creative - upgrade creative and featured lasted

* track changes from 5.X default games
* track changes fromo tenplus1 mod
stable-5.2
mckaygerhard 2023-06-11 06:09:30 -04:00
parent b468d2395a
commit 530947f110
25 changed files with 555 additions and 233 deletions

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@ -1,261 +1,134 @@
-- creative/init.lua
-- Load support for MT game translation.
local S
if minetest.get_translator ~= nil then
S = minetest.get_translator("creative") -- 5.x translation function
else
if minetest.get_modpath("intllib") then
dofile(minetest.get_modpath("intllib") .. "/init.lua")
if intllib.make_gettext_pair then
S = intllib.make_gettext_pair() -- new gettext method
else
S = intllib.Getter() -- old text file method
end
else -- boilerplate function
S = function(str, ...)
local args = {...}
return str:gsub("@%d+", function(match)
return args[tonumber(match:sub(2))]
end)
end
end
end
local is_53 = minetest.has_feature("object_step_has_moveresult")
local is_54 = minetest.has_feature("direct_velocity_on_players")
creative = {}
creative.get_translator = S
creative.is_53 = is_53
creative.is_54 = is_54
local function update_sfinv(name)
minetest.after(0, function()
local player = minetest.get_player_by_name(name)
if player then
if sfinv.get_page(player):sub(1, 9) == "creative:" then
sfinv.set_page(player, sfinv.get_homepage_name(player))
else
sfinv.set_player_inventory_formspec(player)
end
end
end)
end
minetest.register_privilege("creative", {
description = "Allow player to use creative inventory",
description = S("Allow player to use creative inventory"),
give_to_singleplayer = false,
give_to_admin = false
give_to_admin = false,
on_grant = update_sfinv,
on_revoke = update_sfinv,
})
local creative_mode_cache = minetest.settings:get_bool("creative_mode")
function creative.is_enabled_for(name)
return creative_mode_cache or
minetest.check_player_privs(name, {creative = true})
end
local player_inventory = {}
local inventory_cache = {}
local function init_creative_cache(items)
inventory_cache[items] = {}
local i_cache = inventory_cache[items]
for name, def in pairs(items) do
if def.groups and def.groups.not_in_creative_inventory ~= 1 and
def.description and def.description ~= "" then
i_cache[name] = def
end
end
table.sort(i_cache)
return i_cache
end
function creative.init_creative_inventory(player)
local player_name = player:get_player_name()
player_inventory[player_name] = {
size = 0,
filter = "",
start_i = 0
}
minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
local name = player2 and player2:get_player_name() or ""
if not creative.is_enabled_for(name) or
to_list == "main" then
return 0
end
return count
end,
allow_put = function(inv, listname, index, stack, player2)
return 0
end,
allow_take = function(inv, listname, index, stack, player2)
local name = player2 and player2:get_player_name() or ""
if not creative.is_enabled_for(name) then
return 0
end
return -1
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
end,
on_take = function(inv, listname, index, stack, player2)
if stack and stack:get_count() > 0 then
minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")
end
end,
}, player_name)
return player_inventory[player_name]
end
function creative.update_creative_inventory(player_name, tab_content)
local creative_list = {}
local inv = player_inventory[player_name] or
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
for name, def in pairs(items) do
if def.name:find(inv.filter, 1, true) or
def.description:lower():find(inv.filter, 1, true) then
creative_list[#creative_list+1] = name
end
end
table.sort(creative_list)
player_inv:set_size("main", #creative_list)
player_inv:set_list("main", creative_list)
inv.size = #creative_list
end
-- Create the trash field
local trash = minetest.create_detached_inventory("creative_trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
return stack:get_count()
end,
on_put = function(inv, listname)
inv:set_list(listname, {})
end,
})
trash:set_size("main", 1)
creative.formspec_add = ""
function creative.register_tab(name, title, items)
sfinv.register_page("creative:" .. name, {
title = title,
is_in_nav = function(self, player, context)
return creative.is_enabled_for(player:get_player_name())
end,
get = function(self, player, context)
local player_name = player:get_player_name()
creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name]
local start_i = inv.start_i or 0
local pagenum = math.floor(start_i / (3*8) + 1)
local pagemax = math.ceil(inv.size / (3*8))
return sfinv.make_formspec(player, context,
"label[6.2,3.35;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[
image[4.06,3.4;0.8,0.8;creative_trash_icon.png]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
list[current_player;main;0,4.7;8,1;]
list[current_player;main;0,5.85;8,3;8]
list[detached:creative_trash;main;4,3.3;1,1;]
listring[]
button[5.4,3.2;0.8,0.9;creative_prev;<]
button[7.25,3.2;0.8,0.9;creative_next;>]
button[2.1,3.4;0.8,0.5;creative_search;?]
button[2.75,3.4;0.8,0.5;creative_clear;X]
-- image_button[5.4,3.25;0.8,0.8;creative_prev_icon.png;creative_prev;]
-- image_button[7.2,3.25;0.8,0.8;creative_next_icon.png;creative_next;]
-- image_button[2.1,3.25;0.8,0.8;creative_search_icon.png;creative_search;]
-- image_button[2.75,3.25;0.8,0.8;creative_clear_icon.png;creative_clear;]
tooltip[creative_search;Search]
tooltip[creative_clear;Reset]
tooltip[creative_prev;Previous page]
tooltip[creative_next;Next page]
listring[current_player;main]
field_close_on_enter[creative_filter;false]
]] ..
"field[0.3,3.5;2.2,1;creative_filter;;" .. minetest.formspec_escape(inv.filter) .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,3;" .. tostring(start_i) .. "]" ..
default.get_hotbar_bg(0,4.7) ..
default.gui_bg .. default.gui_bg_img .. default.gui_slots
.. creative.formspec_add, false)
end,
on_enter = function(self, player, context)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
if inv then
inv.start_i = 0
end
end,
on_player_receive_fields = function(self, player, context, fields)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
assert(inv)
if fields.creative_clear then
inv.start_i = 0
inv.filter = ""
creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif fields.creative_search or
fields.key_enter_field == "creative_filter" then
inv.start_i = 0
inv.filter = fields.creative_filter:lower()
creative.update_creative_inventory(player_name, items)
sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then
local start_i = inv.start_i or 0
if fields.creative_prev then
start_i = start_i - 3*8
if start_i < 0 then
start_i = inv.size - (inv.size % (3*8))
if inv.size == start_i then
start_i = math.max(0, inv.size - (3*8))
end
end
elseif fields.creative_next then
start_i = start_i + 3*8
if start_i >= inv.size then
start_i = 0
end
end
inv.start_i = start_i
sfinv.set_player_inventory_formspec(player, context)
end
end
})
end
--creative.register_tab("all", "All", minetest.registered_items)
--creative.register_tab("nodes", "Nodes", minetest.registered_nodes)
--creative.register_tab("tools", "Tools", minetest.registered_tools)
--creative.register_tab("craftitems", "Items", minetest.registered_craftitems)
creative.register_tab("all", "Creative", minetest.registered_items)
local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player)
if creative.is_enabled_for(player:get_player_name()) then
return "creative:all"
-- backguard compatibility
function creative.is_creative(name)
if is_53 then
return minetest.is_creative_enabled(name)
else
return old_homepage_name(player)
return minetest.check_player_privs(name, {creative = true}) or creative_mode_cache
end
end
-- Override the engine's creative mode function
local old_is_creative_enabled = creative.is_creative
function minetest.is_creative_enabled(name)
if name == "" then
return old_is_creative_enabled(name)
end
return minetest.check_player_privs(name, {creative = true}) or old_is_creative_enabled(name)
end
if creative_mode_cache then
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
-- For backwards compatibility:
function creative.is_enabled_for(name)
return minetest.is_creative_enabled(name)
end
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x = 1, y = 1, z = 2.5},
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
},
damage_groups = {fleshy = 10},
}
})
dofile(minetest.get_modpath("creative") .. "/inventory.lua")
if minetest.is_creative_enabled("") then
local hand_hack = function()
-- Dig time is modified according to difference (leveldiff) between tool
-- 'maxlevel' and node 'level'. Digtime is divided by the larger of
-- leveldiff and 1.
-- To speed up digging in creative, hand 'maxlevel' and 'digtime' have been
-- increased such that nodes of differing levels have an insignificant
-- effect on digtime.
local digtime = 42
local caps = {times = {digtime, digtime, digtime}, uses = 0, maxlevel = 256}
-- Override the hand tool
minetest.override_item("", {
range = 10,
tool_capabilities = {
full_punch_interval = 0.5,
max_drop_level = 3,
groupcaps = {
crumbly = caps,
cracky = caps,
snappy = caps,
choppy = caps,
oddly_breakable_by_hand = caps,
-- dig_immediate group doesn't use value 1. Value 3 is instant dig
dig_immediate =
{times = {[2] = digtime, [3] = 0}, uses = 0, maxlevel = 256},
},
damage_groups = {fleshy = 10},
}
})
end
if minetest.register_on_mods_loaded then
minetest.register_on_mods_loaded(hand_hack)
else
minetest.after(0, hand_hack)
end
end
-- Unlimited node placement
minetest.register_on_placenode(function(pos, newnode, placer, oldnode, itemstack)
if placer and placer:is_player() then
return creative.is_enabled_for(placer:get_player_name())
return minetest.is_creative_enabled(placer:get_player_name())
end
end)
-- Don't pick up if the item is already in the inventory
--[[ Don't pick up if the item is already in the inventory
local old_handle_node_drops = minetest.handle_node_drops
function minetest.handle_node_drops(pos, drops, digger)
if not digger or not digger:is_player() or
-- not creative.is_enabled_for(digger:get_player_name()) then
not creative_mode_cache then
not minetest.is_creative_enabled(digger:get_player_name()) then
return old_handle_node_drops(pos, drops, digger)
end
local inv = digger:get_inventory()
@ -267,3 +140,4 @@ function minetest.handle_node_drops(pos, drops, digger)
end
end
end
]]

267
mods/creative/inventory.lua Normal file
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@ -0,0 +1,267 @@
-- creative/inventory.lua
-- support for MT game translation.
local S = creative.get_translator
local player_inventory = {}
local inventory_cache = {}
local function init_creative_cache(items)
inventory_cache[items] = {}
local i_cache = inventory_cache[items]
for name, def in pairs(items) do
if def.groups.not_in_creative_inventory ~= 1 and
def.description and def.description ~= "" then
i_cache[name] = def
end
end
table.sort(i_cache)
return i_cache
end
function creative.init_creative_inventory(player)
local player_name = player:get_player_name()
player_inventory[player_name] = {
size = 0,
filter = "",
start_i = 0,
old_filter = nil, -- use only for caching in update_creative_inventory
old_content = nil
}
minetest.create_detached_inventory("creative_" .. player_name, {
allow_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
local name = player2 and player2:get_player_name() or ""
if not minetest.is_creative_enabled(name) or
to_list == "main" then
return 0
end
return count
end,
allow_put = function(inv, listname, index, stack, player2)
return 0
end,
allow_take = function(inv, listname, index, stack, player2)
local name = player2 and player2:get_player_name() or ""
if not minetest.is_creative_enabled(name) then
return 0
end
return -1
end,
on_move = function(inv, from_list, from_index, to_list, to_index, count, player2)
end,
on_take = function(inv, listname, index, stack, player2)
if stack and stack:get_count() > 0 then
minetest.log("action", player_name .. " takes " .. stack:get_name().. " from creative inventory")
end
end,
}, player_name)
return player_inventory[player_name]
end
local NO_MATCH = 999
local function match(s, filter)
if filter == "" then
return 0
end
if s:lower():find(filter, 1, true) then
return #s - #filter
end
return NO_MATCH
end
local function description(def, lang_code)
local s = def.description
if lang_code then
s = minetest.get_translated_string(lang_code, s)
end
return s:gsub("\n.*", "") -- First line only
end
function creative.update_creative_inventory(player_name, tab_content)
local inv = player_inventory[player_name] or
creative.init_creative_inventory(minetest.get_player_by_name(player_name))
local player_inv = minetest.get_inventory({type = "detached", name = "creative_" .. player_name})
if inv.filter == inv.old_filter and tab_content == inv.old_content then
return
end
inv.old_filter = inv.filter
inv.old_content = tab_content
local items = inventory_cache[tab_content] or init_creative_cache(tab_content)
local lang
local player_info = minetest.get_player_information(player_name)
if player_info and player_info.lang_code ~= "" then
lang = player_info.lang_code
end
local creative_list = {}
local order = {}
for name, def in pairs(items) do
local m = match(description(def), inv.filter)
if m > 0 then
m = math.min(m, match(description(def, lang), inv.filter))
end
if m > 0 then
m = math.min(m, match(name, inv.filter))
end
if m < NO_MATCH then
creative_list[#creative_list+1] = name
-- Sort by match value first so closer matches appear earlier
order[name] = string.format("%02d", m) .. name
end
end
table.sort(creative_list, function(a, b) return order[a] < order[b] end)
player_inv:set_size("main", #creative_list)
player_inv:set_list("main", creative_list)
inv.size = #creative_list
end
-- Create the trash field
local trash = minetest.create_detached_inventory("trash", {
-- Allow the stack to be placed and remove it in on_put()
-- This allows the creative inventory to restore the stack
allow_put = function(inv, listname, index, stack, player)
return stack:get_count()
end,
on_put = function(inv, listname)
inv:set_list(listname, {})
end,
})
trash:set_size("main", 1)
creative.formspec_add = ""
function creative.register_tab(name, title, items)
sfinv.register_page("creative:" .. name, {
title = title,
is_in_nav = function(self, player, context)
return minetest.is_creative_enabled(player:get_player_name())
end,
get = function(self, player, context)
local player_name = player:get_player_name()
creative.update_creative_inventory(player_name, items)
local inv = player_inventory[player_name]
local pagenum = math.floor(inv.start_i / (4*8) + 1)
local pagemax = math.max(math.ceil(inv.size / (4*8)), 1)
local esc = minetest.formspec_escape
return sfinv.make_formspec(player, context,
(inv.size == 0 and ("label[3,2;"..esc(S("No items to show.")).."]") or "") ..
"label[5.8,4.15;" .. minetest.colorize("#FFFF00", tostring(pagenum)) .. " / " .. tostring(pagemax) .. "]" ..
[[
image[4.08,4.2;0.8,0.8;creative_trash_icon.png]
listcolors[#00000069;#5A5A5A;#141318;#30434C;#FFF]
list[detached:trash;main;4.02,4.1;1,1;]
listring[]
image_button[5,4.05;0.8,0.8;creative_prev_icon.png;creative_prev;]
image_button[7.25,4.05;0.8,0.8;creative_next_icon.png;creative_next;]
image_button[2.63,4.05;0.8,0.8;creative_search_icon.png;creative_search;]
image_button[3.25,4.05;0.8,0.8;creative_clear_icon.png;creative_clear;]
]] ..
"tooltip[creative_search;" .. esc(S("Search")) .. "]" ..
"tooltip[creative_clear;" .. esc(S("Reset")) .. "]" ..
"tooltip[creative_prev;" .. esc(S("Previous page")) .. "]" ..
"tooltip[creative_next;" .. esc(S("Next page")) .. "]" ..
"listring[current_player;main]" ..
"field_close_on_enter[creative_filter;false]" ..
"field[0.3,4.2;2.8,1.2;creative_filter;;" .. esc(inv.filter) .. "]" ..
"listring[detached:creative_" .. player_name .. ";main]" ..
"list[detached:creative_" .. player_name .. ";main;0,0;8,4;" .. tostring(inv.start_i) .. "]" ..
creative.formspec_add, true)
end,
on_enter = function(self, player, context)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
if inv then
inv.start_i = 0
end
end,
on_player_receive_fields = function(self, player, context, fields)
local player_name = player:get_player_name()
local inv = player_inventory[player_name]
assert(inv)
if fields.creative_clear then
inv.start_i = 0
inv.filter = ""
sfinv.set_player_inventory_formspec(player, context)
elseif (fields.creative_search or
fields.key_enter_field == "creative_filter")
and fields.creative_filter then
inv.start_i = 0
inv.filter = fields.creative_filter:sub(1, 128) -- truncate to a sane length
:gsub("[%z\1-\8\11-\31\127]", "") -- strip naughty control characters (keeps \t and \n)
:lower() -- search is case insensitive
sfinv.set_player_inventory_formspec(player, context)
elseif not fields.quit then
local start_i = inv.start_i or 0
if fields.creative_prev then
start_i = start_i - 4*8
if start_i < 0 then
start_i = inv.size - (inv.size % (4*8))
if inv.size == start_i then
start_i = math.max(0, inv.size - (4*8))
end
end
elseif fields.creative_next then
start_i = start_i + 4*8
if start_i >= inv.size then
start_i = 0
end
end
inv.start_i = start_i
sfinv.set_player_inventory_formspec(player, context)
end
end
})
end
-- Sort registered items
local registered_nodes = {}
local registered_tools = {}
local registered_craftitems = {}
local tab_items = function()
for name, def in pairs(minetest.registered_items) do
local group = def.groups or {}
local nogroup = not (group.node or group.tool or group.craftitem)
if group.node or (nogroup and minetest.registered_nodes[name]) then
registered_nodes[name] = def
elseif group.tool or (nogroup and minetest.registered_tools[name]) then
registered_tools[name] = def
elseif group.craftitem or (nogroup and minetest.registered_craftitems[name]) then
registered_craftitems[name] = def
end
end
end
if minetest.register_on_mods_loaded then
minetest.register_on_mods_loaded(tab_items)
else
minetest.after(0, tab_items)
end
--creative.register_tab("all", S("Creative"), minetest.registered_items)
creative.register_tab("all", S("All"), minetest.registered_items)
creative.register_tab("nodes", S("Nodes"), registered_nodes)
creative.register_tab("tools", S("Tools"), registered_tools)
creative.register_tab("craftitems", S("Items"), registered_craftitems)
local old_homepage_name = sfinv.get_homepage_name
function sfinv.get_homepage_name(player)
if minetest.is_creative_enabled(player:get_player_name()) then
return "creative:all"
else
return old_homepage_name(player)
end
end

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@ -30,6 +30,7 @@ Licenses of media (textures)
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
Copyright (C) 2016 Jean-Patrick G. (kilbith) <jeanpatrick.guerrero@gmail.com>
Copyright (C) 2018 paramat
You are free to:
Share — copy and redistribute the material in any medium or format.

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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Spieler erlauben, das Kreativinventar zu benutzen
Search=Suchen
Reset=Zurücksetzen
Previous page=Vorherige Seite
Next page=Nächste Seite
All=Alles
Nodes=Blöcke
Tools=Werkzeuge
Items=Gegenstände

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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Permesi ke la ludanto uzu la kreeman stokon
Search=Serĉi
Reset=Rekomencigi
Previous page=Antaŭa paĝo
Next page=Sekva paĝo
All=Ĉio
Nodes=Nodoj
Tools=Iloj
Items=Objektoj

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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Permitir al jugador usar el inventario creativo
Search=Buscar
Reset=Resetear
Previous page=Pág. siguiente
Next page=Pág. anterior
All=Todos
Nodes=Nodos
Tools=Herramientas
Items=Objetos

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@ -0,0 +1,10 @@
# textdomain: creative
Allow player to use creative inventory=Permettre aux joueurs d'utiliser l'inventaire du mode créatif
Search=Rechercher
Reset=Réinitialiser
Previous page=Page précédente
Next page=Page suivante
All=Tout
Nodes=Nœuds
Tools=Outils
Items=Article

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# textdomain: creative
Allow player to use creative inventory=Bolehkan pemain memakai inventaris kreatif
Search=Cari
Reset=Atur ulang
Previous page=Halaman sebelumnya
Next page=Halaman selanjutnya
All=Semua
Nodes=Nodus
Tools=Perkakas
Items=Barang

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# textdomain: creative
Allow player to use creative inventory=Permette al giocatore di usare l'inventario creativo
Search=Cerca
Reset=Azzera
Previous page=Pagina precedente
Next page=Pagina successiva
All=Tutto
Nodes=Nodi
Tools=Strumenti
Items=Oggetti

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# textdomain: creative
Allow player to use creative inventory=プレーヤーにクリエイティブ インベントリーの使用を許可する
Search=検索
Reset=リセット
Previous page=前のページ
Next page=次のページ
All=すべて
Nodes=ブロック
Tools=道具
Items=アイテム

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# textdomain: creative
Allow player to use creative inventory=zifre le ka pilno le finti ke dacti liste
Search=sisku
Reset=kraga'igau
Previous page=lidne
Next page=selyli'e
All=ro dacti
Nodes=bliku
Tools=tutci
Items=dacti

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# textdomain: creative
Allow player to use creative inventory=Benarkan pemain menggunakan inventori kreatif
Search=Cari
Reset=Set semula
Previous page=Halaman sebelumnya
Next page=Halaman seterusnya
All=Semua
Nodes=Nod
Tools=Alatan
Items=Item

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# textdomain: creative
Allow player to use creative inventory=Zezwól graczom na używanie kreatywnego ekwipunku
Search=Wyszukaj
Reset=Zresetuj
Previous page=Poprzednia strona
Next page=Następna strona
All=Wszystko
Nodes=Bloki
Tools=Narzędzia
Items=Przedmioty

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# textdomain: creative
Allow player to use creative inventory=Permitir o jogador usar o inventário criativo
Search=Pesquisar
Reset=Redefinir
Previous page=Página anterior
Next page=Próxima página
All=Todos
Nodes=Blocos
Tools=Ferramentas
Items=Itens

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# textdomain: creative
Allow player to use creative inventory=Разрешить игроку использовать творческий инвентарь
Search=Поиск
Reset=Сброс
Previous page=Предыдущая страница
Next page=Следующая страница
All=Всё
Nodes=Ноды
Tools=Инструменты
Items=Предметы

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# textdomain: creative
Allow player to use creative inventory=Povolí hráčovi použivať kreatívny inventár
Search=Hľadaj
Reset=Vrátiť späť
Previous page=Predchádzajúca stránka
Next page=Nasledujúca stránka
All=Všetko
Nodes=Kocky
Tools=Nástroje
Items=Veci

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# textdomain: creative
Allow player to use creative inventory=Tillåt spelare att använda kreativa saker
Search=Sök
Reset=Återställ
Previous page=Förra sida
Next page=Nästa sida
All=Alla
Nodes=Noder
Tools=Verktyg
Items=Saker

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# textdomain: creative
Allow player to use creative inventory=Дозволити гравцеві використати творчий інвентар
Search=Пошук
Reset=Скинути
Previous page=Попередня сторінка
Next page=Наступна сторінка
All=Все
Nodes=Ноди
Tools=Інструменти
Items=Предмети

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# textdomain: creative
Allow player to use creative inventory=允许玩家使用创造模式物品栏
Search=搜索
Reset=重置
Previous page=上一页
Next page=下一页
All=所有
Nodes=节点
Tools=工具
Items=物品

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# textdomain: creative
Allow player to use creative inventory=允許玩家使用創造模式物品欄
Search=搜索
Reset=重置
Previous page=上一頁
Next page=下一頁
All=所有
Nodes=節點
Tools=工具
Items=物品

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# textdomain: creative
Allow player to use creative inventory=
Search=
Reset=
Previous page=
Next page=
All=
Nodes=
Tools=
Items=

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