fixed some stuff
This commit is contained in:
parent
43283133e8
commit
259d804acc
@ -286,7 +286,7 @@ minetest.register_on_newplayer(function(player)
|
||||
local q5 = quests.add_craft_goal(quest, "Craft Stone Axe", {"default:axe_stone"}, 1, "Now you can craft a Stone Axe.")
|
||||
local q6 = quests.add_dig_goal(quest, "Harvest Logs", {"default:log","default:log_1","default:log_2","default:log_3", "default:jungle_tree"}, 20, "You can use the Stone Axe to harvest logs.")
|
||||
local q7 = quests.add_dig_goal(quest, "Mine Stone", {"default:stone"}, 20, "You can also mine Stone with your Stone Axe.")
|
||||
local q8 = quests.add_craft_goal(quest, "Craft Flint Pick", {"default:flint_pick"}, 1, "Craft a Flint Pick!")
|
||||
local q8 = quests.add_craft_goal(quest, "Craft Flint Pick", {"default:flint_pick"}, 1, "Craft a Flint Pick!", "You can use the flint pick to dig harder blocks.")
|
||||
|
||||
q3.reward = "default:wood 3"
|
||||
q4.reward = "crafting_guide:book"
|
||||
@ -314,8 +314,8 @@ minetest.register_on_newplayer(function(player)
|
||||
local q4 = quests.add_dig_goal(quest, "Mine Copper", {"default:stone_with_copper"}, 10, "")
|
||||
local q5 = quests.add_dig_goal(quest, "Mine Diamond", {"default:stone_with_diamond"}, 10, "")
|
||||
|
||||
q1.reward = "default:torch 10"
|
||||
q2.reward = "default:apple 30"
|
||||
q1.reward = "torch:torch 10"
|
||||
q2.reward = "farming:apple 30"
|
||||
q3.reward = "default:pick"
|
||||
q4.reward = "default:torch 99"
|
||||
q5.reward = "default:torch 99"
|
||||
|
@ -158,7 +158,7 @@ skills.abilities.register_ability("sprint", {
|
||||
description = "Sprint\n Level: 4\n Skill: hunter\n Time: 5.0\n Effect: speed = 3\n Energy: 20",
|
||||
img = "skills_abilities_run.png",
|
||||
skill = "hunter",
|
||||
lvl = 1,
|
||||
lvl = 4,
|
||||
energy = 20,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
user:set_physics_override({
|
||||
|
@ -7,7 +7,11 @@ skills.skills_file = minetest.get_worldpath() .. "/skills"
|
||||
minetest.register_on_newplayer(function(player)
|
||||
skills.lvls[player:get_player_name()] = {}
|
||||
for s,a in pairs(skills.all_skills) do
|
||||
skills.lvls[player:get_player_name()][s] = 1
|
||||
if s == "miner" then
|
||||
skills.lvls[player:get_player_name()][s] = 2
|
||||
else
|
||||
skills.lvls[player:get_player_name()][s] = 1
|
||||
end
|
||||
end
|
||||
skills.save_skills()
|
||||
end)
|
||||
|
Loading…
x
Reference in New Issue
Block a user