Commit Graph

77 Commits (f3e741dad1311e0b4057b530386e246f921be52c)

Author SHA1 Message Date
Elias Fleckenstein f3e741dad1 Merge branch 'master' of https://github.com/minetest/minetest 2021-05-13 18:06:47 +02:00
Elias Fleckenstein 96a37aed31 Add minetest.get_send_speed 2021-05-13 17:21:13 +02:00
Loic Blot 225d4541ff fix: extractZipFile is not part of Client but more generic.
This solve a crash from mainmenu while extracting the zip
2021-05-06 16:01:52 +02:00
Loic Blot de85bc9227 fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
Loic Blot 48d5abd5be refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton 2021-05-03 19:49:19 +02:00
Loic Blot a93712458b fix: don't use RenderingEngine singleton when it's possible 2021-05-03 19:49:19 +02:00
Loic Blot 5a02c376ea refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects

Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03 19:49:19 +02:00
Loic Blot 1bc855646e refacto: protect some RenderingEngine::get_scene_manager
* protect it from Camera, Sky, ClientMap object calls
* rename Game::sky to Game::m_sky
2021-05-03 19:49:19 +02:00
Loic Blot 74125a74d3 refacto: hide mesh_cache inside the rendering engine
This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03 19:49:19 +02:00
Loic Blot e0716384d6 refacto: add RenderingEngine::cleanupMeshCache
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
2021-05-03 19:49:19 +02:00
Loic Blot e34d28af9f refacto: rendering engine singleton removal step 1 (filesystem)
Make the RenderingEngine filesystem member non accessible from everywhere

This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation

Found also another irrlicht <1.8 compat code to remove
2021-05-03 19:49:19 +02:00
Loic Blot bc1888ff21 fix: drop old irrlicht <1.8 compat on Client::loadMedia 2021-05-03 19:49:19 +02:00
Elias Fleckenstein 880c9768a9 Merge branch 'master' of https://github.com/minetest/minetest 2021-03-26 14:00:57 +01:00
sfan5 1bc85a47cb Avoid unnecessary copies during media/mesh loading 2021-03-12 20:56:02 +01:00
sfan5 cff35cf0b3 Handle mesh load failure without crashing 2021-03-12 20:56:02 +01:00
Elias Fleckenstein 1fbbb76825 Merge branch 'master' of https://github.com/minetest/minetest 2021-02-10 19:50:36 +01:00
sfan5 c834d2ab25 Drop wide/narrow conversion functions
The only valid usecase for these is interfacing with OS APIs
that want a locale/OS-specific multibyte encoding.
But they weren't used for that anywhere, instead UTF-8 is pretty
much assumed when it comes to that.
Since these are only a potential source of bugs and do not fulfil
their purpose at all, drop them entirely.
2021-02-02 20:46:08 +01:00
sfan5 fd1c1a755e Readd Client::sendPlayerPos optimization (was part of 81c7f0a)
This reverts commit b49dfa92ce.
2021-01-31 20:38:12 +01:00
rubenwardy 4c76239818
Remove dead code (#10845) 2021-01-22 15:09:26 +00:00
Elias Fleckenstein eb6aca8b4a Merged Minetest 2020-11-28 13:48:33 +01:00
Elias Fleckenstein 6ccb5835ff Revert "Make Lint Happy"
This reverts commit ad148587dc.
2020-11-04 16:57:41 +01:00
Elias Fleckenstein ad148587dc Make Lint Happy 2020-11-04 16:19:54 +01:00
sfan5 660115c1ab
Decouple entity minimap markers from nametags replacing with show_on_minimap property (#10443) 2020-10-19 20:38:15 +02:00
Elias Fleckenstein 43ee069dbf Improved X-Ray, added AutoEject 2020-10-05 22:25:36 +02:00
SmallJoker f46509d5e2
Remove unused functions reported by cppcheck (#10463)
Run unused functions reported by cppcheck

This change removes a few (but not all) unused functions.
Some unused helper functions were not removed due to their complexity and potential of future use.
2020-10-05 09:07:33 +02:00
Elias Fleckenstein ee88f4b94f Improved Tracers 2020-10-04 22:59:43 +02:00
Elias Fleckenstein c36ff3edb1 Added AutoSneak and improved X-Ray MapBlock updating 2020-10-04 22:22:55 +02:00
Elias Fleckenstein 044a12666e Added Tracers, NoSlow and NoForceRotate; GUI Colors changed 2020-10-04 17:43:37 +02:00
Pierre-Yves Rollo 81c66d6efb Minimap as HUD element with API control
Features:
 * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes()
 * New HUD elements for displaying minimap with custom size and placing
 * New minimap mode for displaying a texture instead of the map
2020-10-04 15:24:34 +02:00
Elias Fleckenstein b9f8f0a232 The Robot Update 2020-10-04 10:50:07 +02:00
rubenwardy 9ec75d7765
Clean up server-side translations, remove global variable (#10075) 2020-09-16 14:51:11 +01:00
ANAND 291a6b70d6 Allow binding dig, place actions to keys; remove LMB/RMB hardcoding
Co-authored-by: Sam Caulfield <sam@samcaulfield.com>
2020-08-15 12:19:20 +03:00
Elias Fleckenstein 9019e18b94 Some Updates 2020-08-14 19:12:14 +02:00
Elias Fleckenstein f1760622ec Added BrightNight 2020-08-01 11:55:48 +02:00
Elias Fleckenstein 3d980cf575 Improved Xray and Fullbright 2020-07-30 12:19:03 +02:00
Elias Fleckenstein f7a042223f Added cheat Menu 2020-07-28 13:51:32 +02:00
Elias Fleckenstein 064c25caa1 Added EntitySpeed 2020-07-20 16:43:11 +02:00
Elias Fleckenstein 83f59484d3 Fixed 5.4.0-dev build 2020-07-18 14:16:47 +02:00
Elias Fleckenstein ffe3c2ae0d Update to minetest 5.4.0-dev 2020-07-18 13:53:15 +02:00
TheTermos ebb721a476 Fix player controls only being applied for the first move 2020-07-07 19:09:23 +02:00
Elias Fleckenstein a87805a944 test 2020-06-23 17:43:47 +02:00
sfan5 2424dfe007
Server pushing media at runtime (#9961) 2020-06-13 19:03:26 +02:00
sfan5 be38a44ffe Client: Add sum and average to packetcounter 2020-05-17 21:37:01 +02:00
Elias Fleckenstein 68f9263a24 Hacked Client 2020-05-13 19:41:30 +02:00
EvidenceB Kidscode cee3c5e73d
Add server side translations capability (#9733)
* Add server side translations capability
2020-04-25 07:20:00 +02:00
Hugues Ross 5cf6318117
Refactor texture overrides and add new features (#9600)
* Refactor texture overrides, and add new features:

- Texture overrides can support multiple targets in one line
- Texture override files can have comment lines
- Item images/wield images can be overridden

* Formatting changes

* Address soime feedback

- Pass vectors by const reference
- Log syntax errors as warnings
- Remove 'C' prefix from TextureOverrideSource

* Simplify override target checks with an inline helper function

* make linter happy

* Apply feedback suggestions

Co-Authored-By: rubenwardy <rw@rubenwardy.com>

* Remove remaining != 0 checks

* Update copyright notice

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-04-14 20:41:29 +02:00
sfan5 f105bc8dc2 A few initialization cleanups 2020-04-11 13:12:51 +02:00
sfan5 de73f989eb
Overall improvements to log messages (#9598)
Hide some unnecessarily verbose ones behind --trace or disable them entirely.
Remove duplicate ones. Improve their contents in some places.
2020-04-08 20:13:23 +02:00
Hugo Locurcio f45ba78a72
Allow relative directories for `screenshot_path`, tweak default path (#9122)
This will likely be more intuitive for users and should play better
with sandboxed distributions such as Flatpak.

In addition, the screenshot directory will now be created if it doesn't
exist already.
2020-04-06 16:54:12 +02:00
Danila Shutov 6958071f49
Basic model shading (#9374) 2020-02-16 20:37:28 +01:00