Remove NextItem

master
Elias Fleckenstein 2020-11-29 19:15:41 +01:00
parent 4695222bc3
commit 0a285dd338
8 changed files with 4 additions and 40 deletions

View File

@ -77,7 +77,6 @@ core.cheats = {
["AutoTool"] = "autotool",
["Enderchest"] = function() core.open_enderchest() end,
["HandSlot"] = function() core.open_handslot() end,
["NextItem"] = "next_item",
["Strip"] = "strip",
["AutoRefill"] = "autorefill",
}

View File

@ -1,5 +1,3 @@
local elapsed_time = 0
local tick_time = 0.05
local drop_action = InventoryAction("drop")
local strip_move_act = InventoryAction("move")
@ -48,15 +46,6 @@ core.register_globalstep(function(dtime)
end
end
end
-- NextItem
if core.settings:get_bool("next_item") then
elapsed_time = elapsed_time + dtime
if elapsed_time < tick_time then return end
if item:get_count() == 0 then
player:set_wield_index(wieldindex + 1)
end
elapsed_time = 0
end
end)
core.register_list_command("eject", "Configure AutoEject", "eject_items")
@ -103,7 +92,7 @@ end
local new_index, old_index, pointed_pos
core.register_on_punchnode(function(pos, node)
if minetest.settings:get_bool("autotool") then
if core.settings:get_bool("autotool") then
pointed_pos = pos
old_index = old_index or core.localplayer:get_wield_index()
new_index = find_best_tool(node.name)
@ -113,7 +102,7 @@ end)
core.register_globalstep(function()
local player = core.localplayer
if not new_index then return end
if minetest.settings:get_bool("autotool") then
if core.settings:get_bool("autotool") then
local pt = core.get_pointed_thing()
if pt and pt.type == "node" and vector.equals(core.get_pointed_thing_position(pt), pointed_pos) and player:get_control().dig then
player:set_wield_index(new_index)
@ -167,7 +156,7 @@ local hand_formspec = "size[9,8.75]"..
"listring[current_player;main]"
function core.open_handslot()
minetest.show_formspec("__builtin__:hand", hand_formspec)
core.show_formspec("__builtin__:hand", hand_formspec)
end

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@ -2295,8 +2295,6 @@ autotool (AutoTool) bool false
autorespawn (AutoRespawn) bool false
next_item (NextItem) bool false
scaffold (Scaffold) bool false
scaffold_plus (ScaffoldPlus) bool false

View File

@ -1125,8 +1125,6 @@ void Game::processKeyInput()
toggleFreecam();
} else if (wasKeyDown(KeyType::SCAFFOLD)) {
toggleScaffold();
} else if (wasKeyDown(KeyType::NEXT_ITEM)) {
toggleNextItem();
#if USE_SOUND
} else if (wasKeyDown(KeyType::MUTE)) {
if (g_settings->getBool("enable_sound")) {
@ -1448,18 +1446,6 @@ void Game::toggleScaffold()
}
}
void Game::toggleNextItem()
{
bool next_item = ! g_settings->getBool("next_item");
g_settings->set("next_item", bool_to_cstr(next_item));
if (next_item) {
m_game_ui->showTranslatedStatusText("NextItem enabled");
} else {
m_game_ui->showTranslatedStatusText("NextItem disabled");
}
}
void Game::toggleCinematic()
{
bool cinematic = !g_settings->getBool("cinematic");
@ -3472,7 +3458,6 @@ void Game::showPauseMenu()
"- %s: Killaura\n"
"- %s: Freecam\n"
"- %s: Scaffold\n"
"- %s: NextItem\n"
);
char control_text_buf[600];
@ -3492,8 +3477,7 @@ void Game::showPauseMenu()
GET_KEY_NAME(keymap_chat),
GET_KEY_NAME(keymap_toggle_killaura),
GET_KEY_NAME(keymap_toggle_freecam),
GET_KEY_NAME(keymap_toggle_scaffold),
GET_KEY_NAME(keymap_toggle_next_item)
GET_KEY_NAME(keymap_toggle_scaffold)
);
std::string control_text = std::string(control_text_buf);

View File

@ -78,7 +78,6 @@ void KeyCache::populate()
key[KeyType::KILLAURA] = getKeySetting("keymap_toggle_killaura");
key[KeyType::FREECAM] = getKeySetting("keymap_toggle_freecam");
key[KeyType::SCAFFOLD] = getKeySetting("keymap_toggle_scaffold");
key[KeyType::NEXT_ITEM] = getKeySetting("keymap_toggle_next_item");
key[KeyType::SELECT_UP] = getKeySetting("keymap_select_up");
key[KeyType::SELECT_DOWN] = getKeySetting("keymap_select_down");
key[KeyType::SELECT_LEFT] = getKeySetting("keymap_select_left");

View File

@ -75,7 +75,6 @@ public:
KILLAURA,
FREECAM,
SCAFFOLD,
NEXT_ITEM,
SELECT_UP,
SELECT_DOWN,
SELECT_LEFT,

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@ -110,7 +110,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("eject_items", "");
settings->setDefault("autotool", "false");
settings->setDefault("autorespawn", "false");
settings->setDefault("next_item", "false");
settings->setDefault("scaffold", "false");
settings->setDefault("scaffold_plus", "false");
settings->setDefault("block_water", "false");
@ -198,7 +197,6 @@ void set_default_settings(Settings *settings)
settings->setDefault("keymap_toggle_killaura", "KEY_KEY_X");
settings->setDefault("keymap_toggle_freecam", "KEY_KEY_G");
settings->setDefault("keymap_toggle_scaffold", "KEY_KEY_Y");
settings->setDefault("keymap_toggle_next_item", "KEY_KEY_U");
settings->setDefault("keymap_select_up", "KEY_UP");
settings->setDefault("keymap_select_down", "KEY_DOWN");
settings->setDefault("keymap_select_left", "KEY_LEFT");

View File

@ -80,7 +80,6 @@ enum
GUI_ID_KEY_KILLAURA_BUTTON,
GUI_ID_KEY_FREECAM_BUTTON,
GUI_ID_KEY_SCAFFOLD_BUTTON,
GUI_ID_KEY_NEXT_ITEM_BUTTON,
GUI_ID_KEY_SELECT_UP_BUTTON,
GUI_ID_KEY_SELECT_DOWN_BUTTON,
GUI_ID_KEY_SELECT_LEFT_BUTTON,
@ -461,7 +460,6 @@ void GUIKeyChangeMenu::init_keys()
this->add_key(GUI_ID_KEY_KILLAURA_BUTTON, wgettext("Killaura"), "keymap_toggle_killaura");
this->add_key(GUI_ID_KEY_FREECAM_BUTTON, wgettext("Freecam"), "keymap_toggle_freecam");
this->add_key(GUI_ID_KEY_SCAFFOLD_BUTTON, wgettext("Scaffold"), "keymap_toggle_scaffold");
this->add_key(GUI_ID_KEY_NEXT_ITEM_BUTTON, wgettext("NextItem"), "keymap_toggle_next_item");
this->add_key(GUI_ID_KEY_SELECT_UP_BUTTON, wgettext("C. Menu Up"), "keymap_select_up");
this->add_key(GUI_ID_KEY_SELECT_DOWN_BUTTON,wgettext("C. Menu Down"), "keymap_select_down");
this->add_key(GUI_ID_KEY_SELECT_LEFT_BUTTON,wgettext("C. Menu Left"), "keymap_select_left");