added animations for the wolf
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79ad4dab59
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@ -25,6 +25,7 @@ function pets.register_pet(name, def)
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speed = 0,
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speed = 0,
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pl = nil,
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pl = nil,
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is_pet = false,
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is_pet = false,
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anim = "stand",
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on_rightclick = function(self, clicker)
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then
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if not clicker or not clicker:is_player() then
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@ -63,8 +64,20 @@ function pets.register_pet(name, def)
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yaw = yaw+math.pi
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yaw = yaw+math.pi
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end
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end
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self.object:setyaw(yaw)
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self.object:setyaw(yaw)
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if def.animations then
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if self.anim ~= "walk" then
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self.anim = "walk"
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self.object:set_animation({x=def.animations.walk.x,y=def.animations.walk.y}, 30, 0)
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end
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end
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else
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else
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self.object:setvelocity({x=0, y=0, z=0})
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self.object:setvelocity({x=0, y=0, z=0})
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if def.animations then
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if self.anim ~= "stand" then
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self.anim = "stand"
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self.object:set_animation({x=def.animations.sit.x,y=def.animations.sit.y}, 30, 0)
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end
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end
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end
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end
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if vector.distance(self.object:getpos(), self.pl:getpos()) > 15 then
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if vector.distance(self.object:getpos(), self.pl:getpos()) > 15 then
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local vec = self.pl:getpos()
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local vec = self.pl:getpos()
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@ -89,6 +102,9 @@ function pets.register_pet(name, def)
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yaw = yaw+math.pi
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yaw = yaw+math.pi
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end
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end
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self.object:setyaw(yaw)
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self.object:setyaw(yaw)
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if def.animations then
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self.object:set_animation({x=def.animations.walk.x,y=def.animations.walk.y}, 30, 0)
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end
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end
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end
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end
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end
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end,
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end,
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@ -4,4 +4,8 @@ pets.register_pet("wolf:wolf", {
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collisionbox = {-0.3,-0.5,-0.3, 0.3,0.1,0.3},
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collisionbox = {-0.3,-0.5,-0.3, 0.3,0.1,0.3},
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mesh = "wolf_wolf.x",
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mesh = "wolf_wolf.x",
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textures = {"wolf_black.png",},
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textures = {"wolf_black.png",},
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animations = {
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walk = {x=80, y=100},
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sit = {x=0, y=80}
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},
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})
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})
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