
end
end
end,
})
minetest.register_craftitem("pets:pig", {
description = "Pig",
inventory_image = "pets_pig_spawn.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
minetest.add_entity(pointed_thing.above, "pets:pig")
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})

View File

@ -1,73 +1,100 @@
pets = {}
pets.players_pets = {}
local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end
minetest.register_entity("pets:pig", {
function pets.register_pet(name, def)
minetest.register_entity(name, {
hp_max = def.hp_max,
physical = true,
collisionbox = def.collisionbox,
visual = "mesh",
visual_size = {x=1, y=1},
mesh = def.mesh,
textures = def.textures,
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = true,
speed = 0,
pl = nil,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
if pets.players_pets[clicker:get_player_name()] then
cmsg.push_message_player(clicker, "[pet] You already have a pet!")
else
pets.players_pets[clicker:get_player_name()] = name
cmsg.push_message_player(clicker, "[pet] + ".. def.description)
self.pl = clicker
end
end,
on_step = function(self, dtime)
if self.pl ~= nil then
if self.pl:getpos() then
if vector.distance(self.object:getpos(), self.pl:getpos()) > 2 then
local vec = vector.direction(self.object:getpos(), self.pl:getpos())
vec.y = vec.y * 10
self.object:setvelocity(vector.multiply(vec, 3))
local yaw = math.atan(vec.z/vec.x)+math.pi/2
yaw = yaw+(math.pi/2)
if self.pl:getpos().x > self.object:getpos().x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
end
if vector.distance(self.object:getpos(), self.pl:getpos()) > 15 then
local vec = self.pl:getpos()
vec.x = vec.x + math.random(-3, 3)
vec.z = vec.z + math.random(-3, 3)
vec.y = vec.y + 3
self.object:setpos(vec)
end
end
else
if math.random(0, 50) == 15 then
local vec = {x=math.random(-3, 3), y=-4, z=math.random(-3, 3)}
self.object:setvelocity(vec)
local yaw = math.atan(vec.z/vec.x)+math.pi/2
yaw = yaw+(math.pi/2)
if vec.x + self.object:getpos().x > self.object:getpos().x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
end
end
end,
})
minetest.register_craftitem(name, {
description = def.description,
inventory_image = "pets_"..def.description.."_spawn.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
minetest.add_entity(pointed_thing.above, name)
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})
end
pets.register_pet("pets:pig", {
description = "pig",
hp_max = 30,
physical = true,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "mesh",
visual_size = {x=1, y=1},
mesh = "pets_pig.x",
textures = {"pets_pig.png",},
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = true,
speed = 0,
pl = nil,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction)
if not puncher or not puncher:is_player() then
return
end
self.pl = puncher
cmsg.push_message_player(puncher, "[pet] pig")
end,
on_step = function(self, dtime)
if self.pl ~= nil then
if vector.distance(self.object:getpos(), self.pl:getpos()) > 2 then
local vec = vector.direction(self.object:getpos(), self.pl:getpos())
vec.y = vec.y * 10
self.object:setvelocity(vector.multiply(vec, 3))
local yaw = math.atan(vec.z/vec.x)+math.pi/2
yaw = yaw+(math.pi/2)
if self.pl:getpos().x > self.object:getpos().x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
end
else
if math.random(0, 50) == 15 then
local vec = {x=math.random(-3, 3), y=-4, z=math.random(-3, 3)}
self.object:setvelocity(vec)
local yaw = math.atan(vec.z/vec.x)+math.pi/2
yaw = yaw+(math.pi/2)
if vec.x + self.object:getpos().x > self.object:getpos().x then
yaw = yaw+math.pi
end
self.object:setyaw(yaw)
end
end
end,
})
minetest.register_craftitem("pets:pig", {
description = "Pig",
inventory_image = "pets_pig_spawn.png",
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
minetest.add_entity(pointed_thing.above, "pets:pig")
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
})

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