Value copy / allocation optimizations mostly in server, SAO and serialize code
parent
2fd5f38c45
commit
471e567657
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@ -2806,7 +2806,7 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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// Shows the mesh skybox
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sky->setVisible(true);
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// Update mesh based skybox colours if applicable.
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sky->setSkyColors(*event->set_sky);
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sky->setSkyColors(event->set_sky->sky_color);
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sky->setHorizonTint(
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event->set_sky->fog_sun_tint,
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event->set_sky->fog_moon_tint,
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@ -907,9 +907,9 @@ void Sky::setStarCount(u16 star_count, bool force_update)
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}
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}
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void Sky::setSkyColors(const SkyboxParams sky)
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void Sky::setSkyColors(const SkyColor &sky_color)
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{
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m_sky_params.sky_color = sky.sky_color;
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m_sky_params.sky_color = sky_color;
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}
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void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
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@ -94,7 +94,7 @@ public:
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m_bgcolor = bgcolor;
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m_skycolor = skycolor;
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}
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void setSkyColors(const SkyboxParams sky);
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void setSkyColors(const SkyColor &sky_color);
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void setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
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std::string use_sun_tint);
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void setInClouds(bool clouds) { m_in_clouds = clouds; }
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@ -167,7 +167,7 @@ std::map<std::string, ModSpec> getModsInPath(
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return result;
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}
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std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods)
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std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods)
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{
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std::vector<ModSpec> result;
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for (const auto &it : mods) {
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@ -68,7 +68,7 @@ std::map<std::string, ModSpec> getModsInPath(
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const std::string &path, bool part_of_modpack = false);
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// replaces modpack Modspecs with their content
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std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods);
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std::vector<ModSpec> flattenMods(const std::map<std::string, ModSpec> &mods);
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// a ModConfiguration is a subset of installed mods, expected to have
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// all dependencies fullfilled, so it can be used as a list of mods to
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@ -94,7 +94,7 @@ struct EnumString ScriptApiNode::es_NodeBoxType[] =
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};
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bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
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ServerActiveObject *puncher, PointedThing pointed)
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ServerActiveObject *puncher, const PointedThing &pointed)
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{
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SCRIPTAPI_PRECHECKHEADER
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@ -36,7 +36,7 @@ public:
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virtual ~ScriptApiNode() = default;
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bool node_on_punch(v3s16 p, MapNode node,
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ServerActiveObject *puncher, PointedThing pointed);
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ServerActiveObject *puncher, const PointedThing &pointed);
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bool node_on_dig(v3s16 p, MapNode node,
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ServerActiveObject *digger);
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void node_on_construct(v3s16 p, MapNode node);
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@ -718,34 +718,35 @@ void Server::AsyncRunStep(bool initial_step)
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std::unordered_map<u16, std::vector<ActiveObjectMessage>*> buffered_messages;
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// Get active object messages from environment
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ActiveObjectMessage aom(0);
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u32 aom_count = 0;
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for(;;) {
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ActiveObjectMessage aom = m_env->getActiveObjectMessage();
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if (aom.id == 0)
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if (!m_env->getActiveObjectMessage(&aom))
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break;
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std::vector<ActiveObjectMessage>* message_list = nullptr;
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std::unordered_map<u16, std::vector<ActiveObjectMessage>* >::iterator n;
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n = buffered_messages.find(aom.id);
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auto n = buffered_messages.find(aom.id);
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if (n == buffered_messages.end()) {
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message_list = new std::vector<ActiveObjectMessage>;
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buffered_messages[aom.id] = message_list;
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}
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else {
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} else {
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message_list = n->second;
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}
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message_list->push_back(aom);
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message_list->push_back(std::move(aom));
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aom_count++;
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}
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m_aom_buffer_counter->increment(buffered_messages.size());
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m_aom_buffer_counter->increment(aom_count);
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m_clients.lock();
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const RemoteClientMap &clients = m_clients.getClientList();
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// Route data to every client
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std::string reliable_data, unreliable_data;
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for (const auto &client_it : clients) {
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reliable_data.clear();
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unreliable_data.clear();
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RemoteClient *client = client_it.second;
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PlayerSAO *player = getPlayerSAO(client->peer_id);
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std::string reliable_data;
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std::string unreliable_data;
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// Go through all objects in message buffer
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for (const auto &buffered_message : buffered_messages) {
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// If object does not exist or is not known by client, skip it
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@ -770,19 +771,15 @@ void Server::AsyncRunStep(bool initial_step)
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client->m_known_objects.end())
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continue;
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}
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// Compose the full new data with header
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std::string new_data;
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// Add object id
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char buf[2];
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writeU16((u8*)&buf[0], aom.id);
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new_data.append(buf, 2);
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// Add data
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new_data += serializeString(aom.datastring);
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// Add data to buffer
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if (aom.reliable)
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reliable_data += new_data;
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else
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unreliable_data += new_data;
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// Add full new data to appropriate buffer
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std::string &buffer = aom.reliable ? reliable_data : unreliable_data;
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char idbuf[2];
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writeU16((u8*) idbuf, aom.id);
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// u16 id
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// std::string data
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buffer.append(idbuf, sizeof(idbuf));
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buffer.append(serializeString(aom.datastring));
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}
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}
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/*
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@ -119,8 +119,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_properties_sent = true;
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std::string str = getPropertyPacket();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, str);
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}
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// If attached, check that our parent is still there. If it isn't, detach.
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@ -228,16 +227,14 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_animation_sent = true;
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std::string str = generateUpdateAnimationCommand();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, str);
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}
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if (!m_animation_speed_sent) {
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m_animation_speed_sent = true;
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std::string str = generateUpdateAnimationSpeedCommand();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, str);
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}
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if (!m_bone_position_sent) {
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@ -247,8 +244,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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std::string str = generateUpdateBonePositionCommand((*ii).first,
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(*ii).second.X, (*ii).second.Y);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, str);
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}
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}
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@ -256,8 +252,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_attachment_sent = true;
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std::string str = generateUpdateAttachmentCommand();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, str);
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}
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}
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@ -223,8 +223,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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m_properties_sent = true;
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std::string str = getPropertyPacket();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, str);
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m_env->getScriptIface()->player_event(this, "properties_changed");
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}
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@ -324,10 +323,8 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if (!m_attachment_sent) {
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m_attachment_sent = true;
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std::string str = generateUpdateAttachmentCommand();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push(aom);
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m_messages_out.emplace(getId(), true, generateUpdateAttachmentCommand());
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}
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}
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@ -75,7 +75,7 @@ std::string ServerActiveObject::generateUpdateNametagAttributesCommand(const vid
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void ServerActiveObject::dumpAOMessagesToQueue(std::queue<ActiveObjectMessage> &queue)
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{
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while (!m_messages_out.empty()) {
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queue.push(m_messages_out.front());
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queue.push(std::move(m_messages_out.front()));
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m_messages_out.pop();
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}
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}
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@ -1603,14 +1603,14 @@ void ServerEnvironment::setStaticForActiveObjectsInBlock(
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}
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}
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ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
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bool ServerEnvironment::getActiveObjectMessage(ActiveObjectMessage *dest)
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{
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if(m_active_object_messages.empty())
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return ActiveObjectMessage(0);
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return false;
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ActiveObjectMessage message = m_active_object_messages.front();
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*dest = std::move(m_active_object_messages.front());
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m_active_object_messages.pop();
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return message;
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return true;
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}
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void ServerEnvironment::getSelectedActiveObjects(
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@ -289,9 +289,9 @@ public:
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/*
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Get the next message emitted by some active object.
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Returns a message with id=0 if no messages are available.
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Returns false if no messages are available, true otherwise.
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*/
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ActiveObjectMessage getActiveObjectMessage();
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bool getActiveObjectMessage(ActiveObjectMessage *dest);
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virtual void getSelectedActiveObjects(
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const core::line3d<f32> &shootline_on_map,
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@ -130,7 +130,7 @@ void ToolCapabilities::serializeJson(std::ostream &os) const
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root["punch_attack_uses"] = punch_attack_uses;
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Json::Value groupcaps_object;
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for (auto groupcap : groupcaps) {
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for (const auto &groupcap : groupcaps) {
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groupcap.second.toJson(groupcaps_object[groupcap.first]);
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}
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root["groupcaps"] = groupcaps_object;
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@ -110,6 +110,7 @@ std::string serializeString(const std::string &plain)
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if (plain.size() > STRING_MAX_LEN)
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throw SerializationError("String too long for serializeString");
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s.reserve(2 + plain.size());
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writeU16((u8 *)&buf[0], plain.size());
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s.append(buf, 2);
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@ -131,13 +132,11 @@ std::string deSerializeString(std::istream &is)
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if (s_size == 0)
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return s;
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Buffer<char> buf2(s_size);
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is.read(&buf2[0], s_size);
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s.resize(s_size);
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is.read(&s[0], s_size);
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if (is.gcount() != s_size)
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throw SerializationError("deSerializeString: couldn't read all chars");
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s.reserve(s_size);
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s.append(&buf2[0], s_size);
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return s;
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}
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@ -152,6 +151,7 @@ std::string serializeWideString(const std::wstring &plain)
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if (plain.size() > WIDE_STRING_MAX_LEN)
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throw SerializationError("String too long for serializeWideString");
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s.reserve(2 + 2 * plain.size());
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writeU16((u8 *)buf, plain.size());
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s.append(buf, 2);
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@ -196,13 +196,14 @@ std::wstring deSerializeWideString(std::istream &is)
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std::string serializeLongString(const std::string &plain)
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{
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std::string s;
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char buf[4];
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if (plain.size() > LONG_STRING_MAX_LEN)
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throw SerializationError("String too long for serializeLongString");
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s.reserve(4 + plain.size());
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writeU32((u8*)&buf[0], plain.size());
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std::string s;
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s.append(buf, 4);
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s.append(plain);
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return s;
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@ -227,13 +228,11 @@ std::string deSerializeLongString(std::istream &is)
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"string too long: " + itos(s_size) + " bytes");
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}
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Buffer<char> buf2(s_size);
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is.read(&buf2[0], s_size);
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s.resize(s_size);
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is.read(&s[0], s_size);
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if ((u32)is.gcount() != s_size)
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throw SerializationError("deSerializeLongString: couldn't read all chars");
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s.reserve(s_size);
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s.append(&buf2[0], s_size);
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return s;
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}
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