cron f21af5e5a0 dragonfire/world: update to match DF master
Fixes Nuke, adds BlockLava
I need to rewrite this script BAD
Probably will use scaffold
2021-08-28 23:26:14 -05:00

160 lines
4.9 KiB
Lua

function sleep(s)
local ntime = os.clock() + s/10
repeat until os.clock() > ntime
end
minetest.register_chatcommand("findnodes", {
description = "Scan for one or multible nodes in a radius around you",
param = "<radius> <node1>[,<node2>...]",
func = function(param)
local radius = tonumber(param:split(" ")[1])
local nodes = param:split(" ")[2]:split(",")
local pos = minetest.localplayer:get_pos()
local fpos = minetest.find_node_near(pos, radius, nodes, true)
if fpos then
return true, "Found " .. table.concat(nodes, " or ") .. " at " .. minetest.pos_to_string(fpos)
end
return false, "None of " .. table.concat(nodes, " or ") .. " found in a radius of " .. tostring(radius)
end,
})
minetest.register_chatcommand("place", {
params = "<X>,<Y>,<Z>",
description = "Place wielded item",
func = function(param)
local success, pos = minetest.parse_relative_pos(param)
if success then
minetest.place_node(pos)
return true, "Node placed at " .. minetest.pos_to_string(pos)
end
return false, pos
end,
})
minetest.register_chatcommand("screenshot", {
description = "asdf",
func = function()
minetest.take_screenshot()
end,
})
minetest.register_chatcommand("dig", {
params = "<X>,<Y>,<Z>",
description = "Dig node",
func = function(param)
local success, pos = minetest.parse_relative_pos(param)
if success then
minetest.dig_node(pos)
return true, "Node at " .. minetest.pos_to_string(pos) .. " dug"
end
return false, pos
end,
})
minetest.register_on_dignode(function(pos)
if minetest.settings:get_bool("replace") then
minetest.after(0, minetest.place_node, pos)
end
end)
local etime = 0
minetest.register_globalstep(function(dtime)
etime = etime + dtime
if etime < 1 then return end
local player = minetest.localplayer
if not player then return end
local pos = player:get_pos()
local item = player:get_wielded_item()
local def = minetest.get_item_def(item:get_name())
local nodes_per_tick = tonumber(minetest.settings:get("nodes_per_tick")) or 8
if item:get_count() > 0 and def.node_placement_prediction ~= "" then
if minetest.settings:get_bool("scaffold") then
local p = vector.round(vector.add(pos, {x = 0, y = -0.6, z = 0}))
local node = minetest.get_node_or_nil(p)
if not node or minetest.get_node_def(node.name).buildable_to then
minetest.place_node(p)
end
elseif minetest.settings:get_bool("mscaffold") then
--local z = pos.z
local positions = {
{x = 0, y = -0.6, z = 0},
{x = 1, y = -0.6, z = 0},
{x = -1, y = -0.6, z = 0},
{x = -1, y = -0.6, z = -1},
{x = 0, y = -0.6, z = -1},
{x = 1, y = -0.6, z = -1},
{x = -1, y = -0.6, z = 1},
{x = 0, y = -0.6, z = 1},
{x = 1, y = -0.6, z = 1}
}
for i, p in pairs(positions) do
if i > nodes_per_tick then return end
minetest.place_node(vector.add(pos,p))
end
elseif minetest.settings:get_bool("highway_z") then
local z = pos.z
local positions = {
{x = 0, y = 0, z = z},
{x = 1, y = 0, z = z},
{x = 2, y = 1, z = z},
{x = -2, y = 1, z = z},
{x = -2, y = 0, z = z},
{x = -1, y = 0, z = z},
{x = 2, y = 0, z = z}
}
for i, p in pairs(positions) do
if i > nodes_per_tick then break end
minetest.place_node(p)
end
elseif minetest.settings:get_bool("block_water") then
local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:water_source", "mcl_core:water_flowing"}, true)
for i, p in pairs(positions) do
if i > nodes_per_tick then return end
minetest.place_node(p)
end
elseif minetest.settings:get_bool("block_lava") then
local positions = minetest.find_nodes_near(pos, 5, {"mcl_core:lava_source", "mcl_core:lava_flowing"}, true)
for i, p in pairs(positions) do
if i > nodes_per_tick then return end
minetest.place_node(p)
end
elseif minetest.settings:get_bool("autotnt") then
local positions = minetest.find_nodes_near_under_air_except(pos, 5, item:get_name(), true)
for i, p in pairs(positions) do
if i > nodes_per_tick then break end
minetest.place_node(vector.add(p, {x = 0, y = 1, z = 0}))
end
end
end
if minetest.settings:get_bool("nuke") then
local i = 0
for x = pos.x - 4, pos.x + 4 do
for y = pos.y - 4, pos.y + 4 do
for z = pos.z - 4, pos.z + 4 do
local p = vector.new(x, y, z)
local node = minetest.get_node_or_nil(p)
local def = node and minetest.get_node_def(node.name)
if def and def.diggable then
if i > nodes_per_tick then return end
minetest.dig_node(p)
i = i + 1
end
end
end
end
end
end)
minetest.register_cheat("mScaffold", "World", "mscaffold")
minetest.register_cheat("Scaffold", "World", "scaffold")
minetest.register_cheat("HighwayZ", "World", "highway_z")
minetest.register_cheat("BlockWater", "World", "block_water")
minetest.register_cheat("BlockLava", "World", "block_lava")
minetest.register_cheat("PlaceOnTop", "World", "autotnt")
minetest.register_cheat("Replace", "World", "replace")
minetest.register_cheat("Nuke", "World", "nuke")