fixed invontory images and added some decos
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4dfea9ca9c
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3581970deb
@ -16,11 +16,10 @@ classes.register_weapon = function(name,fromLevel,levels, def)
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on_use = function(itemstack, user, pointed_thing)
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if user == nil then return end
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if minetest.registered_tools[itemstack:get_name()].class then print(minetest.registered_tools[itemstack:get_name()].class) end
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if classes.selected[user:get_player_name()] == minetest.registered_tools[itemstack:get_name()].class then
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print("use")
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if classes.selected[user:get_player_name()] == minetest.registered_tools[itemstack:get_name()].class then
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if pointed_thing.type == "object" then
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pointed_thing.ref:punch(user, 10,minetest.registered_tools[itemstack:get_name()].tool_capabilities)
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print("hit!!")
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print("[info]" .. user:get_player_name() .. " is fighting!")
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return nil
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end
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else
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@ -16,11 +16,10 @@ classes.register_weapon = function(name,fromLevel,levels, def)
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on_use = function(itemstack, user, pointed_thing)
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if user == nil then return end
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if minetest.registered_tools[itemstack:get_name()].class then print(minetest.registered_tools[itemstack:get_name()].class) end
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if classes.selected[user:get_player_name()] == minetest.registered_tools[itemstack:get_name()].class then
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print("use")
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if classes.selected[user:get_player_name()] == minetest.registered_tools[itemstack:get_name()].class then
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if pointed_thing.type == "object" then
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pointed_thing.ref:punch(user, 10,minetest.registered_tools[itemstack:get_name()].tool_capabilities)
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print("hit!!")
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print("")
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return nil
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end
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else
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16
mods/decoration/LICENSE.txt
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16
mods/decoration/LICENSE.txt
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@ -0,0 +1,16 @@
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License for Code
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----------------
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Copyright (C) 2015 cd2 (cdqwertz) <cdqwertz@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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http://www.gnu.org/licenses/lgpl-2.1.html
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License for Media
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-----------------
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CC-BY-SA 3.0 UNPORTED. Created by cd2 (cdqwertz)
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@ -0,0 +1,26 @@
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minetest.register_node("decoration:stalagmite", {
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description = "Stalagmite",
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tiles = {"decoration_stalagmite.png"},
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drawtype = "plantlike",
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paramtype = "light",
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inventory_image = "decoration_stalagmite.png",
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buildable_to = true,
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walkable = false,
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groups = {crumbly = 3},
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drop = "default:stone_item",
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})
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minetest.register_node("decoration:pick", {
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description = "Decorative Pick",
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tiles = {"decoration_pick.png"},
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drawtype = "signlike",
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paramtype = "light",
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paramtype2 = "wallmounted",
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selection_box = {
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type = "wallmounted",
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},
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inventory_image = "decoration_pick.png",
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wield_image = "decoration_pick.png",
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walkable = false,
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groups = {crumbly = 3},
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})
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@ -0,0 +1,26 @@
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minetest.register_node("decoration:stalagmite", {
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description = "Stalagmite",
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tiles = {"decoration_stalagmite.png"},
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drawtype = "plantlike",
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paramtype = "light",
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inventory_image = "decoration_stalagmite.png",
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buildable_to = true,
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walkable = false,
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groups = {crumbly = 3},
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drop = "default:stone_item",
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})
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minetest.register_node("decoration:pick", {
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description = "Decorative Pick",
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tiles = {"decoration_pick.png"},
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drawtype = "signlike",
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paramtype = "light",
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paramtype2 = "wallmounted",
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selection_box = {
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type = "wallmounted",
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},
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inventory_image = "decoration_pick.png",
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wield_image = "decoration_pick.png",
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walkable = false,
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groups = {crumbly = 3},
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})
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BIN
mods/decoration/textures/decoration_pick.png
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BIN
mods/decoration/textures/decoration_pick.png
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Binary file not shown.
After Width: | Height: | Size: 736 B |
BIN
mods/decoration/textures/decoration_stalagmite.png
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BIN
mods/decoration/textures/decoration_stalagmite.png
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Binary file not shown.
After Width: | Height: | Size: 279 B |
@ -286,7 +286,7 @@ minetest.register_node("default:plant_grass", {
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tiles = {"default_plant_grass.png"},
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drawtype = "plantlike",
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paramtype = "light",
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invetory_image = "default_plant_grass.png",
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inventory_image = "default_plant_grass.png",
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buildable_to = true,
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walkable = false,
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groups = {crumbly = 3, plant = 1},
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@ -297,7 +297,7 @@ minetest.register_node("default:flower_1", {
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tiles = {"default_flower_1.png"},
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drawtype = "plantlike",
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paramtype = "light",
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invetory_image = "default_flower_1.png",
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inventory_image = "default_flower_1.png",
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buildable_to = true,
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walkable = false,
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groups = {crumbly = 3, plant = 1},
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@ -308,7 +308,7 @@ minetest.register_node("default:flower_2", {
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tiles = {"default_flower_2.png"},
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drawtype = "plantlike",
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paramtype = "light",
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invetory_image = "default_flower_2.png",
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inventory_image = "default_flower_2.png",
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light_source = 10,
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buildable_to = true,
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walkable = false,
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@ -286,7 +286,7 @@ minetest.register_node("default:plant_grass", {
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tiles = {"default_plant_grass.png"},
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drawtype = "plantlike",
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paramtype = "light",
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invetory_image = "default_plant_grass.png",
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inventory_image = "default_plant_grass.png",
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buildable_to = true,
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walkable = false,
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groups = {crumbly = 3, plant = 1},
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@ -297,7 +297,7 @@ minetest.register_node("default:flower_1", {
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tiles = {"default_flower_1.png"},
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drawtype = "plantlike",
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paramtype = "light",
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invetory_image = "default_flower_1.png",
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inventory_image = "default_flower_1.png",
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buildable_to = true,
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walkable = false,
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groups = {crumbly = 3, plant = 1},
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@ -308,7 +308,7 @@ minetest.register_node("default:flower_2", {
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tiles = {"default_flower_2.png"},
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drawtype = "plantlike",
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paramtype = "light",
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invetory_image = "default_flower_2.png",
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inventory_image = "default_flower_2.png",
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light_source = 10,
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buildable_to = true,
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walkable = false,
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@ -338,7 +338,7 @@ minetest.register_node("default:frame_with_stonebrick", {
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})
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minetest.register_node("default:frame_with_log", {
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description = "Frame with Stonebrick",
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description = "Frame with Log",
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tiles = {"default_log.png^default_frame.png"},
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groups = {choppy = 3},
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})
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@ -359,14 +359,8 @@ minetest.register_node("default:glass_with_wood", {
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groups = {crumbly = 3},
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})
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minetest.register_node("default:glass_with_wood", {
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description = "Glass with Wood",
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tiles = {"default_wood.png^default_glass.png"},
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groups = {crumbly = 3},
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})
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minetest.register_node("default:glass_with_log", {
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description = "Glass with Wood",
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description = "Glass with Log",
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tiles = {"default_log.png^default_glass.png"},
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groups = {crumbly = 3},
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})
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