Revert changes to toggleNoClip and toggleFreeMove
parent
3253b6bd22
commit
a291cd6132
16
src/game.cpp
16
src/game.cpp
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@ -1845,6 +1845,10 @@ Game::~Game()
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&settingChangedCallback, this);
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("repeat_rightclick_time",
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g_settings->deregisterChangedCallback("repeat_rightclick_time",
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&settingChangedCallback, this);
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("noclip",
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&settingChangedCallback, this);
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g_settings->deregisterChangedCallback("free_move",
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&settingChangedCallback, this);
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}
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}
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bool Game::startup(bool *kill,
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bool Game::startup(bool *kill,
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@ -2965,14 +2969,12 @@ void Game::toggleFreeMove(float *statustext_time)
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static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
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static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" };
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bool free_move = !g_settings->getBool("free_move");
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bool free_move = !g_settings->getBool("free_move");
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g_settings->set("free_move", bool_to_cstr(free_move));
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*statustext_time = 0;
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*statustext_time = 0;
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statustext = msg[free_move];
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statustext = msg[free_move];
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if (free_move && !client->checkPrivilege("fly")) {
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if (free_move && !client->checkPrivilege("fly"))
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statustext += L" (note: no 'fly' privilege)";
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statustext += L" (note: no 'fly' privilege)";
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} else {
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g_settings->set("free_move", bool_to_cstr(free_move));
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}
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}
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}
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@ -3007,15 +3009,13 @@ void Game::toggleNoClip(float *statustext_time)
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{
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{
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static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
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static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" };
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bool noclip = !g_settings->getBool("noclip");
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bool noclip = !g_settings->getBool("noclip");
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g_settings->set("noclip", bool_to_cstr(noclip));
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*statustext_time = 0;
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*statustext_time = 0;
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statustext = msg[noclip];
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statustext = msg[noclip];
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if (noclip && !client->checkPrivilege("noclip")) {
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if (noclip && !client->checkPrivilege("noclip"))
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statustext += L" (note: no 'noclip' privilege)";
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statustext += L" (note: no 'noclip' privilege)";
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} else {
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g_settings->set("noclip", bool_to_cstr(noclip));
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}
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}
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}
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void Game::toggleCinematic(float *statustext_time)
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void Game::toggleCinematic(float *statustext_time)
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