fixed cmsg bug + code cleanup
This commit is contained in:
parent
22f4dd542a
commit
42b7f9876a
@ -73,7 +73,16 @@ cmsg.push_message_player = function(player, text)
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end
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minetest.after(5, function(param)
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if not param.player then
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return
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end
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local pname = param.player:get_player_name()
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if not pname then
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return
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end
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if not cmsg.messages[pname] then
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return
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end
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for i=1, #cmsg.messages[pname] do
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if param.msgid == cmsg.messages[pname][i].msgid then
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table.remove(cmsg.messages[pname], i)
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123
mods/central_message/init.lua~
Normal file
123
mods/central_message/init.lua~
Normal file
@ -0,0 +1,123 @@
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cmsg = {}
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cmsg.hudids = {}
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cmsg.messages = {}
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cmsg.settings = {}
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cmsg.next_msgids = {}
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cmsg.settings.max_messages = 7
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local setting = minetest.setting_get("central_message_max")
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if type(tonumber(setting)) == "number" then
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cmsg.settings.max_messages = tonumber(setting)
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elseif setting == "inf" then
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cmsg.settings.max_messages = nil
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end
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cmsg.settings.color = 0xFFFFFF
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setting = minetest.setting_get("central_message_color")
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if type(tonumber(setting)) == "number" then
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cmsg.settings.color = tonumber(setting)
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end
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local function update_display(player, pname)
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local messages = {}
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local start, stop
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stop = #cmsg.messages[pname]
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if cmsg.settings.max_messages ~= nil then
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local max = math.min(cmsg.settings.max_messages, #cmsg.messages[pname])
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if #cmsg.messages[pname] > cmsg.settings.max_messages then
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start = stop - max
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else
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start = 1
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end
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else
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start = 1
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end
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for i=start, stop do
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table.insert(messages, cmsg.messages[pname][i].text)
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end
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local concat = table.concat(messages, "\n")
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player:hud_change(cmsg.hudids[pname], "text", concat)
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end
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cmsg.push_message_player = function(player, text)
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local function push(tbl)
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-- Horrible Workaround code starts here
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if not (cmsg.last_push < cmsg.steps) then
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minetest.after(0, push, tbl)
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return
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end
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local player = tbl.player
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local text = tbl.text
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-- Horrible Workaround code ends here
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local pname = player:get_player_name()
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if cmsg.hudids[pname] == nil then
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cmsg.hudids[pname] = player:hud_add({
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hud_elem_type = "text",
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text = text,
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number = cmsg.settings.color,
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position = {x=0.5, y=0.5},
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offset = {x=-0,y=-256},
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direction = 3,
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alignment = {x=0,y=1},
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scale = {x=800,y=20*cmsg.settings.max_messages},
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})
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cmsg.messages[pname] = {}
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cmsg.next_msgids[pname] = 0
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table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]})
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else
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cmsg.next_msgids[pname] = cmsg.next_msgids[pname] + 1
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table.insert(cmsg.messages[pname], {text=text, msgid=cmsg.next_msgids[pname]})
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update_display(player, pname)
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end
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minetest.after(5, function(param)
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if not param.player then
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return
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end
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local pname = param.player:get_player_name()
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if not pname then
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return
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end
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if not cmsg.messages[pname] then
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return
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end
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for i=1, #cmsg.messages[pname] do
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if param.msgid == cmsg.messages[pname][i].msgid then
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table.remove(cmsg.messages[pname], i)
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break
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end
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end
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update_display(player, pname)
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end, {player=player, msgid=cmsg.next_msgids[pname]})
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-- Update timer for Horrible Workaround
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cmsg.last_push = cmsg.steps
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end
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if cmsg.last_push < cmsg.steps then
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push({player=player, text=text})
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else
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minetest.after(0, push, {player=player, text=text})
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end
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end
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cmsg.push_message_all = function(text)
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local players = minetest.get_connected_players()
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for i=1,#players do
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cmsg.push_message_player(players[i], text)
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end
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end
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minetest.register_on_leaveplayer(function(player)
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cmsg.hudids[player:get_player_name()] = nil
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end)
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-- Horrible Workaround code starts here
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cmsg.steps = 0
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cmsg.last_push = -1
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minetest.register_globalstep(function(dtime)
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cmsg.steps = cmsg.steps + 1
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end)
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-- Horrible Workaround code ends here
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@ -1,73 +1,100 @@
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pets = {}
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pets.players_pets = {}
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local function get_velocity(v, yaw, y)
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local x = -math.sin(yaw) * v
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local z = math.cos(yaw) * v
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return {x = x, y = y, z = z}
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end
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minetest.register_entity("pets:pig", {
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function pets.register_pet(name, def)
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minetest.register_entity(name, {
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hp_max = def.hp_max,
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physical = true,
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collisionbox = def.collisionbox,
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visual = "mesh",
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visual_size = {x=1, y=1},
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mesh = def.mesh,
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textures = def.textures,
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = true,
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speed = 0,
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pl = nil,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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if pets.players_pets[clicker:get_player_name()] then
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cmsg.push_message_player(clicker, "[pet] You already have a pet!")
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else
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pets.players_pets[clicker:get_player_name()] = name
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cmsg.push_message_player(clicker, "[pet] + ".. def.description)
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self.pl = clicker
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end
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end,
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on_step = function(self, dtime)
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if self.pl ~= nil then
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if self.pl:getpos() then
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if vector.distance(self.object:getpos(), self.pl:getpos()) > 2 then
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local vec = vector.direction(self.object:getpos(), self.pl:getpos())
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vec.y = vec.y * 10
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self.object:setvelocity(vector.multiply(vec, 3))
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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yaw = yaw+(math.pi/2)
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if self.pl:getpos().x > self.object:getpos().x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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end
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if vector.distance(self.object:getpos(), self.pl:getpos()) > 15 then
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local vec = self.pl:getpos()
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vec.x = vec.x + math.random(-3, 3)
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vec.z = vec.z + math.random(-3, 3)
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vec.y = vec.y + 3
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self.object:setpos(vec)
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end
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end
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else
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if math.random(0, 50) == 15 then
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local vec = {x=math.random(-3, 3), y=-4, z=math.random(-3, 3)}
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self.object:setvelocity(vec)
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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yaw = yaw+(math.pi/2)
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if vec.x + self.object:getpos().x > self.object:getpos().x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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end
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end
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end,
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})
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minetest.register_craftitem(name, {
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description = def.description,
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inventory_image = "pets_"..def.description.."_spawn.png",
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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minetest.add_entity(pointed_thing.above, name)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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end
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pets.register_pet("pets:pig", {
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description = "pig",
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hp_max = 30,
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physical = true,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "mesh",
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visual_size = {x=1, y=1},
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mesh = "pets_pig.x",
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textures = {"pets_pig.png",},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = true,
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speed = 0,
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pl = nil,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction)
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if not puncher or not puncher:is_player() then
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return
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end
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self.pl = puncher
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cmsg.push_message_player(puncher, "[pet] pig")
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end,
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on_step = function(self, dtime)
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if self.pl ~= nil then
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if vector.distance(self.object:getpos(), self.pl:getpos()) > 2 then
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local vec = vector.direction(self.object:getpos(), self.pl:getpos())
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vec.y = vec.y * 10
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self.object:setvelocity(vector.multiply(vec, 3))
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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yaw = yaw+(math.pi/2)
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if self.pl:getpos().x > self.object:getpos().x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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end
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else
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if math.random(0, 50) == 15 then
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local vec = {x=math.random(-3, 3), y=-4, z=math.random(-3, 3)}
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self.object:setvelocity(vec)
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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yaw = yaw+(math.pi/2)
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if vec.x + self.object:getpos().x > self.object:getpos().x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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end
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end
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end,
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})
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minetest.register_craftitem("pets:pig", {
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description = "Pig",
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inventory_image = "pets_pig_spawn.png",
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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minetest.add_entity(pointed_thing.above, "pets:pig")
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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@ -1,73 +1,100 @@
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pets = {}
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pets.players_pets = {}
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local function get_velocity(v, yaw, y)
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local x = -math.sin(yaw) * v
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local z = math.cos(yaw) * v
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return {x = x, y = y, z = z}
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end
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minetest.register_entity("pets:pig", {
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function pets.register_pet(name, def)
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minetest.register_entity(name, {
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hp_max = def.hp_max,
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physical = true,
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collisionbox = def.collisionbox,
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visual = "mesh",
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visual_size = {x=1, y=1},
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mesh = def.mesh,
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textures = def.textures,
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = true,
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speed = 0,
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pl = nil,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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if pets.players_pets[clicker:get_player_name()] then
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cmsg.push_message_player(clicker, "[pet] You already have a pet!")
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else
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pets.players_pets[clicker:get_player_name()] = name
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cmsg.push_message_player(clicker, "[pet] + ".. def.description)
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self.pl = clicker
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end
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end,
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on_step = function(self, dtime)
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if self.pl ~= nil then
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if self.pl:getpos() then
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if vector.distance(self.object:getpos(), self.pl:getpos()) > 2 then
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local vec = vector.direction(self.object:getpos(), self.pl:getpos())
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vec.y = vec.y * 10
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self.object:setvelocity(vector.multiply(vec, 3))
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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yaw = yaw+(math.pi/2)
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if self.pl:getpos().x > self.object:getpos().x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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end
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if vector.distance(self.object:getpos(), self.pl:getpos()) > 15 then
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local vec = self.pl:getpos()
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vec.x = vec.x + math.random(-3, 3)
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vec.z = vec.z + math.random(-3, 3)
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vec.y = vec.y + 3
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self.object:setpos(vec)
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end
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end
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else
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if math.random(0, 50) == 15 then
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local vec = {x=math.random(-3, 3), y=-4, z=math.random(-3, 3)}
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self.object:setvelocity(vec)
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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yaw = yaw+(math.pi/2)
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if vec.x + self.object:getpos().x > self.object:getpos().x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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end
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end
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end,
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})
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minetest.register_craftitem(name, {
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description = def.description,
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inventory_image = "pets_"..def.description.."_spawn.png",
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on_place = function(itemstack, placer, pointed_thing)
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if pointed_thing.type ~= "node" then
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return
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end
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minetest.add_entity(pointed_thing.above, name)
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if not minetest.setting_getbool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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})
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end
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pets.register_pet("pets:pig", {
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description = "pig",
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hp_max = 30,
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physical = true,
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collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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visual = "mesh",
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visual_size = {x=1, y=1},
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mesh = "pets_pig.x",
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textures = {"pets_pig.png",},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = true,
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speed = 0,
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pl = nil,
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on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction)
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if not puncher or not puncher:is_player() then
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return
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end
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self.pl = puncher
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cmsg.push_message_player(puncher, "[pet] pig")
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end,
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on_step = function(self, dtime)
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if self.pl ~= nil then
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if vector.distance(self.object:getpos(), self.pl:getpos()) > 2 then
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local vec = vector.direction(self.object:getpos(), self.pl:getpos())
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vec.y = vec.y * 10
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self.object:setvelocity(vector.multiply(vec, 3))
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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yaw = yaw+(math.pi/2)
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if self.pl:getpos().x > self.object:getpos().x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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end
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else
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if math.random(0, 50) == 15 then
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local vec = {x=math.random(-3, 3), y=-4, z=math.random(-3, 3)}
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self.object:setvelocity(vec)
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local yaw = math.atan(vec.z/vec.x)+math.pi/2
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yaw = yaw+(math.pi/2)
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if vec.x + self.object:getpos().x > self.object:getpos().x then
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yaw = yaw+math.pi
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end
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self.object:setyaw(yaw)
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end
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end
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end,
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})
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minetest.register_craftitem("pets:pig", {
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description = "Pig",
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inventory_image = "pets_pig_spawn.png",
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on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
minetest.add_entity(pointed_thing.above, "pets:pig")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
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Reference in New Issue
Block a user