update player model remove vertial 1 node offset on newer engines only

* Player model: Remove vertical 1 node offset for new engines, but
  Required due to the settable player collision box engine feature
  change for MT/MTG v0.5.0 that breaks compatibility with old client
  so due that this commit will added backguard compatibility
* Autodetec minetest versoin engine and provide right model
  character, update player code to provide compatibility with player_api
This commit is contained in:
mckaygerhard 2023-08-06 12:36:03 -04:00
parent a6073f034d
commit d77ba194d4
5 changed files with 29 additions and 7 deletions

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@ -4,6 +4,18 @@
-- Player animation blending
-- Note: This is currently broken due to a bug in Irrlicht, leave at 0
local animation_blend = 0
local modelchar
local eyeheithg
local is_50 = minetest.has_feature("object_use_texture_alpha") or nil
if is_50 then
modelchar = "character50.b3d"
eyeheithg = 1.47
else
modelchar = "character40.b3d"
eyeheithg = 1.625
end
default.registered_player_models = { }
@ -15,7 +27,7 @@ function default.player_register_model(name, def)
end
-- Default player appearance
default.player_register_model("character.b3d", {
default.player_register_model( modelchar, {
animation_speed = 30,
textures = {"character.png", },
animations = {
@ -27,7 +39,9 @@ default.player_register_model("character.b3d", {
walk_mine = { x=200, y=219, },
sit = { x= 81, y=160, },
},
eye_height = 1.625,
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = 0.6,
eye_height = eyeheithg,
})
-- Player stats and animations
@ -59,14 +73,19 @@ function default.player_set_model(player, model_name)
textures = player_textures[name] or model.textures,
visual = "mesh",
visual_size = model.visual_size or {x=1, y=1},
eye_height = model.eye_height or 1.47,
collisionbox = model.collisionbox or {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3},
stepheight = model.stepheight or 0.6,
eye_height = model.eye_height or eyeheithg,
})
default.player_set_animation(player, "stand")
else
player:set_properties({
textures = { "player.png", "player_back.png", },
visual = "upright_sprite",
eye_height = 1.625,
visual_size = {x=1, y=2},
collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.75, 0.3},
stepheight = 0.6,
eye_height = eyeheithg,
})
end
player_model[name] = model_name
@ -74,8 +93,11 @@ end
function default.player_set_textures(player, textures)
local name = player:get_player_name()
player_textures[name] = textures
player:set_properties({textures = textures,})
local model = models[player_model[name]]
local model_textures = model and model.textures or nil
player_textures[name] = textures or model_textures
player:set_properties({textures = textures or model_textures,})
player:set_properties({hp_max = hp_player_maximun})
end
function default.player_set_animation(player, anim_name, speed)
@ -95,7 +117,7 @@ end
-- Update appearance when the player joins
minetest.register_on_joinplayer(function(player)
default.player_attached[player:get_player_name()] = false
default.player_set_model(player, "character.b3d")
default.player_set_model(player, modelchar)
player:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30)
player:hud_set_hotbar_image("gui_hotbar.png")