Kahrl 9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
..
2013-02-24 20:15:24 +01:00
2013-02-24 20:15:24 +01:00
2012-07-21 03:36:34 +03:00
2013-11-12 15:18:20 +01:00
2013-02-24 20:15:24 +01:00
2014-04-12 17:39:51 +02:00