Fix GameUI flag value regression introduced by a78659ed05
Added more strong unittests on that part to prevent future regressionmaster
parent
67ed56be3b
commit
75aa41c6de
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@ -189,8 +189,6 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
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void GameUI::initFlags()
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{
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m_flags = GameUI::Flags();
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m_flags.show_chat = true;
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m_flags.show_hud = true;
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m_flags.show_debug = g_settings->getBool("show_debug");
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}
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@ -54,9 +54,9 @@ public:
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{
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bool show_chat = true;
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bool show_hud = true;
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bool show_minimap = true;
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bool show_minimap = false;
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bool show_debug = true;
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bool show_profiler_graph = true;
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bool show_profiler_graph = false;
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};
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void init();
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@ -48,9 +48,18 @@ void TestGameUI::runTests(IGameDef *gamedef)
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void TestGameUI::testInit()
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{
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GameUI gui{};
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// Ensure flags on GameUI init
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UASSERT(gui.getFlags().show_chat)
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UASSERT(gui.getFlags().show_hud)
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UASSERT(!gui.getFlags().show_minimap)
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UASSERT(!gui.getFlags().show_profiler_graph)
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// And after the initFlags init stage
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gui.initFlags();
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UASSERT(gui.getFlags().show_chat)
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UASSERT(gui.getFlags().show_hud)
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UASSERT(!gui.getFlags().show_minimap)
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UASSERT(!gui.getFlags().show_profiler_graph)
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// @TODO verify if we can create non UI nulldevice to test this function
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// gui.init();
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