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en/backporting/minetest-engine-api.md
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### reason or PlayerHPChangeReason
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PlayerHPChangeReason table kind of, the minetest api is so crap that does not specified that has properties.. neither refers to the `PlayerHPChangeReason` object, the most important things here are:
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> **since** 5.0
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* `from` with values of
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* `mod`
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* `engine`
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* `type` values when specific hp actions, and also any of those will have additional fields from mods.
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* `set_hp`: A mod or the engine called set_hp without giving a type - use this for custom damage types.
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* `punch`: Was punched. reason.object will hold the puncher, or nil if none.
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* `fall`: the player dies from a high fall or something forced
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* `node_damage`: `damage_per_second` from a neighboring node. for older 5.2 use the position of player to get `node_pos`
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* `drown`: **since 5.5**
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* `respawn`:
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* `node` **since 5.3** will hold the node name or nil if `type` is `node_damage`.
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* `node_pos` **since 5.3** will hold the position of the node if `type` is `node_damage`.
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### register_on_dieplayer and register_on_player_hpchange
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Those functions for player dead were enhanced since version 5, using new [reason or PlayerHPChangeReason](#reason-or-playerhpchangereason)
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* `minetest.register_on_dieplayer(function(ObjectRef))` **since 0.4.15, 4.0**
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* `minetest.register_on_dieplayer(function(ObjectRef, reason))` **since 5.0**
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Those functions ofr player hp change where enhanced since version 5
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* `minetest.register_on_player_hpchange(func(player, hp_change), modifier)` **since 0.4.15, 4.0**
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* `minetest.register_on_player_hpchange(function(player, hp_change, reason), modifier)` **since 5.0**
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