Commit Graph

259 Commits (8f43aaf6ae5bf0d0e0809999308d84d9ece6eb6a)

Author SHA1 Message Date
Auke Kok c5c727d627 Allow NodeTimer, ABM and block mgmt interval changes.
ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to
run at every 1.0s. Block mgmt is running every 2.0sec.

However, these timers can be better tuned for both higher and lower
values by server owners. Some server owners want to, and have the
resources to send more packets per second to clients, and so they
may wish to send smaller updates sooner. Right now all ABM's are
coalesced into 1.0 second intervals, resulting in large send queues
to all clients. By reducing the amount of possible timers, one can
get a far better response rate and lower the perception of lag.

On the other side of the camp, some servers may want to increase
these values, which again isn't easily doable.

The global settings abm_interval and nodetimer_interval are set to
current values by default. I've tested with 0.2/0.5 type values
and noticed a greatly improved response and better scattering of
nodetimers, as well as enjoying not faceplanting into doors with
pressure plates anymore.
2016-03-19 17:56:26 +00:00
est31 af30183124 Add option to not send pre v25 init packet
The legacy init packet (pre v25) sends information about the client's
password that a server could use to log in to other servers if the
username and password are the same. All the other benefits of SRP of
protocol v25 are missed if the legacy init packet is still sent during
connection creation.

This patch adds an option to not send the v25 init packet. Not sending
the v25 packet means breaking compat with pre v25 servers, but as the
option is not enabled by default, no servers are affected unless the
user explicitly flips the switch. More than 90% of the servers on the
serverlist support post v25 protocols.

The patch also fixes a bug with greying out of non compliant servers
being done wrongly, the min and max params were mixed.
2016-03-15 17:20:09 +01:00
Diego Martinez 2c72f6da7b Add options for screenshot format and quality 2016-03-12 17:12:43 -05:00
paramat 20312fda18 Documentation: Auto-update conf.example and settings_translation_file.cpp 2016-03-12 04:03:43 +00:00
paramat 6f325070dd Documentation: Clarify global and mapgen-specific mapgen flags 2016-03-11 21:09:59 +00:00
Muhammad Rifqi Priyo Susanto 75db0543f3 Add forgotten valleys mapgen in mapgen name
Missing `valleys` in `settingtypes.txt` and `minetest.conf.example`.
2016-03-05 16:06:27 +01:00
est31 158bd76e87 Update po files, minetest.conf.example and settings_translation_file.cpp 2016-02-27 05:50:42 +01:00
RealBadAngel 8eb7ddb0a2 Remove new_style_water 2016-02-26 00:50:46 +00:00
RealBadAngel b2aabdfe07 Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
RealBadAngel 2f4cf0bcca Remove preload_item_visuals code
Closes #3748
2016-02-21 17:46:50 +01:00
paramat 7e5eea9ad5 Documentation: Remove now unused 'vertical spawn range' 2016-02-11 04:23:26 +00:00
RealBadAngel eb3840a3f8 Filmic HDR tone mapping 2016-02-09 02:55:59 -05:00
RealBadAngel b44da4916a Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
RealBadAngel 6cd2b3b445 Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
Duane Robertson 80c7612e76 Mgvalleys: use standard caves
Replace simple caves with V5 caves, adding unpredictable water and lava
settings and massive caves based on subterrain. Remove fast terrain mode
and accompanying settings. Remove superfluous temperature/humidity
settings. Remove lava/water height setting. Fix errors in humidity
handling and remove humidity_break_point setting. Move cave noises to
generateCaves. Fix minor formatting/naming issues and use
MYMAX/MYMIN/myround.
2016-01-31 22:31:25 +00:00
Duane Robertson 3c6b2ffb10 Add Valleys mapgen. 2016-01-14 05:04:29 +00:00
paramat 3e0ea3c6ed Mgflat: Set blank default spflags. Unhide 2016-01-10 04:07:47 +00:00
Dalai Felinto 9943ae3f1a New 3D Mode: Pageflip
The pageflip mode requires a stereo quadbuffer, and a modern graphic
card. Patch tested with NVidia 3D Vision.

The mini-map is not drawn, but that's what is done for topbottom and
sidebyside modes as well.

Also most of the time the user would prefer the HUD to be off. That's
for the user to decide though, and toggle it manually.

Finally, the interocular distance (aka eye separation) is twice as much
as the "3d_paralax_strength" settings. I find this a strange design
decision. I didn't want to chance this though, since it's how the other
3d modes interpret this settings.
2016-01-09 16:52:29 +01:00
paramat c26eb87aec Mgfractal: Add 3D and 4D fractals
3D Mandelbrot/Mandelbar
3D Christmas Tree
3D Mandelbulb
3D Cosine Mandelbulb
4D Mandelbulb
Plus corresponding julia set for each
Add credits for formulas
Rename parameter 'formula' to 'fractal'
Speed optimisations
2015-12-15 04:18:19 +00:00
est31 8e3602f694 Fix some setting documentation
* Horizontal and vertical are used wrongly. Use height and width because
	horizontal/vertical describes different things. Thanks @kilbith for pointing out.
* Update minetest.conf.example and settings_translation_file.cpp
* Correct maximum/minimum copy paste mistake.
2015-12-10 19:08:03 +01:00
paramat c24f3b0a65 Mgfractal: Move julia set selection into formula parameter
Improve default parameters
Update and improve documentation
Unhide mapgen, but is still unstable
2015-11-23 00:34:09 +00:00
paramat d7bbe81726 Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2015-11-21 00:10:08 +00:00
paramat cb7da90138 Mgfractal: Revert unnecessary duplication of parameters 2015-11-15 08:13:36 +00:00
paramat 987d6a82f6 Mgfractal: Create a choice of 4 mandelbrot formulas 2015-11-14 04:25:47 +00:00
paramat 4434498367 Mgv6: Move global mapgen flag 'flat' into mgv6 spflags
Add mgv6 spflag 'flat'
Global flag is kept for backwards compatibility but is now undocumented
2015-11-13 04:25:08 +00:00
paramat 76c9abe4c8 Mapgen: Add flat mapgen in hidden form 2015-11-11 09:37:54 +00:00
est31 78caafbd43 Update minetest.conf.example and src/settings_translation_file.cpp 2015-11-08 21:23:09 +01:00
paramat 2ec1eee090 Conf.example, settingtypes: Improve mgfractal documentation 2015-11-06 11:12:07 +00:00
paramat 64049cf72a Mgfractal: Add documentation to conf.example and settingtypes 2015-11-04 05:22:55 +00:00
paramat c0a7c670a4 findSpawnPos: Add setting for max height above water level
Increase default from 6 to 16 to help with mgv7 and mgfractal
Large-scale or alternative mapgens can result in a lowland spawn point not
being found, causing a spawn at (0, 0, 0) possibly buried underground
The max height is now settable to allow correct player spawn
in any mapgen or when using custom noise parameters
2015-10-29 20:03:15 +00:00
PilzAdam 6907c3e40a Escape " in generated settings_translation_file.cpp 2015-10-25 10:56:58 +01:00
PilzAdam 6f2d9de769 Improve Lua settings menu
* Add key settings to setting table and ignore them later
  This way they are added to the auto-generated minetest.conf.example
* Add flags type
* Add input validation for int, float and flags
* Break in-game graphic settings into multiple sections
* Parse settingtpes.txt in mods and games
* Improve description for a lot of settings
* Fix typos and wording in settingtypes.txt
* Convert language setting to an enum
2015-10-24 19:39:15 +02:00
PilzAdam 006ef5b4a5 New settings tab contain all possible settings
Settings are automatically parsed from builtin/settingtypes.txt
The edit dialog automatically adjust based on the type of setting
2015-10-17 22:06:29 +02:00
ShadowNinja 2139d7d45f Refactor logging
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
paramat 4967e483b6 Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750 2015-09-07 02:56:20 +01:00
Marcin fa30a14c5c Make example config more readable 2015-09-01 20:29:03 +03:00
paramat 17b7b7c85f Dungeongen: Remove floating frames
Preserves the rare unbroken protruding dungeons
Fix random range for first room roomplace
Fix checked volume for first room 'fits' bool
and check for 'untouchable' flag instead of 'inside'
Remove 'enable floating dungeons' setting
2015-08-29 06:27:29 +01:00
onkrot 6c5bc14290 Fix comment positioning in minetest.conf.example 2015-08-24 14:05:18 -04:00
paramat ee6cad1546 Defaultsettings: Increase client_mapblock_limit to 5000 2015-08-15 20:29:30 +01:00
est31 a8e238ed06 Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
rubenwardy ec796b8e81 Add map limit config option 2015-08-02 14:27:04 +02:00
est31 3b50b2766a Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
paramat 8b472fdc05 Conf.example: Update mgv7 noise parameters 2015-07-22 02:29:26 +01:00
est31 bf7174f3f9 Server kicks: make messages configurable, cache wstring 2015-07-17 06:37:16 +02:00
RealBadAngel 39439cbd3d Add new leaves style - simple (glasslike drawtype) 2015-07-08 11:20:07 +02:00
est31 b2160bcecd Disable mesh cache by default 2015-07-01 13:50:25 +02:00
paramat 91f95fd4df Biome API: Increase heat and humidity noise spreads to 1000 2015-06-30 07:04:18 +01:00
RealBadAngel b160f8dfe7 Minimap update 2015-06-28 12:17:36 +02:00
paramat 622918d8a8 Mgv7: Edit noise parameters. Fewer octaves, larger spreads. 2015-06-21 04:34:19 +01:00
paramat e45ecad3ab Biome API: Add noise defined biome blend 2015-06-18 07:05:22 +01:00