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23
.gitattributes
vendored
23
.gitattributes
vendored
@ -1,5 +1,22 @@
|
||||
# Improve language detection of repo by ignoring x files.
|
||||
*.x -linguist-detectable
|
||||
|
||||
# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
|
||||
# Custom for Visual Studio
|
||||
*.cs diff=csharp
|
||||
*.sln merge=union
|
||||
*.csproj merge=union
|
||||
*.vbproj merge=union
|
||||
*.fsproj merge=union
|
||||
*.dbproj merge=union
|
||||
|
||||
# Standard to msysgit
|
||||
*.doc diff=astextplain
|
||||
*.DOC diff=astextplain
|
||||
*.docx diff=astextplain
|
||||
*.DOCX diff=astextplain
|
||||
*.dot diff=astextplain
|
||||
*.DOT diff=astextplain
|
||||
*.pdf diff=astextplain
|
||||
*.PDF diff=astextplain
|
||||
*.rtf diff=astextplain
|
||||
*.RTF diff=astextplain
|
||||
|
215
.gitignore
vendored
Normal file
215
.gitignore
vendored
Normal file
@ -0,0 +1,215 @@
|
||||
#################
|
||||
## Eclipse
|
||||
#################
|
||||
|
||||
*.pydevproject
|
||||
.project
|
||||
.metadata
|
||||
bin/
|
||||
tmp/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
local.properties
|
||||
.classpath
|
||||
.settings/
|
||||
.loadpath
|
||||
|
||||
# External tool builders
|
||||
.externalToolBuilders/
|
||||
|
||||
# Locally stored "Eclipse launch configurations"
|
||||
*.launch
|
||||
|
||||
# CDT-specific
|
||||
.cproject
|
||||
|
||||
# PDT-specific
|
||||
.buildpath
|
||||
|
||||
|
||||
#################
|
||||
## Visual Studio
|
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#################
|
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|
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## Ignore Visual Studio temporary files, build results, and
|
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## files generated by popular Visual Studio add-ons.
|
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|
||||
# User-specific files
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*.suo
|
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*.user
|
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*.sln.docstates
|
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|
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# Build results
|
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|
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[Dd]ebug/
|
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[Rr]elease/
|
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x64/
|
||||
build/
|
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[Bb]in/
|
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[Oo]bj/
|
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|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
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|
||||
*_i.c
|
||||
*_p.c
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
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*.vspscc
|
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*.vssscc
|
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.builds
|
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*.pidb
|
||||
*.log
|
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*.scc
|
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|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
|
||||
# Visual Studio profiler
|
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*.psess
|
||||
*.vsp
|
||||
*.vspx
|
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|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
*.ncrunch*
|
||||
.*crunch*.local.xml
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
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DocProject/Help/*.HxC
|
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DocProject/Help/*.hhc
|
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DocProject/Help/*.hhk
|
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DocProject/Help/*.hhp
|
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DocProject/Help/Html2
|
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DocProject/Help/html
|
||||
|
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# Click-Once directory
|
||||
publish/
|
||||
|
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# Publish Web Output
|
||||
*.Publish.xml
|
||||
*.pubxml
|
||||
|
||||
# NuGet Packages Directory
|
||||
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
|
||||
#packages/
|
||||
|
||||
# Windows Azure Build Output
|
||||
csx
|
||||
*.build.csdef
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
|
||||
# Others
|
||||
sql/
|
||||
*.Cache
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.[Pp]ublish.xml
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
App_Data/*.mdf
|
||||
App_Data/*.ldf
|
||||
|
||||
#############
|
||||
## Windows detritus
|
||||
#############
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Mac crap
|
||||
.DS_Store
|
||||
|
||||
|
||||
#############
|
||||
## Python
|
||||
#############
|
||||
|
||||
*.py[co]
|
||||
|
||||
# Packages
|
||||
*.egg
|
||||
*.egg-info
|
||||
dist/
|
||||
build/
|
||||
eggs/
|
||||
parts/
|
||||
var/
|
||||
sdist/
|
||||
develop-eggs/
|
||||
.installed.cfg
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
.coverage
|
||||
.tox
|
||||
|
||||
#Translations
|
||||
*.mo
|
||||
|
||||
#Mr Developer
|
||||
.mr.developer.cfg
|
2
.mailmap
2
.mailmap
@ -1,2 +0,0 @@
|
||||
Wuzzy <Wuzzy@disroot.org> <Wuzzy2@mail.ru>
|
||||
Wuzzy <Wuzzy@disroot.org> <almikes@aol.com>
|
71
README.md
71
README.md
@ -1,56 +1,41 @@
|
||||
# minetest-mod-tsm_pyramids
|
||||
# Pyramids (with Treasurer support) [`tsm_pyramids`]
|
||||
|
||||
BUILDINGS of pyramids with treasures!
|
||||
|
||||
## Information
|
||||
|
||||
Constructions of pyramids with treasures! You can find them in deserts and sandstone deserts.
|
||||
* Version: 0.7
|
||||
|
||||
## Description
|
||||
This is a mod for Minetest Game which adds randomly spawned pyramids in deserts and
|
||||
sandstone deserts. The pyramids are very rare and contain chests with stuff.
|
||||
Also there are mummies inside, which attack the player if found in their radius.
|
||||
|
||||

|
||||
|
||||
## Technical info
|
||||
|
||||
This mod must be named `tsm_pyramids` and is a forked improved version of wuzzy one,
|
||||
that is a fork of the old `pyramids` mod by BlockMen and intended to be a direct
|
||||
## Historic notes
|
||||
This mod is a fork of the old `pyramids` mod by BlockMen and intended to be a direct
|
||||
(but unofficial) successor of it.
|
||||
|
||||
We recommended to use the modernized `pyramids` mod at minenux or oldcoder continuation,
|
||||
due to the low availability of the developer to solve problems and his inclination towards
|
||||
the obsolescence of minetests and does not help to solve any problem. This mod fork
|
||||
is fully compatible with any engine version from 0.4.16 to 5.9.0 version.
|
||||
|
||||
The mod will override the default chest and this fork specially will refill the chests
|
||||
at every pyramid created. Each pyramid will have a special mob named mummy, and the blocks
|
||||
used in the pyramids are only few used (those with pictures).
|
||||
|
||||
The mod will register alias if the older mod "pyramid" is detected.
|
||||
|
||||
The mod provides a command, `spawnpyramid` will created a new pyramid and it receives
|
||||
an optional argumwent as room type, there are 3 rooms types. Such command requirest
|
||||
the server privilegie to use it.
|
||||
|
||||
## Licensing
|
||||
|
||||
This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law.
|
||||
|
||||
* Source code and textures
|
||||
* [MIT License](https://mit-license.org/)
|
||||
* (c) Copyright BlockMen (2013)
|
||||
* Mummy model
|
||||
* MIT License
|
||||
* (c) Copyright Pavel\_S (2013)
|
||||
* Textures
|
||||
* `tsm_pyramids_eye.png` by bas080, [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
|
||||
* `tsm_pyramids_men.png` by bas080, CC-BY-SA 3.0
|
||||
* `tsm_pyramids_sun.png` by bas080, CC-BY-SA 3.0
|
||||
* Sounds from ([freesound.org](https://freesound.org)):
|
||||
* `mummy.1.ogg` by Raventhornn, [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
* `mummy.2.ogg` by Raventhornn, CC0
|
||||
* `mummy_hurt.1.ogg` by Under7dude, CC0
|
||||
* `mummy_death.1.ogg` by scorpion67890 (modified by Wuzzy), CC0
|
||||
### Source code and textures
|
||||
|
||||
* [MIT License](https://mit-license.org/)
|
||||
* (c) Copyright BlockMen (2013)
|
||||
|
||||
### Mummy model
|
||||
|
||||
* MIT License
|
||||
* (c) Copyright Pavel\_S (2013)
|
||||
|
||||
### Textures
|
||||
|
||||
* `tsm_pyramids_eye.png` by bas080, [CC-BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)
|
||||
* `tsm_pyramids_men.png` by bas080, CC-BY-SA 3.0
|
||||
* `tsm_pyramids_sun.png` by bas080, CC-BY-SA 3.0
|
||||
* All other: BlockMen (MIT License)
|
||||
|
||||
### Sounds
|
||||
The authors are ([freesound.org](https://freesound.org)):
|
||||
|
||||
* `mummy.1.ogg` by Raventhornn, [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
* `mummy.2.ogg` by Raventhornn, CC0
|
||||
* `mummy_hurt.1.ogg` by Under7dude, CC0
|
||||
* `mummy_death.1.ogg` by scorpion67890 (modified by Wuzzy), CC0
|
||||
|
17
TODO
17
TODO
@ -1,17 +0,0 @@
|
||||
Minibugs:
|
||||
- Mummy doesn't avoid lava
|
||||
|
||||
Features:
|
||||
- More random rooms!
|
||||
- Man statue
|
||||
- Falling traps from above
|
||||
- More variety in pyramid exterior styles
|
||||
- Different entrances
|
||||
- Stairs leading to entrance
|
||||
- Open roof? For sun room
|
||||
- Multiple entries (temple-like pyramids)
|
||||
- Different pyramid sizes
|
||||
- Damaged pyramids
|
||||
- Missing blocks
|
||||
- Trap stones
|
||||
- No mummies, traps or treasures
|
@ -1,7 +0,0 @@
|
||||
default
|
||||
tnt
|
||||
farming
|
||||
treasurer?
|
||||
doc_items?
|
||||
awards?
|
||||
cmi?
|
@ -1 +0,0 @@
|
||||
BUILDINGS of pyramids with treasures! You can find them in deserts and sandstone deserts.
|
508
init.lua
508
init.lua
@ -1,160 +1,77 @@
|
||||
local modpath = minetest.get_current_modname() or "tsm_pyramids"
|
||||
|
||||
-- support for i18n
|
||||
local S
|
||||
-- Intllib or native translator
|
||||
if minetest.get_translator ~= nil then
|
||||
S = minetest.get_translator(modpath)
|
||||
else
|
||||
if minetest.get_modpath("intllib") then
|
||||
dofile(minetest.get_modpath("intllib") .. "/init.lua")
|
||||
if intllib.make_gettext_pair then
|
||||
gettext, ngettext = intllib.make_gettext_pair() -- new gettext method
|
||||
else
|
||||
gettext = intllib.Getter() -- old text file method
|
||||
end
|
||||
S = gettext
|
||||
else -- boilerplate function
|
||||
S = function(str, ...)
|
||||
local args = {...}
|
||||
return str:gsub("@%d+", function(match) return args[tonumber(match:sub(2))] end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Pyramid width (must be an odd number)
|
||||
local PYRA_W = 23
|
||||
-- Pyramid width minus 1
|
||||
local PYRA_Wm = PYRA_W - 1
|
||||
-- Half of (Pyramid width minus 1)
|
||||
local PYRA_Wh = PYRA_Wm / 2
|
||||
-- Minimum spawn height
|
||||
local PYRA_MIN_Y = 1
|
||||
-- Maximun spawn height
|
||||
local PYRA_MAX_Y = 1000
|
||||
-- minetest 5.x check
|
||||
local is_50 = minetest.has_feature("object_use_texture_alpha")
|
||||
-- minetest 5.5 check
|
||||
local is_54 = minetest.has_feature("use_texture_alpha_string_modes") or nil
|
||||
-- get mapgen cos perlin noise must match mapgen choice and nodes
|
||||
local mgname = minetest.get_mapgen_setting("mg_name") or "v7"
|
||||
-- also perlin noise must be in sync for simplev7 mod
|
||||
local mgsimp = minetest.get_modpath("simplev7") or nil
|
||||
local S = minetest.get_translator("tsm_pyramids")
|
||||
|
||||
tsm_pyramids = {}
|
||||
tsm_pyramids.is_50 = is_50
|
||||
tsm_pyramids.is_54 = is_54
|
||||
tsm_pyramids.S = S
|
||||
tsm_pyramids.perlin1 = nil -- perlin noise buffer, make it global cos we need to acess in 5.0 after load all the rest of mods
|
||||
|
||||
dofile(minetest.get_modpath(modpath).."/mummy.lua")
|
||||
dofile(minetest.get_modpath(modpath).."/nodes.lua")
|
||||
dofile(minetest.get_modpath(modpath).."/room.lua")
|
||||
dofile(minetest.get_modpath("tsm_pyramids").."/mummy.lua")
|
||||
dofile(minetest.get_modpath("tsm_pyramids").."/nodes.lua")
|
||||
dofile(minetest.get_modpath("tsm_pyramids").."/room.lua")
|
||||
|
||||
local mg_name = minetest.get_mapgen_setting("mg_name")
|
||||
|
||||
local chest_stuff = {
|
||||
normal = {
|
||||
{name="default:steel_ingot", max = 3},
|
||||
{name="default:copper_ingot", max = 3},
|
||||
{name="default:gold_ingot", max = 2},
|
||||
{name="default:diamond", max = 1},
|
||||
{name="default:pick_steel", max = 1},
|
||||
},
|
||||
desert_stone = {
|
||||
{name="default:mese_crystal", max = 4},
|
||||
{name="default:gold_ingot", max = 10},
|
||||
{name="default:pick_diamond", max = 1},
|
||||
},
|
||||
desert_sandstone = {
|
||||
{name="default:apple", max = 1},
|
||||
{name="default:stick", max = 64},
|
||||
{name="default:acacia_bush_sapling", max = 1},
|
||||
{name="default:paper", max = 9},
|
||||
{name="default:shovel_bronze", max = 1},
|
||||
{name="default:pick_mese", max = 1},
|
||||
},
|
||||
sandstone = {
|
||||
{name="default:obsidian_shard", max = 5},
|
||||
{name="default:apple", max = 3},
|
||||
{name="default:blueberries", max = 9},
|
||||
{name="default:glass", max = 64},
|
||||
{name="default:bush_sapling", max = 1},
|
||||
{name="default:pick_bronze", max = 1},
|
||||
},
|
||||
{name="default:apple", max = 3},
|
||||
{name="default:steel_ingot", max = 3},
|
||||
{name="default:copper_ingot", max = 3},
|
||||
{name="default:gold_ingot", max = 2},
|
||||
{name="default:diamond", max = 1},
|
||||
{name="default:pick_steel", max = 1},
|
||||
{name="default:pick_diamond", max = 1},
|
||||
{name="default:papyrus", max = 9},
|
||||
}
|
||||
|
||||
if minetest.get_modpath("farming") then
|
||||
table.insert(chest_stuff.desert_sandstone, {name="farming:bread", max = 3})
|
||||
table.insert(chest_stuff.sandstone, {name="farming:bread", max = 4})
|
||||
table.insert(chest_stuff.normal, {name="farming:cotton", max = 32})
|
||||
table.insert(chest_stuff.desert_sandstone, {name="farming:seed_cotton", max = 3})
|
||||
table.insert(chest_stuff.desert_sandstone, {name="farming:hoe_stone", max = 1})
|
||||
table.insert(chest_stuff, {name="farming:bread", max = 3})
|
||||
table.insert(chest_stuff, {name="farming:cotton", max = 8})
|
||||
else
|
||||
table.insert(chest_stuff.normal, {name="farming:apple", max = 8})
|
||||
table.insert(chest_stuff.normal, {name="farming:apple", max = 3})
|
||||
table.insert(chest_stuff, {name="farming:apple", max = 8})
|
||||
table.insert(chest_stuff, {name="farming:apple", max = 3})
|
||||
end
|
||||
if minetest.get_modpath("tnt") then
|
||||
table.insert(chest_stuff.normal, {name="tnt:gunpowder", max = 6})
|
||||
table.insert(chest_stuff.desert_stone, {name="tnt:gunpowder", max = 6})
|
||||
table.insert(chest_stuff, {name="tnt:gunpowder", max = 6})
|
||||
else
|
||||
table.insert(chest_stuff.normal, {name="farming:apple", max = 3})
|
||||
table.insert(chest_stuff, {name="farming:apple", max = 3})
|
||||
end
|
||||
|
||||
function tsm_pyramids.fill_chest(pos, stype, flood_sand, treasure_chance)
|
||||
local sand = "default:sand"
|
||||
local n = minetest.get_node(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
if not treasure_chance then
|
||||
treasure_chance = 100
|
||||
end
|
||||
if meta:get_string("tsm_pyramids:stype") == "desert_sandstone" or
|
||||
meta:get_string("tsm_pyramids:stype") == "desert_stone" or
|
||||
stype == "desert_sandstone" or stype == "desert_stone" then
|
||||
sand = "default:desert_sand"
|
||||
end
|
||||
local treasure_added = false
|
||||
if n and n.name and n.name == "default:chest" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
local stacks = {}
|
||||
-- Fill with sand in sand-flooded pyramids
|
||||
if meta:get_int("tsm_pyramids:sanded") == 1 or flood_sand then
|
||||
table.insert(stacks, {name=sand, count = math.random(1,32)})
|
||||
function tsm_pyramids.fill_chest(pos, stype, flood_sand)
|
||||
minetest.after(2, function()
|
||||
local sand = "default:sand"
|
||||
if stype == "desert_sandstone" or stype == "desert_stone" then
|
||||
sand = "default:desert_sand"
|
||||
end
|
||||
-- Add treasures
|
||||
if math.random(1,100) <= treasure_chance then
|
||||
if minetest.get_modpath("treasurer") ~= nil then
|
||||
stacks = treasurer.select_random_treasures(3,1,5,{"minetool", "food", "crafting_component"})
|
||||
else
|
||||
for i=0,2,1 do
|
||||
local stuff = chest_stuff.normal[math.random(1,#chest_stuff.normal)]
|
||||
table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
|
||||
end
|
||||
if math.random(1,100) <= 75 then
|
||||
local stuff = chest_stuff[stype][math.random(1,#chest_stuff[stype])]
|
||||
table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
|
||||
end
|
||||
treasure_added = true
|
||||
local n = minetest.get_node(pos)
|
||||
if n and n.name and n.name == "default:chest" then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local inv = meta:get_inventory()
|
||||
inv:set_size("main", 8*4)
|
||||
local stacks = {}
|
||||
-- Fill with sand in sand-flooded pyramids
|
||||
if flood_sand then
|
||||
table.insert(stacks, {name=sand, count = math.random(1,32)})
|
||||
end
|
||||
end
|
||||
for s=1,#stacks do
|
||||
if not inv:contains_item("main", stacks[s]) then
|
||||
inv:set_stack("main", math.random(1,32), stacks[s])
|
||||
-- Add treasures
|
||||
if math.random(1,10) >= 7 then
|
||||
if minetest.get_modpath("treasurer") ~= nil then
|
||||
stacks = treasurer.select_random_treasures(3,7,9,{"minetool", "food", "crafting_component"})
|
||||
else
|
||||
for i=0,2,1 do
|
||||
local stuff = chest_stuff[math.random(1,#chest_stuff)]
|
||||
table.insert(stacks, {name=stuff.name, count = math.random(1,stuff.max)})
|
||||
end
|
||||
end
|
||||
end
|
||||
for s=1,#stacks do
|
||||
if not inv:contains_item("main", stacks[s]) then
|
||||
inv:set_stack("main", math.random(1,32), stacks[s])
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
return treasure_added
|
||||
end)
|
||||
end
|
||||
|
||||
local function add_spawner(pos, mummy_offset)
|
||||
minetest.set_node(pos, {name="tsm_pyramids:spawner_mummy"})
|
||||
if not minetest.settings:get_bool("only_peaceful_mobs") then
|
||||
for i=1,2 do
|
||||
tsm_pyramids.attempt_mummy_spawn(pos, false)
|
||||
end
|
||||
end
|
||||
if not minetest.settings:get_bool("only_peaceful_mobs") then tsm_pyramids.spawn_mummy(vector.add(pos, mummy_offset),2) end
|
||||
end
|
||||
|
||||
local function can_replace(pos)
|
||||
@ -182,124 +99,82 @@ local function make_foundation_part(pos, set_to_stone)
|
||||
end
|
||||
end
|
||||
|
||||
local function make_entrance(pos, rot, brick, sand, flood_sand)
|
||||
local roffset_arr = {
|
||||
{ x=0, y=0, z=1 }, -- front
|
||||
{ x=-1, y=0, z=0 }, -- left
|
||||
{ x=0, y=0, z=-1 }, -- back
|
||||
{ x=1, y=0, z=0 }, -- right
|
||||
}
|
||||
local roffset = roffset_arr[rot + 1]
|
||||
local way
|
||||
if rot == 0 then
|
||||
way = vector.add(pos, {x=PYRA_Wh, y=0, z=0})
|
||||
elseif rot == 1 then
|
||||
way = vector.add(pos, {x=PYRA_Wm, y=0, z=PYRA_Wh})
|
||||
elseif rot == 2 then
|
||||
way = vector.add(pos, {x=PYRA_Wh, y=0, z=PYRA_Wm})
|
||||
else
|
||||
way = vector.add(pos, {x=0, y=0, z=PYRA_Wh})
|
||||
end
|
||||
local function make_entrance(pos, brick, sand, flood_sand)
|
||||
local gang = {x=pos.x+10,y=pos.y, z=pos.z}
|
||||
local max_sand_height = math.random(1,3)
|
||||
for ie=0,6,1 do
|
||||
for iz=0,6,1 do
|
||||
local sand_height = math.random(1,max_sand_height)
|
||||
for iy=2,3,1 do
|
||||
-- dig hallway
|
||||
local way_dir = vector.add(vector.add(way, {x=0,y=iy,z=0}), vector.multiply(roffset, ie))
|
||||
if flood_sand and sand ~= "ignore" and iy <= sand_height and ie >= 3 then
|
||||
minetest.set_node(way_dir, {name=sand})
|
||||
if flood_sand and sand ~= "ignore" and iy <= sand_height and iz >= 3 then
|
||||
minetest.set_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz}, {name=sand})
|
||||
else
|
||||
minetest.remove_node(way_dir)
|
||||
minetest.remove_node({x=gang.x+1,y=gang.y+iy,z=gang.z+iz})
|
||||
end
|
||||
-- build decoration above entrance
|
||||
if ie == 3 and iy == 3 then
|
||||
local deco = {x=way_dir.x, y=way_dir.y+1,z=way_dir.z}
|
||||
minetest.set_node(deco, {name=brick})
|
||||
if rot == 0 or rot == 2 then
|
||||
minetest.set_node(vector.add(deco, {x=-1, y=0, z=0}), {name=brick})
|
||||
minetest.set_node(vector.add(deco, {x=1, y=0, z=0}), {name=brick})
|
||||
else
|
||||
minetest.set_node(vector.add(deco, {x=0, y=0, z=-1}), {name=brick})
|
||||
minetest.set_node(vector.add(deco, {x=0, y=0, z=1}), {name=brick})
|
||||
end
|
||||
if iz >=3 and iy == 3 then
|
||||
minetest.set_node({x=gang.x,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
|
||||
minetest.set_node({x=gang.x+1,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
|
||||
minetest.set_node({x=gang.x+2,y=gang.y+iy+1,z=gang.z+iz}, {name=brick})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local wa_bulk_set_node
|
||||
if not minetest.bulk_set_node then
|
||||
wa_bulk_set_node = function(poslist, nodename)
|
||||
for _, pos in ipairs(poslist) do
|
||||
minetest.set_node(pos, nodename)
|
||||
end
|
||||
end
|
||||
else
|
||||
wa_bulk_set_node = minetest.bulk_set_node
|
||||
end
|
||||
|
||||
local function make_pyramid(pos, brick, sandstone, stone, sand)
|
||||
local set_to_brick = {}
|
||||
local set_to_sand = {}
|
||||
local set_to_stone = {}
|
||||
-- Build pyramid
|
||||
for iy=0,math.random(10,PYRA_Wh),1 do
|
||||
for ix=iy,PYRA_W-1-iy,1 do
|
||||
for iz=iy,PYRA_W-1-iy,1 do
|
||||
for iy=0,math.random(10,11),1 do
|
||||
for ix=iy,22-iy,1 do
|
||||
for iz=iy,22-iy,1 do
|
||||
if iy < 1 then
|
||||
make_foundation_part({x=pos.x+ix,y=pos.y,z=pos.z+iz}, set_to_stone)
|
||||
end
|
||||
table.insert(set_to_brick, {x=pos.x+ix,y=pos.y+iy,z=pos.z+iz})
|
||||
if sand ~= "ignore" then
|
||||
for yy=1,10-iy,1 do
|
||||
local n = minetest.get_node({x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
|
||||
if n and n.name and n.name == stone then
|
||||
table.insert(set_to_sand, {x=pos.x+ix,y=pos.y+iy+yy,z=pos.z+iz})
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
wa_bulk_set_node(set_to_stone, {name=stone})
|
||||
wa_bulk_set_node(set_to_brick, {name=brick})
|
||||
minetest.bulk_set_node(set_to_stone , {name=stone})
|
||||
minetest.bulk_set_node(set_to_brick, {name=brick})
|
||||
if sand ~= "ignore" then
|
||||
minetest.bulk_set_node(set_to_sand, {name=sand})
|
||||
end
|
||||
end
|
||||
|
||||
local function make(pos, brick, sandstone, stone, sand, ptype, room_id)
|
||||
local bpos = table.copy(pos)
|
||||
-- Build pyramid
|
||||
make_pyramid(bpos, brick, sandstone, stone, sand)
|
||||
|
||||
local rot = math.random(0, 3)
|
||||
make_pyramid(pos, brick, sandstone, stone, sand)
|
||||
-- Build room
|
||||
local ok, msg, flood_sand = tsm_pyramids.make_room(bpos, ptype, room_id, rot)
|
||||
local ok, msg, flood_sand = tsm_pyramids.make_room(pos, ptype, room_id)
|
||||
-- Place mummy spawner
|
||||
local r = math.random(1,3)
|
||||
-- 4 possible spawner positions
|
||||
local spawner_posses = {
|
||||
if r == 1 then
|
||||
-- front
|
||||
{{x=bpos.x+PYRA_Wh,y=bpos.y+2, z=bpos.z+5}, {x=0, y=0, z=2}},
|
||||
-- left
|
||||
{{x=bpos.x+PYRA_Wm-5,y=bpos.y+2, z=bpos.z+PYRA_Wh}, {x=-2, y=0, z=0}},
|
||||
-- back
|
||||
{{x=bpos.x+PYRA_Wh,y=bpos.y+2, z=bpos.z+PYRA_W-5}, {x=0, y=0, z=-2}},
|
||||
add_spawner({x=pos.x+11,y=pos.y+2, z=pos.z+17}, {x=0, y=0, z=-2})
|
||||
elseif r == 2 then
|
||||
-- right
|
||||
{{x=bpos.x+5,y=bpos.y+2, z=bpos.z+PYRA_Wh}, {x=2, y=0, z=0}},
|
||||
}
|
||||
-- Delete the spawner position in which the entrance will be placed
|
||||
table.remove(spawner_posses, (rot % 4) + 1)
|
||||
add_spawner(spawner_posses[r][1], spawner_posses[r][2])
|
||||
add_spawner({x=pos.x+17,y=pos.y+2, z=pos.z+11}, {x=-2, y=0, z=0})
|
||||
else
|
||||
-- left
|
||||
add_spawner({x=pos.x+5,y=pos.y+2, z=pos.z+11}, {x=2, y=0, z=0})
|
||||
end
|
||||
-- Build entrance
|
||||
make_entrance(bpos, rot, brick, sand, flood_sand)
|
||||
make_entrance({x=pos.x,y=pos.y, z=pos.z}, brick, sand, flood_sand)
|
||||
-- Done
|
||||
minetest.log("action", "[tsm_pyramids] Created pyramid at "..minetest.pos_to_string(bpos)..".")
|
||||
minetest.log("action", "Created pyramid at ("..pos.x..","..pos.y..","..pos.z..")")
|
||||
return ok, msg
|
||||
end
|
||||
|
||||
local perl1 -- perlin noise / it depends of the mapgen, upstream do not set property
|
||||
|
||||
if mgname == "v6" then perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} end -- Values should match minetest mapgen V6 desert noise.
|
||||
if mgname == "v7p" then perl1 = {SEED1 = 9130, OCTA1 = 1, PERS1 = 0.5, SCAL1 = 25} end -- The multicraft v7plus desert noise are not knowwed.
|
||||
if mgname == "v7" then perl1 = {SEED1 = 9130, OCTA1 = 1, PERS1 = 0.5, SCAL1 = 25} end -- Values should match minetest mapgen V7 desert noise.
|
||||
if mgsimp ~= nil then perl1 = {SEED1 = 5349, OCTA1 = 3, PERS1 = 0.7, SCAL1 = 500} end -- must match to find some desert sand
|
||||
|
||||
-- get_perlin can only call it after the environment is created so wrap code for older engines into minetest.after(0, ...) and only call it once
|
||||
if tsm_pyramids.is_50 then
|
||||
tsm_pyramids.perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
|
||||
else
|
||||
tsm_pyramids.perlin1 = PerlinNoise(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
|
||||
end
|
||||
local perl1 = {SEED1 = 9130, OCTA1 = 3, PERS1 = 0.5, SCAL1 = 250} -- Values should match minetest mapgen V6 desert noise.
|
||||
local perlin1
|
||||
|
||||
local function hlp_fnct(pos, name)
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
@ -309,181 +184,95 @@ local function hlp_fnct(pos, name)
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
local function ground(pos, old)
|
||||
local p2 = table.copy(pos)
|
||||
local p2 = pos
|
||||
while hlp_fnct(p2, "air") do
|
||||
p2.y = p2.y -1
|
||||
end
|
||||
if p2.y < old.y then
|
||||
return {x=old.x, y=p2.y, z=old.z}
|
||||
return p2
|
||||
else
|
||||
return old
|
||||
end
|
||||
end
|
||||
|
||||
-- Select the recommended type of pyramid to use, based on the environment.
|
||||
-- One of sandstone, desert sandstone, desert stone.
|
||||
local select_pyramid_type = function(minp, maxp)
|
||||
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
|
||||
local sand
|
||||
local sands = {"default:sand", "default:desert_sand", "default:desert_stone"}
|
||||
local p2
|
||||
local psand = {}
|
||||
local sand
|
||||
local cnt = 0
|
||||
local sand_cnt_max = 0
|
||||
local sand_cnt_max_id
|
||||
-- Look for sand or desert stone to place the pyramid on
|
||||
for s=1, #sands do
|
||||
cnt = 0
|
||||
local sand_cnt = 0
|
||||
sand = sands[s]
|
||||
psand[s] = minetest.find_node_near(mpos, 25, sand)
|
||||
while cnt < 5 do
|
||||
cnt = cnt+1
|
||||
mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
local spos = minetest.find_node_near(mpos, 25, sand)
|
||||
if spos ~= nil then
|
||||
sand_cnt = sand_cnt + 1
|
||||
if psand[s] == nil then
|
||||
psand[s] = spos
|
||||
end
|
||||
end
|
||||
if sand_cnt > sand_cnt_max then
|
||||
sand_cnt_max = sand_cnt
|
||||
sand_cnt_max_id = s
|
||||
p2 = psand[s]
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Select the material type by the most prominent node type
|
||||
-- E.g. if desert sand is most prominent, we place a desert sandstone pyramid
|
||||
if sand_cnt_max_id then
|
||||
sand = sands[sand_cnt_max_id]
|
||||
else
|
||||
sand = nil
|
||||
p2 = nil
|
||||
end
|
||||
return sand, p2
|
||||
end
|
||||
|
||||
-- Attempt to generate a pyramid in the generated area.
|
||||
-- Up to one pyramid per mapchunk.
|
||||
minetest.register_on_generated(function(minp, maxp, seed)
|
||||
if maxp.y < PYRA_MIN_Y or maxp.y > PYRA_MAX_Y then return end
|
||||
|
||||
-- TODO: Use Minetests pseudo-random tools
|
||||
if maxp.y < 0 then return end
|
||||
math.randomseed(seed)
|
||||
|
||||
--[[ Make sure the pyramid doesn't bleed outside of maxp,
|
||||
so it doesn't get placed incompletely by the mapgen.
|
||||
This creates a bias somewhat, as this means there are some coordinates in
|
||||
which pyramids cannot spawn. But it's still better than to have broken pyramids.
|
||||
]]
|
||||
local limit = function(pos, maxp)
|
||||
pos.x = math.min(pos.x, maxp.x - PYRA_W+1)
|
||||
pos.y = math.min(pos.y, maxp.y - PYRA_Wh)
|
||||
pos.z = math.min(pos.z, maxp.z - PYRA_W+1)
|
||||
return pos
|
||||
end
|
||||
|
||||
local noise1 = nil
|
||||
if not tsm_pyramids.perlin1 or tsm_pyramids.perlin1 == nil then
|
||||
if tsm_pyramids.is_50 then
|
||||
tsm_pyramids.perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
|
||||
noise1 = tsm_pyramids.perlin1:get_2d({x=minp.x,y=minp.y})
|
||||
else
|
||||
tsm_pyramids.perlin1 = PerlinNoise(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
|
||||
noise1 = tsm_pyramids.perlin1:get2d({x=minp.x,y=minp.y})
|
||||
end
|
||||
end
|
||||
|
||||
if not tsm_pyramids.perlin1 or tsm_pyramids.perlin1 == nil or not noise1 or noise1 == nil then
|
||||
return
|
||||
if not perlin1 then
|
||||
perlin1 = minetest.get_perlin(perl1.SEED1, perl1.OCTA1, perl1.PERS1, perl1.SCAL1)
|
||||
end
|
||||
local noise1 = perlin1:get_2d({x=minp.x,y=minp.y})--,z=minp.z})
|
||||
|
||||
if noise1 > 0.25 or noise1 < -0.26 then
|
||||
-- Need a bit of luck to place a pyramid
|
||||
if math.random(0,10) > 7 then
|
||||
minetest.log("verbose", "[tsm_pyramids] Pyramid not placed, bad dice roll. minp="..minetest.pos_to_string(minp))
|
||||
return
|
||||
end
|
||||
local sand, p2
|
||||
sand, p2 = select_pyramid_type(minp, maxp)
|
||||
local mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
|
||||
if p2 == nil then
|
||||
minetest.log("verbose", "[tsm_pyramids] Pyramid not placed, no suitable surface. minp="..minetest.pos_to_string(minp))
|
||||
return
|
||||
end
|
||||
if p2.y < PYRA_MIN_Y or p2.y > PYRA_MAX_Y then
|
||||
minetest.log("info", "[tsm_pyramids] Pyramid not placed, too deep or too high. p2="..minetest.pos_to_string(p2))
|
||||
return
|
||||
end
|
||||
-- Now sink the pyramid until each corner of it is no longer floating in mid-air
|
||||
p2 = limit(p2, maxp)
|
||||
local oposses = {
|
||||
{x=p2.x,y=p2.y-1,z=p2.z},
|
||||
{x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z+PYRA_Wm},
|
||||
{x=p2.x+PYRA_Wm,y=p2.y-1,z=p2.z},
|
||||
{x=p2.x,y=p2.y-1,z=p2.z+PYRA_Wm},
|
||||
}
|
||||
for o=1, #oposses do
|
||||
local opos = oposses[o]
|
||||
local n = minetest.get_node_or_nil(opos)
|
||||
if n and n.name and n.name == "air" then
|
||||
local old = table.copy(p2)
|
||||
p2 = ground(opos, p2)
|
||||
local sands = {"default:sand", "default:desert_sand", "default:desert_stone"}
|
||||
local p2
|
||||
local psand = {}
|
||||
local sand
|
||||
local cnt = 0
|
||||
local cnt_min = 100
|
||||
for s=1, #sands do
|
||||
cnt = 0
|
||||
sand = sands[s]
|
||||
psand[s] = minetest.find_node_near(mpos, 25, sand)
|
||||
while psand == nil and cnt < 5 do
|
||||
cnt = cnt+1
|
||||
mpos = {x=math.random(minp.x,maxp.x), y=math.random(minp.y,maxp.y), z=math.random(minp.z,maxp.z)}
|
||||
psand[s] = minetest.find_node_near(mpos, 25, sand)
|
||||
end
|
||||
if psand[s] ~= nil then
|
||||
if cnt < cnt_min then
|
||||
cnt_min = cnt
|
||||
p2 = psand[s]
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Random bonus sinking
|
||||
p2.y = math.max(p2.y - math.random(0,3), PYRA_MIN_Y)
|
||||
if p2 == nil then return end
|
||||
if p2.y < 0 then return end
|
||||
|
||||
-- Bad luck, we have hit the chunk border!
|
||||
if p2.y < minp.y then
|
||||
minetest.log("info", "[tsm_pyramids] Pyramid not placed, sunken too much. p2="..minetest.pos_to_string(p2))
|
||||
local off = 0
|
||||
local opos1 = {x=p2.x+22,y=p2.y-1,z=p2.z+22}
|
||||
local opos2 = {x=p2.x+22,y=p2.y-1,z=p2.z}
|
||||
local opos3 = {x=p2.x,y=p2.y-1,z=p2.z+22}
|
||||
local opos1_n = minetest.get_node_or_nil(opos1)
|
||||
local opos2_n = minetest.get_node_or_nil(opos2)
|
||||
local opos3_n = minetest.get_node_or_nil(opos3)
|
||||
if opos1_n and opos1_n.name and opos1_n.name == "air" then
|
||||
p2 = ground(opos1, p2)
|
||||
end
|
||||
if opos2_n and opos2_n.name and opos2_n.name == "air" then
|
||||
p2 = ground(opos2, p2)
|
||||
end
|
||||
if opos3_n and opos3_n.name and opos3_n.name == "air" then
|
||||
p2 = ground(opos3, p2)
|
||||
end
|
||||
p2.y = p2.y - 3
|
||||
if p2.y < 0 then p2.y = 0 end
|
||||
if minetest.find_node_near(p2, 25, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(p2, 22, {"default:dirt_with_grass"}) ~= nil or
|
||||
minetest.find_node_near(p2, 52, {"default:sandstonebrick"}) ~= nil or
|
||||
minetest.find_node_near(p2, 52, {"default:desert_sandstone_brick"}) ~= nil then
|
||||
return
|
||||
end
|
||||
|
||||
-- Make sure the pyramid is not near a "killer" node, like water
|
||||
local middle = vector.add(p2, {x=PYRA_Wh, y=0, z=PYRA_Wh})
|
||||
if minetest.find_node_near(p2, 5, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(vector.add(p2, {x=PYRA_W, y=0, z=0}), 5, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(vector.add(p2, {x=0, y=0, z=PYRA_W}), 5, {"default:water_source"}) ~= nil or
|
||||
minetest.find_node_near(vector.add(p2, {x=PYRA_W, y=0, z=PYRA_W}), 5, {"default:water_source"}) ~= nil or
|
||||
|
||||
minetest.find_node_near(middle, PYRA_W, {"default:dirt_with_grass"}) ~= nil or
|
||||
minetest.find_node_near(middle, 52, {"default:sandstonebrick", "default:desert_sandstone_brick", "default:desert_stonebrick"}) ~= nil or
|
||||
minetest.find_node_near(middle, PYRA_Wh + 3, {"default:cactus", "group:leaves", "group:tree"}) ~= nil then
|
||||
minetest.log("info", "[tsm_pyramids] Pyramid not placed, inappropriate node nearby. p2="..minetest.pos_to_string(p2))
|
||||
if math.random(0,10) > 7 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Bonus chance to spawn a sandstone pyramid in v6 desert because otherwise they would be too rare in v6
|
||||
if (mg_name == "v6" and sand == "default:desert_sand" and math.random(1, 2) == 1) then
|
||||
sand = "default:sand"
|
||||
end
|
||||
|
||||
-- Desert stone pyramids only generate in areas with almost no sand
|
||||
if sand == "default:desert_stone" then
|
||||
local nodes = minetest.find_nodes_in_area(vector.add(p2, {x=-1, y=-2, z=-1}), vector.add(p2, {x=PYRA_W+1, y=PYRA_Wh, z=PYRA_W+1}), {"group:sand"})
|
||||
if #nodes > 5 then
|
||||
sand = "default:desert_sand"
|
||||
end
|
||||
end
|
||||
|
||||
-- Generate the pyramid!
|
||||
if sand == "default:desert_sand" then
|
||||
-- Desert sandstone pyramid
|
||||
make(p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone")
|
||||
minetest.after(0.8, make, p2, "default:desert_sandstone_brick", "default:desert_sandstone", "default:desert_stone", "default:desert_sand", "desert_sandstone")
|
||||
elseif sand == "default:sand" then
|
||||
-- Sandstone pyramid
|
||||
make(p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone")
|
||||
minetest.after(0.8, make, p2, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone")
|
||||
else
|
||||
-- Desert stone pyramid
|
||||
make(p2, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "ignore", "desert_stone")
|
||||
minetest.after(0.8, make, p2, "default:desert_stonebrick", "default:desert_stone_block", "default:desert_stone", "default:desert_sand", "desert_stone")
|
||||
end
|
||||
end
|
||||
end)
|
||||
@ -497,6 +286,9 @@ if minetest.get_modpath("pyramids") == nil then
|
||||
minetest.register_alias("pyramids:deco_stone2", "tsm_pyramids:deco_stone2")
|
||||
minetest.register_alias("pyramids:deco_stone3", "tsm_pyramids:deco_stone3")
|
||||
minetest.register_alias("pyramids:spawner_mummy", "tsm_pyramids:spawner_mummy")
|
||||
|
||||
-- FIXME: Entities are currently NOT backwards-compatible
|
||||
-- TODO: Update README when full backwards-compability is achieved
|
||||
end
|
||||
|
||||
minetest.register_chatcommand("spawnpyramid", {
|
||||
@ -517,7 +309,7 @@ minetest.register_chatcommand("spawnpyramid", {
|
||||
room_id = r
|
||||
end
|
||||
local ok, msg
|
||||
pos = vector.add(pos, {x=-PYRA_Wh, y=-1, z=0})
|
||||
pos = vector.add(pos, {x=-11, y=-1, z=0})
|
||||
if s == 1 then
|
||||
-- Sandstone
|
||||
ok, msg = make(pos, "default:sandstonebrick", "default:sandstone", "default:sandstone", "default:sand", "sandstone", room_id)
|
||||
|
@ -6,11 +6,10 @@ Desert Sandstone with Cactus Engraving=
|
||||
Desert Sandstone with Scarab Engraving=
|
||||
Falling Cracked Sandstone Brick=
|
||||
Falling Cracked Desert Sandstone Brick=
|
||||
Mummy=
|
||||
Mummy Spawn Egg=
|
||||
Mummy Spawner=
|
||||
Sandstone with Eye Engraving=
|
||||
Sandstone with Human Engraving=
|
||||
Sandstone with Man Engraving=
|
||||
Sandstone with Sun Engraving=
|
||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=
|
||||
Can be used to create a hostile mummy.=
|
||||
@ -20,6 +19,6 @@ This old porous brick falls under its own weight.=
|
||||
No more mummies!=
|
||||
Destroy a mummy spawner by digging.=
|
||||
Generate a pyramid=
|
||||
[<room_type>]=
|
||||
Pyramid generated at @1.=
|
||||
Incorrect room type ID: @1=
|
||||
[<room_type>]
|
||||
Pyramid generated at @1.
|
||||
Incorrect room type ID: @1
|
||||
|
@ -6,11 +6,10 @@ Desert Sandstone with Cactus Engraving=Wüstensandstein mit Kaktusgravur
|
||||
Desert Sandstone with Scarab Engraving=Wüstensandstein mit Skarabäusgravur
|
||||
Falling Cracked Sandstone Brick=Fallender rissiger Sandsteinziegel
|
||||
Falling Cracked Desert Sandstone Brick=Fallender rissiger Wüstensandsteinziegel
|
||||
Mummy=Mumie
|
||||
Mummy Spawn Egg=Mumien-Spawn-Ei
|
||||
Mummy Spawner=Mumien-Spawner
|
||||
Sandstone with Eye Engraving=Sandstein mit Augengravur
|
||||
Sandstone with Human Engraving=Sandstein mit Menschengravur
|
||||
Sandstone with Man Engraving=Sandstein mit Manngravur
|
||||
Sandstone with Sun Engraving=Sandstein mit Sonnengravur
|
||||
A mummy spawner causes hostile mummies to appear in its vicinity as long it exists.=Ein Mumien-Spawner lässt feindliche Mumien in seiner näheren Umgebung auftauchen, solange er existiert.
|
||||
Can be used to create a hostile mummy.=Kann benutzt werden, um eine feindliche Mumie zu erzeugen (auch »spawnen« genannt).
|
||||
|
5
mod.conf
5
mod.conf
@ -1,5 +1,4 @@
|
||||
name = tsm_pyramids
|
||||
description = BUILDINGS of pyramids with treasures! You can find them in deserts and sandstone deserts.
|
||||
description = Pyramids with treasures! You can find them in deserts and sandstone deserts.
|
||||
depends = default
|
||||
optional_depends = farming, tnt, treasurer, doc_items, awards, cmi
|
||||
min_minetest_version = 0.4.16
|
||||
optional_depends = farming, tnt, treasurer, doc_items, awards
|
||||
|
385
mummy.lua
385
mummy.lua
@ -1,6 +1,4 @@
|
||||
local S = tsm_pyramids.S
|
||||
|
||||
local mod_cmi = minetest.get_modpath("cmi") ~= nil
|
||||
local S = minetest.get_translator("tsm_pyramids")
|
||||
|
||||
local mummy_walk_limit = 1
|
||||
local mummy_chillaxin_speed = 1
|
||||
@ -14,13 +12,11 @@ local mummy_texture = {"tsm_pyramids_mummy.png"}
|
||||
local mummy_hp = 20
|
||||
local mummy_drop = "default:papyrus"
|
||||
|
||||
local spawner_entity_offset = -0.28
|
||||
|
||||
local sound_normal = "mummy"
|
||||
local sound_hit = "mummy_hurt"
|
||||
local sound_dead = "mummy_death"
|
||||
|
||||
local spawner_check_range = 17
|
||||
local spawner_range = 17
|
||||
local spawner_max_mobs = 6
|
||||
|
||||
local function get_animations()
|
||||
@ -51,11 +47,15 @@ local ANIM_WALK_MINE = 5
|
||||
local ANIM_MINE = 6
|
||||
|
||||
local function hit(self)
|
||||
self.object:set_texture_mod("^tsm_pyramids_hit.png")
|
||||
local prop = {
|
||||
mesh = mummy_mesh,
|
||||
textures = {"tsm_pyramids_mummy.png^tsm_pyramids_hit.png"},
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
minetest.after(0.4, function(self)
|
||||
local prop = {textures = mummy_texture,}
|
||||
if self ~= nil and self.object ~= nil then
|
||||
self.object:set_texture_mod("")
|
||||
if self.object ~= nil then
|
||||
self.object:set_properties(prop)
|
||||
end
|
||||
end, self)
|
||||
end
|
||||
@ -63,22 +63,20 @@ end
|
||||
local function mummy_update_visuals_def(self)
|
||||
npc_anim = 0 -- Animation will be set further below immediately
|
||||
local prop = {
|
||||
mesh = mummy_mesh,
|
||||
textures = mummy_texture,
|
||||
}
|
||||
self.object:set_properties(prop)
|
||||
end
|
||||
|
||||
local MUMMY_DEF = {
|
||||
initial_properties = {
|
||||
hp_max = mummy_hp,
|
||||
physical = true,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
|
||||
visual = "mesh",
|
||||
visual_size = {x=8,y=8},
|
||||
mesh = mummy_mesh,
|
||||
textures = mummy_texture,
|
||||
makes_footstep_sound = true,
|
||||
},
|
||||
physical = true,
|
||||
collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.9, 0.4},
|
||||
visual = "mesh",
|
||||
visual_size = {x=8,y=8},
|
||||
mesh = mummy_mesh,
|
||||
textures = mummy_texture,
|
||||
makes_footstep_sound = true,
|
||||
npc_anim = 0,
|
||||
timer = 0,
|
||||
turn_timer = 0,
|
||||
@ -92,74 +90,24 @@ local MUMMY_DEF = {
|
||||
envdmg_timer = 0,
|
||||
attacker = "",
|
||||
attacking_timer = 0,
|
||||
|
||||
-- CMI stuff
|
||||
-- Track last cause of damage for cmi.notify_die
|
||||
last_damage_cause = { type = "unknown" },
|
||||
_cmi_is_mob = true,
|
||||
description = S("Mummy"),
|
||||
mob_name = "mummy"
|
||||
}
|
||||
|
||||
-- Returns true if a mummy spawner entity was found at pos.
|
||||
-- If self is provided, upstream pointed that is not count but must be checked if are the same
|
||||
local function check_if_mummy_spawner_entity_exists(pos, self)
|
||||
local ents = minetest.get_objects_inside_radius(pos, 0.5)
|
||||
if not ents then return false end
|
||||
for e=1, #ents do
|
||||
local objent = ents[e]
|
||||
local lua = objent:get_luaentity()
|
||||
if self then
|
||||
if objent ~= self.object then
|
||||
local sobj = self.object:get_luaentity()
|
||||
if sobj.name then
|
||||
if sobj.name == "tsm_pyramids:mummy_spawner" then return true end
|
||||
if sobj.name == "mummy_spawner" then return true end
|
||||
else
|
||||
return false -- BUG could be a mob spawner but cannot get the name?
|
||||
end
|
||||
else
|
||||
return false -- same object, is duplicate cos "self" is provided!
|
||||
end
|
||||
else
|
||||
if type(lua) ~= "userdata" then -- not a player could be a spawner or a node
|
||||
if lua then
|
||||
-- entity found
|
||||
if lua.name then
|
||||
if lua.name == "tsm_pyramids:mummy_spawner" then return true end
|
||||
if lua.name == "mummy_spawner" then return true end
|
||||
end
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
local spawner_DEF = {
|
||||
initial_properties = {
|
||||
hp_max = 1,
|
||||
physical = false,
|
||||
pointable = false,
|
||||
visual = "mesh",
|
||||
visual_size = {x=3.3,y=3.3},
|
||||
mesh = mummy_mesh,
|
||||
textures = mummy_texture,
|
||||
makes_footstep_sound = false,
|
||||
automatic_rotate = math.pi * 2.9,
|
||||
},
|
||||
hp_max = 1,
|
||||
physical = true,
|
||||
collisionbox = {0,0,0,0,0,0},
|
||||
visual = "mesh",
|
||||
visual_size = {x=3.3,y=3.3},
|
||||
mesh = mummy_mesh,
|
||||
textures = mummy_texture,
|
||||
makes_footstep_sound = false,
|
||||
timer = 0,
|
||||
automatic_rotate = math.pi * 2.9,
|
||||
m_name = "dummy"
|
||||
}
|
||||
|
||||
spawner_DEF.on_activate = function(self)
|
||||
local pos = self.object:get_pos()
|
||||
local spos = vector.new(pos.x, pos.y + spawner_entity_offset, pos.z)
|
||||
if check_if_mummy_spawner_entity_exists(spos, self) then
|
||||
-- Remove possible duplicate entity
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
mummy_update_visuals_def(self)
|
||||
self.object:set_velocity({x=0, y=0, z=0})
|
||||
self.object:set_acceleration({x=0, y=0, z=0})
|
||||
@ -167,18 +115,13 @@ spawner_DEF.on_activate = function(self)
|
||||
|
||||
end
|
||||
|
||||
-- Regularily check if entity is still inside spawner
|
||||
spawner_DEF.on_step = function(self, dtime)
|
||||
self.timer = self.timer + dtime
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y - spawner_entity_offset
|
||||
local n = minetest.get_node_or_nil(pos)
|
||||
if self.timer > 50 then
|
||||
self.timer = self.timer + 0.01
|
||||
local n = minetest.get_node_or_nil(self.object:get_pos())
|
||||
if self.timer > 1 then
|
||||
if n and n.name and n.name ~= "tsm_pyramids:spawner_mummy" then
|
||||
self.object:remove()
|
||||
return
|
||||
end
|
||||
self.timer = 0
|
||||
end
|
||||
end
|
||||
|
||||
@ -186,33 +129,25 @@ spawner_DEF.on_punch = function(self, hitter)
|
||||
|
||||
end
|
||||
|
||||
MUMMY_DEF.on_activate = function(self, staticdata, dtime_s)
|
||||
if mod_cmi then
|
||||
cmi.notify_activate(self, dtime_s)
|
||||
end
|
||||
MUMMY_DEF.on_activate = function(self)
|
||||
mummy_update_visuals_def(self)
|
||||
self.anim = get_animations()
|
||||
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
|
||||
self.npc_anim = ANIM_STAND
|
||||
self.object:set_acceleration({x=0,y=-20,z=0})--20
|
||||
self.state = 1
|
||||
self.object:set_hp(mummy_hp)
|
||||
self.object:set_armor_groups({fleshy=130})
|
||||
end
|
||||
|
||||
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
if mod_cmi then
|
||||
cmi.notify_punch(self, puncher, time_from_last_punch, tool_capabilities, dir, damage)
|
||||
end
|
||||
MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
|
||||
self.attacker = puncher
|
||||
|
||||
if damage and damage > 0 then
|
||||
self.last_damage = {
|
||||
type = "punch",
|
||||
puncher = puncher,
|
||||
}
|
||||
end
|
||||
if puncher ~= nil then
|
||||
minetest.sound_play(sound_hit, {pos = self.object:get_pos(), loop = false, max_hear_distance = 10, gain = 0.4}, true)
|
||||
local sound = sound_hit
|
||||
if self.object:get_hp() == 0 then sound = sound_dead end
|
||||
minetest.sound_play(sound, {to_player = puncher:get_player_name(), loop = false, gain = 0.3})
|
||||
if time_from_last_punch >= 0.45 then
|
||||
hit(self)
|
||||
self.direction = {x=self.object:get_velocity().x, y=self.object:get_velocity().y, z=self.object:get_velocity().z}
|
||||
@ -225,26 +160,16 @@ MUMMY_DEF.on_punch = function(self, puncher, time_from_last_punch, tool_capabili
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.object:get_hp() == 0 then
|
||||
local obj = minetest.add_item(self.object:get_pos(), mummy_drop.." "..math.random(0,3))
|
||||
end
|
||||
end
|
||||
|
||||
MUMMY_DEF.on_death = function(self, killer)
|
||||
minetest.sound_play(sound_dead, {pos = self.object:get_pos(), max_hear_distance = 10 , gain = 0.3}, true)
|
||||
-- Drop item on death
|
||||
local count = math.random(0,3)
|
||||
if count > 0 then
|
||||
local pos = self.object:get_pos()
|
||||
pos.y = pos.y + 1.0
|
||||
minetest.add_item(pos, mummy_drop .. " " .. count)
|
||||
end
|
||||
if mod_cmi then
|
||||
cmi.notify_die(self, self.last_damage)
|
||||
end
|
||||
end
|
||||
local cnt1 = 0
|
||||
local cnt2 = 0
|
||||
|
||||
MUMMY_DEF.on_step = function(self, dtime)
|
||||
if mod_cmi then
|
||||
cmi.notify_step(self, dtime)
|
||||
end
|
||||
self.timer = self.timer + 0.01
|
||||
self.turn_timer = self.turn_timer + 0.01
|
||||
self.jump_timer = self.jump_timer + 0.01
|
||||
@ -258,11 +183,13 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
self.time_passed = 0
|
||||
end
|
||||
|
||||
-- Environment damage
|
||||
if self.object:get_hp() == 0 then
|
||||
minetest.sound_play(sound_dead, {pos = current_pos, max_hear_distance = 10 , gain = 0.3})
|
||||
self.object:remove()
|
||||
end
|
||||
local def = minetest.registered_nodes[current_node.name]
|
||||
local dps = def.damage_per_second
|
||||
local dmg = 0
|
||||
local dmg_node, dmg_pos
|
||||
if dps ~= nil and dps > 0 then
|
||||
dmg = dps
|
||||
end
|
||||
@ -282,25 +209,11 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
self.envdmg_timer = self.envdmg_timer + dtime
|
||||
if dmg > 0 then
|
||||
if self.envdmg_timer >= 1 then
|
||||
local new_hp = self.object:get_hp() - dmg
|
||||
if new_hp <= 0 then
|
||||
if self.on_death then
|
||||
self.on_death(self)
|
||||
end
|
||||
self.object:remove()
|
||||
return
|
||||
else
|
||||
self.envdmg_timer = 0
|
||||
self.object:set_hp(new_hp)
|
||||
self.last_damage = {
|
||||
type = "environment",
|
||||
pos = current_pos,
|
||||
node = current_node,
|
||||
}
|
||||
hit(self)
|
||||
self.sound_timer = 0
|
||||
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.4}, true)
|
||||
end
|
||||
self.envdmg_timer = 0
|
||||
self.object:set_hp(self.object:get_hp()-dmg)
|
||||
hit(self)
|
||||
self.sound_timer = 0
|
||||
minetest.sound_play(sound_hit, {pos = current_pos, max_hear_distance = 10, gain = 0.3})
|
||||
end
|
||||
else
|
||||
self.time_passed = 0
|
||||
@ -318,7 +231,7 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
|
||||
--play sound
|
||||
if self.sound_timer > math.random(5,35) then
|
||||
minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2}, true)
|
||||
minetest.sound_play(sound_normal, {pos = current_pos, max_hear_distance = 10, gain = 0.2})
|
||||
self.sound_timer = 0
|
||||
end
|
||||
|
||||
@ -339,23 +252,20 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
if self.state == 1 then
|
||||
self.yawwer = true
|
||||
self.attacker = ""
|
||||
local pos_obj = self.object:get_pos()
|
||||
if pos_obj then
|
||||
for _,object in ipairs(minetest.get_objects_inside_radius(pos_obj, 4)) do
|
||||
if object:is_player() then
|
||||
self.yawwer = false
|
||||
local NPC = self.object:get_pos()
|
||||
local PLAYER = object:get_pos()
|
||||
self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if PLAYER.x > NPC.x then
|
||||
self.yaw = self.yaw + math.pi
|
||||
end
|
||||
self.yaw = self.yaw - 2
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.attacker = object
|
||||
end
|
||||
end
|
||||
for _,object in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 4)) do
|
||||
if object:is_player() then
|
||||
self.yawwer = false
|
||||
local NPC = self.object:get_pos()
|
||||
local PLAYER = object:get_pos()
|
||||
self.vec = {x=PLAYER.x-NPC.x, y=PLAYER.y-NPC.y, z=PLAYER.z-NPC.z}
|
||||
self.yaw = math.atan(self.vec.z/self.vec.x)+math.pi^2
|
||||
if PLAYER.x > NPC.x then
|
||||
self.yaw = self.yaw + math.pi
|
||||
end
|
||||
self.yaw = self.yaw - 2
|
||||
self.object:set_yaw(self.yaw)
|
||||
self.attacker = object
|
||||
end
|
||||
end
|
||||
|
||||
if self.attacker == "" and self.turn_timer > math.random(1,4) then
|
||||
@ -364,8 +274,7 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
self.turn_timer = 0
|
||||
self.direction = {x = math.sin(self.yaw)*-1, y = -20, z = math.cos(self.yaw)}
|
||||
end
|
||||
local old_vel = self.object:get_velocity()
|
||||
self.object:set_velocity({x=0,y=old_vel and old_vel.y or 0,z=0})
|
||||
self.object:set_velocity({x=0,y=self.object:get_velocity().y,z=0})
|
||||
if self.npc_anim ~= ANIM_STAND then
|
||||
self.anim = get_animations()
|
||||
self.object:set_animation({x=self.anim.stand_START,y=self.anim.stand_END}, mummy_animation_speed, mummy_animation_blend)
|
||||
@ -380,12 +289,7 @@ MUMMY_DEF.on_step = function(self, dtime)
|
||||
if self.state == 2 then
|
||||
|
||||
if self.direction ~= nil then
|
||||
local old_vel = self.object:get_velocity()
|
||||
self.object:set_velocity({
|
||||
x=self.direction.x*mummy_chillaxin_speed,
|
||||
y=old_vel and old_vel.y or 0,
|
||||
z=self.direction.z*mummy_chillaxin_speed,
|
||||
})
|
||||
self.object:set_velocity({x=self.direction.x*mummy_chillaxin_speed,y=self.object:get_velocity().y,z=self.direction.z*mummy_chillaxin_speed})
|
||||
end
|
||||
if self.turn_timer > math.random(1,4) and not self.attacker then
|
||||
self.yaw = 360 * math.random()
|
||||
@ -431,29 +335,16 @@ minetest.register_craftitem("tsm_pyramids:spawn_egg", {
|
||||
liquids_pointable = false,
|
||||
stack_max = 99,
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
if pointed_thing.type == "node" then
|
||||
minetest.add_entity(pointed_thing.above,"tsm_pyramids:mummy")
|
||||
if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
-- am I clicking on something with existing on_rightclick function?
|
||||
local node = minetest.get_node(pointed_thing.under)
|
||||
if placer and not placer:get_player_control().sneak then
|
||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||
end
|
||||
end
|
||||
|
||||
minetest.add_entity(pointed_thing.above,"tsm_pyramids:mummy")
|
||||
if not minetest.settings:get_bool("creative_mode") then
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
-- Spawn a mummy at position
|
||||
function tsm_pyramids.spawn_mummy_at(pos, number)
|
||||
function tsm_pyramids.spawn_mummy (pos, number)
|
||||
local node = minetest.get_node(pos)
|
||||
if node.name ~= "air" then
|
||||
return
|
||||
@ -470,20 +361,6 @@ else
|
||||
spawnersounds = default.node_sound_stone_defaults()
|
||||
end
|
||||
|
||||
local spawn_mummy_spawner_entity = function(pos)
|
||||
local spos = vector.new(pos.x, pos.y+spawner_entity_offset, pos.z)
|
||||
minetest.add_entity(spos, "tsm_pyramids:mummy_spawner")
|
||||
end
|
||||
|
||||
-- Respawn mummy spawner entity at pos if none exists
|
||||
local respawn_mummy_spawner_entity = function(pos)
|
||||
local spos = vector.new(pos.x, pos.y + spawner_entity_offset, pos.z)
|
||||
if check_if_mummy_spawner_entity_exists(spos) then
|
||||
return
|
||||
end
|
||||
spawn_mummy_spawner_entity(pos)
|
||||
end
|
||||
|
||||
minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||
description = S("Mummy Spawner"),
|
||||
_doc_items_longdesc = S("A mummy spawner causes hostile mummies to appear in its vicinity as long it exists."),
|
||||
@ -494,15 +371,13 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||
groups = {cracky=1,level=1},
|
||||
drop = "",
|
||||
on_construct = function(pos)
|
||||
spawn_mummy_spawner_entity(pos)
|
||||
end,
|
||||
on_punch = function(pos)
|
||||
respawn_mummy_spawner_entity(pos)
|
||||
pos.y = pos.y - 0.28
|
||||
minetest.add_entity(pos,"tsm_pyramids:mummy_spawner")
|
||||
end,
|
||||
on_destruct = function(pos)
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
||||
if obj ~= nil and not obj:is_player() then
|
||||
if obj:get_luaentity().name == "tsm_pyramids:mummy_spawner" then
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if not obj:is_player() then
|
||||
if obj ~= nil and obj:get_luaentity().m_name == "dummy" then
|
||||
obj:remove()
|
||||
end
|
||||
end
|
||||
@ -510,91 +385,35 @@ minetest.register_node("tsm_pyramids:spawner_mummy", {
|
||||
end,
|
||||
sounds = spawnersounds,
|
||||
})
|
||||
|
||||
-- Neccessary in case the spawner entity got lost due to /clearobjects
|
||||
minetest.register_lbm({
|
||||
label = "Respawn mummy spawner entity",
|
||||
name = "tsm_pyramids:respawn_mummy_spawner_entity",
|
||||
nodenames = { "tsm_pyramids:spawner_mummy" },
|
||||
run_at_every_load = true,
|
||||
action = function(pos, node)
|
||||
respawn_mummy_spawner_entity(pos)
|
||||
end,
|
||||
})
|
||||
|
||||
-- Attempt to spawn a mummy at a random appropriate position around pos.
|
||||
-- Criteria:
|
||||
-- * Must be close to pos
|
||||
-- * Not in sunlight
|
||||
-- * Must be air on top of a non-air block
|
||||
-- * No more than 6 mummies in area
|
||||
-- * Player must be near is player_near_required is true
|
||||
function tsm_pyramids.attempt_mummy_spawn(pos, player_near_required)
|
||||
local player_near = false
|
||||
local mobs = 0
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, spawner_check_range)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
else
|
||||
if obj:get_luaentity() and obj:get_luaentity().name == "tsm_pyramids:mummy" then
|
||||
mobs = mobs + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_near or (not player_near_required) then
|
||||
if mobs < spawner_max_mobs then
|
||||
local offset = {x=5,y=2,z=5}
|
||||
local nposses = minetest.find_nodes_in_area(vector.subtract(pos, offset), vector.add(pos,offset), "air")
|
||||
local tries = math.min(6, #nposses)
|
||||
for i=1, tries do
|
||||
local r = math.random(1, #nposses)
|
||||
local npos = nposses[r]
|
||||
-- Check if mummy has 2 nodes of free space
|
||||
local two_space = false
|
||||
-- Check if mummy has something to walk on
|
||||
local footing = false
|
||||
-- Find the lowest node
|
||||
for y=-1, -5, -1 do
|
||||
npos.y = npos.y - 1
|
||||
local below = minetest.get_node(npos)
|
||||
if minetest.registered_items[below.name].liquidtype ~= "none" then
|
||||
break
|
||||
end
|
||||
if below.name ~= "air" then
|
||||
if y < -1 then
|
||||
two_space = true
|
||||
end
|
||||
npos.y = npos.y + 1
|
||||
footing = true
|
||||
break
|
||||
end
|
||||
end
|
||||
local light = minetest.get_node_light(npos, 0.5)
|
||||
if not two_space then
|
||||
local above = minetest.get_node({x=npos.x, y=npos.y+1, z=npos.z})
|
||||
if above.name == "air" then
|
||||
two_space = true
|
||||
end
|
||||
end
|
||||
if footing and two_space and light < 15 then
|
||||
tsm_pyramids.spawn_mummy_at(npos, 1)
|
||||
break
|
||||
else
|
||||
table.remove(nposses, r)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not minetest.settings:get_bool("only_peaceful_mobs") then
|
||||
minetest.register_abm({
|
||||
nodenames = {"tsm_pyramids:spawner_mummy"},
|
||||
interval = 2.0,
|
||||
chance = 20,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
tsm_pyramids.attempt_mummy_spawn(pos, true)
|
||||
end,
|
||||
local player_near = false
|
||||
local mobs = 0
|
||||
for _,obj in ipairs(minetest.get_objects_inside_radius(pos, spawner_range)) do
|
||||
if obj:is_player() then
|
||||
player_near = true
|
||||
else
|
||||
if obj:get_luaentity() and obj:get_luaentity().mob_name == "mummy" then
|
||||
mobs = mobs + 1
|
||||
end
|
||||
end
|
||||
end
|
||||
if player_near then
|
||||
if mobs < spawner_max_mobs then
|
||||
pos.x = pos.x+1
|
||||
local p = minetest.find_node_near(pos, 5, {"air"})
|
||||
local p2 = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||
local n2 = minetest.get_node(p2)
|
||||
if n2.name == "air" then
|
||||
tsm_pyramids.spawn_mummy(p, 1)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
end
|
||||
|
||||
|
158
nodes.lua
158
nodes.lua
@ -1,11 +1,11 @@
|
||||
local S = tsm_pyramids.S
|
||||
local S = minetest.get_translator("tsm_pyramids")
|
||||
|
||||
local img = {
|
||||
"eye", "men", "sun",
|
||||
"ankh", "scarab", "cactus"
|
||||
}
|
||||
local desc = {
|
||||
S("Sandstone with Eye Engraving"), S("Sandstone with Human Engraving"), S("Sandstone with Sun Engraving"),
|
||||
S("Sandstone with Eye Engraving"), S("Sandstone with Man Engraving"), S("Sandstone with Sun Engraving"),
|
||||
S("Desert Sandstone with Ankh Engraving"), S("Desert Sandstone with Scarab Engraving"), S("Desert Sandstone with Cactus Engraving")
|
||||
}
|
||||
|
||||
@ -34,93 +34,93 @@ for i=1, #img do
|
||||
end
|
||||
|
||||
local trap_on_timer = function(pos, elapsed)
|
||||
local n = minetest.get_node(pos)
|
||||
if not (n and n.name) then
|
||||
return true
|
||||
end
|
||||
-- Drop trap stone when player is nearby
|
||||
local objs = minetest.get_objects_inside_radius(pos, 2)
|
||||
local n = minetest.get_node(pos)
|
||||
for i, obj in pairs(objs) do
|
||||
if obj:is_player() then
|
||||
if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
|
||||
-- 70% chance to ignore player to make the time of falling less predictable
|
||||
if math.random(1, 10) >= 3 then
|
||||
if n and n.name then
|
||||
if minetest.registered_nodes[n.name]._tsm_pyramids_crack and minetest.registered_nodes[n.name]._tsm_pyramids_crack < 2 then
|
||||
if n.name == "tsm_pyramids:trap" then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
|
||||
minetest.check_for_falling(pos)
|
||||
elseif n.name == "tsm_pyramids:desert_trap" then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:desert_trap_2"})
|
||||
minetest.check_for_falling(pos)
|
||||
end
|
||||
return true
|
||||
end
|
||||
if n.name == "tsm_pyramids:trap" then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:trap_2"})
|
||||
if minetest.check_for_falling ~= nil then minetest.check_for_falling(pos) else nodeupdate(pos) end
|
||||
elseif n.name == "tsm_pyramids:desert_trap" then
|
||||
minetest.set_node(pos, {name="tsm_pyramids:desert_trap_2"})
|
||||
if minetest.check_for_falling ~= nil then minetest.check_for_falling(pos) else nodeupdate(pos) end
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local register_trap_stone = function(basename, desc_normal, desc_falling, base_tile, drop)
|
||||
minetest.register_node("tsm_pyramids:"..basename, {
|
||||
description = desc_normal,
|
||||
_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
|
||||
tiles = { base_tile .. "^tsm_pyramids_crack.png" },
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(0.1)
|
||||
end,
|
||||
_tsm_pyramids_crack = 1,
|
||||
on_timer = trap_on_timer,
|
||||
drop = drop,
|
||||
})
|
||||
|
||||
minetest.register_node("tsm_pyramids:"..basename.."_2", {
|
||||
description = desc_falling,
|
||||
_doc_items_longdesc = S("This old porous brick falls under its own weight."),
|
||||
tiles = { base_tile .. "^tsm_pyramids_crack2.png" },
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = drop,
|
||||
})
|
||||
end
|
||||
|
||||
register_trap_stone("trap",
|
||||
S("Cracked Sandstone Brick"), S("Falling Cracked Sandstone Brick"),
|
||||
"default_sandstone_brick.png",
|
||||
{ items = { { items = { "default:sand" }, rarity = 1 }, { items = { "default:sand" }, rarity = 2 }, } })
|
||||
register_trap_stone("desert_trap",
|
||||
S("Cracked Desert Sandstone Brick"), S("Falling Cracked Desert Sandstone Brick"),
|
||||
"default_desert_sandstone_brick.png",
|
||||
{ items = { { items = { "default:desert_sand" }, rarity = 1 }, { items = { "default:desert_sand" }, rarity = 2 }, } })
|
||||
|
||||
local chest = minetest.registered_nodes["default:chest"]
|
||||
local def_on_rightclick = chest.on_rightclick
|
||||
local def_on_timer = chest.on_timer
|
||||
minetest.override_item(
|
||||
"default:chest",
|
||||
{
|
||||
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
||||
if minetest.get_meta(pos):get_string("tsm_pyramids:stype") ~= "" then
|
||||
local timer = minetest.get_node_timer(pos)
|
||||
if not timer:is_started() then
|
||||
timer:start(1800) -- remplissages des coffres toutes les 30 minutes
|
||||
end
|
||||
end
|
||||
return def_on_rightclick(pos, node, clicker, itemstack, pointed_thing)
|
||||
end,
|
||||
on_timer = function(pos, elapsed)
|
||||
if minetest.get_meta(pos):get_string("tsm_pyramids:stype") ~= "" then
|
||||
minetest.log("action", "[DEBUG] chest refilling")
|
||||
tsm_pyramids.fill_chest(pos)
|
||||
return false
|
||||
else
|
||||
if def_on_timer then return def_on_timer(pos, elapsed) else return false end
|
||||
end
|
||||
end,
|
||||
minetest.register_node("tsm_pyramids:trap", {
|
||||
description = S("Cracked Sandstone Brick"),
|
||||
_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
|
||||
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(0.1)
|
||||
end,
|
||||
_tsm_pyramids_crack = 1,
|
||||
on_timer = trap_on_timer,
|
||||
drop = {
|
||||
items = {
|
||||
{ items = { "default:sand" }, rarity = 1 },
|
||||
{ items = { "default:sand" }, rarity = 2 },
|
||||
},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_alias("tsm_pyramids:chest", "default:chest")
|
||||
minetest.register_node("tsm_pyramids:trap_2", {
|
||||
description = S("Falling Cracked Sandstone Brick"),
|
||||
_doc_items_longdesc = S("This old porous brick falls under its own weight."),
|
||||
tiles = {"default_sandstone_brick.png^tsm_pyramids_crack2.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = {
|
||||
items = {
|
||||
{ items = { "default:sand" }, rarity = 1 },
|
||||
{ items = { "default:sand" }, rarity = 2 },
|
||||
},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("tsm_pyramids:desert_trap", {
|
||||
description = S("Cracked Desert Sandstone Brick"),
|
||||
_doc_items_longdesc = S("This brick is old, porous and unstable and is barely able to hold itself. One should be careful not to disturb it."),
|
||||
tiles = {"default_desert_sandstone_brick.png^tsm_pyramids_crack.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(0.1)
|
||||
end,
|
||||
_tsm_pyramids_crack = 1,
|
||||
on_timer = trap_on_timer,
|
||||
drop = {
|
||||
items = {
|
||||
{ items = { "default:desert_sand" }, rarity = 1 },
|
||||
{ items = { "default:desert_sand" }, rarity = 2 },
|
||||
},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("tsm_pyramids:desert_trap_2", {
|
||||
description = S("Falling Cracked Desert Sandstone Brick"),
|
||||
_doc_items_longdesc = S("This old porous brick falls under its own weight."),
|
||||
tiles = {"default_desert_sandstone_brick.png^tsm_pyramids_crack2.png"},
|
||||
is_ground_content = false,
|
||||
groups = {crumbly=3,cracky=3,falling_node=1,not_in_creative_inventory=1},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
drop = {
|
||||
items = {
|
||||
{ items = { "default:desert_sand" }, rarity = 1 },
|
||||
{ items = { "default:desert_sand" }, rarity = 2 },
|
||||
},
|
||||
}
|
||||
})
|
||||
|
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Reference in New Issue
Block a user