Elias Fleckenstein 2022-06-02 20:54:02 +02:00
commit 827b9f8d70
No known key found for this signature in database
GPG Key ID: 06927A5199D6C9B2
53 changed files with 873 additions and 370 deletions

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@ -132,7 +132,7 @@ jobs:
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps --old-irr clang-9
install_linux_deps clang-9
- name: Build prometheus-cpp
run: |

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@ -42,9 +42,10 @@ jobs:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v3
- name: Install luarocks
run: |
sudo apt-get update && sudo apt-get install -y luarocks
- uses: leafo/gh-actions-lua@v9
with:
luaVersion: "5.1.5"
- uses: leafo/gh-actions-luarocks@v4
- name: Install luarocks tools
run: |

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@ -78,7 +78,6 @@ if(NOT "${IRRLICHTMT_BUILD_DIR}" STREQUAL "")
# IrrlichtMtConfig.cmake
message(FATAL_ERROR "Could not find IrrlichtMtConfig.cmake in ${IRRLICHTMT_BUILD_DIR}/cmake.")
endif()
# This is done here so that relative search paths are more reasonable
elseif(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/lib/irrlichtmt")
message(STATUS "Using user-provided IrrlichtMt at subdirectory 'lib/irrlichtmt'")
if(BUILD_CLIENT)
@ -108,9 +107,9 @@ else()
include(MinetestFindIrrlichtHeaders)
if(NOT IRRLICHT_INCLUDE_DIR)
message(FATAL_ERROR "Irrlicht or IrrlichtMt headers are required to build the server, but none found.\n${explanation_msg}")
message(FATAL_ERROR "IrrlichtMt headers are required to build the server, but none found.\n${explanation_msg}")
endif()
message(STATUS "Found Irrlicht headers: ${IRRLICHT_INCLUDE_DIR}")
message(STATUS "Found IrrlichtMt headers: ${IRRLICHT_INCLUDE_DIR}")
add_library(IrrlichtMt::IrrlichtMt INTERFACE IMPORTED)
# Note that we can't use target_include_directories() since that doesn't work for IMPORTED targets before CMake 3.11
set_target_properties(IrrlichtMt::IrrlichtMt PROPERTIES

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@ -223,8 +223,8 @@ Run it:
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
- Debug build is slower, but gives much more useful output in a debugger.
- If you build a bare server you don't need to have the Irrlicht or IrrlichtMt library installed.
- In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlicht/include`.
- If you build a bare server you don't need to compile IrrlichtMt, just the headers suffice.
- In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlichtmt/include`.
- Minetest will use the IrrlichtMt package that is found first, given by the following order:
1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable

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@ -22,7 +22,6 @@ local LIST_FORMSPEC_DESCRIPTION = [[
local F = core.formspec_escape
local S = core.get_translator("__builtin")
local check_player_privs = core.check_player_privs
-- CHAT COMMANDS FORMSPEC
@ -58,10 +57,11 @@ local function build_chatcommands_formspec(name, sel, copy)
.. "any entry in the list.").. "\n" ..
S("Double-click to copy the entry to the chat history.")
local privs = core.get_player_privs(name)
for i, data in ipairs(mod_cmds) do
rows[#rows + 1] = COLOR_BLUE .. ",0," .. F(data[1]) .. ","
for j, cmds in ipairs(data[2]) do
local has_priv = check_player_privs(name, cmds[2].privs)
local has_priv = privs[cmds[2].privs]
rows[#rows + 1] = ("%s,1,%s,%s"):format(
has_priv and COLOR_GREEN or COLOR_GRAY,
cmds[1], F(cmds[2].params))

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@ -204,7 +204,7 @@ end
--------------------------------------------------------------------------------
function string:trim()
return (self:gsub("^%s*(.-)%s*$", "%1"))
return self:match("^%s*(.-)%s*$")
end
--------------------------------------------------------------------------------
@ -245,16 +245,16 @@ function math.round(x)
return math.ceil(x - 0.5)
end
local formspec_escapes = {
["\\"] = "\\\\",
["["] = "\\[",
["]"] = "\\]",
[";"] = "\\;",
[","] = "\\,"
}
function core.formspec_escape(text)
if text ~= nil then
text = string.gsub(text,"\\","\\\\")
text = string.gsub(text,"%]","\\]")
text = string.gsub(text,"%[","\\[")
text = string.gsub(text,";","\\;")
text = string.gsub(text,",","\\,")
end
return text
-- Use explicit character set instead of dot here because it doubles the performance
return text and text:gsub("[\\%[%];,]", formspec_escapes)
end
@ -265,18 +265,21 @@ function core.wrap_text(text, max_length, as_table)
return as_table and {text} or text
end
for word in text:gmatch('%S+') do
local cur_length = #table.concat(line, ' ')
if cur_length > 0 and cur_length + #word + 1 >= max_length then
local line_length = 0
for word in text:gmatch("%S+") do
if line_length > 0 and line_length + #word + 1 >= max_length then
-- word wouldn't fit on current line, move to next line
table.insert(result, table.concat(line, ' '))
line = {}
table.insert(result, table.concat(line, " "))
line = {word}
line_length = #word
else
table.insert(line, word)
line_length = line_length + 1 + #word
end
table.insert(line, word)
end
table.insert(result, table.concat(line, ' '))
return as_table and result or table.concat(result, '\n')
table.insert(result, table.concat(line, " "))
return as_table and result or table.concat(result, "\n")
end
--------------------------------------------------------------------------------
@ -425,54 +428,50 @@ function core.string_to_pos(value)
return nil
end
local x, y, z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if x and y and z then
x = tonumber(x)
y = tonumber(y)
z = tonumber(z)
return vector.new(x, y, z)
end
x, y, z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
value = value:match("^%((.-)%)$") or value -- strip parentheses
local x, y, z = value:trim():match("^([%d.-]+)[,%s]%s*([%d.-]+)[,%s]%s*([%d.-]+)$")
if x and y and z then
x = tonumber(x)
y = tonumber(y)
z = tonumber(z)
return vector.new(x, y, z)
end
return nil
end
--------------------------------------------------------------------------------
function core.string_to_area(value)
local p1, p2 = unpack(value:split(") ("))
if p1 == nil or p2 == nil then
return nil
do
local rel_num_cap = "(~?-?%d*%.?%d*)" -- may be overly permissive as this will be tonumber'ed anyways
local num_delim = "[,%s]%s*"
local pattern = "^" .. table.concat({rel_num_cap, rel_num_cap, rel_num_cap}, num_delim) .. "$"
local function parse_area_string(pos, relative_to)
local pp = {}
pp.x, pp.y, pp.z = pos:trim():match(pattern)
return core.parse_coordinates(pp.x, pp.y, pp.z, relative_to)
end
p1 = core.string_to_pos(p1 .. ")")
p2 = core.string_to_pos("(" .. p2)
if p1 == nil or p2 == nil then
return nil
function core.string_to_area(value, relative_to)
local p1, p2 = value:match("^%((.-)%)%s*%((.-)%)$")
if not p1 then
return
end
p1 = parse_area_string(p1, relative_to)
p2 = parse_area_string(p2, relative_to)
if p1 == nil or p2 == nil then
return
end
return p1, p2
end
return p1, p2
end
local function test_string_to_area()
local p1, p2 = core.string_to_area("(10.0, 5, -2) ( 30.2, 4, -12.53)")
assert(p1.x == 10.0 and p1.y == 5 and p1.z == -2)
assert(p2.x == 30.2 and p2.y == 4 and p2.z == -12.53)
p1, p2 = core.string_to_area("(10.0, 5, -2 30.2, 4, -12.53")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(10.0, 5,) -2 fgdf2, 4, -12.53")
assert(p1 == nil and p2 == nil)
end
test_string_to_area()
--------------------------------------------------------------------------------
function table.copy(t, seen)
local n = {}
@ -786,6 +785,74 @@ function core.is_nan(number)
return number ~= number
end
--[[ Helper function for parsing an optionally relative number
of a chat command parameter, using the chat command tilde notation.
Parameters:
* arg: String snippet containing the number; possible values:
* "<number>": return as number
* "~<number>": return relative_to + <number>
* "~": return relative_to
* Anything else will return `nil`
* relative_to: Number to which the `arg` number might be relative to
Returns:
A number or `nil`, depending on `arg.
Examples:
* `core.parse_relative_number("5", 10)` returns 5
* `core.parse_relative_number("~5", 10)` returns 15
* `core.parse_relative_number("~", 10)` returns 10
]]
function core.parse_relative_number(arg, relative_to)
if not arg then
return nil
elseif arg == "~" then
return relative_to
elseif string.sub(arg, 1, 1) == "~" then
local number = tonumber(string.sub(arg, 2))
if not number then
return nil
end
if core.is_nan(number) or number == math.huge or number == -math.huge then
return nil
end
return relative_to + number
else
local number = tonumber(arg)
if core.is_nan(number) or number == math.huge or number == -math.huge then
return nil
end
return number
end
end
--[[ Helper function to parse coordinates that might be relative
to another position; supports chat command tilde notation.
Intended to be used in chat command parameter parsing.
Parameters:
* x, y, z: Parsed x, y, and z coordinates as strings
* relative_to: Position to which to compare the position
Syntax of x, y and z:
* "<number>": return as number
* "~<number>": return <number> + player position on this axis
* "~": return player position on this axis
Returns: a vector or nil for invalid input or if player does not exist
]]
function core.parse_coordinates(x, y, z, relative_to)
if not relative_to then
x, y, z = tonumber(x), tonumber(y), tonumber(z)
return x and y and z and { x = x, y = y, z = z }
end
local rx = core.parse_relative_number(x, relative_to.x)
local ry = core.parse_relative_number(y, relative_to.y)
local rz = core.parse_relative_number(z, relative_to.z)
return rx and ry and rz and { x = rx, y = ry, z = rz }
end
function core.inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1

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@ -67,9 +67,107 @@ describe("pos", function()
end)
end)
describe("area parsing", function()
describe("valid inputs", function()
it("accepts absolute numbers", function()
local p1, p2 = core.string_to_area("(10.0, 5, -2) ( 30.2 4 -12.53)")
assert(p1.x == 10 and p1.y == 5 and p1.z == -2)
assert(p2.x == 30.2 and p2.y == 4 and p2.z == -12.53)
end)
it("accepts relative numbers", function()
local p1, p2 = core.string_to_area("(1,2,3) (~5,~-5,~)", {x=10,y=10,z=10})
assert(type(p1) == "table" and type(p2) == "table")
assert(p1.x == 1 and p1.y == 2 and p1.z == 3)
assert(p2.x == 15 and p2.y == 5 and p2.z == 10)
p1, p2 = core.string_to_area("(1 2 3) (~5 ~-5 ~)", {x=10,y=10,z=10})
assert(type(p1) == "table" and type(p2) == "table")
assert(p1.x == 1 and p1.y == 2 and p1.z == 3)
assert(p2.x == 15 and p2.y == 5 and p2.z == 10)
end)
end)
describe("invalid inputs", function()
it("rejects too few numbers", function()
local p1, p2 = core.string_to_area("(1,1) (1,1,1,1)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
end)
it("rejects too many numbers", function()
local p1, p2 = core.string_to_area("(1,1,1,1) (1,1,1,1)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
end)
it("rejects nan & inf", function()
local p1, p2 = core.string_to_area("(1,1,1) (1,1,nan)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(1,1,1) (1,1,~nan)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(1,1,1) (1,~nan,1)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(1,1,1) (1,1,inf)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(1,1,1) (1,1,~inf)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(1,1,1) (1,~inf,1)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(nan,nan,nan) (nan,nan,nan)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(nan,nan,nan) (nan,nan,nan)")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(inf,inf,inf) (-inf,-inf,-inf)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(inf,inf,inf) (-inf,-inf,-inf)")
assert(p1 == nil and p2 == nil)
end)
it("rejects words", function()
local p1, p2 = core.string_to_area("bananas", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("bananas", "foobar")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("bananas")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(bananas,bananas,bananas)")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(bananas,bananas,bananas) (bananas,bananas,bananas)")
assert(p1 == nil and p2 == nil)
end)
it("requires parenthesis & valid numbers", function()
local p1, p2 = core.string_to_area("(10.0, 5, -2 30.2, 4, -12.53")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(10.0, 5,) -2 fgdf2, 4, -12.53")
assert(p1 == nil and p2 == nil)
end)
end)
end)
describe("table", function()
it("indexof()", function()
assert.equal(1, table.indexof({"foo", "bar"}, "foo"))
assert.equal(-1, table.indexof({"foo", "bar"}, "baz"))
end)
end)
describe("formspec_escape", function()
it("escapes", function()
assert.equal(nil, core.formspec_escape(nil))
assert.equal("", core.formspec_escape(""))
assert.equal("\\[Hello\\\\\\[", core.formspec_escape("[Hello\\["))
end)
end)

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@ -130,8 +130,13 @@ local function parse_range_str(player_name, str)
return false, S("Unable to get position of player @1.", player_name)
end
else
p1, p2 = core.string_to_area(str)
if p1 == nil then
local player = core.get_player_by_name(player_name)
local relpos
if player then
relpos = player:get_pos()
end
p1, p2 = core.string_to_area(str, relpos)
if p1 == nil or p2 == nil then
return false, S("Incorrect area format. "
.. "Expected: (x1,y1,z1) (x2,y2,z2)")
end
@ -570,10 +575,15 @@ core.register_chatcommand("teleport", {
description = S("Teleport to position or player"),
privs = {teleport=true},
func = function(name, param)
local player = core.get_player_by_name(name)
local relpos
if player then
relpos = player:get_pos()
end
local p = {}
p.x, p.y, p.z = param:match("^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p = vector.apply(p, tonumber)
if p.x and p.y and p.z then
p.x, p.y, p.z = string.match(param, "^([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$")
p = core.parse_coordinates(p.x, p.y, p.z, relpos)
if p and p.x and p.y and p.z then
return teleport_to_pos(name, p)
end
@ -587,9 +597,19 @@ core.register_chatcommand("teleport", {
"other players (missing privilege: @1).", "bring")
local teleportee_name
p = {}
teleportee_name, p.x, p.y, p.z = param:match(
"^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
"^([^ ]+) +([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$")
if teleportee_name then
local teleportee = core.get_player_by_name(teleportee_name)
if not teleportee then
return
end
relpos = teleportee:get_pos()
p = core.parse_coordinates(p.x, p.y, p.z, relpos)
end
p = vector.apply(p, tonumber)
if teleportee_name and p.x and p.y and p.z then
if not has_bring_priv then
return false, missing_bring_msg
@ -842,7 +862,7 @@ core.register_chatcommand("spawnentity", {
description = S("Spawn entity at given (or your) position"),
privs = {give=true, interact=true},
func = function(name, param)
local entityname, p = string.match(param, "^([^ ]+) *(.*)$")
local entityname, pstr = string.match(param, "^([^ ]+) *(.*)$")
if not entityname then
return false, S("EntityName required.")
end
@ -856,11 +876,15 @@ core.register_chatcommand("spawnentity", {
if not core.registered_entities[entityname] then
return false, S("Cannot spawn an unknown entity.")
end
if p == "" then
local p
if pstr == "" then
p = player:get_pos()
else
p = core.string_to_pos(p)
if p == nil then
p = {}
p.x, p.y, p.z = string.match(pstr, "^([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$")
local relpos = player:get_pos()
p = core.parse_coordinates(p.x, p.y, p.z, relpos)
if not (p and p.x and p.y and p.z) then
return false, S("Invalid parameters (@1).", param)
end
end
@ -1019,6 +1043,13 @@ core.register_chatcommand("status", {
end,
})
local function get_time(timeofday)
local time = math.floor(timeofday * 1440)
local minute = time % 60
local hour = (time - minute) / 60
return time, hour, minute
end
core.register_chatcommand("time", {
params = S("[<0..23>:<0..59> | <0..24000>]"),
description = S("Show or set time of day"),
@ -1037,9 +1068,14 @@ core.register_chatcommand("time", {
return false, S("You don't have permission to run "
.. "this command (missing privilege: @1).", "settime")
end
local hour, minute = param:match("^(%d+):(%d+)$")
if not hour then
local new_time = tonumber(param) or -1
local relative, negative, hour, minute = param:match("^(~?)(%-?)(%d+):(%d+)$")
if not relative then -- checking the first capture against nil suffices
local new_time = core.parse_relative_number(param, core.get_timeofday() * 24000)
if not new_time then
new_time = tonumber(param) or -1
else
new_time = new_time % 24000
end
if new_time ~= new_time or new_time < 0 or new_time > 24000 then
return false, S("Invalid time (must be between 0 and 24000).")
end
@ -1047,14 +1083,29 @@ core.register_chatcommand("time", {
core.log("action", name .. " sets time to " .. new_time)
return true, S("Time of day changed.")
end
local new_time
hour = tonumber(hour)
minute = tonumber(minute)
if hour < 0 or hour > 23 then
return false, S("Invalid hour (must be between 0 and 23 inclusive).")
elseif minute < 0 or minute > 59 then
return false, S("Invalid minute (must be between 0 and 59 inclusive).")
if relative == "" then
if hour < 0 or hour > 23 then
return false, S("Invalid hour (must be between 0 and 23 inclusive).")
elseif minute < 0 or minute > 59 then
return false, S("Invalid minute (must be between 0 and 59 inclusive).")
end
new_time = (hour * 60 + minute) / 1440
else
if minute < 0 or minute > 59 then
return false, S("Invalid minute (must be between 0 and 59 inclusive).")
end
local current_time = core.get_timeofday()
if negative == "-" then -- negative time
hour, minute = -hour, -minute
end
new_time = (current_time + (hour * 60 + minute) / 1440) % 1
local _
_, hour, minute = get_time(new_time)
end
core.set_timeofday((hour * 60 + minute) / 1440)
core.set_timeofday(new_time)
core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute))
return true, S("Time of day changed.")
end,
@ -1136,6 +1187,9 @@ core.register_chatcommand("ban", {
return true, S("Ban list: @1", ban_list)
end
end
if core.is_singleplayer() then
return false, S("You cannot ban players in singleplayer!")
end
if not core.get_player_by_name(param) then
return false, S("Player is not online.")
end

View File

@ -50,7 +50,7 @@ local labels = {
fgettext("Low"),
fgettext("Medium"),
fgettext("High"),
fgettext("Ultra High")
fgettext("Very High")
}
}
@ -219,8 +219,9 @@ local function formspec(tabview, name, tabdata)
.. dump(core.settings:get_bool("enable_waving_leaves")) .. "]" ..
"checkbox[8.25,2;cb_waving_plants;" .. fgettext("Waving Plants") .. ";"
.. dump(core.settings:get_bool("enable_waving_plants")) .. "]"..
"label[8.25,3.0;" .. fgettext("Dynamic shadows: ") .. "]" ..
"dropdown[8.25,3.5;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
"label[8.25,2.8;" .. fgettext("Dynamic shadows:") .. "]" ..
"label[8.25,3.2;" .. fgettext("(game support required)") .. "]" ..
"dropdown[8.25,3.7;3.5;dd_shadows;" .. dd_options.shadow_levels[1] .. ";"
.. getSettingIndex.ShadowMapping() .. "]"
else
tab_string = tab_string ..
@ -364,11 +365,11 @@ local function handle_settings_buttons(this, fields, tabname, tabdata)
core.settings:set("enable_dynamic_shadows", "false")
else
local shadow_presets = {
[2] = { 55, 512, "true", 0, "false" },
[3] = { 82, 1024, "true", 1, "false" },
[4] = { 240, 2048, "true", 1, "false" },
[5] = { 240, 2048, "true", 2, "true" },
[6] = { 300, 4096, "true", 2, "true" },
[2] = { 62, 512, "true", 0, "false" },
[3] = { 93, 1024, "true", 0, "false" },
[4] = { 140, 2048, "true", 1, "false" },
[5] = { 210, 4096, "true", 2, "true" },
[6] = { 300, 8192, "true", 2, "true" },
}
local s = shadow_presets[table.indexof(labels.shadow_levels, fields["dd_shadows"])]
if s then

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@ -1,21 +1,13 @@
# Locate Irrlicht or IrrlichtMt headers on system.
# Locate IrrlichtMt headers on system.
foreach(libname IN ITEMS IrrlichtMt Irrlicht)
string(TOLOWER "${libname}" libname2)
find_path(IRRLICHT_INCLUDE_DIR NAMES irrlicht.h
DOC "Path to the directory with IrrlichtMt includes"
PATHS
/usr/local/include/${libname2}
/usr/include/${libname2}
/system/develop/headers/${libname2} #Haiku
PATH_SUFFIXES "include/${libname2}"
)
if(IRRLICHT_INCLUDE_DIR)
break()
endif()
endforeach()
find_path(IRRLICHT_INCLUDE_DIR NAMES irrlicht.h
DOC "Path to the directory with IrrlichtMt includes"
PATHS
/usr/local/include/irrlichtmt
/usr/include/irrlichtmt
/system/develop/headers/irrlichtmt #Haiku
PATH_SUFFIXES "include/irrlichtmt"
)
# Handholding for users
if(IRRLICHT_INCLUDE_DIR AND (NOT IS_DIRECTORY "${IRRLICHT_INCLUDE_DIR}" OR

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@ -2012,7 +2012,7 @@ Example definition of the capabilities of an item
max_drop_level=1,
groupcaps={
crumbly={maxlevel=2, uses=20, times={[1]=1.60, [2]=1.20, [3]=0.80}}
}
},
damage_groups = {fleshy=2},
}
@ -3552,8 +3552,16 @@ Helper functions
* `minetest.string_to_pos(string)`: returns a position or `nil`
* Same but in reverse.
* If the string can't be parsed to a position, nothing is returned.
* `minetest.string_to_area("(X1, Y1, Z1) (X2, Y2, Z2)")`: returns two positions
* `minetest.string_to_area("(X1, Y1, Z1) (X2, Y2, Z2)", relative_to)`:
* returns two positions
* Converts a string representing an area box into two positions
* X1, Y1, ... Z2 are coordinates
* `relative_to`: Optional. If set to a position, each coordinate
can use the tilde notation for relative positions
* Tilde notation: "~": Relative coordinate
"~<number>": Relative coordinate plus <number>
* Example: `minetest.string_to_area("(1,2,3) (~5,~-5,~)", {x=10,y=10,z=10})`
returns `{x=1,y=2,z=3}, {x=15,y=5,z=10}`
* `minetest.formspec_escape(string)`: returns a string
* escapes the characters "[", "]", "\", "," and ";", which can not be used
in formspecs.
@ -7093,6 +7101,8 @@ object you are working with still exists.
* `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
* `get_lighting()`: returns the current state of lighting for the player.
* Result is a table with the same fields as `light_definition` in `set_lighting`.
* `respawn()`: Respawns the player using the same mechanism as the death screen,
including calling on_respawnplayer callbacks.
`PcgRandom`
-----------
@ -8554,9 +8564,8 @@ See [Decoration types]. Used by `minetest.register_decoration`.
spawn_by = "default:water",
-- Node (or list of nodes) that the decoration only spawns next to.
-- Checks two horizontal planes of 8 neighbouring nodes (including
-- diagonal neighbours), one plane level with the 'place_on' node and a
-- plane one node above that.
-- Checks the 8 neighbouring nodes on the same Y, and also the ones
-- at Y+1, excluding both center nodes.
num_spawn_by = 1,
-- Number of spawn_by nodes that must be surrounding the decoration

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@ -92,8 +92,6 @@ Set password from contents of file
.B \-\-random\-input
Enable random user input, for testing (client only)
.TP
.B \-\-videomodes
List available video modes (client only)
.TP
.B \-\-speedtests
Run speed tests

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@ -0,0 +1,55 @@
local S = minetest.get_translator("testitems")
--
-- Texture overlays for items
--
-- For the global overlay color test
local GLOBAL_COLOR_ARG = "orange"
-- Punch handler to set random color with "color" argument in item metadata
local overlay_on_use = function(itemstack, user, pointed_thing)
local meta = itemstack:get_meta()
local color = math.random(0x0, 0xFFFFFF)
local colorstr = string.format("#%06x", color)
meta:set_string("color", colorstr)
minetest.log("action", "[testitems] Color of "..itemstack:get_name().." changed to "..colorstr)
return itemstack
end
-- Place handler to clear item metadata color
local overlay_on_place = function(itemstack, user, pointed_thing)
local meta = itemstack:get_meta()
meta:set_string("color", "")
return itemstack
end
minetest.register_craftitem("testitems:overlay_meta", {
description = S("Texture Overlay Test Item, Meta Color") .. "\n" ..
S("Image must be a square with rainbow cross (inventory and wield)") .. "\n" ..
S("Item meta color must only change square color") .. "\n" ..
S("Punch: Set random color") .. "\n" ..
S("Place: Clear color"),
-- Base texture: A grayscale square (can be colorized)
inventory_image = "testitems_overlay_base.png",
wield_image = "testitems_overlay_base.png",
-- Overlay: A rainbow cross (NOT to be colorized!)
inventory_overlay = "testitems_overlay_overlay.png",
wield_overlay = "testitems_overlay_overlay.png",
on_use = overlay_on_use,
on_place = overlay_on_place,
on_secondary_use = overlay_on_place,
})
minetest.register_craftitem("testitems:overlay_global", {
description = S("Texture Overlay Test Item, Global Color") .. "\n" ..
S("Image must be an orange square with rainbow cross (inventory and wield)"),
-- Base texture: A grayscale square (to be colorized)
inventory_image = "testitems_overlay_base.png",
wield_image = "testitems_overlay_base.png",
-- Overlay: A rainbow cross (NOT to be colorized!)
inventory_overlay = "testitems_overlay_overlay.png",
wield_overlay = "testitems_overlay_overlay.png",
color = GLOBAL_COLOR_ARG,
})

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@ -0,0 +1,2 @@
name = testitems
description = Test mod to test misc. items that are neither tools nor nodes

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@ -8,3 +8,4 @@ dofile(path.."/properties.lua")
dofile(path.."/liquids.lua")
dofile(path.."/light.lua")
dofile(path.."/textures.lua")
dofile(path.."/overlays.lua")

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@ -0,0 +1,93 @@
local S = minetest.get_translator("testnodes")
minetest.register_node("testnodes:overlay", {
description = S("Texture Overlay Test Node") .. "\n" ..
S("Uncolorized"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
groups = { dig_immediate = 2 },
})
minetest.register_node("testnodes:overlay_color_all", {
description = S("Texture Overlay Test Node, Colorized") .. "\n" ..
S("param2 changes color"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
minetest.register_node("testnodes:overlay_color_overlay", {
description = S("Texture Overlay Test Node, Colorized Overlay") .. "\n" ..
S("param2 changes color of overlay"),
tiles = {{name = "testnodes_overlayable.png", color="white"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
minetest.register_node("testnodes:overlay_color_overlayed", {
description = S("Texture Overlay Test Node, Colorized Base") .. "\n" ..
S("param2 changes color of base texture"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png", color="white"}},
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
local global_overlay_color = "#FF2000"
minetest.register_node("testnodes:overlay_global", {
description = S("Texture Overlay Test Node, Global Color") .. "\n" ..
S("Global color = @1", global_overlay_color),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
color = global_overlay_color,
groups = { dig_immediate = 2 },
})
minetest.register_node("testnodes:overlay_global_color_all", {
description = S("Texture Overlay Test Node, Global Color + Colorized") .. "\n" ..
S("Global color = @1", global_overlay_color) .. "\n" ..
S("param2 changes color"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
color = global_overlay_color,
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
minetest.register_node("testnodes:overlay_global_color_overlay", {
description = S("Texture Overlay Test Node, Global Color + Colorized Overlay") .. "\n" ..
S("Global color = @1", global_overlay_color) .. "\n" ..
S("param2 changes color of overlay"),
tiles = {{name = "testnodes_overlayable.png", color=global_overlay_color}},
overlay_tiles = {{name = "testnodes_overlay.png"}},
color = global_overlay_color,
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})
minetest.register_node("testnodes:overlay_global_color_overlayed", {
description = S("Texture Overlay Test Node, Global Color + Colorized Base") .. "\n" ..
S("Global color = @1", global_overlay_color) .. "\n" ..
S("param2 changes color of base texture"),
tiles = {{name = "testnodes_overlayable.png"}},
overlay_tiles = {{name = "testnodes_overlay.png", color=global_overlay_color}},
color = global_overlay_color,
paramtype2 = "color",
palette = "testnodes_palette_full.png",
groups = { dig_immediate = 2 },
})

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@ -48,3 +48,23 @@ local function test_v3s16_metatable(player, pos)
assert(vector.check(found_pos))
end
unittests.register("test_v3s16_metatable", test_v3s16_metatable, {map=true})
local function test_clear_meta(_, pos)
local ref = core.get_meta(pos)
for way = 1, 3 do
ref:set_string("foo", "bar")
assert(ref:contains("foo"))
if way == 1 then
ref:from_table({})
elseif way == 2 then
ref:from_table(nil)
else
ref:set_string("foo", "")
end
assert(#core.find_nodes_with_meta(pos, pos) == 0, "clearing failed " .. way)
end
end
unittests.register("test_clear_meta", test_clear_meta, {map=true})

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@ -136,6 +136,7 @@ if(ENABLE_POSTGRESQL)
if(PostgreSQL_INCLUDE_DIR AND PostgreSQL_LIBRARY)
set(PostgreSQL_FOUND TRUE)
set(PostgreSQL_INCLUDE_DIRS ${PostgreSQL_INCLUDE_DIR})
set(PostgreSQL_LIBRARIES ${PostgreSQL_LIBRARY})
endif()
else()
find_package(PostgreSQL)

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@ -533,6 +533,7 @@ void Client::step(float dtime)
{
int num_processed_meshes = 0;
std::vector<v3s16> blocks_to_ack;
bool force_update_shadows = false;
while (!m_mesh_update_thread.m_queue_out.empty())
{
num_processed_meshes++;
@ -559,9 +560,11 @@ void Client::step(float dtime)
if (is_empty)
delete r.mesh;
else
else {
// Replace with the new mesh
block->mesh = r.mesh;
force_update_shadows = true;
}
}
} else {
delete r.mesh;
@ -586,6 +589,10 @@ void Client::step(float dtime)
if (num_processed_meshes > 0)
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
auto shadow_renderer = RenderingEngine::get_shadow_renderer();
if (shadow_renderer && force_update_shadows)
shadow_renderer->setForceUpdateShadowMap();
}
/*
@ -799,7 +806,7 @@ void Client::deletingPeer(con::Peer *peer, bool timeout)
m_access_denied = true;
if (timeout)
m_access_denied_reason = gettext("Connection timed out.");
else
else if (m_access_denied_reason.empty())
m_access_denied_reason = gettext("Connection aborted (protocol error?).");
}

View File

@ -1417,30 +1417,22 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
scene::SMeshBuffer *buf = new scene::SMeshBuffer();
buf->Material = material;
switch (p.layer.material_type) {
// list of transparent materials taken from tile.h
case TILE_MATERIAL_ALPHA:
case TILE_MATERIAL_LIQUID_TRANSPARENT:
case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT:
{
buf->append(&p.vertices[0], p.vertices.size(),
&p.indices[0], 0);
if (p.layer.isTransparent()) {
buf->append(&p.vertices[0], p.vertices.size(), nullptr, 0);
MeshTriangle t;
t.buffer = buf;
for (u32 i = 0; i < p.indices.size(); i += 3) {
t.p1 = p.indices[i];
t.p2 = p.indices[i + 1];
t.p3 = p.indices[i + 2];
t.updateAttributes();
m_transparent_triangles.push_back(t);
}
MeshTriangle t;
t.buffer = buf;
m_transparent_triangles.reserve(p.indices.size() / 3);
for (u32 i = 0; i < p.indices.size(); i += 3) {
t.p1 = p.indices[i];
t.p2 = p.indices[i + 1];
t.p3 = p.indices[i + 2];
t.updateAttributes();
m_transparent_triangles.push_back(t);
}
break;
default:
} else {
buf->append(&p.vertices[0], p.vertices.size(),
&p.indices[0], p.indices.size());
break;
}
mesh->addMeshBuffer(buf);
buf->drop();

View File

@ -637,25 +637,10 @@ float RenderingEngine::getDisplayDensity()
#endif
v2u32 RenderingEngine::getDisplaySize()
{
IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
core::dimension2d<u32> deskres =
nulldevice->getVideoModeList()->getDesktopResolution();
nulldevice->drop();
return deskres;
}
#else // __ANDROID__
float RenderingEngine::getDisplayDensity()
{
return porting::getDisplayDensity();
}
v2u32 RenderingEngine::getDisplaySize()
{
return porting::getDisplaySize();
}
#endif // __ANDROID__

View File

@ -55,7 +55,6 @@ public:
static const VideoDriverInfo &getVideoDriverInfo(irr::video::E_DRIVER_TYPE type);
static float getDisplayDensity();
static v2u32 getDisplaySize();
bool setupTopLevelWindow(const std::string &name);
void setupTopLevelXorgWindow(const std::string &name);

View File

@ -27,10 +27,24 @@ with this program; if not, write to the Free Software Foundation, Inc.,
using m4f = core::matrix4;
static v3f quantizeDirection(v3f direction, float step)
{
float yaw = std::atan2(direction.Z, direction.X);
float pitch = std::asin(direction.Y); // assume look is normalized
yaw = std::floor(yaw / step) * step;
pitch = std::floor(pitch / step) * step;
return v3f(std::cos(yaw)*std::cos(pitch), std::sin(pitch), std::sin(yaw)*std::cos(pitch));
}
void DirectionalLight::createSplitMatrices(const Camera *cam)
{
const float DISTANCE_STEP = BS * 2.0; // 2 meters
v3f newCenter;
v3f look = cam->getDirection();
look = quantizeDirection(look, M_PI / 12.0); // 15 degrees
// camera view tangents
float tanFovY = tanf(cam->getFovY() * 0.5f);
@ -42,6 +56,10 @@ void DirectionalLight::createSplitMatrices(const Camera *cam)
// adjusted camera positions
v3f cam_pos_world = cam->getPosition();
cam_pos_world = v3f(
floor(cam_pos_world.X / DISTANCE_STEP) * DISTANCE_STEP,
floor(cam_pos_world.Y / DISTANCE_STEP) * DISTANCE_STEP,
floor(cam_pos_world.Z / DISTANCE_STEP) * DISTANCE_STEP);
v3f cam_pos_scene = v3f(cam_pos_world.X - cam->getOffset().X * BS,
cam_pos_world.Y - cam->getOffset().Y * BS,
cam_pos_world.Z - cam->getOffset().Z * BS);
@ -61,7 +79,7 @@ void DirectionalLight::createSplitMatrices(const Camera *cam)
v3f boundVec = (cam_pos_scene + farCorner * sfFar) - center_scene;
float radius = boundVec.getLength();
float length = radius * 3.0f;
v3f eye_displacement = direction * length;
v3f eye_displacement = quantizeDirection(direction, M_PI / 2880 /*15 seconds*/) * length;
// we must compute the viewmat with the position - the camera offset
// but the future_frustum position must be the actual world position

View File

@ -242,7 +242,7 @@ void ShadowRenderer::updateSMTextures()
// detect if SM should be regenerated
for (DirectionalLight &light : m_light_list) {
if (light.should_update_map_shadow) {
if (light.should_update_map_shadow || m_force_update_shadow_map) {
light.should_update_map_shadow = false;
m_current_frame = 0;
reset_sm_texture = true;
@ -271,14 +271,14 @@ void ShadowRenderer::updateSMTextures()
// should put some gl* fn here
if (m_current_frame < m_map_shadow_update_frames) {
if (m_current_frame < m_map_shadow_update_frames || m_force_update_shadow_map) {
m_driver->setRenderTarget(shadowMapTargetTexture, reset_sm_texture, true,
video::SColor(255, 255, 255, 255));
renderShadowMap(shadowMapTargetTexture, light);
// Render transparent part in one pass.
// This is also handled in ClientMap.
if (m_current_frame == m_map_shadow_update_frames - 1) {
if (m_current_frame == m_map_shadow_update_frames - 1 || m_force_update_shadow_map) {
if (m_shadow_map_colored) {
m_driver->setRenderTarget(0, false, false);
m_driver->setRenderTarget(shadowMapTextureColors,
@ -298,7 +298,7 @@ void ShadowRenderer::updateSMTextures()
++m_current_frame;
// pass finished, swap textures and commit light changes
if (m_current_frame == m_map_shadow_update_frames) {
if (m_current_frame == m_map_shadow_update_frames || m_force_update_shadow_map) {
if (shadowMapClientMapFuture != nullptr)
std::swap(shadowMapClientMapFuture, shadowMapClientMap);
@ -306,6 +306,7 @@ void ShadowRenderer::updateSMTextures()
for (DirectionalLight &light : m_light_list)
light.commitFrustum();
}
m_force_update_shadow_map = false;
}
}
@ -432,7 +433,10 @@ void ShadowRenderer::renderShadowMap(video::ITexture *target,
m_driver->setTransform(video::ETS_WORLD,
map_node->getAbsoluteTransformation());
map_node->renderMapShadows(m_driver, material, pass, m_current_frame, m_map_shadow_update_frames);
int frame = m_force_update_shadow_map ? 0 : m_current_frame;
int total_frames = m_force_update_shadow_map ? 1 : m_map_shadow_update_frames;
map_node->renderMapShadows(m_driver, material, pass, frame, total_frames);
break;
}
}

View File

@ -74,6 +74,7 @@ public:
void removeNodeFromShadowList(scene::ISceneNode *node);
void update(video::ITexture *outputTarget = nullptr);
void setForceUpdateShadowMap() { m_force_update_shadow_map = true; }
void drawDebug();
video::ITexture *get_texture()
@ -131,6 +132,7 @@ private:
bool m_shadows_enabled;
bool m_shadows_supported;
bool m_shadow_map_colored;
bool m_force_update_shadow_map;
u8 m_map_shadow_update_frames; /* Use this number of frames to update map shaodw */
u8 m_current_frame{0}; /* Current frame */
f32 m_perspective_bias_xy;

View File

@ -252,13 +252,11 @@ bool GUIModalMenu::preprocessEvent(const SEvent &event)
return retval;
m_jni_field_name = field_name;
/*~ Imperative, as in "Enter/type in text".
Don't forget the space. */
std::string message = gettext("Enter ");
std::string label = wide_to_utf8(getLabelByID(hovered->getID()));
if (label.empty())
label = "text";
message += strgettext(label) + ":";
/*~ Imperative, as in "Type in text" */
std::string message = fmtgettext("Enter %s:");
// single line text input
int type = 2;

View File

@ -152,12 +152,14 @@ void Logger::addOutput(ILogOutput *out)
void Logger::addOutput(ILogOutput *out, LogLevel lev)
{
MutexAutoLock lock(m_mutex);
m_outputs[lev].push_back(out);
m_has_outputs[lev] = true;
}
void Logger::addOutputMasked(ILogOutput *out, LogLevelMask mask)
{
MutexAutoLock lock(m_mutex);
for (size_t i = 0; i < LL_MAX; i++) {
if (mask & LOGLEVEL_TO_MASKLEVEL(i)) {
m_outputs[i].push_back(out);
@ -168,6 +170,7 @@ void Logger::addOutputMasked(ILogOutput *out, LogLevelMask mask)
void Logger::addOutputMaxLevel(ILogOutput *out, LogLevel lev)
{
MutexAutoLock lock(m_mutex);
assert(lev < LL_MAX);
for (size_t i = 0; i <= lev; i++) {
m_outputs[i].push_back(out);
@ -177,6 +180,7 @@ void Logger::addOutputMaxLevel(ILogOutput *out, LogLevel lev)
LogLevelMask Logger::removeOutput(ILogOutput *out)
{
MutexAutoLock lock(m_mutex);
LogLevelMask ret_mask = 0;
for (size_t i = 0; i < LL_MAX; i++) {
std::vector<ILogOutput *>::iterator it;
@ -386,6 +390,6 @@ void LogOutputBuffer::logRaw(LogLevel lev, const std::string &line)
default: break;
}
}
m_buffer.push(color.append(line));
MutexAutoLock lock(m_buffer_mutex);
m_buffer.emplace(color.append(line));
}

View File

@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#if !defined(_WIN32) // POSIX
#include <unistd.h>
#endif
#include "threading/mutex_auto_lock.h"
#include "util/basic_macros.h"
#include "util/stream.h"
#include "irrlichttypes.h"
@ -168,24 +169,31 @@ public:
void clear()
{
MutexAutoLock lock(m_buffer_mutex);
m_buffer = std::queue<std::string>();
}
bool empty() const
{
MutexAutoLock lock(m_buffer_mutex);
return m_buffer.empty();
}
std::string get()
{
if (empty())
MutexAutoLock lock(m_buffer_mutex);
if (m_buffer.empty())
return "";
std::string s = m_buffer.front();
std::string s = std::move(m_buffer.front());
m_buffer.pop();
return s;
}
private:
// g_logger serializes calls to logRaw() with a mutex, but that
// doesn't prevent get() / clear() from being called on top of it.
// This mutex prevents that.
mutable std::mutex m_buffer_mutex;
std::queue<std::string> m_buffer;
Logger &m_logger;
};

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@ -102,7 +102,7 @@ MapSector * Map::getSectorNoGenerateNoLock(v2s16 p)
return sector;
}
std::map<v2s16, MapSector*>::iterator n = m_sectors.find(p);
auto n = m_sectors.find(p);
if (n == m_sectors.end())
return NULL;

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@ -268,7 +268,7 @@ protected:
std::set<MapEventReceiver*> m_event_receivers;
std::map<v2s16, MapSector*> m_sectors;
std::unordered_map<v2s16, MapSector*> m_sectors;
// Be sure to set this to NULL when the cached sector is deleted
MapSector *m_sector_cache = nullptr;

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@ -221,33 +221,36 @@ void MapBlock::expireDayNightDiff()
/*
Serialization
*/
// List relevant id-name pairs for ids in the block using nodedef
// Renumbers the content IDs (starting at 0 and incrementing
// use static memory requires about 65535 * sizeof(int) ram in order to be
// sure we can handle all content ids. But it's absolutely worth it as it's
// a speedup of 4 for one of the major time consuming functions on storing
// mapblocks.
static content_t getBlockNodeIdMapping_mapping[USHRT_MAX + 1];
// Renumbers the content IDs (starting at 0 and incrementing)
static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
const NodeDefManager *nodedef)
{
memset(getBlockNodeIdMapping_mapping, 0xFF, (USHRT_MAX + 1) * sizeof(content_t));
// The static memory requires about 65535 * sizeof(int) RAM in order to be
// sure we can handle all content ids. But it's absolutely worth it as it's
// a speedup of 4 for one of the major time consuming functions on storing
// mapblocks.
thread_local std::unique_ptr<content_t[]> mapping;
static_assert(sizeof(content_t) == 2, "content_t must be 16-bit");
if (!mapping)
mapping = std::make_unique<content_t[]>(USHRT_MAX + 1);
std::set<content_t> unknown_contents;
memset(mapping.get(), 0xFF, (USHRT_MAX + 1) * sizeof(content_t));
std::unordered_set<content_t> unknown_contents;
content_t id_counter = 0;
for (u32 i = 0; i < MapBlock::nodecount; i++) {
content_t global_id = nodes[i].getContent();
content_t id = CONTENT_IGNORE;
// Try to find an existing mapping
if (getBlockNodeIdMapping_mapping[global_id] != 0xFFFF) {
id = getBlockNodeIdMapping_mapping[global_id];
}
else
{
if (mapping[global_id] != 0xFFFF) {
id = mapping[global_id];
} else {
// We have to assign a new mapping
id = id_counter++;
getBlockNodeIdMapping_mapping[global_id] = id;
mapping[global_id] = id;
const ContentFeatures &f = nodedef->get(global_id);
const std::string &name = f.name;
@ -265,6 +268,7 @@ static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
<< "Name for node id " << unknown_content << " not known" << std::endl;
}
}
// Correct ids in the block to match nodedef based on names.
// Unknown ones are added to nodedef.
// Will not update itself to match id-name pairs in nodedef.

View File

@ -266,10 +266,12 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
std::vector<aabb3f> &boxes = *p_boxes;
if (nodebox.type == NODEBOX_FIXED || nodebox.type == NODEBOX_LEVELED) {
const std::vector<aabb3f> &fixed = nodebox.fixed;
const auto &fixed = nodebox.fixed;
int facedir = n.getFaceDir(nodemgr, true);
u8 axisdir = facedir>>2;
facedir&=0x03;
boxes.reserve(boxes.size() + fixed.size());
for (aabb3f box : fixed) {
if (nodebox.type == NODEBOX_LEVELED)
box.MaxEdge.Y = (-0.5f + n.getLevel(nodemgr) / 64.0f) * BS;
@ -437,41 +439,43 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
{
size_t boxes_size = boxes.size();
boxes_size += nodebox.fixed.size();
const auto &c = nodebox.getConnected();
if (neighbors & 1)
boxes_size += nodebox.connect_top.size();
boxes_size += c.connect_top.size();
else
boxes_size += nodebox.disconnected_top.size();
boxes_size += c.disconnected_top.size();
if (neighbors & 2)
boxes_size += nodebox.connect_bottom.size();
boxes_size += c.connect_bottom.size();
else
boxes_size += nodebox.disconnected_bottom.size();
boxes_size += c.disconnected_bottom.size();
if (neighbors & 4)
boxes_size += nodebox.connect_front.size();
boxes_size += c.connect_front.size();
else
boxes_size += nodebox.disconnected_front.size();
boxes_size += c.disconnected_front.size();
if (neighbors & 8)
boxes_size += nodebox.connect_left.size();
boxes_size += c.connect_left.size();
else
boxes_size += nodebox.disconnected_left.size();
boxes_size += c.disconnected_left.size();
if (neighbors & 16)
boxes_size += nodebox.connect_back.size();
boxes_size += c.connect_back.size();
else
boxes_size += nodebox.disconnected_back.size();
boxes_size += c.disconnected_back.size();
if (neighbors & 32)
boxes_size += nodebox.connect_right.size();
boxes_size += c.connect_right.size();
else
boxes_size += nodebox.disconnected_right.size();
boxes_size += c.disconnected_right.size();
if (neighbors == 0)
boxes_size += nodebox.disconnected.size();
boxes_size += c.disconnected.size();
if (neighbors < 4)
boxes_size += nodebox.disconnected_sides.size();
boxes_size += c.disconnected_sides.size();
boxes.reserve(boxes_size);
@ -484,47 +488,47 @@ void transformNodeBox(const MapNode &n, const NodeBox &nodebox,
BOXESPUSHBACK(nodebox.fixed);
if (neighbors & 1) {
BOXESPUSHBACK(nodebox.connect_top);
BOXESPUSHBACK(c.connect_top);
} else {
BOXESPUSHBACK(nodebox.disconnected_top);
BOXESPUSHBACK(c.disconnected_top);
}
if (neighbors & 2) {
BOXESPUSHBACK(nodebox.connect_bottom);
BOXESPUSHBACK(c.connect_bottom);
} else {
BOXESPUSHBACK(nodebox.disconnected_bottom);
BOXESPUSHBACK(c.disconnected_bottom);
}
if (neighbors & 4) {
BOXESPUSHBACK(nodebox.connect_front);
BOXESPUSHBACK(c.connect_front);
} else {
BOXESPUSHBACK(nodebox.disconnected_front);
BOXESPUSHBACK(c.disconnected_front);
}
if (neighbors & 8) {
BOXESPUSHBACK(nodebox.connect_left);
BOXESPUSHBACK(c.connect_left);
} else {
BOXESPUSHBACK(nodebox.disconnected_left);
BOXESPUSHBACK(c.disconnected_left);
}
if (neighbors & 16) {
BOXESPUSHBACK(nodebox.connect_back);
BOXESPUSHBACK(c.connect_back);
} else {
BOXESPUSHBACK(nodebox.disconnected_back);
BOXESPUSHBACK(c.disconnected_back);
}
if (neighbors & 32) {
BOXESPUSHBACK(nodebox.connect_right);
BOXESPUSHBACK(c.connect_right);
} else {
BOXESPUSHBACK(nodebox.disconnected_right);
BOXESPUSHBACK(c.disconnected_right);
}
if (neighbors == 0) {
BOXESPUSHBACK(nodebox.disconnected);
BOXESPUSHBACK(c.disconnected);
}
if (neighbors < 4) {
BOXESPUSHBACK(nodebox.disconnected_sides);
BOXESPUSHBACK(c.disconnected_sides);
}
}

View File

@ -56,20 +56,7 @@ void NodeBox::reset()
wall_bottom = aabb3f(-BS/2, -BS/2, -BS/2, BS/2, -BS/2+BS/16., BS/2);
wall_side = aabb3f(-BS/2, -BS/2, -BS/2, -BS/2+BS/16., BS/2, BS/2);
// no default for other parts
connect_top.clear();
connect_bottom.clear();
connect_front.clear();
connect_left.clear();
connect_back.clear();
connect_right.clear();
disconnected_top.clear();
disconnected_bottom.clear();
disconnected_front.clear();
disconnected_left.clear();
disconnected_back.clear();
disconnected_right.clear();
disconnected.clear();
disconnected_sides.clear();
connected.reset();
}
void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
@ -99,7 +86,7 @@ void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
writeV3F32(os, wall_side.MinEdge);
writeV3F32(os, wall_side.MaxEdge);
break;
case NODEBOX_CONNECTED:
case NODEBOX_CONNECTED: {
writeU8(os, type);
#define WRITEBOX(box) \
@ -109,22 +96,25 @@ void NodeBox::serialize(std::ostream &os, u16 protocol_version) const
writeV3F32(os, i.MaxEdge); \
};
const auto &c = getConnected();
WRITEBOX(fixed);
WRITEBOX(connect_top);
WRITEBOX(connect_bottom);
WRITEBOX(connect_front);
WRITEBOX(connect_left);
WRITEBOX(connect_back);
WRITEBOX(connect_right);
WRITEBOX(disconnected_top);
WRITEBOX(disconnected_bottom);
WRITEBOX(disconnected_front);
WRITEBOX(disconnected_left);
WRITEBOX(disconnected_back);
WRITEBOX(disconnected_right);
WRITEBOX(disconnected);
WRITEBOX(disconnected_sides);
WRITEBOX(c.connect_top);
WRITEBOX(c.connect_bottom);
WRITEBOX(c.connect_front);
WRITEBOX(c.connect_left);
WRITEBOX(c.connect_back);
WRITEBOX(c.connect_right);
WRITEBOX(c.disconnected_top);
WRITEBOX(c.disconnected_bottom);
WRITEBOX(c.disconnected_front);
WRITEBOX(c.disconnected_left);
WRITEBOX(c.disconnected_back);
WRITEBOX(c.disconnected_right);
WRITEBOX(c.disconnected);
WRITEBOX(c.disconnected_sides);
break;
}
default:
writeU8(os, type);
break;
@ -173,21 +163,23 @@ void NodeBox::deSerialize(std::istream &is)
u16 count;
auto &c = getConnected();
READBOXES(fixed);
READBOXES(connect_top);
READBOXES(connect_bottom);
READBOXES(connect_front);
READBOXES(connect_left);
READBOXES(connect_back);
READBOXES(connect_right);
READBOXES(disconnected_top);
READBOXES(disconnected_bottom);
READBOXES(disconnected_front);
READBOXES(disconnected_left);
READBOXES(disconnected_back);
READBOXES(disconnected_right);
READBOXES(disconnected);
READBOXES(disconnected_sides);
READBOXES(c.connect_top);
READBOXES(c.connect_bottom);
READBOXES(c.connect_front);
READBOXES(c.connect_left);
READBOXES(c.connect_back);
READBOXES(c.connect_right);
READBOXES(c.disconnected_top);
READBOXES(c.disconnected_bottom);
READBOXES(c.disconnected_front);
READBOXES(c.disconnected_left);
READBOXES(c.disconnected_back);
READBOXES(c.disconnected_right);
READBOXES(c.disconnected);
READBOXES(c.disconnected_sides);
}
}
@ -409,9 +401,9 @@ void ContentFeatures::reset()
drowning = 0;
light_source = 0;
damage_per_second = 0;
node_box = NodeBox();
selection_box = NodeBox();
collision_box = NodeBox();
node_box.reset();
selection_box.reset();
collision_box.reset();
waving = 0;
legacy_facedir_simple = false;
legacy_wallmounted = false;
@ -909,8 +901,15 @@ void ContentFeatures::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc
solidness = 0;
visual_solidness = 1;
} else {
drawtype = NDT_NORMAL;
solidness = 2;
if (waving >= 1) {
// waving nodes must make faces so there are no gaps
drawtype = NDT_ALLFACES;
solidness = 0;
visual_solidness = 1;
} else {
drawtype = NDT_NORMAL;
solidness = 2;
}
for (TileDef &td : tdef)
td.name += std::string("^[noalpha");
}
@ -1091,10 +1090,8 @@ void NodeDefManager::clear()
{
ContentFeatures f;
f.name = "unknown";
TileDef unknownTile;
unknownTile.name = "unknown_node.png";
for (int t = 0; t < 6; t++)
f.tiledef[t] = unknownTile;
f.tiledef[t].name = "unknown_node.png";
// Insert directly into containers
content_t c = CONTENT_UNKNOWN;
m_content_features[c] = f;
@ -1296,22 +1293,23 @@ void getNodeBoxUnion(const NodeBox &nodebox, const ContentFeatures &features,
break;
}
case NODEBOX_CONNECTED: {
const auto &c = nodebox.getConnected();
// Add all possible connected boxes
boxVectorUnion(nodebox.fixed, box_union);
boxVectorUnion(nodebox.connect_top, box_union);
boxVectorUnion(nodebox.connect_bottom, box_union);
boxVectorUnion(nodebox.connect_front, box_union);
boxVectorUnion(nodebox.connect_left, box_union);
boxVectorUnion(nodebox.connect_back, box_union);
boxVectorUnion(nodebox.connect_right, box_union);
boxVectorUnion(nodebox.disconnected_top, box_union);
boxVectorUnion(nodebox.disconnected_bottom, box_union);
boxVectorUnion(nodebox.disconnected_front, box_union);
boxVectorUnion(nodebox.disconnected_left, box_union);
boxVectorUnion(nodebox.disconnected_back, box_union);
boxVectorUnion(nodebox.disconnected_right, box_union);
boxVectorUnion(nodebox.disconnected, box_union);
boxVectorUnion(nodebox.disconnected_sides, box_union);
boxVectorUnion(nodebox.fixed, box_union);
boxVectorUnion(c.connect_top, box_union);
boxVectorUnion(c.connect_bottom, box_union);
boxVectorUnion(c.connect_front, box_union);
boxVectorUnion(c.connect_left, box_union);
boxVectorUnion(c.connect_back, box_union);
boxVectorUnion(c.connect_right, box_union);
boxVectorUnion(c.disconnected_top, box_union);
boxVectorUnion(c.disconnected_bottom, box_union);
boxVectorUnion(c.disconnected_front, box_union);
boxVectorUnion(c.disconnected_left, box_union);
boxVectorUnion(c.disconnected_back, box_union);
boxVectorUnion(c.disconnected_right, box_union);
boxVectorUnion(c.disconnected, box_union);
boxVectorUnion(c.disconnected_sides, box_union);
break;
}
default: {

View File

@ -99,17 +99,8 @@ enum NodeBoxType
NODEBOX_CONNECTED, // optionally draws nodeboxes if a neighbor node attaches
};
struct NodeBox
struct NodeBoxConnected
{
enum NodeBoxType type;
// NODEBOX_REGULAR (no parameters)
// NODEBOX_FIXED
std::vector<aabb3f> fixed;
// NODEBOX_WALLMOUNTED
aabb3f wall_top;
aabb3f wall_bottom;
aabb3f wall_side; // being at the -X side
// NODEBOX_CONNECTED
std::vector<aabb3f> connect_top;
std::vector<aabb3f> connect_bottom;
std::vector<aabb3f> connect_front;
@ -124,9 +115,35 @@ struct NodeBox
std::vector<aabb3f> disconnected_right;
std::vector<aabb3f> disconnected;
std::vector<aabb3f> disconnected_sides;
};
struct NodeBox
{
enum NodeBoxType type;
// NODEBOX_REGULAR (no parameters)
// NODEBOX_FIXED
std::vector<aabb3f> fixed;
// NODEBOX_WALLMOUNTED
aabb3f wall_top;
aabb3f wall_bottom;
aabb3f wall_side; // being at the -X side
// NODEBOX_CONNECTED
// (kept externally to not bloat the structure)
std::shared_ptr<NodeBoxConnected> connected;
NodeBox()
{ reset(); }
~NodeBox() = default;
inline NodeBoxConnected &getConnected() {
if (!connected)
connected = std::make_shared<NodeBoxConnected>();
return *connected;
}
inline const NodeBoxConnected &getConnected() const {
assert(connected);
return *connected;
}
void reset();
void serialize(std::ostream &os, u16 protocol_version) const;
@ -290,7 +307,6 @@ struct ContentFeatures
// up down right left back front
TileSpec tiles[6];
// Special tiles
// - Currently used for flowing liquids
TileSpec special_tiles[CF_SPECIAL_COUNT];
u8 solidness; // Used when choosing which face is drawn
u8 visual_solidness; // When solidness=0, this tells how it looks like
@ -539,7 +555,7 @@ public:
*/
inline const ContentFeatures& get(content_t c) const {
return
c < m_content_features.size() ?
(c < m_content_features.size() && !m_content_features[c].name.empty()) ?
m_content_features[c] : m_content_features[CONTENT_UNKNOWN];
}

View File

@ -1055,22 +1055,25 @@ void push_nodebox(lua_State *L, const NodeBox &box)
push_aabb3f(L, box.wall_side);
lua_setfield(L, -2, "wall_side");
break;
case NODEBOX_CONNECTED:
case NODEBOX_CONNECTED: {
lua_pushstring(L, "connected");
lua_setfield(L, -2, "type");
push_box(L, box.connect_top);
const auto &c = box.getConnected();
push_box(L, c.connect_top);
lua_setfield(L, -2, "connect_top");
push_box(L, box.connect_bottom);
push_box(L, c.connect_bottom);
lua_setfield(L, -2, "connect_bottom");
push_box(L, box.connect_front);
push_box(L, c.connect_front);
lua_setfield(L, -2, "connect_front");
push_box(L, box.connect_back);
push_box(L, c.connect_back);
lua_setfield(L, -2, "connect_back");
push_box(L, box.connect_left);
push_box(L, c.connect_left);
lua_setfield(L, -2, "connect_left");
push_box(L, box.connect_right);
push_box(L, c.connect_right);
lua_setfield(L, -2, "connect_right");
// half the boxes are missing here?
break;
}
default:
FATAL_ERROR("Invalid box.type");
break;
@ -1198,20 +1201,24 @@ NodeBox read_nodebox(lua_State *L, int index)
NODEBOXREAD(nodebox.wall_top, "wall_top");
NODEBOXREAD(nodebox.wall_bottom, "wall_bottom");
NODEBOXREAD(nodebox.wall_side, "wall_side");
NODEBOXREADVEC(nodebox.connect_top, "connect_top");
NODEBOXREADVEC(nodebox.connect_bottom, "connect_bottom");
NODEBOXREADVEC(nodebox.connect_front, "connect_front");
NODEBOXREADVEC(nodebox.connect_left, "connect_left");
NODEBOXREADVEC(nodebox.connect_back, "connect_back");
NODEBOXREADVEC(nodebox.connect_right, "connect_right");
NODEBOXREADVEC(nodebox.disconnected_top, "disconnected_top");
NODEBOXREADVEC(nodebox.disconnected_bottom, "disconnected_bottom");
NODEBOXREADVEC(nodebox.disconnected_front, "disconnected_front");
NODEBOXREADVEC(nodebox.disconnected_left, "disconnected_left");
NODEBOXREADVEC(nodebox.disconnected_back, "disconnected_back");
NODEBOXREADVEC(nodebox.disconnected_right, "disconnected_right");
NODEBOXREADVEC(nodebox.disconnected, "disconnected");
NODEBOXREADVEC(nodebox.disconnected_sides, "disconnected_sides");
if (nodebox.type == NODEBOX_CONNECTED) {
auto &c = nodebox.getConnected();
NODEBOXREADVEC(c.connect_top, "connect_top");
NODEBOXREADVEC(c.connect_bottom, "connect_bottom");
NODEBOXREADVEC(c.connect_front, "connect_front");
NODEBOXREADVEC(c.connect_left, "connect_left");
NODEBOXREADVEC(c.connect_back, "connect_back");
NODEBOXREADVEC(c.connect_right, "connect_right");
NODEBOXREADVEC(c.disconnected_top, "disconnected_top");
NODEBOXREADVEC(c.disconnected_bottom, "disconnected_bottom");
NODEBOXREADVEC(c.disconnected_front, "disconnected_front");
NODEBOXREADVEC(c.disconnected_left, "disconnected_left");
NODEBOXREADVEC(c.disconnected_back, "disconnected_back");
NODEBOXREADVEC(c.disconnected_right, "disconnected_right");
NODEBOXREADVEC(c.disconnected, "disconnected");
NODEBOXREADVEC(c.disconnected_sides, "disconnected_sides");
}
return nodebox;
}

View File

@ -129,8 +129,6 @@ void ScriptApiSecurity::initializeSecurity()
"gethook",
"traceback",
"getinfo",
"getmetatable",
"setmetatable",
"upvalueid",
"sethook",
"debug",

View File

@ -599,6 +599,9 @@ int ModApiItemMod::l_register_item_raw(lua_State *L)
// be done
if (f.name == "ignore")
return 0;
// This would break everything
if (f.name.empty())
throw LuaError("Cannot register node with empty name");
content_t id = ndef->set(f.name, f);

View File

@ -40,7 +40,7 @@ NodeMetaRef* NodeMetaRef::checkobject(lua_State *L, int narg)
Metadata* NodeMetaRef::getmeta(bool auto_create)
{
if (m_is_local)
return m_meta;
return m_local_meta;
NodeMetadata *meta = m_env->getMap().getNodeMetadata(m_p);
if (meta == NULL && auto_create) {
@ -62,9 +62,14 @@ void NodeMetaRef::clearMeta()
void NodeMetaRef::reportMetadataChange(const std::string *name)
{
SANITY_CHECK(!m_is_local);
// NOTE: This same code is in rollback_interface.cpp
// Inform other things that the metadata has changed
NodeMetadata *meta = dynamic_cast<NodeMetadata*>(m_meta);
NodeMetadata *meta = dynamic_cast<NodeMetadata*>(getmeta(false));
// If the metadata is now empty, get rid of it
if (meta && meta->empty()) {
clearMeta();
meta = nullptr;
}
MapEditEvent event;
event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
@ -174,8 +179,8 @@ NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env):
}
NodeMetaRef::NodeMetaRef(Metadata *meta):
m_meta(meta),
m_is_local(true)
m_is_local(true),
m_local_meta(meta)
{
}

View File

@ -33,10 +33,12 @@ class NodeMetadata;
class NodeMetaRef : public MetaDataRef {
private:
bool m_is_local = false;
// Set for server metadata
v3s16 m_p;
ServerEnvironment *m_env = nullptr;
Metadata *m_meta = nullptr;
bool m_is_local = false;
// Set for client metadata
Metadata *m_local_meta = nullptr;
static const char className[];
static const luaL_Reg methodsServer[];

View File

@ -2323,6 +2323,21 @@ int ObjectRef::l_get_lighting(lua_State *L)
return 1;
}
// respawn(self)
int ObjectRef::l_respawn(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
if (player == nullptr)
return 0;
getServer(L)->RespawnPlayer(player->getPeerId());
lua_pushboolean(L, true);
return 1;
}
ObjectRef::ObjectRef(ServerActiveObject *object):
m_object(object)
{}
@ -2478,5 +2493,7 @@ luaL_Reg ObjectRef::methods[] = {
luamethod(ObjectRef, set_minimap_modes),
luamethod(ObjectRef, set_lighting),
luamethod(ObjectRef, get_lighting),
luamethod(ObjectRef, respawn),
{0,0}
};

View File

@ -382,4 +382,7 @@ private:
// get_lighting(self)
static int l_get_lighting(lua_State *L);
// respawn(self)
static int l_respawn(lua_State *L);
};

View File

@ -27,9 +27,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "log.h"
/* This protects:
* 'secure.*' settings from being set
* some mapgen settings from being set
/* This protects the following from being set:
* 'secure.*' settings
* some security-relevant settings
* (better solution pending)
* some mapgen settings
* (not security-criticial, just to avoid messing up user configs)
*/
#define CHECK_SETTING_SECURITY(L, name) \
@ -41,7 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
static inline int checkSettingSecurity(lua_State* L, const std::string &name)
{
if (ScriptApiSecurity::isSecure(L) && name.compare(0, 7, "secure.") == 0)
throw LuaError("Attempt to set secure setting.");
throw LuaError("Attempted to set secure setting.");
bool is_mainmenu = false;
#ifndef SERVER
@ -54,6 +56,17 @@ static inline int checkSettingSecurity(lua_State* L, const std::string &name)
return -1;
}
const char *disallowed[] = {
"main_menu_script", "shader_path", "texture_path", "screenshot_path",
"serverlist_file", "serverlist_url", "map-dir", "contentdb_url",
};
if (!is_mainmenu) {
for (const char *name2 : disallowed) {
if (name == name2)
throw LuaError("Attempted to set disallowed setting.");
}
}
return 0;
}

View File

@ -891,7 +891,7 @@ void Server::AsyncRunStep(bool initial_step)
// We'll log the amount of each
Profiler prof;
std::list<v3s16> node_meta_updates;
std::unordered_set<v3s16> node_meta_updates;
while (!m_unsent_map_edit_queue.empty()) {
MapEditEvent* event = m_unsent_map_edit_queue.front();
@ -918,9 +918,7 @@ void Server::AsyncRunStep(bool initial_step)
case MEET_BLOCK_NODE_METADATA_CHANGED: {
prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
if (!event->is_private_change) {
// Don't send the change yet. Collect them to eliminate dupes.
node_meta_updates.remove(event->p);
node_meta_updates.push_back(event->p);
node_meta_updates.emplace(event->p);
}
if (MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(
@ -973,7 +971,7 @@ void Server::AsyncRunStep(bool initial_step)
}
// Send all metadata updates
if (node_meta_updates.size())
if (!node_meta_updates.empty())
sendMetadataChanged(node_meta_updates);
}
@ -2290,12 +2288,12 @@ void Server::sendAddNode(v3s16 p, MapNode n, std::unordered_set<u16> *far_player
}
}
void Server::sendMetadataChanged(const std::list<v3s16> &meta_updates, float far_d_nodes)
void Server::sendMetadataChanged(const std::unordered_set<v3s16> &positions, float far_d_nodes)
{
float maxd = far_d_nodes * BS;
NodeMetadataList meta_updates_list(false);
std::vector<session_t> clients = m_clients.getClientIDs();
std::ostringstream os(std::ios::binary);
std::vector<session_t> clients = m_clients.getClientIDs();
ClientInterface::AutoLock clientlock(m_clients);
for (session_t i : clients) {
@ -2303,18 +2301,20 @@ void Server::sendMetadataChanged(const std::list<v3s16> &meta_updates, float far
if (!client)
continue;
ServerActiveObject *player = m_env->getActiveObject(i);
v3f player_pos = player ? player->getBasePosition() : v3f();
ServerActiveObject *player = getPlayerSAO(i);
v3s16 player_pos;
if (player)
player_pos = floatToInt(player->getBasePosition(), BS);
for (const v3s16 &pos : meta_updates) {
for (const v3s16 pos : positions) {
NodeMetadata *meta = m_env->getMap().getNodeMetadata(pos);
if (!meta)
continue;
v3s16 block_pos = getNodeBlockPos(pos);
if (!client->isBlockSent(block_pos) || (player &&
player_pos.getDistanceFrom(intToFloat(pos, BS)) > maxd)) {
if (!client->isBlockSent(block_pos) ||
player_pos.getDistanceFrom(pos) > far_d_nodes) {
client->SetBlockNotSent(block_pos);
continue;
}
@ -2326,14 +2326,15 @@ void Server::sendMetadataChanged(const std::list<v3s16> &meta_updates, float far
continue;
// Send the meta changes
std::ostringstream os(std::ios::binary);
os.str("");
meta_updates_list.serialize(os, client->serialization_version, false, true, true);
std::ostringstream oss(std::ios::binary);
compressZlib(os.str(), oss);
std::string raw = os.str();
os.str("");
compressZlib(raw, os);
NetworkPacket pkt(TOCLIENT_NODEMETA_CHANGED, 0);
pkt.putLongString(oss.str());
m_clients.send(i, 0, &pkt, true);
NetworkPacket pkt(TOCLIENT_NODEMETA_CHANGED, 0, i);
pkt.putLongString(os.str());
Send(&pkt);
meta_updates_list.clear();
}
@ -2784,9 +2785,10 @@ void Server::RespawnPlayer(session_t peer_id)
<< playersao->getPlayer()->getName()
<< " respawns" << std::endl;
playersao->setHP(playersao->accessObjectProperties()->hp_max,
const auto *prop = playersao->accessObjectProperties();
playersao->setHP(prop->hp_max,
PlayerHPChangeReason(PlayerHPChangeReason::RESPAWN));
playersao->setBreath(playersao->accessObjectProperties()->breath_max);
playersao->setBreath(prop->breath_max);
bool repositioned = m_script->on_respawnplayer(playersao);
if (!repositioned) {

View File

@ -336,6 +336,8 @@ public:
void setLighting(RemotePlayer *player, const Lighting &lighting);
void RespawnPlayer(session_t peer_id);
/* con::PeerHandler implementation. */
void peerAdded(con::Peer *peer);
void deletingPeer(con::Peer *peer, bool timeout);
@ -425,11 +427,10 @@ private:
std::unordered_set<session_t> waiting_players;
};
// the standard library does not implement std::hash for pairs so we have this:
// The standard library does not implement std::hash for pairs so we have this:
struct SBCHash {
size_t operator() (const std::pair<v3s16, u16> &p) const {
return (((size_t) p.first.X) << 48) | (((size_t) p.first.Y) << 32) |
(((size_t) p.first.Z) << 16) | ((size_t) p.second);
return std::hash<v3s16>()(p.first) ^ p.second;
}
};
@ -491,7 +492,7 @@ private:
std::unordered_set<u16> *far_players = nullptr,
float far_d_nodes = 100, bool remove_metadata = true);
void sendMetadataChanged(const std::list<v3s16> &meta_updates,
void sendMetadataChanged(const std::unordered_set<v3s16> &positions,
float far_d_nodes = 100);
// Environment and Connection must be locked when called
@ -530,7 +531,6 @@ private:
*/
void HandlePlayerDeath(PlayerSAO* sao, const PlayerHPChangeReason &reason);
void RespawnPlayer(session_t peer_id);
void DeleteClient(session_t peer_id, ClientDeletionReason reason);
void UpdateCrafting(RemotePlayer *player);
bool checkInteractDistance(RemotePlayer *player, const f32 d, const std::string &what);

View File

@ -337,19 +337,9 @@ u32 LuaEntitySAO::punch(v3f dir,
if (result.did_punch) {
setHP((s32)getHP() - result.damage,
PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher));
// create message and add to list
sendPunchCommand();
}
}
if (getHP() == 0 && !isGone()) {
clearParentAttachment();
clearChildAttachments();
m_env->getScriptIface()->luaentity_on_death(m_id, puncher);
markForRemoval();
}
actionstream << puncher->getDescription() << " (id=" << puncher->getId() <<
", hp=" << puncher->getHP() << ") punched " <<
getDescription() << " (id=" << m_id << ", hp=" << m_hp <<
@ -402,6 +392,20 @@ std::string LuaEntitySAO::getDescription()
void LuaEntitySAO::setHP(s32 hp, const PlayerHPChangeReason &reason)
{
m_hp = rangelim(hp, 0, U16_MAX);
sendPunchCommand();
if (m_hp == 0 && !isGone()) {
clearParentAttachment();
clearChildAttachments();
if (m_registered) {
ServerActiveObject *killer = nullptr;
if (reason.type == PlayerHPChangeReason::PLAYER_PUNCH)
killer = reason.object;
m_env->getScriptIface()->luaentity_on_death(m_id, killer);
}
markForRemoval();
}
}
u16 LuaEntitySAO::getHP() const

View File

@ -36,23 +36,30 @@ public:
{
}
~LuaEntitySAO();
ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; }
ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; }
virtual void addedToEnvironment(u32 dtime_s);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData(u16 protocol_version);
bool isStaticAllowed() const { return m_prop.static_save; }
bool shouldUnload() const { return true; }
void getStaticData(std::string *result) const;
u32 punch(v3f dir, const ToolCapabilities *toolcap = nullptr,
ServerActiveObject *puncher = nullptr,
float time_from_last_punch = 1000000.0f,
u16 initial_wear = 0);
void rightClick(ServerActiveObject *clicker);
void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();
std::string getDescription();
void setHP(s32 hp, const PlayerHPChangeReason &reason);
u16 getHP() const;

View File

@ -378,10 +378,7 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
/*
Update m_list
*/
m_list.clear();
for (v3s16 p : newlist) {
m_list.insert(p);
}
m_list = std::move(newlist);
}
/*
@ -626,6 +623,9 @@ PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
/* Add object to environment */
addActiveObject(playersao);
// Update active blocks asap so objects in those blocks appear on the client
m_force_update_active_blocks = true;
return playersao;
}
@ -1332,13 +1332,16 @@ void ServerEnvironment::step(float dtime)
/*
Manage active block list
*/
if (m_active_blocks_management_interval.step(dtime, m_cache_active_block_mgmt_interval)) {
if (m_active_blocks_mgmt_interval.step(dtime, m_cache_active_block_mgmt_interval) ||
m_force_update_active_blocks) {
ScopeProfiler sp(g_profiler, "ServerEnv: update active blocks", SPT_AVG);
/*
Get player block positions
*/
std::vector<PlayerSAO*> players;
for (RemotePlayer *player: m_players) {
players.reserve(m_players.size());
for (RemotePlayer *player : m_players) {
// Ignore disconnected players
if (player->getPeerId() == PEER_ID_INEXISTENT)
continue;
@ -1363,8 +1366,6 @@ void ServerEnvironment::step(float dtime)
m_active_blocks.update(players, active_block_range, active_object_range,
blocks_removed, blocks_added);
m_active_block_gauge->set(m_active_blocks.size());
/*
Handle removed blocks
*/
@ -1388,14 +1389,21 @@ void ServerEnvironment::step(float dtime)
for (const v3s16 &p: blocks_added) {
MapBlock *block = m_map->getBlockOrEmerge(p);
if (!block) {
m_active_blocks.m_list.erase(p);
m_active_blocks.m_abm_list.erase(p);
// TODO: The blocks removed here will only be picked up again
// on the next cycle. To minimize the latency of objects being
// activated we could remember the blocks pending activating
// and activate them instantly as soon as they're loaded.
m_active_blocks.remove(p);
continue;
}
activateBlock(block);
}
// Some blocks may be removed again by the code above so do this here
m_active_block_gauge->set(m_active_blocks.size());
}
m_force_update_active_blocks = false;
/*
Mess around in active blocks

View File

@ -180,8 +180,14 @@ public:
m_list.clear();
}
void remove(v3s16 p) {
m_list.erase(p);
m_abm_list.erase(p);
}
std::set<v3s16> m_list;
std::set<v3s16> m_abm_list;
// list of blocks that are always active, not modified by this class
std::set<v3s16> m_forceloaded_list;
};
@ -454,7 +460,8 @@ private:
IntervalLimiter m_object_management_interval;
// List of active blocks
ActiveBlockList m_active_blocks;
IntervalLimiter m_active_blocks_management_interval;
bool m_force_update_active_blocks = false;
IntervalLimiter m_active_blocks_mgmt_interval;
IntervalLimiter m_active_block_modifier_interval;
IntervalLimiter m_active_blocks_nodemetadata_interval;
// Whether the variables below have been read from file yet

View File

@ -9,9 +9,6 @@ install_linux_deps() {
if [[ "$1" == "--no-irr" ]]; then
shift
elif [[ "$1" == "--old-irr" ]]; then
shift
pkgs+=(libirrlicht-dev)
else
wget "https://github.com/minetest/irrlicht/releases/download/1.9.0mt6/ubuntu-bionic.tar.gz"
sudo tar -xaf ubuntu-bionic.tar.gz -C /usr/local