Add Ore infrastructure and l_register_ore()
parent
f70378f7f5
commit
57cbb8bfd8
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@ -63,8 +63,9 @@ public:
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std::map<v3s16, BlockEmergeData *> blocks_enqueued;
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std::map<u16, u16> peer_queue_count;
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//biome manager
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//Mapgen-related structures
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BiomeDefManager *biomedef;
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std::vector<Ore *> ores;
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EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef);
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~EmergeManager();
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134
src/mapgen.cpp
134
src/mapgen.cpp
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@ -49,6 +49,140 @@ FlagDesc flagdesc_mapgen[] = {
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///////////////////////////////////////////////////////////////////////////////
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Ore *createOre(OreType type) {
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switch (type) {
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case ORE_SCATTER:
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return new OreScatter;
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case ORE_SHEET:
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return new OreSheet;
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//case ORE_CLAYLIKE: //TODO: implement this!
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// return new OreClaylike;
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default:
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return NULL;
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}
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}
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void Ore::resolveNodeNames(INodeDefManager *ndef) {
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if (ore == CONTENT_IGNORE) {
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ore = ndef->getId(ore_name);
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if (ore == CONTENT_IGNORE) {
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errorstream << "Ore::resolveNodeNames: ore node '"
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<< ore_name << "' not defined";
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ore = CONTENT_AIR;
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wherein = CONTENT_AIR;
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}
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}
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if (wherein == CONTENT_IGNORE) {
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wherein = ndef->getId(wherein_name);
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if (wherein == CONTENT_IGNORE) {
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errorstream << "Ore::resolveNodeNames: wherein node '"
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<< wherein_name << "' not defined";
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ore = CONTENT_AIR;
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wherein = CONTENT_AIR;
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}
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}
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}
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void OreScatter::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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if (nmin.Y > height_max || nmax.Y < height_min)
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return;
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resolveNodeNames(mg->ndef);
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MapNode n_ore(ore);
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ManualMapVoxelManipulator *vm = mg->vm;
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PseudoRandom pr(blockseed);
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int ymin = MYMAX(nmin.Y, height_min);
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int ymax = MYMIN(nmax.Y, height_max);
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if (clust_size >= ymax - ymin + 1)
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return;
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int volume = (nmax.X - nmin.X + 1) *
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(nmax.Y - nmin.Y + 1) *
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(nmax.Z - nmin.Z + 1);
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int csize = clust_size;
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int orechance = (csize * csize * csize) / clust_num_ores;
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int nclusters = volume / clust_scarcity;
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for (int i = 0; i != nclusters; i++) {
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int x0 = pr.range(nmin.X, nmax.X - csize + 1);
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int y0 = pr.range(ymin, ymax - csize + 1);
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int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
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if (np && (NoisePerlin3D(np, x0, y0, z0, mg->seed) < nthresh))
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continue;
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for (int z1 = 0; z1 != csize; z1++)
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for (int y1 = 0; y1 != csize; y1++)
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for (int x1 = 0; x1 != csize; x1++) {
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if (pr.range(1, orechance) != 1)
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continue;
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u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
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if (vm->m_data[i].getContent() == wherein)
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vm->m_data[i] = n_ore;
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}
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}
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}
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void OreSheet::generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) {
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if (nmin.Y > height_max || nmax.Y < height_min)
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return;
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resolveNodeNames(mg->ndef);
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MapNode n_ore(ore);
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ManualMapVoxelManipulator *vm = mg->vm;
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PseudoRandom pr(blockseed + 4234);
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int ymin = MYMAX(nmin.Y, height_min);
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int ymax = MYMIN(nmax.Y, height_max);
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int x0 = nmin.X;
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int z0 = nmin.Z;
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int x1 = nmax.X;
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int z1 = nmax.Z;
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int max_height = clust_size;
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int y_start = pr.range(ymin, ymax - max_height);
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if (!noise) {
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int sx = nmax.X - nmin.X + 1;
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int sz = nmax.Z - nmin.Z + 1;
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noise = new Noise(np, 0, sx, sz);
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}
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noise->seed = mg->seed + y_start;
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noise->perlinMap2D(x0, z0);
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int index = 0;
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for (int z = z0; z != z1; z++)
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for (int x = x0; x != x1; x++) {
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if (noise->result[index++] < nthresh)
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continue;
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int height = max_height * (1. / pr.range(1, 3));
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int y0 = y_start + pr.range(1, 3) - 1;
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int y1 = y0 + height;
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for (int y = y0; y != y1; y++) {
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u32 i = vm->m_area.index(x, y, z);
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if (!vm->m_area.contains(i))
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continue;
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if (vm->m_data[i].getContent() == wherein)
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vm->m_data[i] = n_ore;
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}
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}
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}
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void Mapgen::updateLiquid(UniqueQueue<v3s16> *trans_liquid, v3s16 nmin, v3s16 nmax) {
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bool isliquid, wasliquid;
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v3s16 em = vm->m_area.getExtent();
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43
src/mapgen.h
43
src/mapgen.h
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@ -97,5 +97,48 @@ struct MapgenFactory {
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virtual MapgenParams *createMapgenParams() = 0;
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};
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enum OreType {
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ORE_SCATTER,
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ORE_SHEET,
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ORE_CLAYLIKE
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};
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class Ore {
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public:
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std::string ore_name;
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std::string wherein_name;
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content_t ore;
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content_t wherein; // the node to be replaced
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s16 clust_scarcity; //
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s16 clust_num_ores; // how many ore nodes are in a chunk
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s16 clust_size; // how large (in nodes) a chunk of ore is
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s16 height_min;
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s16 height_max;
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float nthresh; // threshhold for noise at which an ore is placed
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NoiseParams *np; // noise for distribution of clusters (NULL for uniform scattering)
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Noise *noise;
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Ore() {
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ore = CONTENT_IGNORE;
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wherein = CONTENT_IGNORE;
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np = NULL;
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noise = NULL;
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}
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void resolveNodeNames(INodeDefManager *ndef);
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virtual void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) = 0;
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};
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class OreScatter : public Ore {
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void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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class OreSheet : public Ore {
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void generate(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
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};
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Ore *createOre(OreType type);
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#endif
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@ -80,7 +80,9 @@ void NoiseIndev::transformNoiseMapFarScale(float xx, float yy, float zz) {
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}
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}
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MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params) : MapgenV6(mapgenid, params) {
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MapgenIndev::MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge)
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: MapgenV6(mapgenid, params, emerge)
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{
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noiseindev_terrain_base = new NoiseIndev(params->npindev_terrain_base, seed, csize.X, csize.Z);
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noiseindev_terrain_higher = new NoiseIndev(params->npindev_terrain_higher, seed, csize.X, csize.Z);
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noiseindev_steepness = new NoiseIndev(params->npindev_steepness, seed, csize.X, csize.Z);
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@ -126,7 +126,7 @@ class MapgenIndev : public MapgenV6 {
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NoiseIndev *noiseindev_float_islands2;
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NoiseIndev *noiseindev_float_islands3;
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MapgenIndev(int mapgenid, MapgenIndevParams *params);
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MapgenIndev(int mapgenid, MapgenIndevParams *params, EmergeManager *emerge);
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~MapgenIndev();
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void calculateNoise();
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@ -141,7 +141,7 @@ class MapgenIndev : public MapgenV6 {
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struct MapgenFactoryIndev : public MapgenFactoryV6 {
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Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
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return new MapgenIndev(mgid, (MapgenIndevParams *)params);
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return new MapgenIndev(mgid, (MapgenIndevParams *)params, emerge);
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};
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MapgenParams *createMapgenParams() {
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@ -64,9 +64,10 @@ NoiseParams nparams_v6_def_apple_trees =
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///////////////////////////////////////////////////////////////////////////////
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MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params) {
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MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge) {
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this->generating = false;
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this->id = mapgenid;
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this->emerge = emerge;
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this->seed = (int)params->seed;
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this->water_level = params->water_level;
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@ -463,6 +464,12 @@ void MapgenV6::makeChunk(BlockMakeData *data) {
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if (flags & MG_TREES)
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placeTreesAndJungleGrass();
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// Generate the registered ores
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for (unsigned int i = 0; i != emerge->ores.size(); i++) {
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Ore *ore = emerge->ores[i];
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ore->generate(this, blockseed + i, node_min, node_max);
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}
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// Calculate lighting
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calcLighting(node_min, node_max);
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@ -494,14 +501,13 @@ void MapgenV6::calculateNoise() {
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noise_height_select->perlinMap2D(
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x + 0.5 * noise_height_select->np->spread.X,
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z + 0.5 * noise_height_select->np->spread.Z);
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}
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if (!(flags & MG_FLAT)) {
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noise_mud->perlinMap2D(
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x + 0.5 * noise_mud->np->spread.X,
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z + 0.5 * noise_mud->np->spread.Z);
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noise_mud->transformNoiseMap();
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}
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noise_beach->perlinMap2D(
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x + 0.2 * noise_beach->np->spread.X,
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z + 0.7 * noise_beach->np->spread.Z);
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@ -91,6 +91,8 @@ struct MapgenV6Params : public MapgenParams {
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class MapgenV6 : public Mapgen {
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public:
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EmergeManager *emerge;
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int ystride;
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v3s16 csize;
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u32 flags;
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@ -128,7 +130,7 @@ public:
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content_t c_desert_sand;
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content_t c_desert_stone;
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MapgenV6(int mapgenid, MapgenV6Params *params);
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MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge);
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~MapgenV6();
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void makeChunk(BlockMakeData *data);
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@ -172,7 +174,7 @@ public:
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struct MapgenFactoryV6 : public MapgenFactory {
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Mapgen *createMapgen(int mgid, MapgenParams *params, EmergeManager *emerge) {
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return new MapgenV6(mgid, (MapgenV6Params *)params);
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return new MapgenV6(mgid, (MapgenV6Params *)params, emerge);
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};
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MapgenParams *createMapgenParams() {
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@ -30,6 +30,7 @@ extern "C" {
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#include "settings.h" // For accessing g_settings
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#include "main.h" // For g_settings
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#include "biome.h"
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#include "emerge.h"
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#include "script.h"
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#include "rollback.h"
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@ -242,6 +243,14 @@ struct EnumString es_BiomeTerrainType[] =
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{0, NULL},
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};
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struct EnumString es_OreType[] =
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{
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{ORE_SCATTER, "scatter"},
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{ORE_SHEET, "sheet"},
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{ORE_CLAYLIKE, "claylike"},
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{0, NULL},
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};
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/*****************************************************************************/
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/* Parameters */
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/*****************************************************************************/
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@ -612,8 +621,6 @@ static int l_register_biome_groups(lua_State *L)
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{
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luaL_checktype(L, 1, LUA_TTABLE);
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int index = 1;
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if (!lua_istable(L, index))
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throw LuaError(L, "register_biome_groups: parameter is not a table");
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BiomeDefManager *bmgr = get_server(L)->getBiomeDef();
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if (!bmgr) {
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@ -686,6 +693,40 @@ static int l_register_biome(lua_State *L)
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}
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static int l_register_ore(lua_State *L)
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{
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int index = 1;
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luaL_checktype(L, index, LUA_TTABLE);
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IWritableNodeDefManager *ndef = get_server(L)->getWritableNodeDefManager();
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EmergeManager *emerge = get_server(L)->getEmergeManager();
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enum OreType oretype = (OreType)getenumfield(L, index,
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"ore_type", es_OreType, ORE_SCATTER);
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Ore *ore = createOre(oretype);
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ore->ore_name = getstringfield_default(L, index, "ore", "");
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ore->wherein_name = getstringfield_default(L, index, "wherein", "");
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ore->clust_scarcity = getintfield_default(L, index, "clust_scarcity", 0);
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ore->clust_num_ores = getintfield_default(L, index, "clust_num_ores", 0);
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ore->clust_size = getintfield_default(L, index, "clust_size", 0);
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ore->height_min = getintfield_default(L, index, "height_min", 0);
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ore->height_max = getintfield_default(L, index, "height_max", 0);
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ore->nthresh = getfloatfield_default(L, index, "noise_threshhold", 0.);
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lua_getfield(L, index, "noise_params");
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ore->np = read_noiseparams(L, -1);
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lua_pop(L, 1);
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ore->noise = NULL;
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emerge->ores.push_back(ore);
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verbosestream << "register_ore: ore '" << ore->ore_name
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<< "' registered" << std::endl;
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return 0;
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}
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// setting_set(name, value)
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static int l_setting_set(lua_State *L)
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@ -1060,6 +1101,7 @@ static const struct luaL_Reg minetest_f [] = {
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{"register_craft", l_register_craft},
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{"register_biome", l_register_biome},
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{"register_biome_groups", l_register_biome_groups},
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{"register_ore", l_register_ore},
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{"setting_set", l_setting_set},
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{"setting_get", l_setting_get},
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{"setting_getbool", l_setting_getbool},
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@ -269,6 +269,7 @@ NoiseParams *read_noiseparams(lua_State *L, int index)
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np->scale = getfloatfield_default(L, index, "scale", 0.0);
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lua_getfield(L, index, "spread");
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np->spread = read_v3f(L, -1);
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lua_pop(L, 1);
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np->seed = getintfield_default(L, index, "seed", 0);
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np->octaves = getintfield_default(L, index, "octaves", 0);
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np->persist = getfloatfield_default(L, index, "persist", 0.0);
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@ -276,6 +277,7 @@ NoiseParams *read_noiseparams(lua_State *L, int index)
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return np;
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}
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/*
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LuaPseudoRandom
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*/
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@ -653,7 +653,6 @@ Server::Server(
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m_craftdef(createCraftDefManager()),
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m_event(new EventManager()),
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m_thread(this),
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//m_emergethread(this),
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m_time_of_day_send_timer(0),
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m_uptime(0),
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m_shutdown_requested(false),
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@ -699,6 +698,9 @@ Server::Server(
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// Create biome definition manager
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m_biomedef = new BiomeDefManager(this);
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// Create emerge manager
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m_emerge = new EmergeManager(this, m_biomedef);
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// Create rollback manager
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std::string rollback_path = m_path_world+DIR_DELIM+"rollback.txt";
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m_rollback = createRollbackManager(rollback_path, this);
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@ -814,9 +816,6 @@ Server::Server(
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// Add default biomes after nodedef had its aliases added
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m_biomedef->addDefaultBiomes();
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// Create emerge manager
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m_emerge = new EmergeManager(this, m_biomedef);
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// Initialize Environment
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ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
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m_env = new ServerEnvironment(servermap, m_lua, this, this);
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