b190f2dc48
The clientmod dir is a fat mess. (TODO) Also clam can handle like 40-50 nodes per second?
66 lines
1.5 KiB
Lua
66 lines
1.5 KiB
Lua
if minetest.settings:get("slow_blocks_per_second") == nil then
|
|
minetest.settings:set("slow_blocks_per_second", 8)
|
|
end
|
|
|
|
local lastt = 0
|
|
local interval = 1 / minetest.settings:get("slow_blocks_per_second")
|
|
|
|
local posqueue = {}
|
|
|
|
local function posq_pos(pos)
|
|
local plen = #posqueue
|
|
for i = 0, #posqueue - 1 do
|
|
if vector.equals(pos, posqueue[plen - i]) then
|
|
return plen - i
|
|
end
|
|
end
|
|
end
|
|
|
|
local function nowplace(pos)
|
|
local p = posq_pos(pos)
|
|
if p then
|
|
table.remove(posqueue, p)
|
|
end
|
|
|
|
minetest.place_node(pos)
|
|
end
|
|
|
|
local function place(pos)
|
|
if not posq_pos(pos) then
|
|
local now = os.clock()
|
|
|
|
if lastt < now then
|
|
lastt = now
|
|
end
|
|
|
|
lastt = lastt + interval
|
|
|
|
minetest.after(lastt - now, nowplace, pos)
|
|
|
|
posqueue[#posqueue + 1] = pos
|
|
end
|
|
end
|
|
|
|
local function cplace(pos)
|
|
local wield_empty = minetest.localplayer:get_wielded_item():is_empty()
|
|
|
|
local node = minetest.get_node_or_nil(pos)
|
|
if not wielded_empty and node and (node.name == "air" or minetest.get_node_def(node.name).buildable_to) then
|
|
place(pos)
|
|
end
|
|
end
|
|
|
|
local function scaffold()
|
|
if minetest.settings:get_bool("slow_scaffold") then
|
|
local lp = minetest.localplayer:get_pos()
|
|
local tgt = vector.round(vector.add(lp, {x = 0, y = -1, z = 0}))
|
|
cplace(tgt)
|
|
end
|
|
end
|
|
|
|
minetest.register_globalstep(scaffold)
|
|
|
|
if minetest.register_cheat then
|
|
minetest.register_cheat("SlowScaffold", "World", "slow_scaffold")
|
|
end
|