kwolekr beba969413 Ore: Add ore sheet column height range selection
Modders are now able to select the range of ore column height,
and the midpoint at which they 'grow' starting from.
This commit adds three new parameters for the 'sheet' ore type:
column_height_min, column_height_max, and column_midpoint_factor.
clust_size is now deprecated for this ore type.
2015-09-13 00:11:50 -04:00

351 lines
8.5 KiB
C++

/*
Minetest
Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mg_ore.h"
#include "mapgen.h"
#include "noise.h"
#include "util/numeric.h"
#include "map.h"
#include "log.h"
FlagDesc flagdesc_ore[] = {
{"absheight", OREFLAG_ABSHEIGHT},
{NULL, 0}
};
///////////////////////////////////////////////////////////////////////////////
OreManager::OreManager(IGameDef *gamedef) :
ObjDefManager(gamedef, OBJDEF_ORE)
{
}
size_t OreManager::placeAllOres(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
size_t nplaced = 0;
for (size_t i = 0; i != m_objects.size(); i++) {
Ore *ore = (Ore *)m_objects[i];
if (!ore)
continue;
nplaced += ore->placeOre(mg, blockseed, nmin, nmax);
blockseed++;
}
return nplaced;
}
void OreManager::clear()
{
for (size_t i = 0; i < m_objects.size(); i++) {
Ore *ore = (Ore *)m_objects[i];
delete ore;
}
m_objects.clear();
}
///////////////////////////////////////////////////////////////////////////////
Ore::Ore()
{
flags = 0;
noise = NULL;
}
Ore::~Ore()
{
delete noise;
}
void Ore::resolveNodeNames()
{
getIdFromNrBacklog(&c_ore, "", CONTENT_AIR);
getIdsFromNrBacklog(&c_wherein);
}
size_t Ore::placeOre(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax)
{
int in_range = 0;
in_range |= (nmin.Y <= y_max && nmax.Y >= y_min);
if (flags & OREFLAG_ABSHEIGHT)
in_range |= (nmin.Y >= -y_max && nmax.Y <= -y_min) << 1;
if (!in_range)
return 0;
int actual_ymin, actual_ymax;
if (in_range & ORE_RANGE_MIRROR) {
actual_ymin = MYMAX(nmin.Y, -y_max);
actual_ymax = MYMIN(nmax.Y, -y_min);
} else {
actual_ymin = MYMAX(nmin.Y, y_min);
actual_ymax = MYMIN(nmax.Y, y_max);
}
if (clust_size >= actual_ymax - actual_ymin + 1)
return 0;
nmin.Y = actual_ymin;
nmax.Y = actual_ymax;
generate(mg->vm, mg->seed, blockseed, nmin, nmax, mg->biomemap);
return 1;
}
///////////////////////////////////////////////////////////////////////////////
void OreScatter::generate(MMVManip *vm, int mapseed, u32 blockseed,
v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
PseudoRandom pr(blockseed);
MapNode n_ore(c_ore, 0, ore_param2);
u32 sizex = (nmax.X - nmin.X + 1);
u32 volume = (nmax.X - nmin.X + 1) *
(nmax.Y - nmin.Y + 1) *
(nmax.Z - nmin.Z + 1);
u32 csize = clust_size;
u32 cvolume = csize * csize * csize;
u32 nclusters = volume / clust_scarcity;
for (u32 i = 0; i != nclusters; i++) {
int x0 = pr.range(nmin.X, nmax.X - csize + 1);
int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
if ((flags & OREFLAG_USE_NOISE) &&
(NoisePerlin3D(&np, x0, y0, z0, mapseed) < nthresh))
continue;
if (biomemap && !biomes.empty()) {
u32 index = sizex * (z0 - nmin.Z) + (x0 - nmin.X);
std::set<u8>::iterator it = biomes.find(biomemap[index]);
if (it == biomes.end())
continue;
}
for (u32 z1 = 0; z1 != csize; z1++)
for (u32 y1 = 0; y1 != csize; y1++)
for (u32 x1 = 0; x1 != csize; x1++) {
if (pr.range(1, cvolume) > clust_num_ores)
continue;
u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
continue;
vm->m_data[i] = n_ore;
}
}
}
///////////////////////////////////////////////////////////////////////////////
void OreSheet::generate(MMVManip *vm, int mapseed, u32 blockseed,
v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
PseudoRandom pr(blockseed + 4234);
MapNode n_ore(c_ore, 0, ore_param2);
u16 max_height = column_height_max;
int y_start = pr.range(nmin.Y + max_height, nmax.Y - max_height);
if (!noise) {
int sx = nmax.X - nmin.X + 1;
int sz = nmax.Z - nmin.Z + 1;
noise = new Noise(&np, 0, sx, sz);
}
noise->seed = mapseed + y_start;
noise->perlinMap2D(nmin.X, nmin.Z);
size_t index = 0;
for (int z = nmin.Z; z <= nmax.Z; z++)
for (int x = nmin.X; x <= nmax.X; x++, index++) {
float noiseval = noise->result[index];
if (noiseval < nthresh)
continue;
if (biomemap && !biomes.empty()) {
std::set<u8>::iterator it = biomes.find(biomemap[index]);
if (it == biomes.end())
continue;
}
u16 height = pr.range(column_height_min, column_height_max);
int ymidpoint = y_start + noiseval;
int y0 = ymidpoint - height * (1 - column_midpoint_factor);
int y1 = y0 + height;
for (int y = y0; y < y1; y++) {
u32 i = vm->m_area.index(x, y, z);
if (!vm->m_area.contains(i))
continue;
if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
continue;
vm->m_data[i] = n_ore;
}
}
}
///////////////////////////////////////////////////////////////////////////////
void OreBlob::generate(MMVManip *vm, int mapseed, u32 blockseed,
v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
PseudoRandom pr(blockseed + 2404);
MapNode n_ore(c_ore, 0, ore_param2);
u32 sizex = (nmax.X - nmin.X + 1);
u32 volume = (nmax.X - nmin.X + 1) *
(nmax.Y - nmin.Y + 1) *
(nmax.Z - nmin.Z + 1);
u32 csize = clust_size;
u32 nblobs = volume / clust_scarcity;
if (!noise)
noise = new Noise(&np, mapseed, csize, csize, csize);
for (u32 i = 0; i != nblobs; i++) {
int x0 = pr.range(nmin.X, nmax.X - csize + 1);
int y0 = pr.range(nmin.Y, nmax.Y - csize + 1);
int z0 = pr.range(nmin.Z, nmax.Z - csize + 1);
if (biomemap && !biomes.empty()) {
u32 bmapidx = sizex * (z0 - nmin.Z) + (x0 - nmin.X);
std::set<u8>::iterator it = biomes.find(biomemap[bmapidx]);
if (it == biomes.end())
continue;
}
bool noise_generated = false;
noise->seed = blockseed + i;
size_t index = 0;
for (u32 z1 = 0; z1 != csize; z1++)
for (u32 y1 = 0; y1 != csize; y1++)
for (u32 x1 = 0; x1 != csize; x1++, index++) {
u32 i = vm->m_area.index(x0 + x1, y0 + y1, z0 + z1);
if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
continue;
// Lazily generate noise only if there's a chance of ore being placed
// This simple optimization makes calls 6x faster on average
if (!noise_generated) {
noise_generated = true;
noise->perlinMap3D(x0, y0, z0);
}
float noiseval = noise->result[index];
float xdist = x1 - csize / 2;
float ydist = y1 - csize / 2;
float zdist = z1 - csize / 2;
noiseval -= (sqrt(xdist * xdist + ydist * ydist + zdist * zdist) / csize);
if (noiseval < nthresh)
continue;
vm->m_data[i] = n_ore;
}
}
}
///////////////////////////////////////////////////////////////////////////////
OreVein::OreVein()
{
noise2 = NULL;
}
OreVein::~OreVein()
{
delete noise2;
}
void OreVein::generate(MMVManip *vm, int mapseed, u32 blockseed,
v3s16 nmin, v3s16 nmax, u8 *biomemap)
{
PseudoRandom pr(blockseed + 520);
MapNode n_ore(c_ore, 0, ore_param2);
u32 sizex = (nmax.X - nmin.X + 1);
if (!noise) {
int sx = nmax.X - nmin.X + 1;
int sy = nmax.Y - nmin.Y + 1;
int sz = nmax.Z - nmin.Z + 1;
noise = new Noise(&np, mapseed, sx, sy, sz);
noise2 = new Noise(&np, mapseed + 436, sx, sy, sz);
}
bool noise_generated = false;
size_t index = 0;
for (int z = nmin.Z; z <= nmax.Z; z++)
for (int y = nmin.Y; y <= nmax.Y; y++)
for (int x = nmin.X; x <= nmax.X; x++, index++) {
u32 i = vm->m_area.index(x, y, z);
if (!vm->m_area.contains(i))
continue;
if (!CONTAINS(c_wherein, vm->m_data[i].getContent()))
continue;
if (biomemap && !biomes.empty()) {
u32 bmapidx = sizex * (z - nmin.Z) + (x - nmin.X);
std::set<u8>::iterator it = biomes.find(biomemap[bmapidx]);
if (it == biomes.end())
continue;
}
// Same lazy generation optimization as in OreBlob
if (!noise_generated) {
noise_generated = true;
noise->perlinMap3D(nmin.X, nmin.Y, nmin.Z);
noise2->perlinMap3D(nmin.X, nmin.Y, nmin.Z);
}
// randval ranges from -1..1
float randval = (float)pr.next() / (pr.RANDOM_RANGE / 2) - 1.f;
float noiseval = contour(noise->result[index]);
float noiseval2 = contour(noise2->result[index]);
if (noiseval * noiseval2 + randval * random_factor < nthresh)
continue;
vm->m_data[i] = n_ore;
}
}