Store the maximum player file tries in a constant
parent
e491f8cd48
commit
089fc010ab
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@ -89,6 +89,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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// Maximum hit points of a player
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#define PLAYER_MAX_HP 20
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// Number of different files to try to save a player to if the first fails
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// (because of a case-insensitive filesystem)
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// TODO: Use case-insensitive player names instead of this hack.
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#define PLAYER_FILE_ALTERNATE_TRIES 1000
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/*
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* GUI related things
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*/
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@ -455,7 +455,7 @@ Player *ServerEnvironment::loadPlayer(const std::string &playername)
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RemotePlayer testplayer(m_gamedef);
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std::string path = players_path + playername;
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for (u32 i = 0; i < 1000; i++) {
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for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
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// Open file and deserialize
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std::ifstream is(path.c_str(), std::ios_base::binary);
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if (!is.good()) {
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@ -297,7 +297,7 @@ void RemotePlayer::save(std::string savedir)
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savedir += DIR_DELIM;
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std::string path = savedir + m_name;
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for (u32 i = 0; i < 1000; i++) {
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for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
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if (!fs::PathExists(path)) {
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// Open file and serialize
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std::ostringstream ss(std::ios_base::binary);
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