1
0

document and setup format of textures and meta info, license files

* provide information about the files and texture skins
* setup the structure and scripts
* setup the web page at sourceforge hosting place
* fill license files of each one, track real authors
* upload minetest default skin and real information
* **IMPORTANT** skin id 1 will be the CC-BY-SA minetest Sam skin
* other skins will be filled since id 31, from 2 to 31 will be CC0
This commit is contained in:
mckaygerhard 2024-04-03 12:18:42 -04:00
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LICENSE OF CODE
---------------
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported
CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. DISTRIBUTION OF THIS LICENSE DOES NOT CREATE AN ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES REGARDING THE INFORMATION PROVIDED, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM ITS USE.
* `*` Copyright (c) 2024 PICCORO Lenz MCKAY @mckaygerhard CC-BY-SA-NC 3.0
* generate_previews.sh - Copyright (c) 2014 Diego Martínez ?????
* misc/*.cxf Copyright (c) 2011 AntumDeluge CC0 1.0 Universal
License
THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
LICENSE OF MEDIA
----------------
BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
Files misc/*.png
1. Definitions
Title: Minetest character template
Title URL: https://opengameart.org/content/minetest-character-template
Author: AntumDeluge
License(s): License(s): CC0 ( http://creativecommons.org/publicdomain/zero/1.0/legalcode )
Original file names: misc/template.png misc/template_colormap.png
Modifications: None
a. "Adaptation" means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image ("synching") will be considered an Adaptation for the purpose of this License.
Files from id 1 to id 0
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Title: SAm
URL: http://minetest.fensta.bplaced.net/#id=2029
Author: Jordach
License(s): License(s): CC-BY-SA ( https://creativecommons.org/licenses/by-nc-sa/3.0/legalcode )
Original file names: character_1.png
Simple Skins file names: character_1.png to character_1.txt
Modifications: None

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# minetest-skindb-skindata
SKIN database data for minetest.org
================
Skins mod for minetest full compatible with any kind of mod
## Information
is based on skin database (http://minetest.fensta.bplaced.net).
Skins mod used those files for minetest skin changing,
this data is full compatible with any kind of mod like
the `skindb`, `u_skindb` or `simple_skin`
## Technical information
Is based on now defunct skin database (http://minetest.fensta.bplaced.net),
that will be now at https://skindb.sourceforge.io/
For more details please check [misc/README.md](misc/README.md)
#### download
You can browse any skin and push the download button (TODO)
#### Api
You can check any skin and download using api id (TODO)
#### batch process
Using api key you can download bunch of skins
#### git access
You can download using the git.minetest.io or by
access of https://minetest.org site, if you download
those skins you should put such origin on your mod
and minetest formspecss, cos al resources are free
but must give respect ot providers!
## LICENSE

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# minetest-skindb-skindata - matadata skins details
SKIN database data for minetest.org - metadata details of each skin
## Information
Skins mod used those files to display specific information of each skins
as of `name` of the skin, `author`, `license` (managed as `comment` in other mods),
this data is full compatible with any kind of mod like
the `skindb`, `u_skindb` or `simple_skin`
## Technical information
Is based on now defunct skin database (http://minetest.fensta.bplaced.net),
that will be now at https://skindb.sourceforge.io/
Skin is a couple of two files, one is the information details that
will be put here in this directory and the other is the skin png file
that will be put in textures directory, for this last check such
information at [../textures/README.md](../textures/README.md).
#### filename meta txt
The defunct skin database (http://minetest.fensta.bplaced.net), uses the
a unique format, each line is as of `key = "string",` with a comma at the end.
if no value is given will be `unknow+<id>` and for license will be `CC-BY-NC-3.0`
* filename must match the file skin png file
* filename must start with "character" string
* filename format must be `character_<id>.txt`
* filename skin must be `../textures/character_<id>.png`
* file contents must be as:
* name : must be alphanumeric
* author : must be alphanumeric
* description : must be alphanumeric and maximun of 46 chars
* comment : must be alphanumeric and maximun of 46 chars
* license : must be alphanumeric and format must be as https://spdx.org/licenses/
```
name = "<name>",
author = "<author>",
description = "<description>",
comment = "<comment>",
license = "<SPDX licence identifier>",
```
For examples check [character_1.txt](character_1.txt) that must match
the corresponding skin file [../textures/character_1.png](../textures/character_1.png)
#### filename meta new
New sites simplifies the meta file with only lines to parse, this
format manage each line is as of `key` directly without a comma at the end
* filename must match the file skin png file
* filename must start with "character" string
* filename format must be `character_<id>.txt`
* **BUT filename skin is `character.<id>.png`**
* file contents must be as:
* line 1 : must be alphanumeric ans is assumed as the skin name only
* line 2 : must be alphanumeric and is assumed as the skin author only
* line 3 : must be alphanumeric and format must be as https://spdx.org/licenses/
```
<name>
<author>
<SPDX licence identifier>,
```
For example you can check the new recent skindb mod.
## LICENSE
* (c) 2024 PICCORO Lenz McKAY CC-BY-SA-NC
* (c) 2014 Dean Montgomery (????)
* (c) 200X ? MirceaKitsune (WTFPL)
* (c) 200x ? Zeg9 (WTFPL): skin_previews.blend
* (c) XXXX of any author inside meta/*.txt

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name = "Sam",
author = "Jordach",
description = "The default skin.",
comment = "Sam Ain't Minecraft",
license = "CC BY-SA 3.0",

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This file is here so the "meta" directory is created by git.

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@ -17,6 +17,14 @@ the `skindb`, `u_skindb` or `simple_skin`
Is based on now defunct skin database (http://minetest.fensta.bplaced.net),
that will be now at https://skindb.sourceforge.io/
Here there are two sections, one for scripts and the other about the files
that defines the texture and details of the skins.
### extra scripts
Those scripts helps for development ad generate extra files,
are originaly from first repository
#### generate_previews.sh
it will generate a mini crop file of the skin, basically
@ -41,8 +49,81 @@ Means to be used locally and required `yad` gtk tool
* [set_meta.sh](set_meta.sh)
In next section the files of skins are explained
### player skin
Skin is a couple of two files, one is the png skin texture file that
will be put here in [../textures/ directory](../textures/README.md).
and the other is the meta txt information details that
that will be put at [../meta/ directory](../meta/README.md).
In following sections will be detailed those files.
#### filename meta txt
The defunct skin database (http://minetest.fensta.bplaced.net), uses the
a unique format, each line is as of `key = "string",` with a comma at the end.
if no value is given will be `unknow+<id>` and for license will be `CC-BY-NC-3.0`
* filename must match the file skin png file
* filename must start with "character" string
* filename format must be `character_<id>.txt`
* filename skin must be `../textures/character_<id>.png`
* file contents must be as:
* name : must be alphanumeric
* author : must be alphanumeric
* description : must be alphanumeric and maximun of 46 chars
* comment : must be alphanumeric and maximun of 46 chars
* license : must be alphanumeric and format must be as https://spdx.org/licenses/
```
name = "<name>",
author = "<author>",
description = "<description>",
comment = "<comment>",
license = "<SPDX licence identifier>",
```
For examples check [../meta/character_1.txt](../meta/character_1.txt) that must match
the corresponding skin file [../textures/character_1.png](../textures/character_1.png)
#### filename meta new
New sites simplifies the meta file with only lines to parse, this
format manage each line is as of `key` directly without a comma at the end
* filename must match the file skin png file
* filename must start with "character" string
* filename format must be `character_<id>.txt`
* **BUT filename skin is `character.<id>.png`**
* file contents must be as:
* line 1 : must be alphanumeric ans is assumed as the skin name only
* line 2 : must be alphanumeric and is assumed as the skin author only
* line 3 : must be alphanumeric and format must be as https://spdx.org/licenses/
```
<name>
<author>
<SPDX licence identifier>,
```
For example you can check the new recent skindb mod.
#### png texture character
The file follow the format of the template description provided by
AntumDeluge at the https://opengameart.org/content/minetest-character-template
Here are a source file to perform a skin [template.xcf](template.xcf)
![template_colormap.png](template_colormap.png)
![template.png](template.png)
## LICENSE
* (c) 2011 AntumDeluge CC0
* (c) 2024 PICCORO Lenz McKAY CC-BY-SA-NC
* (c) 2014 Dean Montgomery (????)
* (c) 200X ? MirceaKitsune (WTFPL)

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# minetest-skindb-skindata - png skins files
SKIN database data for minetest.org - png textures of each skin
## Information
Skins mod used those files to set texture of the skin of players
inside minetest and full compatible with any kind of mod like
the `skindb`, `u_skindb` or `simple_skin`
## Technical information
Is based on now defunct skin database (http://minetest.fensta.bplaced.net),
that will be now at https://skindb.sourceforge.io/
Skin is a couple of two files, one is the png skin file that
will be put here in this directory and the other is the meta info
that will be put in textures directory, for this last check such
information at [../meta/README.md](../meta/README.md).
#### filename png
The file follow the format of the template description provided by
AntumDeluge at the https://opengameart.org/content/minetest-character-template
![../misc/template_colormap.png](../misc/template_colormap.png)
The complete information and files can be found at [../misc/README.md#png-texture-character](../misc/README.md#png-texture-character)
## LICENSE
* (c) 2011 AntumDeluge CC0
* (c) 2024 PICCORO Lenz McKAY CC-BY-SA-NC
* (c) 2014 Dean Montgomery (????)
* (c) 200X ? MirceaKitsune (WTFPL)
* (c) 200x ? Zeg9 (WTFPL): skin_previews.blend
* (c) XXXX of any author inside meta/*.txt

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This file is here so the "meta" directory is created by git.