updated village (natural spawning)
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@ -73,23 +73,38 @@ minetest.register_node("village:spawn", {
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minetest.register_abm({
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nodenames = {"village:spawn"},
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interval = 3.0,
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interval = 1.0,
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chance = 1,
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action = function(pos, node, active_object_count, active_object_count_wider)
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minetest.set_node(pos, {name = "air"})
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village.gen(pos)
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if not places.pos["village_" .. tostring(village.num)] then
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places.pos["village_" .. tostring(village.num)] = {x=pos.x, y=pos.y, z=pos.z}
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village.num = village.num +1
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places.save_places()
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else
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-- TODO : save village num
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village.num = village.num +10
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if math.random(150) == 50 then
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village.gen(pos)
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if not places.pos["village_" .. tostring(village.num)] then
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places.pos["village_" .. tostring(village.num)] = {x=pos.x, y=pos.y, z=pos.z}
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village.num = village.num +1
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places.save_places()
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else
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-- TODO : save village num
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village.num = village.num +10
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if not places.pos["village_" .. tostring(village.num)] then
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places.pos["village_" .. tostring(village.num)] = {x=pos.x, y=pos.y, z=pos.z}
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village.num = village.num +1
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places.save_places()
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end
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end
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end
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end,
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})
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minetest.register_decoration({
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deco_type = "simple",
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place_on = {"default:grass", "default:wet_grass"},
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sidelen = 16,
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fill_ratio = 0.004,
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biomes = {
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"grassland", "jungle"
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},
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y_min = 0,
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y_max = 31000,
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decoration = "village:spawn",
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})
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