sfinv - upgrade sfinv and integrated sfinv_home to sfinv

stable-5.2
mckaygerhard 2023-06-12 00:32:04 -04:00
parent ae1ba2c463
commit f621a7660c
3 changed files with 58 additions and 0 deletions

1
mods/sfinv/depends.txt Normal file
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@ -0,0 +1 @@
sethome?

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@ -17,3 +17,59 @@ sfinv.register_page("sfinv:crafting", {
]], true)
end
})
local home = minetest.get_modpath("sethome") or false
local sfinvhome = minetest.get_modpath("sfinv_home") or false
if home and not sfinvhome then
local get_formspec = function(name)
local formspec = "size[6,2]"
.. "button_exit[2,2.5;4,1;home_gui_go;" .. "-> Home" .. "]"
.. "button_exit[2,4.5;4,1;home_gui_set;" .. "!! Home <-" .. "]"
-- .. "button_exit[2,6.5;4,1;home_gui_spawn;" .. S("Spawn") .. "]"
local home = sethome.get(name)
if home then
formspec = formspec
.. "label[2,1.5;" .. "Home:" .. " "
.. minetest.pos_to_string(vector.round(home)) .. "]"
else
formspec = formspec
.. "label[2,1.5;" .. "Invalid: no home!" .. "]"
end
return formspec
end
sfinv.register_page("sfinv:home", {
title = "Home",
get = function(self, player, context)
local name = player:get_player_name()
return sfinv.make_formspec(player, context, get_formspec(name))
end,
is_in_nav = function(self, player, context)
local name = player:get_player_name()
return minetest.get_player_privs(name).home
end,
on_enter = function(self, player, context) end,
on_leave = function(self, player, context) end,
on_player_receive_fields = function(self, player, context, fields)
local name = player:get_player_name()
if not minetest.get_player_privs(name).home then
return
end
if fields.home_gui_set then
sethome.set(name, player:get_pos())
sfinv.set_player_inventory_formspec(player)
elseif fields.home_gui_go then
sethome.go(name)
-- elseif fields.home_gui_spawn then
-- player:set_pos(statspawn)
end
end
})
end

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@ -1,2 +1,3 @@
name = sfinv
optional_depends = sethome
description = Minetest Game mod: sfinv