added 2 new pages to the crafting guide + added 2 new abilities
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@ -38,34 +38,34 @@ end
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function crafting_guide.get_item_formspec(page)
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page = page or 0
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local str = crafting_guide.form_items
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local i = 0
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local x = 0
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local y = 0
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local items = {}
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for name,def in pairs(minetest.registered_items) do
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table.insert(items,name)
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end
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if page > -1 then
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local i = 0
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local x = 0
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local y = 0
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table.sort(items)
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for _,name in ipairs(items) do
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if minetest.get_all_craft_recipes(name) and i < (8*6)*(page+1) then
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if i > (8*6)*(page)-1 then
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str = str .. "item_image_button["..x..","..y..";1,1;"..name..";"..name..";]"
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x = x + 1
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if x > 7 then
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x = 0
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y = y +1
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end
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end
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i = i +1
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local items = {}
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for name,def in pairs(minetest.registered_items) do
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table.insert(items,name)
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end
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end
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if page == -1 then
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table.sort(items)
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for _,name in ipairs(items) do
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if minetest.get_all_craft_recipes(name) and i < (8*6)*(page+1) then
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if i > (8*6)*(page)-1 then
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str = str .. "item_image_button["..x..","..y..";1,1;"..name..";"..name..";]"
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x = x + 1
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if x > 7 then
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x = 0
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y = y +1
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end
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end
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i = i +1
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end
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end
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elseif page == -1 then
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str = str .. "label[0,0;Mining :]"
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str = str .. "item_image_button[0,0.5;1,1;default:axe_stone;default:axe_stone;]"
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str = str .. "item_image_button[1,0.5;1,1;default:simple_hammer;default:simple_hammer;]"
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@ -88,6 +88,77 @@ function crafting_guide.get_item_formspec(page)
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str = str .. "label[4,4;Workbench :]"
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str = str .. "item_image_button[4,4.5;1,1;default:workbench;default:workbench;]"
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str = str .. "item_image_button[5,4.5;1,1;default:workbench_v2;default:workbench_v2;]"
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elseif page == -2 then
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local x = 0
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local y = 0
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str = str .. "label[0,0;Mobs :]"
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for i,v in ipairs(mobs.mobs) do
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local name = v[1]
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str = str .. "item_image_button[".. x ..",".. y+0.5 ..";1,1;"..name..";"..name..";]"
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x = x + 1
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if x > 7 then
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x = 0
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y = y +1
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end
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end
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local ores = {}
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local a = {}
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for _,v in pairs(minetest.registered_ores) do
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if not(a[v.ore]) then
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table.insert(ores, v.ore)
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a[v.ore] = true
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end
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end
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str = str .. "label[0,2.5;Ores :]"
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x = 0
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y = 3
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for _,name in ipairs(ores) do
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str = str .. "item_image_button[".. x ..",".. y ..";1,1;"..name..";"..name..";]"
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x = x + 1
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if x > 7 then
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x = 0
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y = y +1
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end
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end
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elseif page == -3 then
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local x = 0
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local y = 0
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str = str .. "label[0,0;Treasure Chest Loot :]"
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for i,name in ipairs(default.treasure_chest_items) do
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str = str .. "item_image_button[".. x ..",".. y+0.5 ..";1,1;"..name..";"..name..";]"
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x = x + 1
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if x > 7 then
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x = 0
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y = y +1
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end
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end
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str = str .. "label[0,1.5;Abilities :]"
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x = 0
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y = 2
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for _,name in ipairs(skills.abilities.all) do
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str = str .. "item_image_button[".. x ..",".. y ..";1,1;"..name..";"..name..";]"
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x = x + 1
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if x > 7 then
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x = 0
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y = y +1
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end
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end
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str = str .. "label[0,3;Blueprints :]"
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x = 0
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y = 3
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for _,name in ipairs(blueprint.all) do
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str = str .. "item_image_button[".. x ..",".. y+0.5 ..";1,1;"..name..";"..name..";]"
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x = x + 1
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if x > 7 then
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x = 0
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y = y +1
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end
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end
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elseif page == -4 then
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end
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return str
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1
mods/fishing/depends.txt
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1
mods/fishing/depends.txt
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@ -0,0 +1 @@
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skills
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@ -7,8 +7,14 @@ minetest.register_craftitem("fishing:fishing_rod", {
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.above then
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if minetest.get_node(pointed_thing.under).name == "default:water_source" then
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if math.random(10) == 2 then
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user:get_inventory():add_item("main", "fishing:fish")
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if skills.lvls[user:get_player_name()] and skills.lvls[user:get_player_name()]["hunter"] and skills.lvls[user:get_player_name()]["hunter"] > 3 then
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if math.random(6) == 2 then
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user:get_inventory():add_item("main", "fishing:fish")
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end
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else
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if math.random(10) == 2 then
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user:get_inventory():add_item("main", "fishing:fish")
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end
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end
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end
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end
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@ -46,7 +46,7 @@ minetest.register_globalstep(function(dtime)
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end
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end)
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function skills.abilities.register_skill(name, def)
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function skills.abilities.register_ability(name, def)
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minetest.register_craftitem("skills:ability_" .. name, {
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description = def.description,
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inventory_image = def.img,
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@ -70,7 +70,7 @@ function skills.abilities.register_skill(name, def)
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table.insert(skills.abilities.all, "skills:ability_" .. name)
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end
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minetest.register_craftitem("skills:skill_book", {
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minetest.register_craftitem("skills:ability_book", {
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description = "Ability Book",
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inventory_image = "skills_abilities_book.png",
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on_use = function(itemstack, user, pointed_thing)
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@ -80,19 +80,19 @@ minetest.register_craftitem("skills:skill_book", {
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return itemstack
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end
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})
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table.insert(default.treasure_chest_items, "skills:skill_book")
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table.insert(default.treasure_chest_items, "skills:ability_book")
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skills.abilities.register_skill("super_jump", {
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description = "Super Jump\nLevel: 15\nSkill: thief\nTime: 7.0\nEffect: gravity = 0.1\nEnergy: 10",
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skills.abilities.register_ability("super_jump", {
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description = "Super Jump\nLevel: 8\nSkill: hunter\nTime: 7.0\nEffect: gravity = 0.1\nEnergy: 10",
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img = "skills_abilities_super_jump.png",
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skill = "thief",
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lvl = 15,
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skill = "hunter",
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lvl = 8,
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energy = 10,
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on_use = function(itemstack, user, pointed_thing)
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user:set_physics_override({
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gravity = 0.1,
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})
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cmsg.push_message_player(user, "[skill] + super jump")
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cmsg.push_message_player(user, "[ability] + super jump")
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minetest.after(7.0, function(player)
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if not player or not player:is_player() then
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@ -101,22 +101,22 @@ skills.abilities.register_skill("super_jump", {
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player:set_physics_override({
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gravity = 1,
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})
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cmsg.push_message_player(player, "[skill] - super jump")
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cmsg.push_message_player(player, "[ability] - super jump")
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end, user)
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end
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})
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skills.abilities.register_skill("lift", {
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description = "Lift\nLevel: 25\nSkill: thief\nTime: 2.0\nEffect: gravity = -0.5\nEnergy: 20",
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skills.abilities.register_ability("lift", {
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description = "Lift\nLevel: 12\nSkill: hunter\nTime: 2.0\nEffect: gravity = -0.5\nEnergy: 20",
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img = "skills_abilities_lift.png",
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skill = "thief",
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lvl = 25,
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skill = "hunter",
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lvl = 12,
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energy = 20,
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on_use = function(itemstack, user, pointed_thing)
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user:set_physics_override({
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gravity = -0.5,
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})
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cmsg.push_message_player(user, "[skill] + lift")
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cmsg.push_message_player(user, "[ability] + lift")
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minetest.after(2.0, function(player)
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if not player or not player:is_player() then
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@ -125,28 +125,76 @@ skills.abilities.register_skill("lift", {
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player:set_physics_override({
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gravity = 1,
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})
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cmsg.push_message_player(player, "[skill] - lift")
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cmsg.push_message_player(player, "[ability] - lift")
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end, user)
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end
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})
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skills.abilities.register_skill("heal", {
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description = "Heal\nLevel: 13\nSkill: farmer\nEffect: hp + 4\nEnergy: 15",
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img = "skills_abilities_heal.png",
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skill = "farmer",
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lvl = 13,
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energy = 15,
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skills.abilities.register_ability("run", {
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description = "Run\nLevel: 2\nSkill: hunter\nTime: 5.0\nEffect: speed = 2\nEnergy: 20",
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img = "skills_abilities_run.png",
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skill = "hunter",
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lvl = 2,
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energy = 20,
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on_use = function(itemstack, user, pointed_thing)
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user:set_hp(user:get_hp()+4)
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cmsg.push_message_player(user, "[skill][hp] + 4")
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user:set_physics_override({
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speed = 2,
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})
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cmsg.push_message_player(user, "[ability] + run")
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minetest.after(5.0, function(player)
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if not player or not player:is_player() then
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return
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end
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player:set_physics_override({
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speed = 1,
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})
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cmsg.push_message_player(player, "[ability] - run")
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end, user)
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end
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})
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skills.abilities.register_skill("grow", {
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description = "Grow\nLevel: 6\nSkill: farmer\nEffect: -\nEnergy: 30",
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skills.abilities.register_ability("sprint", {
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description = "Sprint\nLevel: 4\nSkill: hunter\nTime: 5.0\nEffect: speed = 3\nEnergy: 20",
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img = "skills_abilities_run.png",
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skill = "hunter",
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lvl = 1,
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energy = 20,
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on_use = function(itemstack, user, pointed_thing)
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user:set_physics_override({
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speed = 3,
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})
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cmsg.push_message_player(user, "[ability] + sprint")
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minetest.after(5.0, function(player)
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if not player or not player:is_player() then
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return
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end
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player:set_physics_override({
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speed = 1,
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})
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cmsg.push_message_player(player, "[ability] - sprint")
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end, user)
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end
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})
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skills.abilities.register_ability("heal", {
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description = "Heal\nLevel: 7\nSkill: farmer\nEffect: hp + 4\nEnergy: 15",
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img = "skills_abilities_heal.png",
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skill = "farmer",
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lvl = 7,
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energy = 15,
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on_use = function(itemstack, user, pointed_thing)
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user:set_hp(user:get_hp()+4)
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cmsg.push_message_player(user, "[ability][hp] + 4")
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end
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})
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skills.abilities.register_ability("grow", {
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description = "Grow\nLevel: 3\nSkill: farmer\nEffect: -\nEnergy: 30",
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img = "skills_abilities_grow.png",
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skill = "farmer",
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lvl = 6,
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lvl = 3,
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energy = 30,
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on_use = function(itemstack, user, pointed_thing)
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if minetest.get_node(pointed_thing.under).name == "default:dirt" then
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@ -177,7 +177,7 @@ end
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skills.register_skill("farmer")
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skills.register_skill("warrior")
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skills.register_skill("thief")
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skills.register_skill("cook")
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skills.register_skill("miner")
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skills.register_skill("hunter")
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BIN
mods/skills/textures/skills_abilities_run.png
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BIN
mods/skills/textures/skills_abilities_run.png
Normal file
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