Send player damage to all clients and apply [brighten
parent
3ee8098708
commit
787b43b218
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@ -1740,7 +1740,28 @@ public:
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/*s16 damage =*/ readS16(is);
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s16 result_hp = readS16(is);
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// Use this instead of the send damage to not interfere with prediction
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s16 damage = m_hp - result_hp;
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m_hp = result_hp;
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if (damage > 0) {
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if (m_hp <= 0) {
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// TODO: Execute defined fast response
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// As there is no definition, make a smoke puff
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ClientSimpleObject *simple = createSmokePuff(
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m_smgr, m_env, m_position,
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m_prop.visual_size * BS);
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m_env->addSimpleObject(simple);
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} else {
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// TODO: Execute defined fast response
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// Flashing shall suffice as there is no definition
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m_reset_textures_timer = 0.05;
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if(damage >= 2)
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m_reset_textures_timer += 0.05 * damage;
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updateTextures("^[brighten");
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}
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}
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}
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else if(cmd == GENERIC_CMD_UPDATE_ARMOR_GROUPS)
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{
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@ -942,6 +942,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
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m_player(player_),
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m_peer_id(peer_id_),
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m_inventory(NULL),
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m_damage(0),
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m_last_good_position(0,0,0),
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m_time_from_last_punch(0),
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m_nocheat_dig_pos(32767, 32767, 32767),
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@ -1298,14 +1299,6 @@ int PlayerSAO::punch(v3f dir,
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setHP(getHP() - hitparams.hp);
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if(hitparams.hp != 0)
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{
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std::string str = gob_cmd_punched(hitparams.hp, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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}
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return hitparams.wear;
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}
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@ -1318,6 +1311,13 @@ s16 PlayerSAO::getHP() const
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return m_player->hp;
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}
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s16 PlayerSAO::readDamage()
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{
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s16 damage = m_damage;
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m_damage = 0;
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return damage;
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}
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void PlayerSAO::setHP(s16 hp)
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{
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s16 oldhp = m_player->hp;
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@ -1335,19 +1335,15 @@ void PlayerSAO::setHP(s16 hp)
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m_player->hp = hp;
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if(hp != oldhp)
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if(hp != oldhp) {
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m_hp_not_sent = true;
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// On death or reincarnation send an active object message
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if((hp == 0) != (oldhp == 0))
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{
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// Will send new is_visible value based on (getHP()!=0)
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m_properties_sent = false;
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// Send new HP
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std::string str = gob_cmd_punched(0, getHP());
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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if(oldhp > hp)
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m_damage += oldhp - hp;
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}
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// Update properties on death
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if((hp == 0) != (oldhp == 0))
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m_properties_sent = false;
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}
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u16 PlayerSAO::getBreath() const
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@ -193,6 +193,7 @@ public:
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void rightClick(ServerActiveObject *clicker);
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s16 getHP() const;
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void setHP(s16 hp);
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s16 readDamage();
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u16 getBreath() const;
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void setBreath(u16 breath);
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void setArmorGroups(const ItemGroupList &armor_groups);
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@ -283,6 +284,7 @@ private:
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Player *m_player;
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u16 m_peer_id;
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Inventory *m_inventory;
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s16 m_damage;
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// Cheat prevention
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LagPool m_dig_pool;
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "filesys.h"
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#include "mapblock.h"
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#include "serverobject.h"
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#include "genericobject.h"
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#include "settings.h"
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#include "profiler.h"
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#include "log.h"
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@ -3828,6 +3829,11 @@ void Server::SendPlayerHP(u16 peer_id)
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assert(playersao);
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playersao->m_hp_not_sent = false;
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SendHP(m_con, peer_id, playersao->getHP());
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// Send to other clients
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std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
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ActiveObjectMessage aom(playersao->getId(), true, str);
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playersao->m_messages_out.push_back(aom);
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}
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void Server::SendPlayerBreath(u16 peer_id)
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