commit
74da10519b
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@ -29,6 +29,7 @@ core.cheats = {
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["PlayerTracers"] = "enable_player_tracers",
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["NodeESP"] = "enable_node_esp",
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["NodeTracers"] = "enable_node_tracers",
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["DeathTracer"] = "enable_death_tracer",
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},
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["Interact"] = {
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["FastDig"] = "fastdig",
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@ -2387,6 +2387,8 @@ enable_node_esp (NodeESP) bool false
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enable_node_tracers (NodeTracers) bool false
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enable_death_tracer (DeathTracker) bool true
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entity_esp_color (EntityESP Color) v3f 255, 255, 255
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player_esp_color (PlayerESP Color) v3f 0, 255, 0
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@ -71,6 +71,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "version.h"
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#include "script/scripting_client.h"
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#include "hud.h"
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#include "client/render/death.h"
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bool died;
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v3f dpos;
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#if USE_SOUND
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#include "client/sound_openal.h"
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@ -1902,6 +1906,10 @@ void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *
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{
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// If client scripting is enabled, deathscreen is handled by CSM code in
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// builtin/client/init.lua
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died = true;
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dpos = client->getEnv().getLocalPlayer()->getPosition();
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if (client->modsLoaded())
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client->getScript()->on_death();
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else
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@ -85,10 +85,13 @@ void RenderingCore::draw(video::SColor _skycolor, bool _show_hud, bool _show_min
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draw_player_tracers = g_settings->getBool("enable_player_tracers");
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draw_node_esp = g_settings->getBool("enable_node_esp");
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draw_node_tracers = g_settings->getBool("enable_node_tracers");
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draw_death_tracer = g_settings->getBool("enable_death_tracer");
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v3f entity_color = g_settings->getV3F("entity_esp_color");
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v3f player_color = g_settings->getV3F("player_esp_color");
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entity_esp_color = video::SColor(255, entity_color.X, entity_color.Y, entity_color.Z);
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player_esp_color = video::SColor(255, player_color.X, player_color.Y, player_color.Z);
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death_tracer_color = video::SColor(255,255,255,255);
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if (shadow_renderer) {
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// This is necessary to render shadows for animations correctly
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@ -169,6 +172,13 @@ void RenderingCore::drawTracersAndESP()
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}
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}
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}
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if(draw_death_tracer && died){
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aabb3f box;
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box.MinEdge += dpos;
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box.MaxEdge += dpos;
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driver->draw3DLine(eye_pos,box.getCenter(),death_tracer_color);
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driver->draw3DBox(box,death_tracer_color);
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}
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driver->setMaterial(oldmaterial);
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}
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@ -184,7 +194,7 @@ void RenderingCore::draw3D()
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return;
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hud->drawBlockBounds();
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hud->drawSelectionMesh();
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if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers || draw_node_esp || draw_node_tracers)
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if (draw_entity_esp || draw_entity_tracers || draw_player_esp || draw_player_tracers || draw_node_esp || draw_node_tracers || draw_death_tracer)
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drawTracersAndESP();
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if (draw_wield_tool)
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camera->drawWieldedTool();
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@ -27,6 +27,9 @@ class Client;
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class Hud;
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class Minimap;
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extern bool died;
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extern v3f dpos;
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class RenderingCore
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{
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protected:
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@ -43,8 +46,11 @@ protected:
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bool draw_player_tracers;
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bool draw_node_esp;
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bool draw_node_tracers;
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bool draw_death_tracer;
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video::SColor entity_esp_color;
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video::SColor player_esp_color;
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video::SColor death_tracer_color;
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IrrlichtDevice *device;
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video::IVideoDriver *driver;
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@ -119,6 +119,7 @@ void set_default_settings()
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settings->setDefault("enable_player_tracers", "false");
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settings->setDefault("enable_node_esp", "false");
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settings->setDefault("enable_node_tracers", "false");
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settings->setDefault("enable_death_tracer","true");
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settings->setDefault("entity_esp_color", "(255, 255, 255)");
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settings->setDefault("player_esp_color", "(0, 255, 0)");
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settings->setDefault("tool_range", "2");
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