mobs will drop items when you kill them + fixed bow
This commit is contained in:
parent
64c3d0a643
commit
13d0b6ab98
@ -277,15 +277,14 @@ classes.register_tool("bow", {
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texture = "default_wood.png"
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})
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if pointed_thing.type == "object" then
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minetest.after(vector.distance(p, pointed_thing.ref:getpos())/50.0, function(pt, u)
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if not pt or not pt:getpos() or not user then
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return
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end
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pt:punch(user, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=classes.get_dmg(30)},
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}, nil)
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end, pointed_thing.ref, user)
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local pt = pointed_thing.ref
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if not pt or not pt:getpos() or not user then
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return
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end
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pt:punch(user, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=classes.get_dmg(30)},
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})
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end
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end
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})
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@ -32,6 +32,12 @@ function mobs.register_mob(name, def)
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if self.object:get_hp() <= 0 then
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if player and player:is_player() then
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xp.add_xp(player, def.xp or xp.get_xp(def.lvl, 10))
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if def.drops then
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minetest.spawn_item(self.object:getpos(), def.drops[math.random(1, #def.drops)])
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else
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minetest.spawn_item(self.object:getpos(), "money:silver_coin")
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end
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self.object:remove()
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end
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end
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end,
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@ -208,6 +214,7 @@ mobs.register_mob("mobs:small_grass_monster", {
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},
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damage_groups = {friendly=3},
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},
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drops = {"default:grass 5"},
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collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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description = "Small Grass Monster",
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range = 4,
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@ -226,6 +233,7 @@ mobs.register_mob("mobs:grass_monster", {
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},
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damage_groups = {friendly=3},
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},
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drops = {"default:grass 10"},
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collisionbox = {-0.6, -0.75, -0.6, 0.6, 0.6, 0.6},
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description = "Grass Monster",
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range = 4,
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@ -1,438 +0,0 @@
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-- string
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function string:split(inSplitPattern, outResults)
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if not outResults then
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outResults = {}
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end
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local theStart = 1
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local theSplitStart, theSplitEnd = string.find( self, inSplitPattern, theStart )
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while theSplitStart do
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table.insert( outResults, string.sub( self, theStart, theSplitStart-1 ) )
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theStart = theSplitEnd + 1
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theSplitStart, theSplitEnd = string.find( self, inSplitPattern, theStart )
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end
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table.insert( outResults, string.sub( self, theStart ) )
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return outResults
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end
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-- form
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story.talk_form = "size[8,7.5;]"
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story.talk_form = story.talk_form..default.gui_colors
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story.talk_form = story.talk_form..default.gui_bg
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--story.talk_form = story.talk_form.."image[0,0.0;3,8;story_player.png]"
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story.talk_form = story.talk_form.."label[0,0;%s]"
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--story.talk_form = story.talk_form.."image[6,0.0;3,8;story_character_1.png]"
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story.get_talk_form = function(text)
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return string.format(story.talk_form, text)
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end
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-- hud
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story.hud = {}
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minetest.register_on_joinplayer(function(player)
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if story.generator.players_storys[player:get_player_name()] and story.generator.players_storys[player:get_player_name()].pos then
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story.hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "waypoint",
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name = "story",
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text = "",
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number = 0x00FF00,
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world_pos = story.generator.players_storys[player:get_player_name()].pos
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})
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end
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story.hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "waypoint",
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name = "story",
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text = "",
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number = 0x00FF00,
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world_pos = {x=0,y=0,z=0}
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})
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end)
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-- generator
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story.generator = {}
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story.generator.parts = {}
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story.generator.dialogs = {}
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story.generator.players_storys = {}
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story.generator.file = minetest.get_worldpath() .. "/story"
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function story.generator.load_storys()
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local input = io.open(story.generator.file, "r")
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if input then
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local str = input:read("*all")
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if str then
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if minetest.deserialize(str) then
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print("[story] FILE : " .. str)
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story.generator.players_storys = minetest.deserialize(str)
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end
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else
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print("[WARNING] story file is empty")
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end
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io.close(input)
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else
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print("[ERROR] couldnt find story file")
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end
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end
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function story.generator.save_storys()
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if story.generator.players_storys then
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local output = io.open(story.generator.file, "w")
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local str = minetest.serialize(story.generator.players_storys)
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output:write(str)
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io.close(output)
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end
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end
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function story.generator.gen_next_step(player)
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print("[INFO] generating story...")
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if not story.generator.players_storys[player:get_player_name()] then
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print("[ERROR][story] could not find players story")
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return
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end
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-- load part
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local part = story.generator.players_storys[player:get_player_name()].part
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part = story.generator.get_part(story.generator.players_storys[player:get_player_name()].part)
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if part then
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local next_part = {}
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-- run a new part?
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if story.generator.players_storys[player:get_player_name()].wait then
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next_part = story.generator.run(part, player, story.generator.players_storys[player:get_player_name()].wait_pos+1)
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else
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next_part = story.generator.run(part, player, 0)
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end
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--quit
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if next_part.quit then
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story.generator.players_storys[player:get_player_name()].pos = nil
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story.generator.players_storys[player:get_player_name()].part = ""
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story.generator.players_storys[player:get_player_name()].wait_for = nil
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story.generator.players_storys[player:get_player_name()].wait_pos = 0
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story.generator.players_storys[player:get_player_name()].wait = false
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print("[story] QUIT")
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return
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end
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-- wait or not?
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if next_part.wait then
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story.generator.players_storys[player:get_player_name()].wait = true
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story.generator.players_storys[player:get_player_name()].wait_pos = next_part.param
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story.generator.players_storys[player:get_player_name()].wait_for = next_part.param2
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else
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story.generator.players_storys[player:get_player_name()].part = next_part.part
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story.generator.players_storys[player:get_player_name()].wait_for = nil
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story.generator.players_storys[player:get_player_name()].wait = false
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story.generator.players_storys[player:get_player_name()].wait_pos = 0
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end
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-- save
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story.generator.save_storys()
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return
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else
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print("[ERROR][story] could not find part file : " .. (story.generator.players_storys[player:get_player_name()].part or "nothing"))
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return
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end
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end
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function story.generator.new_player(player)
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-- adds a new entry to the story database
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story.generator.players_storys[player:get_player_name()] = {}
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story.generator.players_storys[player:get_player_name()].part = ""
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story.generator.players_storys[player:get_player_name()].wait_pos = 0
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story.generator.players_storys[player:get_player_name()].wait = false
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story.generator.players_storys[player:get_player_name()].wait_for = nil
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end
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function story.generator.get_part(name)
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if not name then return end
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if name == "" then return end
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if not story.generator.parts[name] then
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print("[story] loading part : " .. name)
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local file = io.open(minetest.get_modpath("story").."/parts/" ..name..".quest", "r")
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story.generator.parts[name] = file:read("*all")
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io.close(file)
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return story.generator.parts[name]
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else
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print("[story] get part : " .. name)
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return story.generator.parts[name]
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end
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end
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function story.generator.get_dialog(name, player)
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if not story.generator.dialogs[name] then
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local file = io.open(minetest.get_modpath("story").."/parts/" .. (character_editor.language[player:get_player_name()] or "") ..name..".dialog", "r")
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story.generator.dialogs[name] = file:read("*all")
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io.close(file)
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return story.generator.dialogs[name]
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else
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return story.generator.dialogs[name]
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end
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end
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function story.generator.get_quest(player)
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local input = io.open(minetest.get_modpath("story").."/parts/quests.conf", "r")
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if input then
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local str = input:read("*all")
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if str then
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local lines = str:split("\n")
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for k,v in pairs(lines) do
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local var = v:split("=")[1]
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local val = (v:split("=")[2]):split(",")
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if var == "lvl".. tostring(xp.player_levels[player:get_player_name()] or 1) then
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return val[math.random(#val)]
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end
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end
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else
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print("[WARNING] quest.conf is empty")
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end
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io.close(input)
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else
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print("[ERROR] couldnt find quest.conf")
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end
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return nil
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end
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quests.callback = function (player)
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print("[quest] done")
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if (story.generator.players_storys[player:get_player_name()].wait_for and story.generator.players_storys[player:get_player_name()].wait_for == "quest") then
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story.generator.gen_next_step(player)
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end
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end
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function story.generator.run(part, player, line_pos)
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local out = {}
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print("[INFO] run script... " .. part)
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local lines = part:split("\n")
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if not lines then
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return ""
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end
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local i = 0
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for k,v in pairs(lines) do
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if i > line_pos-1 then
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local cmd = v:split(" ")
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if cmd[1] then
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print("[INFO] run line... " .. v)
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if cmd[1] == "$dialog" and cmd[2] then
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if story.generator.get_dialog(cmd[2], player) then
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story.generator.players_storys[player:get_player_name()].text = story.generator.get_dialog(cmd[2], player)
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end
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end
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if cmd[1] == "$create" then
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story.generator.show(player, story.generator.players_storys[player:get_player_name()].pos)
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end
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if cmd[1] == "$place" and cmd[2] and cmd[3] then
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if cmd[2] == "at" then
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if places.pos[cmd[3]] then
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story.generator.players_storys[player:get_player_name()].pos = places.pos[cmd[3]]
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end
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elseif cmd[2] == "near" then
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if cmd[3] == "player" then
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if cmd[4] then
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local place = minetest:get_player_by_name(cmd[4]):getpos()
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story.generator.players_storys[player:get_player_name()].pos = {x=place.x+math.random(-5, 5), y=place.y, z=place.z+math.random(-5, 5)}
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else
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local place = player:getpos()
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story.generator.players_storys[player:get_player_name()].pos = {x=place.x+math.random(-5, 5), y=place.y, z=place.z+math.random(-5, 5)}
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end
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elseif places.pos[cmd[3]] then
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local place = places.pos[cmd[3]]
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story.generator.players_storys[player:get_player_name()].pos = {x=place.x+math.random(-5, 5), y=place.y, z=place.z+math.random(-5, 5)}
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end
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else
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if places.pos[cmd[3]] then
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story.generator.players_storys[player:get_player_name()].pos = places.pos[cmd[3]]
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end
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end
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end
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if cmd[1] == "$quest" and cmd[2] and cmd[3] and cmd[4] and cmd[5] and tonumber(cmd[4]) and tonumber(cmd[5]) then
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local q_id = quests.add_quest(player:get_player_name(), {
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quest_type = cmd[2],
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node = cmd[3],
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progress = 0,
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done = false,
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max = tonumber(cmd[4]),
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xp = tonumber(cmd[5])
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})
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end
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if cmd[1] == "$pos" then
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story.generator.players_storys[player:get_player_name()].pos = {x=0,y=10,z=0}
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end
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if cmd[1] == "$next" and cmd[2] then
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if cmd[2] == "rnd" then
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if cmd[3] and cmd[4] and cmd[5] then
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local rnd = math.random(3)
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if rnd == 1 then
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out = {part=cmd[3], wait=false}
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elseif rnd == 2 then
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out = {part=cmd[4], wait=false}
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else
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out = {part=cmd[5], wait=false}
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end
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elseif cmd[3] and cmd[4] then
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local rnd = math.random(2)
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if rnd == 1 then
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out = {part=cmd[3], wait=false}
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else
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out = {part=cmd[4], wait=false}
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end
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else
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out = {part=cmd[3], wait=false}
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end
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else
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out = {part=cmd[2], wait=false}
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end
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return out
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end
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if cmd[1] == "$wait" then
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return {cmd="$wait", param=i, wait=true, param2 = cmd[2] or "talk"}
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end
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if cmd[1] == "$spawn" and cmd[2] and cmd[3] then
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if places.pos[cmd[3]] then
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minetest.add_entity(places.pos[cmd[3]], cmd[2])
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end
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end
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if cmd[1] == "$quit" then
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out = {part="", wait=false, quit=true}
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return out
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end
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if cmd[1] == "$give" and cmd[2] and cmd[3] then
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player:get_inventory():add_item("main", cmd[2].. " " .. cmd[3])
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end
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end
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end
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i = i +1
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end
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return out
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end
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function story.generator.show(player, p)
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-- update waypoint
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player:hud_remove(story.hud[player:get_player_name()])
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story.hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "waypoint",
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name = "story",
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text = "",
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number = 0x00FF00,
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world_pos = p
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})
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if not p then
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return
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end
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minetest.add_entity(p, "story:human")
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end
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minetest.register_on_newplayer(function(player)
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story.generator.new_player(player)
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--story.generator.gen_next_step(player)
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end)
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minetest.register_chatcommand("restart_story", {
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params = "",
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description = "restarts your story",
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privs = {},
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func = function(name, text)
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local player = minetest.get_player_by_name(name)
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if player and player:is_player() then
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story.generator.new_player(player)
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story.generator.gen_next_step(player)
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return true, ""
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end
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return true, "Error"
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end,
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})
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minetest.register_chatcommand("reset_story", {
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params = "",
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description = "resets your story",
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privs = {},
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func = function(name, text)
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local player = minetest.get_player_by_name(name)
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if player and player:is_player() then
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story.generator.new_player(player)
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return true, ""
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end
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return true, "Error"
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end,
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})
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-- human
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minetest.register_entity("story:human", {
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hp_max = 50,
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physical = true,
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collisionbox = {-0.4,-1,-0.4, 0.4,1,0.4},
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visual = "mesh",
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visual_size = {x=1, y=1},
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textures = {"character.png",},
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mesh = "character.x",
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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is_visible = true,
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makes_footstep_sound = false,
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automatic_rotate = true,
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speed = 0,
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plname = nil,
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text = nil,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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if not story.generator.players_storys[clicker:get_player_name()] then
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return
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end
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-- shows the dialog
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if story.generator.players_storys[clicker:get_player_name()].pos then
|
||||
if vector.distance(self.object:getpos(), story.generator.players_storys[clicker:get_player_name()].pos) < 3 then
|
||||
print("[story] not near story position")
|
||||
if (story.generator.players_storys[clicker:get_player_name()].wait_for and story.generator.players_storys[clicker:get_player_name()].wait_for == "talk") or not(story.generator.players_storys[clicker:get_player_name()].wait_for) then
|
||||
story.generator.players_storys[clicker:get_player_name()].wait_for = nil
|
||||
minetest.show_formspec(clicker:get_player_name(), "story:story", story.get_talk_form(story.generator.players_storys[clicker:get_player_name()].text))
|
||||
story.generator.gen_next_step(clicker)
|
||||
else
|
||||
print("[story] waiting for something else")
|
||||
end
|
||||
-- TODO : delete npc after talking with it (or move it some where else)
|
||||
end
|
||||
else
|
||||
story.generator.players_storys[clicker:get_player_name()].wait_for = nil
|
||||
story.generator.players_storys[clicker:get_player_name()].part = story.generator.get_quest(clicker)
|
||||
story.generator.players_storys[clicker:get_player_name()].pos = self.object:getpos()
|
||||
story.generator.players_storys[clicker:get_player_name()].wait_pos = 0
|
||||
story.generator.players_storys[clicker:get_player_name()].wait = false
|
||||
story.generator.gen_next_step(clicker)
|
||||
end
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
self.object:setvelocity({x=0, y=-9.2, z=0})
|
||||
if math.random(50) == 15 then
|
||||
self.object:setyaw(math.random(10))
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("story:human", {
|
||||
description = "Human",
|
||||
inventory_image = "story_character_spawn.png",
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
local p = pointed_thing.above
|
||||
p.y = p.y + 0.5
|
||||
minetest.add_entity(p, "story:human")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
story.generator.load_storys()
|
||||
|
@ -1,23 +1,440 @@
|
||||
story = {}
|
||||
|
||||
local modpath = minetest.get_modpath("story")
|
||||
dofile(modpath.."/api.lua")
|
||||
-- string
|
||||
function string:split(inSplitPattern, outResults)
|
||||
if not outResults then
|
||||
outResults = {}
|
||||
end
|
||||
local theStart = 1
|
||||
local theSplitStart, theSplitEnd = string.find( self, inSplitPattern, theStart )
|
||||
while theSplitStart do
|
||||
table.insert( outResults, string.sub( self, theStart, theSplitStart-1 ) )
|
||||
theStart = theSplitEnd + 1
|
||||
theSplitStart, theSplitEnd = string.find( self, inSplitPattern, theStart )
|
||||
end
|
||||
table.insert( outResults, string.sub( self, theStart ) )
|
||||
return outResults
|
||||
end
|
||||
|
||||
-- form
|
||||
|
||||
story.talk_form = "size[8,7.5;]"
|
||||
story.talk_form = story.talk_form..default.gui_colors
|
||||
story.talk_form = story.talk_form..default.gui_bg
|
||||
--story.talk_form = story.talk_form.."image[0,0.0;3,8;story_player.png]"
|
||||
story.talk_form = story.talk_form.."label[0,0;%s]"
|
||||
--story.talk_form = story.talk_form.."image[6,0.0;3,8;story_character_1.png]"
|
||||
|
||||
story.get_talk_form = function(text)
|
||||
return string.format(story.talk_form, text)
|
||||
end
|
||||
|
||||
-- hud
|
||||
|
||||
story.hud = {}
|
||||
|
||||
minetest.register_on_joinplayer(function(player)
|
||||
if story.generator.players_storys[player:get_player_name()] and story.generator.players_storys[player:get_player_name()].pos then
|
||||
story.hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "waypoint",
|
||||
name = "story",
|
||||
text = "",
|
||||
number = 0x00FF00,
|
||||
world_pos = story.generator.players_storys[player:get_player_name()].pos
|
||||
})
|
||||
end
|
||||
|
||||
story.hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "waypoint",
|
||||
name = "story",
|
||||
text = "",
|
||||
number = 0x00FF00,
|
||||
world_pos = {x=0,y=0,z=0}
|
||||
})
|
||||
end)
|
||||
|
||||
-- generator
|
||||
|
||||
story.generator = {}
|
||||
story.generator.parts = {}
|
||||
story.generator.dialogs = {}
|
||||
story.generator.players_storys = {}
|
||||
story.generator.file = minetest.get_worldpath() .. "/story"
|
||||
|
||||
function story.generator.load_storys()
|
||||
local input = io.open(story.generator.file, "r")
|
||||
if input then
|
||||
local str = input:read("*all")
|
||||
if str then
|
||||
if minetest.deserialize(str) then
|
||||
print("[story] FILE : " .. str)
|
||||
story.generator.players_storys = minetest.deserialize(str)
|
||||
end
|
||||
else
|
||||
print("[WARNING] story file is empty")
|
||||
end
|
||||
io.close(input)
|
||||
else
|
||||
print("[ERROR] couldnt find story file")
|
||||
end
|
||||
end
|
||||
|
||||
function story.generator.save_storys()
|
||||
if story.generator.players_storys then
|
||||
local output = io.open(story.generator.file, "w")
|
||||
local str = minetest.serialize(story.generator.players_storys)
|
||||
output:write(str)
|
||||
io.close(output)
|
||||
end
|
||||
end
|
||||
|
||||
function story.generator.gen_next_step(player)
|
||||
print("[INFO] generating story...")
|
||||
if not story.generator.players_storys[player:get_player_name()] then
|
||||
print("[ERROR][story] could not find players story")
|
||||
return
|
||||
end
|
||||
-- load part
|
||||
local part = story.generator.players_storys[player:get_player_name()].part
|
||||
part = story.generator.get_part(story.generator.players_storys[player:get_player_name()].part)
|
||||
if part then
|
||||
local next_part = {}
|
||||
|
||||
-- run a new part?
|
||||
if story.generator.players_storys[player:get_player_name()].wait then
|
||||
next_part = story.generator.run(part, player, story.generator.players_storys[player:get_player_name()].wait_pos+1)
|
||||
else
|
||||
next_part = story.generator.run(part, player, 0)
|
||||
end
|
||||
|
||||
--quit
|
||||
if next_part.quit then
|
||||
story.generator.players_storys[player:get_player_name()].pos = nil
|
||||
story.generator.players_storys[player:get_player_name()].part = ""
|
||||
story.generator.players_storys[player:get_player_name()].wait_for = nil
|
||||
story.generator.players_storys[player:get_player_name()].wait_pos = 0
|
||||
story.generator.players_storys[player:get_player_name()].wait = false
|
||||
print("[story] QUIT")
|
||||
return
|
||||
end
|
||||
|
||||
-- wait or not?
|
||||
if next_part.wait then
|
||||
story.generator.players_storys[player:get_player_name()].wait = true
|
||||
story.generator.players_storys[player:get_player_name()].wait_pos = next_part.param
|
||||
story.generator.players_storys[player:get_player_name()].wait_for = next_part.param2
|
||||
else
|
||||
story.generator.players_storys[player:get_player_name()].part = next_part.part
|
||||
story.generator.players_storys[player:get_player_name()].wait_for = nil
|
||||
story.generator.players_storys[player:get_player_name()].wait = false
|
||||
story.generator.players_storys[player:get_player_name()].wait_pos = 0
|
||||
end
|
||||
|
||||
-- save
|
||||
story.generator.save_storys()
|
||||
return
|
||||
else
|
||||
print("[ERROR][story] could not find part file : " .. (story.generator.players_storys[player:get_player_name()].part or "nothing"))
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
function story.generator.new_player(player)
|
||||
-- adds a new entry to the story database
|
||||
story.generator.players_storys[player:get_player_name()] = {}
|
||||
story.generator.players_storys[player:get_player_name()].part = ""
|
||||
story.generator.players_storys[player:get_player_name()].wait_pos = 0
|
||||
story.generator.players_storys[player:get_player_name()].wait = false
|
||||
story.generator.players_storys[player:get_player_name()].wait_for = nil
|
||||
end
|
||||
|
||||
function story.generator.get_part(name)
|
||||
if not name then return end
|
||||
if name == "" then return end
|
||||
if not story.generator.parts[name] then
|
||||
print("[story] loading part : " .. name)
|
||||
local file = io.open(minetest.get_modpath("story").."/parts/" ..name..".quest", "r")
|
||||
story.generator.parts[name] = file:read("*all")
|
||||
io.close(file)
|
||||
return story.generator.parts[name]
|
||||
else
|
||||
print("[story] get part : " .. name)
|
||||
return story.generator.parts[name]
|
||||
end
|
||||
end
|
||||
|
||||
function story.generator.get_dialog(name, player)
|
||||
if not story.generator.dialogs[name] then
|
||||
local file = io.open(minetest.get_modpath("story").."/parts/" .. (character_editor.language[player:get_player_name()] or "") ..name..".dialog", "r")
|
||||
story.generator.dialogs[name] = file:read("*all")
|
||||
io.close(file)
|
||||
return story.generator.dialogs[name]
|
||||
else
|
||||
return story.generator.dialogs[name]
|
||||
end
|
||||
end
|
||||
|
||||
function story.generator.get_quest(player)
|
||||
local input = io.open(minetest.get_modpath("story").."/parts/quests.conf", "r")
|
||||
if input then
|
||||
local str = input:read("*all")
|
||||
if str then
|
||||
local lines = str:split("\n")
|
||||
for k,v in pairs(lines) do
|
||||
local var = v:split("=")[1]
|
||||
local val = (v:split("=")[2]):split(",")
|
||||
if var == "lvl".. tostring(xp.player_levels[player:get_player_name()] or 1) then
|
||||
return val[math.random(#val)]
|
||||
end
|
||||
end
|
||||
else
|
||||
print("[WARNING] quest.conf is empty")
|
||||
end
|
||||
io.close(input)
|
||||
else
|
||||
print("[ERROR] couldnt find quest.conf")
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
quests.callback = function (player)
|
||||
print("[quest] done")
|
||||
if (story.generator.players_storys[player:get_player_name()].wait_for and story.generator.players_storys[player:get_player_name()].wait_for == "quest") then
|
||||
story.generator.gen_next_step(player)
|
||||
end
|
||||
end
|
||||
|
||||
function story.generator.run(part, player, line_pos)
|
||||
local out = {}
|
||||
print("[INFO] run script... " .. part)
|
||||
local lines = part:split("\n")
|
||||
if not lines then
|
||||
return ""
|
||||
end
|
||||
local i = 0
|
||||
for k,v in pairs(lines) do
|
||||
if i > line_pos-1 then
|
||||
local cmd = v:split(" ")
|
||||
if cmd[1] then
|
||||
print("[INFO] run line... " .. v)
|
||||
if cmd[1] == "$dialog" and cmd[2] then
|
||||
if story.generator.get_dialog(cmd[2], player) then
|
||||
story.generator.players_storys[player:get_player_name()].text = story.generator.get_dialog(cmd[2], player)
|
||||
end
|
||||
end
|
||||
if cmd[1] == "$create" then
|
||||
story.generator.show(player, story.generator.players_storys[player:get_player_name()].pos)
|
||||
end
|
||||
if cmd[1] == "$place" and cmd[2] and cmd[3] then
|
||||
if cmd[2] == "at" then
|
||||
if places.pos[cmd[3]] then
|
||||
story.generator.players_storys[player:get_player_name()].pos = places.pos[cmd[3]]
|
||||
end
|
||||
elseif cmd[2] == "near" then
|
||||
if cmd[3] == "player" then
|
||||
if cmd[4] then
|
||||
local place = minetest:get_player_by_name(cmd[4]):getpos()
|
||||
story.generator.players_storys[player:get_player_name()].pos = {x=place.x+math.random(-5, 5), y=place.y, z=place.z+math.random(-5, 5)}
|
||||
else
|
||||
local place = player:getpos()
|
||||
story.generator.players_storys[player:get_player_name()].pos = {x=place.x+math.random(-5, 5), y=place.y, z=place.z+math.random(-5, 5)}
|
||||
end
|
||||
elseif places.pos[cmd[3]] then
|
||||
local place = places.pos[cmd[3]]
|
||||
story.generator.players_storys[player:get_player_name()].pos = {x=place.x+math.random(-5, 5), y=place.y, z=place.z+math.random(-5, 5)}
|
||||
end
|
||||
else
|
||||
if places.pos[cmd[3]] then
|
||||
story.generator.players_storys[player:get_player_name()].pos = places.pos[cmd[3]]
|
||||
end
|
||||
end
|
||||
end
|
||||
if cmd[1] == "$quest" and cmd[2] and cmd[3] and cmd[4] and cmd[5] and tonumber(cmd[4]) and tonumber(cmd[5]) then
|
||||
local q_id = quests.add_quest(player:get_player_name(), {
|
||||
quest_type = cmd[2],
|
||||
node = cmd[3],
|
||||
progress = 0,
|
||||
done = false,
|
||||
max = tonumber(cmd[4]),
|
||||
xp = tonumber(cmd[5])
|
||||
})
|
||||
end
|
||||
if cmd[1] == "$pos" then
|
||||
story.generator.players_storys[player:get_player_name()].pos = {x=0,y=10,z=0}
|
||||
end
|
||||
if cmd[1] == "$next" and cmd[2] then
|
||||
if cmd[2] == "rnd" then
|
||||
if cmd[3] and cmd[4] and cmd[5] then
|
||||
local rnd = math.random(3)
|
||||
if rnd == 1 then
|
||||
out = {part=cmd[3], wait=false}
|
||||
elseif rnd == 2 then
|
||||
out = {part=cmd[4], wait=false}
|
||||
else
|
||||
out = {part=cmd[5], wait=false}
|
||||
end
|
||||
elseif cmd[3] and cmd[4] then
|
||||
local rnd = math.random(2)
|
||||
if rnd == 1 then
|
||||
out = {part=cmd[3], wait=false}
|
||||
else
|
||||
out = {part=cmd[4], wait=false}
|
||||
end
|
||||
else
|
||||
out = {part=cmd[3], wait=false}
|
||||
end
|
||||
else
|
||||
out = {part=cmd[2], wait=false}
|
||||
end
|
||||
return out
|
||||
end
|
||||
if cmd[1] == "$wait" then
|
||||
return {cmd="$wait", param=i, wait=true, param2 = cmd[2] or "talk"}
|
||||
end
|
||||
if cmd[1] == "$spawn" and cmd[2] and cmd[3] then
|
||||
if places.pos[cmd[3]] then
|
||||
minetest.add_entity(places.pos[cmd[3]], cmd[2])
|
||||
end
|
||||
end
|
||||
if cmd[1] == "$quit" then
|
||||
out = {part="", wait=false, quit=true}
|
||||
return out
|
||||
end
|
||||
if cmd[1] == "$give" and cmd[2] and cmd[3] then
|
||||
player:get_inventory():add_item("main", cmd[2].. " " .. cmd[3])
|
||||
end
|
||||
end
|
||||
end
|
||||
i = i +1
|
||||
end
|
||||
return out
|
||||
end
|
||||
|
||||
function story.generator.show(player, p)
|
||||
-- update waypoint
|
||||
player:hud_remove(story.hud[player:get_player_name()])
|
||||
story.hud[player:get_player_name()] = player:hud_add({
|
||||
hud_elem_type = "waypoint",
|
||||
name = "story",
|
||||
text = "",
|
||||
number = 0x00FF00,
|
||||
world_pos = p
|
||||
})
|
||||
if not p then
|
||||
return
|
||||
end
|
||||
|
||||
minetest.add_entity(p, "story:human")
|
||||
end
|
||||
|
||||
minetest.register_on_newplayer(function(player)
|
||||
story.generator.new_player(player)
|
||||
--story.generator.gen_next_step(player)
|
||||
end)
|
||||
|
||||
minetest.register_chatcommand("restart_story", {
|
||||
params = "",
|
||||
description = "restarts your story",
|
||||
privs = {},
|
||||
func = function(name, text)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player and player:is_player() then
|
||||
story.generator.new_player(player)
|
||||
story.generator.gen_next_step(player)
|
||||
return true, ""
|
||||
end
|
||||
return true, "Error"
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_chatcommand("reset_story", {
|
||||
params = "",
|
||||
description = "resets your story",
|
||||
privs = {},
|
||||
func = function(name, text)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
if player and player:is_player() then
|
||||
story.generator.new_player(player)
|
||||
return true, ""
|
||||
end
|
||||
return true, "Error"
|
||||
end,
|
||||
})
|
||||
|
||||
-- human
|
||||
minetest.register_entity("story:human", {
|
||||
hp_max = 50,
|
||||
physical = true,
|
||||
collisionbox = {-0.4,-1,-0.4, 0.4,1,0.4},
|
||||
visual = "mesh",
|
||||
visual_size = {x=1, y=1},
|
||||
textures = {"character.png",},
|
||||
mesh = "character.x",
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
is_visible = true,
|
||||
makes_footstep_sound = false,
|
||||
automatic_rotate = true,
|
||||
speed = 0,
|
||||
plname = nil,
|
||||
text = nil,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
if not story.generator.players_storys[clicker:get_player_name()] then
|
||||
return
|
||||
end
|
||||
-- shows the dialog
|
||||
if story.generator.players_storys[clicker:get_player_name()].pos then
|
||||
if vector.distance(self.object:getpos(), story.generator.players_storys[clicker:get_player_name()].pos) < 3 then
|
||||
print("[story] not near story position")
|
||||
if (story.generator.players_storys[clicker:get_player_name()].wait_for and story.generator.players_storys[clicker:get_player_name()].wait_for == "talk") or not(story.generator.players_storys[clicker:get_player_name()].wait_for) then
|
||||
story.generator.players_storys[clicker:get_player_name()].wait_for = nil
|
||||
minetest.show_formspec(clicker:get_player_name(), "story:story", story.get_talk_form(story.generator.players_storys[clicker:get_player_name()].text))
|
||||
story.generator.gen_next_step(clicker)
|
||||
else
|
||||
print("[story] waiting for something else")
|
||||
end
|
||||
-- TODO : delete npc after talking with it (or move it some where else)
|
||||
end
|
||||
else
|
||||
story.generator.players_storys[clicker:get_player_name()].wait_for = nil
|
||||
story.generator.players_storys[clicker:get_player_name()].part = story.generator.get_quest(clicker)
|
||||
story.generator.players_storys[clicker:get_player_name()].pos = self.object:getpos()
|
||||
story.generator.players_storys[clicker:get_player_name()].wait_pos = 0
|
||||
story.generator.players_storys[clicker:get_player_name()].wait = false
|
||||
story.generator.gen_next_step(clicker)
|
||||
end
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
self.object:setvelocity({x=0, y=-9.2, z=0})
|
||||
if math.random(50) == 15 then
|
||||
self.object:setyaw(math.random(10))
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("story:human", {
|
||||
description = "Human",
|
||||
inventory_image = "story_character_spawn.png",
|
||||
|
||||
minetest.register_craftitem("story:conversation", {
|
||||
description = "Set Conversation",
|
||||
inventory_image = "story_set_conversation.png",
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if not placer or not placer:is_player() then
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
if not pointed_thing or not pointed_thing.under then
|
||||
return
|
||||
local p = pointed_thing.above
|
||||
p.y = p.y + 0.5
|
||||
minetest.add_entity(p, "story:human")
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
story.set_talk_form(pointed_thing.under)
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
|
||||
story.generator.load_storys()
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user