flyc0r 2551ddbf1d Add changes from waspsaliva initial commit
This commit contains changes best credited to flyc0r
<flyc0r@localhost.localdomain>, although the changes were separated
out from waspsaliva's original initial commit rev. 0e9e1f352, which
added the files from DFC work tree, and squashed in numerous additions
by flyc0r and collaborators.  That commit log:

    commit 0e9e1f3528c3d2fa1f1e9a79d4a00576be8552f5
    Author: flyc0r <flyc0r@localhost.localdomain>
    Date:   Sun Oct 4 03:37:08 2020 +0200

        init

This rebase had the effect of griefing the git history xD, so
for example `git blame` of DFC and even upstream Minetest sources
appear to be originally authored by `flyc0r` in that commit.

To fix this, I will recommit only the changes onto the appropriate
commit in DFC, and recreate the following git history (incl. merges).
After this, the git history will be at least visually the same as the
original Waspsaliva, even if commit sha1sums have changed.

AFAICT, the closest commit from DFC was af085acbd.  That commit was
found simply by running `git diff wsc-master <some_DFC_rev>`, and
locating the commit with the smallest number of differences.

This commit was then created as follows:

    # Check out the DFC base commit
    git checkout af085acbd
    # Check out the *files* from WSC's initial commit
    git checkout 0e9e1f352 -- .
    # Make sure everything is added and commit the changes
    git add -A
    git commit
2021-08-28 21:58:59 -05:00

493 lines
17 KiB
Lua

local data = { -- window size
width = 15,
height = 10,
}
local form_esc = minetest.formspec_escape -- shorten the function
local modstorage = core.get_mod_storage()
local function create_tabs(selected)
return "tabheader[0,0;_option_tabs_;" ..
" LUA EDITOR ,FORMSPEC EDITOR, LUA CONSOLE , FILES , STARTUP , FUNCTIONS , HELP ;"..selected..";;]"
end
local function copy_table(table)
local new = {}
for i, v in pairs(table) do
if type(v) == "table" then
v = copy_table(v)
end
new[i] = v
end
return new
end
----------
-- LOAD AND DEFINE STUFF - global stuff is accissible from the UI
----------
local split = function (str, splitter) -- a function to split a string into a list. "\" before the splitter makes it ignore it (usefull for minetests formspecs)
local result = {""}
for i=1, str:len() do
char = string.sub(str, i, i)
if char == splitter and string.sub(str, i-1, i-1) ~= "\\" then
table.insert(result, "")
else
result[#result] = result[#result]..char
end
end
return result
end
local output = {} -- the output for errors, prints, etc
local saved_file = modstorage:get_string("_lua_saved") -- remember what file is currently being edited
if saved_file == "" then
saved_file = false -- if the file had no save name (it was still saved)
end
local lua_startup = split(modstorage:get_string("_lua_startup"), ",") -- the list of scripts to run at startup
local lua_files = split(modstorage:get_string("_lua_files_list"), ",") -- the list of names of all saved files
local ui_files = split(modstorage:get_string("_UI_files_list"), ",") -- UI files list
local reg_funcs = {formspec_input={}, chatcommands={}, on_connect={}, joinplayer={}, sending_chat_message={}, recieving_chat_message={}}
local selected_files = {0, 0}
minetest.register_on_connect(function() -- some functions don't work after startup. this tries to replace them
minetest.get_mod_storage = function()
return modstorage
end
core.get_mod_storage = function()
return modstorage
end
-- show formspec
end) -- add whatever functions don't work after startup to here (if possible)
----------
-- FUNCTIONS FOR UI
----------
function print(...) -- replace print to output into the UI. (doesn't refresh untill the script has ended)
params = {...}
if #params == 1 then
local str = params[1]
if type(str) ~= "string" then
str = dump(str)
end
table.insert(output, "")
for i=1, str:len() do
char = string.sub(str, i, i)
if char == "\n" then
table.insert(output, "") -- split multiple lines over multiple lines. without this, text with line breaks would not display properly
else
output[#output] = output[#output]..char
end
end
else
for i, v in pairs(params) do
print(v)
end
end
end
function safe(func) -- run a function without crashing the game. All errors are displayed in the UI.
f = function(...) -- This can be used for functions being registered with minetest, like "minetest.register_chat_command()"
status, out = pcall(func, ...)
if status then
return out
else
table.insert(output, "#ff0000Error: "..out)
minetest.debug("Error (func): "..out)
return nil
end
end
return f
end
----------
-- CODE EXECUTION
----------
local function run(code, name) -- run a script
if name == nil then
name = saved_file
end
status, err = pcall(loadstring(code)) -- run
if status then
if saved_file == false then
table.insert(output, "#00ff00finished") -- display that the script ran without errors
else
table.insert(output, "#00ff00"..name..": finished") -- display which script, if it was saved
end
else
if err == "attempt to call a nil value" then
err = "Syntax Error"
end
if saved_file == false then
table.insert(output, "#ff0000Error: "..err) -- display errors
minetest.log("Error (unsaved): "..err)
else
table.insert(output, "#ff0000"..name..": Error: "..err)
minetest.log("Error ("..name.."): "..err)
end
end
end
local function on_startup() -- ran on startup. Runs all scripts registered for startup
for i, v in pairs(lua_startup) do
if v ~= "" then
run(modstorage:get_string("_lua_file_"..v, v), v) -- errors still get displayed in the UI
end
end
end
on_startup()
----------
-- FILE READING AND SAVING
----------
local function load_lua() -- returns the contents of the file currently being edited
if saved_file == false then
return modstorage:get_string("_lua_temp") -- unsaved files are remembered (get saved on UI reloads - when clicking on buttons)
else
return modstorage:get_string("_lua_file_"..saved_file)
end
end
local function save_lua(code) -- save a file
if saved_file == false then
modstorage:set_string("_lua_temp", code)
else
modstorage:set_string("_lua_file_"..saved_file, code)
end
end
----------
-- FORM DEFINITIONS
----------
local function startup_form() -- the formspec for adding or removing files for startup
local startup_str = ""
for i, v in pairs(lua_startup) do
if i ~= 1 then startup_str = startup_str.."," end
startup_str = startup_str .. form_esc(v)
end
local files_str = ""
for i, v in pairs(lua_files) do
if i ~= 1 then files_str = files_str.."," end
files_str = files_str .. form_esc(v)
end
local form = ""..
"size["..data.width..","..data.height.."]" ..
"label[0,0.1;Startup Items:]"..
"label["..data.width/2 ..",0.1;File List:]"..
"textlist[0,0.5;"..data.width/2-0.1 ..","..data.height-1 ..";starts;"..startup_str.."]"..
"textlist["..data.width/2 ..",0.5;"..data.width/2-0.1 ..","..data.height-1 ..";chooser;"..files_str.."]"..
"label[0," .. data.height-0.3 .. ";double click items to add or remove from startup]"..
"" .. create_tabs(5)
return form
end
local function lua_editor() -- the main formspec for editing
local output_str = "" -- convert the output to a string
for i, v in pairs(output) do
if output_str:len() > 0 then output_str = output_str .. "," end
output_str = output_str .. form_esc(v)
end
local code = form_esc(load_lua())
-- create the form
local form = ""..
"size["..data.width..","..data.height.."]" ..
"textarea[0.3,0.1;"..data.width ..","..data.height-3 ..";editor;Lua editor;"..code.."]"..
"button[0," .. data.height-3.5 .. ";1,0;run;RUN]"..
"button[1," .. data.height-3.5 .. ";1,0;clear;CLEAR]"..
"button[2," .. data.height-3.5 .. ";1,0;save;SAVE]"..
"textlist[0,"..data.height-3 ..";"..data.width-0.2 ..","..data.height-7 ..";output;"..output_str..";".. #output .."]"..
"" .. create_tabs(1)
return form
end
local function file_viewer() -- created with the formspec editor!
local lua_files_item_str = ""
for i, item in pairs(lua_files) do
if i ~= 1 then lua_files_item_str = lua_files_item_str.."," end
lua_files_item_str = lua_files_item_str .. form_esc(item)
end
local ui_select_item_str = ""
for i, item in pairs(ui_files) do
if i ~= 1 then ui_select_item_str = ui_select_item_str.."," end
ui_select_item_str = ui_select_item_str .. form_esc(item)
end
local form = "" ..
"size["..data.width..","..data.height.."]" ..
"textlist[-0.2,0.2;"..data.width/2.02- -0.2 ..","..data.height- 1 ..";lua_select;"..lua_files_item_str.."]" ..
"label[-0.2,-0.2;LUA FILES]" ..
"field[0.1,"..data.height- 0.2 ..";3,1;new_lua;NEW;]" ..
"field_close_on_enter[new_lua;false]" ..
"button[2.6,"..data.height- 0.5 ..";0.5,1;add_lua;+]" ..
"textlist["..data.width/1.97 ..",0.2;"..data.width- 0-(data.width/1.97) ..","..data.height- 1 ..";ui_select;"..ui_select_item_str.."]" ..
"label["..data.width/1.96 ..",-0.2;FORMSPEC FILES]" ..
"field["..data.width- 2.8 ..","..data.height- 0.2 ..";3,1;new_ui;NEW;]" ..
"field_close_on_enter[new_ui;false]" ..
"button["..data.width- 0.3 ..","..data.height- 0.5 ..";0.5,1;add_ui;+]" ..
"label["..data.width/2.4 ..","..data.height- 0.8 ..";Double click a file to open it]" ..
"button[3.1,"..data.height- 0.5 ..";1.1,1;del_lua;DELETE]" ..
"button["..data.width- 4.2 ..","..data.height- 0.5 ..";1.1,1;del_ui;DELETE]" ..
"" .. create_tabs(4)
return form
end
----------
-- FUNCTIONALITY
----------
minetest.register_on_formspec_input(function(formname, fields)
-- EDITING PAGE
----------
if formname == "lua:editor" then
if fields.run then --[RUN] button
save_lua(fields.editor)
run(fields.editor)
minetest.show_formspec("lua:editor", lua_editor())
elseif fields.save then --[SAVE] button
if saved_file == false then
modstorage:set_string("_lua_temp", fields.editor)
else
modstorage:set_string("_lua_file_"..saved_file, fields.editor)
end
elseif fields.clear then --[CLEAR] button
output = {}
save_lua(fields.editor)
minetest.show_formspec("lua:editor", lua_editor())
end
-- STARTUP EDITOR
----------
elseif formname == "lua:startup" then -- double click a file to remove it from the list
if fields.starts then
local select = {["type"] = string.sub(fields.starts, 1, 3), ["row"] = tonumber(string.sub(fields.starts, 5, 5))}
if select.type == "DCL" then
table.remove(lua_startup, select.row)
local startup_str = ""
for i, v in pairs(lua_startup) do
if v ~= "" then
startup_str = startup_str..v..","
end
end
modstorage:set_string("_lua_startup", startup_str)
minetest.show_formspec("lua:startup", startup_form())
end
elseif fields.chooser then -- double click a file to add it to the list
local select = {["type"] = string.sub(fields.chooser, 1, 3), ["row"] = tonumber(string.sub(fields.chooser, 5, 5))}
if select.type == "DCL" then
table.insert(lua_startup, lua_files[select.row])
local startup_str = ""
for i, v in pairs(lua_startup) do
if v ~= "" then
startup_str = startup_str..v..","
end
end
modstorage:set_string("_lua_startup", startup_str)
minetest.show_formspec("lua:startup", startup_form())
end
end
end
end)
---------- ----------
-- PASTE FORMSPEC EDITOR HERE --
---------- ----------
--
---------- ----------
-- PASTE FORMSPEC EDITOR HERE --
---------- ----------
----------
-- UI FUNCTIONALITY
----------
minetest.register_on_formspec_input(function(formname, fields)
-- FILE VIEWER
----------
if formname == "files:viewer" then
if fields.del_lua then
name = lua_files[selected_files[1] ]
table.remove(lua_files, selected_files[1])
files_str = ""
for i, v in pairs(lua_files) do
if v ~= "" then
files_str = files_str..v.."," -- remove the file from the list
end
end
if name == saved_file then -- clear the editing area if the file was loaded
saved_file = false
modstorage:set_string("_lua_saved", "")
save_lua("")
end
modstorage:set_string("_lua_files_list", files_str)
minetest.show_formspec("files:viewer", file_viewer())
elseif fields.del_ui then
name = ui_files[selected_files[2] ]
table.remove(ui_files, selected_files[2])
files_str = ""
for i, v in pairs(ui_files) do
if v ~= "" then
files_str = files_str..v.."," -- remove the file from the list
end
end
if name == current_ui_file then -- clear the editing area if the file was loaded
load_UI("new")
end
modstorage:set_string("_UI_files_list", files_str)
minetest.show_formspec("files:viewer", file_viewer())
elseif fields.lua_select then -- click on a file to select it, double click to open it
local index = tonumber(string.sub(fields.lua_select, 5))
if string.sub(fields.lua_select, 1, 3) == "DCL" then
saved_file = lua_files[index]
modstorage:set_string("_lua_saved", saved_file)
minetest.show_formspec("lua:editor", lua_editor())
else
selected_files[1] = index
minetest.show_formspec("files:viewer", file_viewer())
end
elseif fields.ui_select then -- click on a file to select it, double click to open it
local index = tonumber(string.sub(fields.ui_select, 5))
if string.sub(fields.ui_select, 1, 3) == "DCL" then
load_UI(ui_files[index])
reload_ui()
else
selected_files[2] = index
minetest.show_formspec("files:viewer", file_viewer())
end
elseif fields.key_enter_field == "new_lua" or fields.add_lua then
local exist = false
for i, v in pairs(lua_files) do
if v == fields.new_lua then
exist = true
selected_files[1] = i
end
end
if not exist then
table.insert(lua_files, fields.new_lua)
selected_files[1] = #lua_files
files_str = ""
for i, v in pairs(lua_files) do
if v ~= "" then
files_str = files_str..v..","
end
end
modstorage:set_string("_lua_files_list", files_str)
saved_file = fields.new_lua
minetest.show_formspec("lua:editor", lua_editor())
end
elseif fields.key_enter_field == "new_ui" or fields.add_ui then
local exist = false
for i, v in pairs(ui_files) do
if v == fields.new_ui then
exist = true
selected_files[2] = i
end
end
if not exist then
table.insert(ui_files, fields.new_ui)
selected_files[2] = #ui_files
files_str = ""
for i, v in pairs(ui_files) do
if v ~= "" then
files_str = files_str..v..","
end
end
modstorage:set_string("_UI_files_list", files_str)
load_UI(fields.new_ui)
reload_ui()
end
end
end
if fields._option_tabs_ then
if fields._option_tabs_ == "1" then
minetest.show_formspec("lua:editor", lua_editor())
elseif fields._option_tabs_ == "2" then
reload_ui()
elseif fields._option_tabs_ == "4" then
minetest.show_formspec("files:viewer", file_viewer())
elseif fields._option_tabs_ == "5" then
minetest.show_formspec("lua:startup", startup_form())
else
minetest.show_formspec("lua:unknown",
"size["..data.width..","..data.height.."]label[1,1;COMING SOON]"..create_tabs(fields._option_tabs_))
end
end
end)
----------
-- REGISTER COMMAND
----------
core.register_chatcommand("dte", { -- register the chat command
description = core.gettext("open a lua IDE"),
func = function(parameter)
minetest.show_formspec("lua:editor", lua_editor())
end,
})