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README
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README
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# worldutil
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Some basic world interaction utilities for dragonfire
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90
init.lua
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90
init.lua
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minetest.register_on_dignode(function(pos)
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if minetest.settings:get_bool("replace") then
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minetest.after(0, minetest.place_node, pos)
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end
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end)
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local etime = 0
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minetest.register_globalstep(function(dtime)
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etime = etime + dtime
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if etime < 1 then return end
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local player = minetest.localplayer
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if not player then return end
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local pos = player:get_pos()
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local item = player:get_wielded_item()
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local def = minetest.get_item_def(item:get_name())
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local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
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if item and item:get_count() > 0 and def and def.node_placement_prediction ~= "" then
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if minetest.settings:get_bool("scaffold") then
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local p = vector.round(vector.add(pos, {x = 0, y = -0.6, z = 0}))
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local node = minetest.get_node_or_nil(p)
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if not node or minetest.get_node_def(node.name).buildable_to then
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minetest.place_node(p)
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end
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end
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if minetest.settings:get_bool("scaffold_plus") then
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local z = pos.z
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local positions = {
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{x = 0, y = -0.6, z = 0},
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{x = 1, y = -0.6, z = 0},
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{x = -1, y = -0.6, z = 0},
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{x = -1, y = -0.6, z = -1},
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{x = 0, y = -0.6, z = -1},
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{x = 1, y = -0.6, z = -1},
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{x = -1, y = -0.6, z = 1},
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{x = 0, y = -0.6, z = 1},
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{x = 1, y = -0.6, z = 1}
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}
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for i, p in pairs(positions) do
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minetest.place_node(vector.add(pos, p))
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end
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end
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if minetest.settings:get_bool("block_water") then
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local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
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for i, p in pairs(positions) do
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if i > nodes_per_tick then return end
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minetest.place_node(p)
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end
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end
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if minetest.settings:get_bool("block_lava") then
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local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:lava_source", "mcl_core:lava_floating"}, true)
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for i, p in pairs(positions) do
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if i > nodes_per_tick then return end
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minetest.place_node(p)
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end
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end
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if minetest.settings:get_bool("autotnt") then
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local positions = minetest.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
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for i, p in pairs(positions) do
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if i > nodes_per_tick then return end
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minetest.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
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end
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end
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end
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if minetest.settings:get_bool("nuke") then
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local i = 0
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for x = pos.x - 4, pos.x + 4 do
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for y = pos.y - 4, pos.y + 4 do
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for z = pos.z - 4, pos.z + 4 do
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local p = vector.new(x, y, z)
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local node = minetest.get_node_or_nil(p)
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local def = node and minetest.get_node_def(node.name)
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if def or def.diggable then
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if i > nodes_per_tick then return end
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minetest.dig_node(p)
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i = i + 1
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end
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end
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end
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end
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end
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end)
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minetest.register_cheat("Scaffold", "World", "scaffold")
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minetest.register_cheat("ScaffoldPlus", "World", "scaffold_plus")
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minetest.register_cheat("BlockWater", "World", "block_water")
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minetest.register_cheat("BlockLava", "World", "block_lava")
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minetest.register_cheat("AutoTNT", "World", "autotnt")
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minetest.register_cheat("Nuke", "World", "nuke")
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minetest.register_cheat("Replace", "World", "replace")
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3
mod.conf
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3
mod.conf
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name = worldutil
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author = Fleckenstein
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description = Some basic world interaction utilities for dragonfire
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7
settingtypes.txt
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7
settingtypes.txt
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scaffold (Scaffold) bool false
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scaffold_plus (ScaffoldPlus) bool false
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block_water (BlockWater) bool false
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block_lava (BlockLava) bool false
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autotnt (AutoTNT) bool false
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nuke (Nuke) bool false
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replace (Replace) bool false
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