Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:
ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)
The issue was a regression of commit 649448a2a9
"Rename nodeupdate and nodeupdate_single and make them part of the official API"
master
parent
5f0dc8e78a
commit
afc48c802a
|
@ -1,5 +1,7 @@
|
|||
-- Minetest: builtin/item.lua
|
||||
|
||||
local builtin_shared = ...
|
||||
|
||||
--
|
||||
-- Falling stuff
|
||||
--
|
||||
|
@ -127,7 +129,7 @@ local function drop_attached_node(p)
|
|||
end
|
||||
end
|
||||
|
||||
local function check_attached_node(p, n)
|
||||
function builtin_shared.check_attached_node(p, n)
|
||||
local def = core.registered_nodes[n.name]
|
||||
local d = {x = 0, y = 0, z = 0}
|
||||
if def.paramtype2 == "wallmounted" then
|
||||
|
@ -177,7 +179,7 @@ function core.check_single_for_falling(p)
|
|||
end
|
||||
|
||||
if core.get_item_group(n.name, "attached_node") ~= 0 then
|
||||
if not check_attached_node(p, n) then
|
||||
if not builtin_shared.check_attached_node(p, n) then
|
||||
drop_attached_node(p)
|
||||
return true
|
||||
end
|
||||
|
|
|
@ -3,10 +3,14 @@ local scriptpath = core.get_builtin_path()..DIR_DELIM
|
|||
local commonpath = scriptpath.."common"..DIR_DELIM
|
||||
local gamepath = scriptpath.."game"..DIR_DELIM
|
||||
|
||||
-- Shared between builtin files, but
|
||||
-- not exposed to outer context
|
||||
local builtin_shared = {}
|
||||
|
||||
dofile(commonpath.."vector.lua")
|
||||
|
||||
dofile(gamepath.."constants.lua")
|
||||
dofile(gamepath.."item.lua")
|
||||
assert(loadfile(gamepath.."item.lua"))(builtin_shared)
|
||||
dofile(gamepath.."register.lua")
|
||||
|
||||
if core.setting_getbool("profiler.load") then
|
||||
|
@ -21,7 +25,7 @@ dofile(gamepath.."auth.lua")
|
|||
dofile(gamepath.."chatcommands.lua")
|
||||
dofile(gamepath.."static_spawn.lua")
|
||||
dofile(gamepath.."detached_inventory.lua")
|
||||
dofile(gamepath.."falling.lua")
|
||||
assert(loadfile(gamepath.."falling.lua"))(builtin_shared)
|
||||
dofile(gamepath.."features.lua")
|
||||
dofile(gamepath.."voxelarea.lua")
|
||||
dofile(gamepath.."forceloading.lua")
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
-- Minetest: builtin/item.lua
|
||||
|
||||
local builtin_shared = ...
|
||||
|
||||
local function copy_pointed_thing(pointed_thing)
|
||||
return {
|
||||
type = pointed_thing.type,
|
||||
|
@ -275,7 +277,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2)
|
|||
|
||||
-- Check if the node is attached and if it can be placed there
|
||||
if core.get_item_group(def.name, "attached_node") ~= 0 and
|
||||
not check_attached_node(place_to, newnode) then
|
||||
not builtin_shared.check_attached_node(place_to, newnode) then
|
||||
core.log("action", "attached node " .. def.name ..
|
||||
" can not be placed at " .. core.pos_to_string(place_to))
|
||||
return itemstack, false
|
||||
|
|
Loading…
Reference in New Issue