added level system for potions

This commit is contained in:
cale 2016-04-16 10:40:54 +02:00
parent 4c09d08e46
commit 1f4c345ecf

View File

@ -1,34 +1,36 @@
potions = {} potions = {}
function potions.register_potion(name, def) function potions.register_potion(name, def)
minetest.register_craftitem(name, { for i = 1, 5 do
description = def.description, minetest.register_craftitem(name .. "_" .. tostring(i), {
inventory_image = def.img, description = def.description .. "\n Level : " .. tostring(i),
inventory_image = def.img,
on_drop = function(itemstack, dropper, pos) on_drop = function(itemstack, dropper, pos)
if not dropper or not dropper:is_player() then if not dropper or not dropper:is_player() then
return return
end end
return def.on_use(itemstack, dropper) return def.on_use(itemstack, dropper, i)
end, end,
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
if not user or not user:is_player() then if not user or not user:is_player() then
return return
end end
return def.on_use(itemstack, user) return def.on_use(itemstack, user, i)
end, end,
}) })
end
end end
potions.register_potion("potions:healing", { potions.register_potion("potions:healing", {
description = "Potion of Healing", description = "Potion of Healing",
img = "potions_red.png", img = "potions_red.png",
on_use = function(itemstack, user) on_use = function(itemstack, user, lvl)
if not user or not user:is_player() then if not user or not user:is_player() then
return return
end end
cmsg.push_message_player(user, "[hp] + 10") cmsg.push_message_player(user, "[hp] + ".. tostring(10+lvl))
user:set_hp(user:get_hp()+10) user:set_hp(user:get_hp()+10+lvl)
itemstack:take_item() itemstack:take_item()
return itemstack return itemstack
end end
@ -37,7 +39,7 @@ potions.register_potion("potions:healing", {
potions.register_potion("potions:jumping", { potions.register_potion("potions:jumping", {
description = "Potion of Jumping", description = "Potion of Jumping",
img = "potions_blue.png", img = "potions_blue.png",
on_use = function(itemstack, user) on_use = function(itemstack, user, lvl)
if not user or not user:is_player() then if not user or not user:is_player() then
return return
end end
@ -46,7 +48,7 @@ potions.register_potion("potions:jumping", {
}) })
cmsg.push_message_player(user, "[effect] + jump") cmsg.push_message_player(user, "[effect] + jump")
minetest.after(10.0, function(pl) minetest.after(10.0+lvl*2, function(pl)
if not pl or not pl:is_player() then if not pl or not pl:is_player() then
return return
end end
@ -63,7 +65,7 @@ potions.register_potion("potions:jumping", {
potions.register_potion("potions:running", { potions.register_potion("potions:running", {
description = "Potion of Running", description = "Potion of Running",
img = "potions_yellow.png", img = "potions_yellow.png",
on_use = function(itemstack, user) on_use = function(itemstack, user, lvl)
if not user or not user:is_player() then if not user or not user:is_player() then
return return
end end
@ -72,7 +74,7 @@ potions.register_potion("potions:running", {
}) })
cmsg.push_message_player(user, "[effect] + speed") cmsg.push_message_player(user, "[effect] + speed")
minetest.after(10.0, function(pl) minetest.after(10.0+lvl*2, function(pl)
if not pl or not pl:is_player() then if not pl or not pl:is_player() then
return return
end end