added quests tab to inventory + fixed some bugs
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@ -1 +1,2 @@
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default
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central_message
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@ -24,8 +24,13 @@ minetest.register_craftitem("blueprint:empty", {
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description = "Empty Blueprint",
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inventory_image = "blueprint_empty.png",
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on_place = function(itemstack, placer, pointed_thing)
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placer:get_inventory():add_item("main", blueprint.all[math.random(#blueprint.all)])
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itemstack:take_item()
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local item = blueprint.all[math.random(#blueprint.all)]
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if placer:get_inventory():room_for_item("main", item) then
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placer:get_inventory():add_item("main", item)
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itemstack:take_item()
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else
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cmsg.push_message_player(placer, "[info] You don't have any free space in your inventory.")
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end
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return itemstack
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end
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})
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@ -3,7 +3,7 @@ crafting_guide = {}
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crafting_guide.form = "size[3,3;]"..default.gui_colors..default.gui_bg;
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crafting_guide.form_back = "size[3,4;]"..default.gui_colors..default.gui_bg.."button[0,3;3,1;btn_back;Back]";
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crafting_guide.form_items = "size[8,7]"..default.gui_colors..default.gui_bg.."button[0,6;3,1;btn_left;<]button[5,6;3,1;btn_right;>]button[3,6;2,1;btn_quests;Quests]"
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crafting_guide.form_items = "size[8,7]"..default.gui_colors..default.gui_bg.."button[0,6;4,1;btn_left;<]button[4,6;4,1;btn_right;>]"
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crafting_guide.pages = {}
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@ -198,9 +198,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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if formname == "crafting_guide:book_items" then
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if fields.btn_left then
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crafting_guide.pages[player:get_player_name()] = crafting_guide.pages[player:get_player_name()] -1
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if crafting_guide.pages[player:get_player_name()] < -3 then
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crafting_guide.pages[player:get_player_name()] = -3
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end
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minetest.show_formspec(player:get_player_name(), "crafting_guide:book_items", crafting_guide.get_item_formspec(crafting_guide.pages[player:get_player_name()], player))
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elseif fields.btn_right then
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crafting_guide.pages[player:get_player_name()] = crafting_guide.pages[player:get_player_name()] +1
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minetest.show_formspec(player:get_player_name(), "crafting_guide:book_items", crafting_guide.get_item_formspec(crafting_guide.pages[player:get_player_name()], player))
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elseif fields.btn_quests then
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minetest.show_formspec(player:get_player_name(), "quests:show_quests", quests.get_formspec(player:get_player_name()))
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@ -94,13 +94,13 @@ end
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function default.sounds.stone(t)
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t = t or {}
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t.dig = table.dug or
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{name = "default_stone_2", gain = 0.08}
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{name = "default_stone_2", gain = 0.03}
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t.dug = table.dug or
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{name = "default_stone_2", gain = 0.2}
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{name = "default_stone_2", gain = 0.08}
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t.place = table.place or
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{name = "default_stone_1", gain = 0.5}
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t.footstep = t.footstep or
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{name = "default_stone_2", gain = 0.2}
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{name = "default_stone_2", gain = 0.05}
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return t
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end
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@ -105,17 +105,12 @@ minetest.register_abm({
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furnace.register_fuel({
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item = "default:coalblock",
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fuel = 100
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fuel = 20
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})
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furnace.register_fuel({
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item = "default:coal_lump",
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fuel = 10
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})
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furnace.register_fuel({
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item = "default:coal_dust",
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fuel = 1
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fuel = 2
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})
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@ -16,9 +16,9 @@ function mobs.update_components(components, self, def)
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for i,v in ipairs(components) do
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if v.name and mobs.components[v.name] then
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local output = mobs.components[v.name].action(self, v, def)
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print("[mobs] call : " .. v.name .. " -> " .. output)
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-- print("[mobs] call : " .. v.name .. " -> " .. output)
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if output == 0 and v.failure then
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print("[mobs] FAILURE")
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-- print("[mobs] FAILURE")
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mobs.update_components(v.failure, self, def)
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elseif output == 1 and v.success then
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mobs.update_components(v.success, self, def)
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@ -97,7 +97,7 @@ function mobs.register_mob(name, def)
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on_step = function(self, dtime)
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self.time = self.time + dtime
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if self.time > 1 then
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print("[mobs] -----------------")
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-- print("[mobs] -----------------")
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mobs.update_components(def.behaviour, self, def)
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self.time = 0
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end
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@ -158,7 +158,7 @@ minetest.register_globalstep(function(dtime)
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if timer >= 10 then
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print("[mobs] mob count = " .. tostring(mobs.count))
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if mobs.count > (#minetest.get_connected_players())*2 then
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print("[mobs] canceled spawning")
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-- print("[mobs] canceled spawning")
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timer = 0
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return
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end
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@ -266,6 +266,15 @@ function quests.get_formspec(name)
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return s
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end
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default.player_inventory.register_tab({
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name = "Quests",
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type = "function",
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get_formspec = function(name)
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local formspec = quests.get_formspec(name)
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return formspec
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end
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})
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minetest.register_chatcommand("quests", {
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params = "",
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description = "Shows your quests",
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@ -75,8 +75,13 @@ minetest.register_craftitem("skills:ability_book", {
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inventory_image = "skills_abilities_book.png",
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on_use = function(itemstack, user, pointed_thing)
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if user == nil then return end
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user:get_inventory():add_item("main", skills.abilities.all[math.random(#skills.abilities.all)])
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itemstack:take_item()
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local item = skills.abilities.all[math.random(#skills.abilities.all)]
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if user:get_inventory():room_for_item("main", item) then
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user:get_inventory():add_item("main", item)
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itemstack:take_item()
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else
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cmsg.push_message_player(user, "[info] You don't have any free space in your inventory.")
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end
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return itemstack
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end
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})
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@ -171,10 +171,16 @@ default.player_inventory.register_tab({
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name = "Skills",
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type = "function",
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get_formspec = function(name)
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local count = 0
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for s,l in pairs(skills.lvls[name]) do
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count = count + (l-1)
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end
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local formspec = "size[8,7.5;]" ..
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default.gui_colors ..
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default.gui_bg ..
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"label[0,0;Skills:]"
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"label[0,0;Skills:]" ..
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"label[7,0;" .. tostring(xp.player_levels[name] - count) .. "]"
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local i = 0
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