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MetaData: Import from minetest_docs
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pages/MetaData.md
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pages/MetaData.md
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MetaData is an interface implemented by various reference types implementing persistent string-based key-value stores.
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The methods documented below are available in all subclasses.
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## Subclasses
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Subclasses tie the key-value store to various objects recognized by Minetest:
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* [[ModStorage]] - per mod
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* [[NodeMetaData]] - per node on the map
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* [[ItemStackMetaData]] - per item stack
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* [[PlayerMetaData]] - per player
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## Methods
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### Getters
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NOTE: No type information is stored for values; values will be coerced to and from string as needed.
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Mods need to know which type they expect in order to call the appropriate getters & setters.
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Do not rely on coercion to work one way or another; never mix different types.
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WARNING: [Getters currently resolve the value `${key}` to the value associated with `key`](https://github.com/minetest/minetest/issues/12577).
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TIP: Due to the limitations of the provided setters & getters, you might favor using your own
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(de)serialization for coercion of Lua types to strings which can be stored in the string k-v store.
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* `minetest.write_json` & `minetest.parse_json` for Lua tables which are representable as JSON;
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* `minetest.serialize` & `minetest.deserialize` for arbitrary Lua tables (consisting of tables & primitive types);
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```lua
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local meta = ... -- some MetaData reference
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local json = {key = "value", list = {1, 2, 3}}
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meta:set_string("json", minetest.write_json(json))
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local got_json = minetest.parse_json(meta:get_string"json")
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assert(got_json.key ## "value" and got_json.list[1] ## 1 and got_json.list[2] ## 2 and got_json.list[3] ## 3)
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local lua = {[42] = true, [true] = false} -- JSON only allows string keys
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meta:set_string("lua", minetest.serialize(lua))
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local got_lua = minetest.deserialize(meta:get_string"lua")
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assert(got_lua[42] ## true and got_lua[true] ## false)
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```
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Applying serialization to numbers provides you with safe number storage;
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you don't have to worry about C(++) type bounds.
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#### Arguments
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All getters take only a single argument: The key/name.
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- `key` - `{type-string}`: the key/name
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#### `:contains(key)`
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Checks for the existence of a key-value pair.
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##### Returns
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- `has` - `nil`, `true` or `false`: One of:
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- `nil`: Invalid `self`
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- `false`: No key-value pair with the given key exists.
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- `true`: A key-value pair with the given key exists.
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#### `:get(key)`
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Retrieves the value associated with a key.
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##### Returns
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- `value` - `nil` or `{type-string}`: Either:
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- `nil` if no matching key-value pair exists, or
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- `{type-string}`: The associated value
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#### `:get_string(key)`
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Retrieves the value associated with a key & coerces to string.
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##### Returns
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- `value` - `{type-string}`: Either:
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- `""` if no matching key-value pair exists, or
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- `{type-string}`: The associated value
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#### `:get_int(key)`
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Retrieves the value associated with a key & coerces it to an integer.
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##### Returns
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- `value` - `{type-number}`: Either:
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- `0` if no matching key-value pair exists, or
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- `{type-number}`: The associated value, coerced to an integer
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#### `:get_float(key)`
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Retrieves the value associated with a key & coerces it to a floating-point number.
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##### Returns
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- `value` - `{type-number}`: Either:
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- `0` if no matching key-value pair exists, or
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- `{type-number}`: The associated value, coerced to a floating point number
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### Setters
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#### Arguments & Returns
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Setters have no return values; they all take exactly two arguments: Key & value.
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- `key` - `{type-string}`: the key/name
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- `value` - depends on the setter: the value
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#### `:set_string(key, value)`
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#### Arguments
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- `value` - `{type-string}`: The value to associate with `key`. Either:
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- `""` to remove the key-value pair, or
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- any other string to update/insert a key-value pair
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#### `:set_int(key, value)`
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#### Arguments
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- `value` - `{type-number}`: The integer value to coerce to a string & associate with `key`
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WARNING: Integer refers to a C(++) `int` as internally used by the implementation - usually 32 bits wide -
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meaning it is unable to represent as large integer numbers as the Lua number type.
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Be careful when storing integers with large absolute values; they may overflow.
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Keep `value` between `-2^31` and `2^31 - 1`, both inclusive.
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#### `:set_float(key, value)`
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#### Arguments
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- `value` - `{type-number}`: The floating-point value to coerce to a string & associate with `key`
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WARNING: The implementation internally uses the C(++) `float` type - usually 32 bits wide -
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whereas Lua guarantees 64-bit "double-precision" floating point numbers.
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This may lead to a precision loss. Large numbers in particular may be hardly representable.
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#### `:equals(other)`
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##### Arguments
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- `other` - MetaData: a MetaData object
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##### Returns
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- `same` - `{type-bool}`: whether `self` has the same key-value pairs as `other`
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#### `:to_table()`
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Converts the metadata to a Lua table representation.
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##### Returns
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- `value` - `nil` or `{type-table}`: Either:
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- `nil` if the metadata is invalid (?), or
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- `{type-table}`: A table representation of the metadata with the following fields:
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- `fields`: Table `{[key] = value, ...}`
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- Additional fields depending on the subclass
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TIP: Use `table = assert(meta:to_table())` to error if the operation failed.
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#### `:from_table(table)`
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Sets the key-value pairs to match those of a given table representation or clears the metadata.
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##### Arguments
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- `table` - `{type-table}`: Either:
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- The table representation as produced by `:to_table()`, or
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- Any non-table value: Clears the metadata
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##### Returns
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- `value` - `{type-bool}`: whether loading the table representation succeeded
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TIP: Use `assert(meta:from_table(table))` to error if the operation failed.
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---
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*This article is originally based on an article from the minetest_docs project: [MetaData.adoc](https://github.com/minetest/minetest_docs/blob/master/doc/classes/MetaData.adoc) by Lars Müller, licensed under CC-BY 4.0*
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