Make mapgen factory setup more elegant, add mapgen_v6.h
parent
035933f806
commit
91e88196c7
33
src/map.cpp
33
src/map.cpp
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "util/directiontables.h"
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#include "rollback_interface.h"
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#include "mapgen_v6.h"
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#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
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@ -1993,10 +1994,9 @@ void Map::removeNodeTimer(v3s16 p)
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/*
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ServerMap
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*/
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ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
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ServerMap::ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge):
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Map(dout_server, gamedef),
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m_seed(0),
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m_emerge(NULL),
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m_map_metadata_changed(true),
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m_database(NULL),
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m_database_read(NULL),
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@ -2004,9 +2004,8 @@ ServerMap::ServerMap(std::string savedir, IGameDef *gamedef):
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{
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verbosestream<<__FUNCTION_NAME<<std::endl;
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//m_chunksize = 8; // Takes a few seconds
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m_mgparams = MapgenParams::getParamsFromSettings(g_settings);
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m_emerge = emerge;
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m_mgparams = m_emerge->getParamsFromSettings(g_settings);
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if (!m_mgparams)
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m_mgparams = new MapgenV6Params();
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@ -3080,32 +3079,12 @@ void ServerMap::saveMapMeta()
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Settings params;
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params.set("mg_name", m_emerge->params->mg_name);
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params.setU64("seed", m_emerge->params->seed);
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params.setS16("water_level", m_emerge->params->water_level);
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params.setS16("chunksize", m_emerge->params->chunksize);
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params.setS32("mg_flags", m_emerge->params->flags);
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/* switch (m_emerge->params->mg_version) {
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case 6:
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{*/
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MapgenV6Params *v6params = (MapgenV6Params *)m_emerge->params;
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params.setFloat("mgv6_freq_desert", v6params->freq_desert);
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params.setFloat("mgv6_freq_beach", v6params->freq_beach);
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params.setNoiseParams("mgv6_np_terrain_base", v6params->np_terrain_base);
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params.setNoiseParams("mgv6_np_terrain_higher", v6params->np_terrain_higher);
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params.setNoiseParams("mgv6_np_steepness", v6params->np_steepness);
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params.setNoiseParams("mgv6_np_height_select", v6params->np_height_select);
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params.setNoiseParams("mgv6_np_trees", v6params->np_trees);
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params.setNoiseParams("mgv6_np_mud", v6params->np_mud);
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params.setNoiseParams("mgv6_np_beach", v6params->np_beach);
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params.setNoiseParams("mgv6_np_biome", v6params->np_biome);
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params.setNoiseParams("mgv6_np_cave", v6params->np_cave);
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/* break;
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}
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default:
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; //complain here
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}*/
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m_emerge->params->writeParams(¶ms);
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params.writeLines(os);
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@ -3145,7 +3124,7 @@ void ServerMap::loadMapMeta()
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params.parseConfigLine(line);
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}
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MapgenParams *mgparams = MapgenParams::getParamsFromSettings(¶ms);
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MapgenParams *mgparams = m_emerge->getParamsFromSettings(¶ms);
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if (mgparams) {
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if (m_mgparams)
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delete m_mgparams;
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@ -358,7 +358,7 @@ public:
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/*
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savedir: directory to which map data should be saved
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*/
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ServerMap(std::string savedir, IGameDef *gamedef);
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ServerMap(std::string savedir, IGameDef *gamedef, EmergeManager *emerge);
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~ServerMap();
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s32 mapType() const
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@ -480,16 +480,12 @@ public:
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MapgenParams *getMapgenParams(){ return m_mgparams; }
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void setEmerge(EmergeManager *emerge){ m_emerge = emerge; }
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// Parameters fed to the Mapgen
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MapgenParams *m_mgparams;
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private:
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// Seed used for all kinds of randomness in generation
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u64 m_seed;
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// Emerge manager
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EmergeManager *m_emerge;
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177
src/mapgen.cpp
177
src/mapgen.cpp
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@ -33,66 +33,53 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "settings.h" // For g_settings
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#include "main.h" // For g_profiler
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#include "treegen.h"
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/////////////////// Mapgen V6 perlin noise default values
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NoiseParams nparams_v6_def_terrain_base =
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{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
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NoiseParams nparams_v6_def_terrain_higher =
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{20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6};
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NoiseParams nparams_v6_def_steepness =
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{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
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NoiseParams nparams_v6_def_height_select =
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{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
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NoiseParams nparams_v6_def_trees =
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{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
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NoiseParams nparams_v6_def_mud =
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{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
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NoiseParams nparams_v6_def_beach =
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{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
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NoiseParams nparams_v6_def_biome =
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{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
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NoiseParams nparams_v6_def_cave =
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{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
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#include "mapgen_v6.h"
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///////////////////////////////////////////////////////////////////////////////
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/////////////////////////////// Emerge Manager ////////////////////////////////
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EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef,
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MapgenParams *mgparams) {
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EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
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//register built-in mapgens
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registerMapgen("v6", new MapgenFactoryV6());
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//the order of these assignments is pretty important
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this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
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this->params = mgparams;
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this->params = NULL;
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this->mapgen = NULL;
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this->mapgen = getMapgen();
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}
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EmergeManager::~EmergeManager() {
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delete biomedef;
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delete mapgen;
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delete params;
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}
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void EmergeManager::initMapgens(MapgenParams *mgparams) {
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if (mapgen)
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return;
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this->params = mgparams;
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this->mapgen = getMapgen(); //only one mapgen for now!
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}
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Mapgen *EmergeManager::getMapgen() {
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if (!mapgen) {
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/*switch (params->mg_version) {
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case 6:*/
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mapgen = new MapgenV6(0, (MapgenV6Params *)params);
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/* break;
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default:
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errorstream << "EmergeManager: Unsupported mapgen version "
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<< params->mg_version << ", falling back to V6" << std::endl;
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params->mg_version = 6;
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mapgen = new MapgenV6(0, (MapgenV6Params *)params);
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}*/
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mapgen = createMapgen(params->mg_name, 0, params, this);
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if (!mapgen) {
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infostream << "EmergeManager: falling back to mapgen v6" << std::endl;
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delete params;
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params = createMapgenParams("v6");
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mapgen = createMapgen("v6", 0, params, this);
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}
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}
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return mapgen;
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}
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void EmergeManager::addBlockToQueue() {
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//STUB
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}
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@ -127,60 +114,94 @@ u32 EmergeManager::getBlockSeed(v3s16 p) {
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}
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MapgenParams *MapgenParams::createMapgenParams(std::string &mgstr) {
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return new MapgenV6Params(); // this will be fixed later
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/*switch (mgver) {
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case 6:
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return new MapgenV6Params();
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default: //instead of complaining, default to 6
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return new MapgenV6Params();
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}*/
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Mapgen *EmergeManager::createMapgen(std::string mgname, int mgid,
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MapgenParams *mgparams, EmergeManager *emerge) {
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std::map<std::string, MapgenFactory *>::const_iterator iter = mglist.find(mgname);
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if (iter == mglist.end()) {
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errorstream << "EmergeManager; mapgen " << mgname <<
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" not registered" << std::endl;
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return NULL;
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}
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MapgenFactory *mgfactory = iter->second;
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return mgfactory->createMapgen(mgid, mgparams, emerge);
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}
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MapgenParams *MapgenParams::getParamsFromSettings(Settings *settings) {
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MapgenParams *EmergeManager::createMapgenParams(std::string mgname) {
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std::map<std::string, MapgenFactory *>::const_iterator iter = mglist.find(mgname);
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if (iter == mglist.end()) {
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errorstream << "EmergeManager: mapgen " << mgname <<
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" not registered" << std::endl;
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return NULL;
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}
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MapgenFactory *mgfactory = iter->second;
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return mgfactory->createMapgenParams();
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}
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MapgenParams *EmergeManager::getParamsFromSettings(Settings *settings) {
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std::string mg_name = settings->get("mg_name");
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MapgenParams *mgparams = MapgenParams::createMapgenParams(mg_name);
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MapgenParams *mgparams = createMapgenParams(mg_name);
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mgparams->mg_name = mg_name;
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mgparams->seed = settings->getU64(settings == g_settings ? "fixed_map_seed" : "seed");
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mgparams->water_level = settings->getS16("water_level");
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mgparams->chunksize = settings->getS16("chunksize");
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mgparams->flags = settings->getS32("mg_flags");
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/* switch (mg_version) {
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case 6:
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{*/
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MapgenV6Params *v6params = (MapgenV6Params *)mgparams;
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v6params->freq_desert = settings->getFloat("mgv6_freq_desert");
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v6params->freq_beach = settings->getFloat("mgv6_freq_beach");
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v6params->np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base");
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v6params->np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
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v6params->np_steepness = settings->getNoiseParams("mgv6_np_steepness");
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v6params->np_height_select = settings->getNoiseParams("mgv6_np_height_select");
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v6params->np_trees = settings->getNoiseParams("mgv6_np_trees");
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v6params->np_mud = settings->getNoiseParams("mgv6_np_mud");
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v6params->np_beach = settings->getNoiseParams("mgv6_np_beach");
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v6params->np_biome = settings->getNoiseParams("mgv6_np_biome");
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v6params->np_cave = settings->getNoiseParams("mgv6_np_cave");
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if (!v6params->np_terrain_base || !v6params->np_terrain_higher ||
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!v6params->np_steepness || !v6params->np_height_select ||
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!v6params->np_trees || !v6params->np_mud ||
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!v6params->np_beach || !v6params->np_biome || !v6params->np_cave) {
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delete mgparams;
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return NULL;
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}
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/*
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break;
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}
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default:
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delete mgparams;
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return NULL;
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}*/
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if (!mgparams->readParams(settings)) {
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delete mgparams;
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return NULL;
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}
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return mgparams;
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}
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bool EmergeManager::registerMapgen(std::string mgname, MapgenFactory *mgfactory) {
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mglist.insert(std::make_pair(mgname, mgfactory));
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infostream << "EmergeManager: registered mapgen " << mgname << std::endl;
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}
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/////////////////////
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bool MapgenV6Params::readParams(Settings *settings) {
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freq_desert = settings->getFloat("mgv6_freq_desert");
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freq_beach = settings->getFloat("mgv6_freq_beach");
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np_terrain_base = settings->getNoiseParams("mgv6_np_terrain_base");
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np_terrain_higher = settings->getNoiseParams("mgv6_np_terrain_higher");
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np_steepness = settings->getNoiseParams("mgv6_np_steepness");
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np_height_select = settings->getNoiseParams("mgv6_np_height_select");
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np_trees = settings->getNoiseParams("mgv6_np_trees");
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np_mud = settings->getNoiseParams("mgv6_np_mud");
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np_beach = settings->getNoiseParams("mgv6_np_beach");
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np_biome = settings->getNoiseParams("mgv6_np_biome");
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np_cave = settings->getNoiseParams("mgv6_np_cave");
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bool success =
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np_terrain_base && np_terrain_higher && np_steepness &&
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np_height_select && np_trees && np_mud &&
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np_beach && np_biome && np_cave;
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return success;
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}
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void MapgenV6Params::writeParams(Settings *settings) {
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settings->setFloat("mgv6_freq_desert", freq_desert);
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settings->setFloat("mgv6_freq_beach", freq_beach);
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settings->setNoiseParams("mgv6_np_terrain_base", np_terrain_base);
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settings->setNoiseParams("mgv6_np_terrain_higher", np_terrain_higher);
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settings->setNoiseParams("mgv6_np_steepness", np_steepness);
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settings->setNoiseParams("mgv6_np_height_select", np_height_select);
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settings->setNoiseParams("mgv6_np_trees", np_trees);
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settings->setNoiseParams("mgv6_np_mud", np_mud);
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settings->setNoiseParams("mgv6_np_beach", np_beach);
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settings->setNoiseParams("mgv6_np_biome", np_biome);
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settings->setNoiseParams("mgv6_np_cave", np_cave);
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}
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136
src/mapgen.h
136
src/mapgen.h
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@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "mapnode.h"
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#include "noise.h"
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#include "settings.h"
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#include <map>
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/////////////////// Mapgen flags
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#define MG_TREES 0x01
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@ -34,39 +35,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MGV6_FORESTS 0x08
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#define MGV6_BIOME_BLEND 0x10
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#define AVERAGE_MUD_AMOUNT 4
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class BiomeDefManager;
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class Biome;
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//struct BlockMakeData;
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class EmergeManager;
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class MapBlock;
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class ManualMapVoxelManipulator;
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class VoxelManipulator;
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class INodeDefManager;
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extern NoiseParams nparams_v6_def_terrain_base;
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extern NoiseParams nparams_v6_def_terrain_higher;
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extern NoiseParams nparams_v6_def_steepness;
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extern NoiseParams nparams_v6_def_height_select;
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extern NoiseParams nparams_v6_def_trees;
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extern NoiseParams nparams_v6_def_mud;
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extern NoiseParams nparams_v6_def_beach;
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extern NoiseParams nparams_v6_def_biome;
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extern NoiseParams nparams_v6_def_cave;
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extern NoiseParams nparams_v7_def_terrain;
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extern NoiseParams nparams_v7_def_bgroup;
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extern NoiseParams nparams_v7_def_heat;
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extern NoiseParams nparams_v7_def_humidity;
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enum BiomeType
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{
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BT_NORMAL,
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BT_DESERT
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};
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struct BlockMakeData {
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bool no_op;
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ManualMapVoxelManipulator *vmanip;
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@ -81,7 +57,6 @@ struct BlockMakeData {
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~BlockMakeData();
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};
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struct MapgenParams {
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std::string mg_name;
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int chunksize;
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@ -96,41 +71,11 @@ struct MapgenParams {
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chunksize = 5;
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flags = MG_TREES | MG_CAVES | MGV6_BIOME_BLEND;
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}
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static MapgenParams *createMapgenParams(std::string &mgname);
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static MapgenParams *getParamsFromSettings(Settings *settings);
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virtual bool readParams(Settings *settings) = 0;
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virtual void writeParams(Settings *settings) {};
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};
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struct MapgenV6Params : public MapgenParams {
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float freq_desert;
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float freq_beach;
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NoiseParams *np_terrain_base;
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NoiseParams *np_terrain_higher;
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NoiseParams *np_steepness;
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NoiseParams *np_height_select;
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NoiseParams *np_trees;
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NoiseParams *np_mud;
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NoiseParams *np_beach;
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NoiseParams *np_biome;
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NoiseParams *np_cave;
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MapgenV6Params() {
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freq_desert = 0.45;
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freq_beach = 0.15;
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np_terrain_base = &nparams_v6_def_terrain_base;
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np_terrain_higher = &nparams_v6_def_terrain_higher;
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np_steepness = &nparams_v6_def_steepness;
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np_height_select = &nparams_v6_def_height_select;
|
||||
np_trees = &nparams_v6_def_trees;
|
||||
np_mud = &nparams_v6_def_mud;
|
||||
np_beach = &nparams_v6_def_beach;
|
||||
np_biome = &nparams_v6_def_biome;
|
||||
np_cave = &nparams_v6_def_cave;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
class Mapgen {
|
||||
public:
|
||||
int seed;
|
||||
|
@ -147,64 +92,16 @@ public:
|
|||
static s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
|
||||
};
|
||||
|
||||
|
||||
class MapgenV6 : public Mapgen {
|
||||
public:
|
||||
//ManualMapVoxelManipulator &vmanip;
|
||||
|
||||
int ystride;
|
||||
v3s16 csize;
|
||||
|
||||
v3s16 node_min;
|
||||
v3s16 node_max;
|
||||
|
||||
Noise *noise_terrain_base;
|
||||
Noise *noise_terrain_higher;
|
||||
Noise *noise_steepness;
|
||||
Noise *noise_height_select;
|
||||
Noise *noise_trees;
|
||||
Noise *noise_mud;
|
||||
Noise *noise_beach;
|
||||
Noise *noise_biome;
|
||||
|
||||
float *map_terrain_base;
|
||||
float *map_terrain_higher;
|
||||
float *map_steepness;
|
||||
float *map_height_select;
|
||||
float *map_trees;
|
||||
float *map_mud;
|
||||
float *map_beach;
|
||||
float *map_biome;
|
||||
|
||||
NoiseParams *np_cave;
|
||||
|
||||
u32 flags;
|
||||
float freq_desert;
|
||||
float freq_beach;
|
||||
|
||||
MapgenV6(int mapgenid, MapgenV6Params *params);
|
||||
~MapgenV6();
|
||||
|
||||
void makeChunk(BlockMakeData *data);
|
||||
int getGroundLevelAtPoint(v2s16 p);
|
||||
|
||||
double baseRockLevelFromNoise(v2s16 p);
|
||||
static s16 find_ground_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
|
||||
static s16 find_stone_level(VoxelManipulator &vmanip, v2s16 p2d, INodeDefManager *ndef);
|
||||
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0, bool is_apple_tree, INodeDefManager *ndef);
|
||||
double tree_amount_2d(u64 seed, v2s16 p);
|
||||
bool block_is_underground(u64 seed, v3s16 blockpos);
|
||||
double base_rock_level_2d(u64 seed, v2s16 p);
|
||||
s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
|
||||
double get_mud_add_amount(u64 seed, v2s16 p);
|
||||
bool get_have_beach(u64 seed, v2s16 p2d);
|
||||
BiomeType get_biome(u64 seed, v2s16 p2d);
|
||||
u32 get_blockseed(u64 seed, v3s16 p);
|
||||
struct MapgenFactory {
|
||||
virtual Mapgen *createMapgen(int mgid, MapgenParams *params,
|
||||
EmergeManager *emerge) = 0;
|
||||
virtual MapgenParams *createMapgenParams() = 0;
|
||||
};
|
||||
|
||||
|
||||
class EmergeManager {
|
||||
public:
|
||||
std::map<std::string, MapgenFactory *> mglist;
|
||||
|
||||
//settings
|
||||
MapgenParams *params;
|
||||
|
||||
|
@ -214,12 +111,19 @@ public:
|
|||
//biome manager
|
||||
BiomeDefManager *biomedef;
|
||||
|
||||
EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef, MapgenParams *mgparams);
|
||||
EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
|
||||
~EmergeManager();
|
||||
|
||||
void initMapgens(MapgenParams *mgparams);
|
||||
Mapgen *createMapgen(std::string mgname, int mgid,
|
||||
MapgenParams *mgparams, EmergeManager *emerge);
|
||||
MapgenParams *createMapgenParams(std::string mgname);
|
||||
Mapgen *getMapgen();
|
||||
void addBlockToQueue();
|
||||
|
||||
|
||||
bool registerMapgen(std::string name, MapgenFactory *mgfactory);
|
||||
MapgenParams *getParamsFromSettings(Settings *settings);
|
||||
|
||||
//mapgen helper methods
|
||||
Biome *getBiomeAtPoint(v3s16 p);
|
||||
int getGroundLevelAtPoint(v2s16 p);
|
||||
|
|
|
@ -31,6 +31,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "profiler.h"
|
||||
#include "settings.h" // For g_settings
|
||||
#include "main.h" // For g_profiler
|
||||
#include "mapgen_v6.h"
|
||||
|
||||
/////////////////// Mapgen V6 perlin noise default values
|
||||
NoiseParams nparams_v6_def_terrain_base =
|
||||
{-AVERAGE_MUD_AMOUNT, 20.0, v3f(250.0, 250.0, 250.0), 82341, 5, 0.6};
|
||||
NoiseParams nparams_v6_def_terrain_higher =
|
||||
{20.0, 16.0, v3f(500.0, 500.0, 500.0), 85039, 5, 0.6};
|
||||
NoiseParams nparams_v6_def_steepness =
|
||||
{0.85, 0.5, v3f(125.0, 125.0, 125.0), -932, 5, 0.7};
|
||||
NoiseParams nparams_v6_def_height_select =
|
||||
{0.5, 1.0, v3f(250.0, 250.0, 250.0), 4213, 5, 0.69};
|
||||
NoiseParams nparams_v6_def_trees =
|
||||
{0.0, 1.0, v3f(125.0, 125.0, 125.0), 2, 4, 0.66};
|
||||
NoiseParams nparams_v6_def_mud =
|
||||
{AVERAGE_MUD_AMOUNT, 2.0, v3f(200.0, 200.0, 200.0), 91013, 3, 0.55};
|
||||
NoiseParams nparams_v6_def_beach =
|
||||
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 59420, 3, 0.50};
|
||||
NoiseParams nparams_v6_def_biome =
|
||||
{0.0, 1.0, v3f(250.0, 250.0, 250.0), 9130, 3, 0.50};
|
||||
NoiseParams nparams_v6_def_cave =
|
||||
{6.0, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50};
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
|
@ -397,7 +418,6 @@ int MapgenV6::getGroundLevelAtPoint(v2s16 p) {
|
|||
return baseRockLevelFromNoise(p) + AVERAGE_MUD_AMOUNT;
|
||||
}
|
||||
|
||||
|
||||
#define VMANIP_FLAG_CAVE VOXELFLAG_CHECKED1
|
||||
|
||||
void MapgenV6::makeChunk(BlockMakeData *data)
|
||||
|
|
|
@ -0,0 +1,141 @@
|
|||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef MAPGENV6_HEADER
|
||||
#define MAPGENV6_HEADER
|
||||
|
||||
#include "mapgen.h"
|
||||
|
||||
#define AVERAGE_MUD_AMOUNT 4
|
||||
|
||||
enum BiomeType
|
||||
{
|
||||
BT_NORMAL,
|
||||
BT_DESERT
|
||||
};
|
||||
|
||||
extern NoiseParams nparams_v6_def_terrain_base;
|
||||
extern NoiseParams nparams_v6_def_terrain_higher;
|
||||
extern NoiseParams nparams_v6_def_steepness;
|
||||
extern NoiseParams nparams_v6_def_height_select;
|
||||
extern NoiseParams nparams_v6_def_trees;
|
||||
extern NoiseParams nparams_v6_def_mud;
|
||||
extern NoiseParams nparams_v6_def_beach;
|
||||
extern NoiseParams nparams_v6_def_biome;
|
||||
extern NoiseParams nparams_v6_def_cave;
|
||||
|
||||
struct MapgenV6Params : public MapgenParams {
|
||||
float freq_desert;
|
||||
float freq_beach;
|
||||
NoiseParams *np_terrain_base;
|
||||
NoiseParams *np_terrain_higher;
|
||||
NoiseParams *np_steepness;
|
||||
NoiseParams *np_height_select;
|
||||
NoiseParams *np_trees;
|
||||
NoiseParams *np_mud;
|
||||
NoiseParams *np_beach;
|
||||
NoiseParams *np_biome;
|
||||
NoiseParams *np_cave;
|
||||
|
||||
MapgenV6Params() {
|
||||
freq_desert = 0.45;
|
||||
freq_beach = 0.15;
|
||||
np_terrain_base = &nparams_v6_def_terrain_base;
|
||||
np_terrain_higher = &nparams_v6_def_terrain_higher;
|
||||
np_steepness = &nparams_v6_def_steepness;
|
||||
np_height_select = &nparams_v6_def_height_select;
|
||||
np_trees = &nparams_v6_def_trees;
|
||||
np_mud = &nparams_v6_def_mud;
|
||||
np_beach = &nparams_v6_def_beach;
|
||||
np_biome = &nparams_v6_def_biome;
|
||||
np_cave = &nparams_v6_def_cave;
|
||||
}
|
||||
|
||||
bool readParams(Settings *settings);
|
||||
void writeParams(Settings *settings);
|
||||
};
|
||||
|
||||
class MapgenV6 : public Mapgen {
|
||||
public:
|
||||
//ManualMapVoxelManipulator &vmanip;
|
||||
|
||||
int ystride;
|
||||
v3s16 csize;
|
||||
|
||||
v3s16 node_min;
|
||||
v3s16 node_max;
|
||||
|
||||
Noise *noise_terrain_base;
|
||||
Noise *noise_terrain_higher;
|
||||
Noise *noise_steepness;
|
||||
Noise *noise_height_select;
|
||||
Noise *noise_trees;
|
||||
Noise *noise_mud;
|
||||
Noise *noise_beach;
|
||||
Noise *noise_biome;
|
||||
|
||||
float *map_terrain_base;
|
||||
float *map_terrain_higher;
|
||||
float *map_steepness;
|
||||
float *map_height_select;
|
||||
float *map_trees;
|
||||
float *map_mud;
|
||||
float *map_beach;
|
||||
float *map_biome;
|
||||
|
||||
NoiseParams *np_cave;
|
||||
|
||||
u32 flags;
|
||||
float freq_desert;
|
||||
float freq_beach;
|
||||
|
||||
MapgenV6(int mapgenid, MapgenV6Params *params);
|
||||
~MapgenV6();
|
||||
|
||||
void makeChunk(BlockMakeData *data);
|
||||
int getGroundLevelAtPoint(v2s16 p);
|
||||
|
||||
double baseRockLevelFromNoise(v2s16 p);
|
||||
static s16 find_ground_level(VoxelManipulator &vmanip,
|
||||
v2s16 p2d, INodeDefManager *ndef);
|
||||
static s16 find_stone_level(VoxelManipulator &vmanip,
|
||||
v2s16 p2d, INodeDefManager *ndef);
|
||||
void make_tree(ManualMapVoxelManipulator &vmanip, v3s16 p0,
|
||||
bool is_apple_tree, INodeDefManager *ndef);
|
||||
double tree_amount_2d(u64 seed, v2s16 p);
|
||||
bool block_is_underground(u64 seed, v3s16 blockpos);
|
||||
double base_rock_level_2d(u64 seed, v2s16 p);
|
||||
s16 find_ground_level_from_noise(u64 seed, v2s16 p2d, s16 precision);
|
||||
double get_mud_add_amount(u64 seed, v2s16 p);
|
||||
bool get_have_beach(u64 seed, v2s16 p2d);
|
||||
BiomeType get_biome(u64 seed, v2s16 p2d);
|
||||
u32 get_blockseed(u64 seed, v3s16 p);
|
||||
};
|
||||
|
||||
struct MapgenFactoryV6 : public MapgenFactory {
|
||||
Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
|
||||
return new MapgenV6(mgid, (MapgenV6Params *)params);
|
||||
};
|
||||
|
||||
MapgenParams *createMapgenParams() {
|
||||
return new MapgenV6Params();
|
||||
};
|
||||
};
|
||||
|
||||
#endif
|
|
@ -1097,15 +1097,14 @@ Server::Server(
|
|||
// Add default biomes after nodedef had its aliases added
|
||||
m_biomedef->addDefaultBiomes();
|
||||
|
||||
// Initialize Environment
|
||||
ServerMap *servermap = new ServerMap(path_world, this);
|
||||
m_env = new ServerEnvironment(servermap, m_lua, this, this);
|
||||
|
||||
// Create emerge manager
|
||||
m_emerge = new EmergeManager(this, m_biomedef, servermap->getMapgenParams());
|
||||
m_emerge = new EmergeManager(this, m_biomedef);
|
||||
|
||||
// Give map pointer to the emerge manager
|
||||
servermap->setEmerge(m_emerge);
|
||||
// Initialize Environment
|
||||
ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
|
||||
m_env = new ServerEnvironment(servermap, m_lua, this, this);
|
||||
|
||||
m_emerge->initMapgens(servermap->getMapgenParams());
|
||||
|
||||
// Give environment reference to scripting api
|
||||
scriptapi_add_environment(m_lua, m_env);
|
||||
|
|
Loading…
Reference in New Issue