Elias Fleckenstein 50629cc6a1 Improved Scaffold
2020-11-24 14:24:32 +01:00

75 lines
2.4 KiB
Lua

core.register_on_dignode(function(pos)
if core.settings:get_bool("replace") then
core.after(0, minetest.place_node, pos)
end
end)
local etime = 0
core.register_globalstep(function(dtime)
etime = etime + dtime
if etime < 1 then return end
local player = core.localplayer
if not player then return end
local pos = player:get_pos()
local item = player:get_wielded_item()
local def = core.get_item_def(item:get_name())
local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
if item and item:get_count() > 0 and def and def.node_placement_prediction ~= "" then
if core.settings:get_bool("scaffold") then
local p = vector.round(vector.add(pos, {x = 0, y = -0.6, z = 0}))
local node = minetest.get_node_or_nil(p)
if not node or minetest.get_node_def(node.name).buildable_to then
core.place_node(p)
end
elseif core.settings:get_bool("scaffold_plus") then
local z = pos.z
local positions = {
{x = 0, y = -0.6, z = 0},
{x = 1, y = -0.6, z = 0},
{x = -1, y = -0.6, z = 0},
{x = -1, y = -0.6, z = -1},
{x = 0, y = -0.6, z = -1},
{x = 1, y = -0.6, z = -1},
{x = -1, y = -0.6, z = 1},
{x = 0, y = -0.6, z = 1},
{x = 1, y = -0.6, z = 1}
}
for i, p in pairs(positions) do
core.place_node(vector.add(pos, p))
end
elseif core.settings:get_bool("block_water") then
local positions = core.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_floating"}, true)
for i, p in pairs(positions) do
if i > nodes_per_tick then return end
core.place_node(p)
end
elseif core.settings:get_bool("autotnt") then
local positions = core.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
for i, p in pairs(positions) do
if i > nodes_per_tick then return end
core.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
end
end
end
if core.settings:get_bool("nuke") then
local i = 0
for x = pos.x - 5, pos.x + 5 do
for y = pos.y - 5, pos.y + 5 do
for z = pos.z - 5, pos.z + 5 do
local p = vector.new(x, y, z)
local node = core.get_node_or_nil(p)
local def = node and core.get_node_def(node.name)
if def and def.diggable then
if i > nodes_per_tick then return end
core.dig_node(p)
i = i + 1
end
end
end
end
end
end)